Quote Originally Posted by Fenn View Post
Depends on the genre, but of course just building based on fan demand is domed to fail. It's a balance between (A) creating what you believe is best for the game, (B) considering what gamers say they want, and (B) knowing what gamers will actually appreciate. You also can't adhere to a single section of the fanbase.
I don't think that could work. And I don't believe in the "I will do this game from a consumer perspective", its like saying "I'm going to do this child book from a child perspective", you need to look the games from a developer, designer, producer, director, writer and so on perspective. It's about "a game I want to make", but its hard to do that if you are just a consumer, because consumer likes many things and are not focused (and neither know very deep the many elements that made the product a good product).