So guys, I have a huuuuuuge problem, well besides Syrux.
SPOILER! :
I'm coding in C++ by the way.
So guys, I have a huuuuuuge problem, well besides Syrux.
SPOILER! :
I'm coding in C++ by the way.
Try taking out the 'L' that you have before those two strings - it's converting them into const wchar_t * arguments, but you just want them to be const char *.
wchar_t, by the way ,is short for 'wide char'.
I did end up removing the L, but then I thought about how mundane that script actually was and scrapped it and continued with some other stuff. Thanks, man!
Working on a baseball game. I doubt it will ever be finished since it is honestly been a huge challenge so far and I don't understand physics for shit. The batting is based on pawapuro or yakyuu spirits where you move the bat cursor and that decides how you make contact with the ball.
Pitch
And a hit
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How do you guys feel about this as an easy alternative to random battles.
When a battle is triggered you just get this text prompt saying, "You spot a coyote." With a choice to engage it or flee. Whether you actually can tell what you are spotting could be based on your knowledge of the enemies or a stat. So if you had never encountered an enemy before it'd say, "You see an angry dog like thing." Since the game would be based on hunting animals for materials as opposed to grinding for experience, it would be like a less frustrating version of pokemon tall grass.
Sorta sounds like Metro mixed with Pokemon mixed with Earthbound mixed with survival mixed with text adventure mixed with-
Sounds cool I guess. It all really comes down to the way you decide to execute it.
that would be delightfull.
AND DRAGONS, DON'T FORGET THE DRAGONS!!
Did Red Dead not count for you
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