
Originally Posted by
ClockHand
I say there are 2 ways to work this. The passive doing multiplayer options (you can choose to play both team work or lone wolf) or the aggressive where you just take away the lone wolf type game and do only team work.
Devs need to take away options for the players, if I gave the option to play one of those, players are obviously going to play alone (most people play games alone), but if I force them to play as a team, then the players have no option to adapt their mentalities (I force adaptation).
Now, this is a radical concept and no company would do that, because its mean they are going to sell less. So what they can do is use the Halo credits or a reward system (that doesn't affect the balance in the game). You gave exclusive challenges to the team work type of game, which gave more points to the players to level up and trade stuffs for their characters (again, doesn't affect game balance), this motivate hardcore gamers to play as a team and not as a lone wolf.
The devs need to: A) do a team work base games that can be flexible and friendly (important, because you don't want to be blamed for losing, and neither having to do complex tactics), B) force players to adapt their mentalities (don't gave players the option, motivate them to the option you want them to chose) and C) make players to stay in game (motivate players to keep playing to the end).
Aya@ Yeah, I have also won matches against teams. But as I said, unless your opponents are retarded is pretty impossible to win against a team playing alone.
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