
Originally Posted by
CypressDahlia
What's with indie developers and "too hard" games these days? Ever since I Wanna Be the Guy there is an increasing trend of too hard platformers and such. I've been playing a LOT of indie platformers lately and some of them are just plain unfairly difficult. And in a lot of reviews I read for non-commercial platformers, the difficulty is always noted. Most of the time, it's not even like it's fun and challenging, it's more "just grit your teeth and take it until you reach the end."
Now as much as I love difficult games, it becomes annoying when developers make games just for the sake of being difficult. If the whole game is built around just being a huge "fuck you" to the player, it's generally unentertaining. What is the mentality behind that, though? Does it give a game more "prestige" or notoriety to be extremely and unfairly difficult? Is it like some kinda bragging rights for who has the "most hardcore" game? I think it derives a bit from video game elitism, where a lot of people get virtual big balls for completing difficult games, and developers feed off that ego boost.
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