Dog ban it. Well, as long as I upgrade before I distribute, I should be all right. Maybe I'll have enough blog followers by then to open up some kind of donations.
Have you ever finished/distributed a game?
Even if you could make the game without pro features distributing it would be awful because the logo pops up and everything
Dog ban it. Well, as long as I upgrade before I distribute, I should be all right. Maybe I'll have enough blog followers by then to open up some kind of donations.
Have you ever finished/distributed a game?
No and you should buy pro as soon as possible. If you want to use surfaces, the ability to modify sources at run-time, or any extensions you will need it.
Edit: Wait holy shit you can't even do data structures in game maker lite.
I freaking hate surfaces. They just never do what I want them to, ever.
You Guys have described very deeply In few point about game Development. Such a great post….
Noooooot even.
I'm actually working on a game at the moment. Sort of a real-time roguelike. I've got limited random generation (atm it only generates forests), but the programming has been fairly hardcore. On the plus side, the world is now completely persistent after it's generated, and it generates itself as you explore it. With no lag!
I won't be able to work on it much during the week, since I have exams for the next month and a half, but I'm hoping I can still have enough progress to show you guys some screenshots that don't look like butt, sometime soon.
Originally Posted by Fenn
What language are you using?
Originally Posted by Conversation
Oh, I'm using Game Maker. I used to hate it, but handling OpenGL functions (in C++ or VB) is a massive pain in the ass. GML lets me focus on making the game itself work rather than having to program the graphics engine and the sound engine and the game logic. It's just a pity that GML is such a primitive language syntactically.
Originally Posted by Fenn
Woah, that's rad. So is it just a small 2D game then?
Originally Posted by Conversation
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