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Thread: Video Game Ideas

  1. #31
    Fifty Fifty Member Evil_Cake's Avatar
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    sounds cool would most of the enjoyment come from dialogue or what

  2. #32
    Lord of Death jubeh's Avatar
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    I cant remember the game that inspired me but it was this one where you were this neat dwarf dude who climbed mountains. Anyway just jumping around and exploring was really fun but yeah you could also talk to dudes and that was fun too.

    Most of all I want it to be atmospheric.

  3. #33
    Fifty Fifty Member Evil_Cake's Avatar
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    can u make it so u can throw boxes also? at least at one point

    like to win the game u gotta throw a box at something

  4. #34
    Lord of Death jubeh's Avatar
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    Man Iduno but I can try.

  5. #35
    Super Senior Member CypressDahlia's Avatar
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    Tales of Phantasia w/ detailed fighting game mechanics.

  6. #36
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    Too detailed and each battle will become like a chore. There is a game like this in SNES (forget the title, it's been ages ago), RPG games that when in battle, it suddenly becomes 100% (well, not really 100%) fighting games. With exception that that life bar is carried over to the next battle. The problem is I was shaking in each battle since it's hard and tedious... and fighting every several steps (just like any other RPG) is simply a waste of time...

    Fighting game fans doesn't always like RPG and RPG fans doesn't always fighting games. Mixing them up without proper balance will only scare away both game fans.

    BTW, I'm pretty sure there are lots of RPG games out there that have battle system that mimics fighting game mechanics way more detailed than Tales series.

  7. #37
    Super Senior Member CypressDahlia's Avatar
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    I want to play these games.

    EDIT: the game you're talking about is Endeavor, Jubeh.
    Last edited by CypressDahlia; 05-03-2011 at 04:30 AM.

  8. #38
    Lord of Death jubeh's Avatar
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    Aw yeah endeavor. Such a good game.

  9. #39
    Fenn
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    Lightbulb Idea!

    Hey Jubeh (and others interested) I built a "support" system to replace killstreaks in COD, using BOps as an example.

    Each player picks one support option from the available to define their role. Each option includes a mix of the following:
    - Free support (F): given at the start of the game
    - Level 1: given to the player after 2:00
    - Level 2: given to the top 2 players on each team after 4:00
    - Level 3: given to the top player on each team after 6:00

    The options are:
    - Recon: Spyplane (1), Counter Spyplane (2), Blackbird (3)
    - Support: SAM Turret (1), Sentry Gun (2), Valkyrie Rockets (3)
    - Captain: Napalm Strike (1), Mortar Team (2), Rolling Thunder (3)
    - Specialist: RC-XD (F), Attack Copter (2), Chopper Gunner (3)

    In addition, each player gets to choose one of the following:
    - Ammo (F)
    - Gunship (Level 4: given to the top player with 2:00 remaining in-game)
    - Attack Dogs (4)
    - Care Package (1)
    > note: only support items whose level has already passed in game will appear in a care package i.e. after 4:00 you may get free, level 1, or level 2 support. You cannot earn level 4 support from a care package.

    Since both teams get equal amounts of support (with the exception of potential level 4 support), neither team gets a straight advantage; it depends on which team chose which support and how they are used. It still rewards the best players on each team, AND gives lesser players a chance to help their team. The best player will pick a level 4 support, while the lesser players will take ammo and CPs.

  10. #40
    Lord of Death jubeh's Avatar
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    The top player being rewarded the most still causes a positive feedback loop even if the losing team gets it. Then it's just a blue shell.

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