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  1. #41
    Super Senior Member Demonfyre's Avatar
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    There are no planar perspectives and subsequently the images appear rather flat (or that every single limb is placed at the exact same distance from the eye which would be unlikely). I would recommend looking into foreshortening and perspective to fix that issue. Also make sure you are going from simple to detail, the muscles should be 'wrapped' around the forms (skeletal forms being the ribcage, pelvis and the head) rather than just drawn as enclosed areas like a box (Pectoralis Major).

    Also, maybe look into shading so that you can give the forms a 3D appearance and a recognizable structure. Or failing that, maybe try to indicate the surface perspectives of the masses by drawing a line and using it to indicate how each muscle is rounded and the shapes they take.
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  2. #42
    101 Dalmations Member Wolfen300's Avatar
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    Much appreciated Demonfyre, I'll look into it

    "I'll slap you so F******* hard it'll feel like you kissed a f****** freight train."-5FDP

  3. #43
    Three Trio Tres Member theAnimeRebel's Avatar
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    I like how Demon uses "planar perspective" when you could have just said "Make it look 3D."

    No matter how you look at it, a 2D drawing is still... 2D, even if it LOOKS three-dimensional.
    "Make sure the room is brightly lit and stay far away from the TV."

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  4. #44
    Super Senior Member Demonfyre's Avatar
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    Quote Originally Posted by theAnimeRebel View Post
    I like how Demon uses "planar perspective" when you could have just said "Make it look 3D."

    No matter how you look at it, a 2D drawing is still... 2D, even if it LOOKS three-dimensional.
    "Planar perspective" isn't about making it look 3D, its about conveying its placement in space, they are two completely different subject matters entirely; making something '3D' doesn't give it a planar perspective. Also keep in mind that the whole point of art is arguably to convey the illusion of life in a 2D medium (along with the expression of the artist him/herself), so your last statement is complete bull anyway. Also, I like the way you made those comments without giving your specialist 'insight' at all; what was the point of making such comments if you weren't even going to give a critique yourself?

    ...


    For your benefit Wolfen;
    By planar perspective I was simply meaning its positioning in space, mainly how 'forward' or 'backwards' the object is. I was mainly referring to the limbs, since I know Posemaniacs has the tendency to go for an interesting array of angles and such, hence I thought it would be a good thing to point out for your own development. Just thought I had to explain myself since apparently my two paragraphs of advice can be simplified by "Make it look 3D."


    Edit: Apologies, I was mad at time of writing
    Last edited by Demonfyre; 07-17-2013 at 06:51 PM.
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  5. #45
    Three Trio Tres Member theAnimeRebel's Avatar
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    Well I was mad too...

    You keep crying "planar perspective, planar perspective" in a lot of your critiques (the one's I've read, anyways) yet you never bother to explain what planar perspective IS.

    So, my mission has been accomplished here, I suppose. Heh.
    "Make sure the room is brightly lit and stay far away from the TV."

    (Also, I'M BACK FROM THE DEAD!!!)

  6. #46
    999 Knights Member JJJorgie's Avatar
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    Anime Rebel, You should ask for further explanation instead of dishing out really bad advice without any research to back it up. Your comment could turn Wolfen in the complete opposite direction while also confusing him. Please make sure you actually know the art terms before creating your own definition for them.

    And, Wolfen, as far as improving symmetry goes, maybe try shorter strokes. I Don't mean choppy ones. Connect them smoothly. But in making smaller strokes, you can focus and control the shape more. Also, remember, LIGHT LINES!! Easy to erase and correct!
    Not to say you shouldn't practice long lines. Just, until you can control the entirety of your arm, practice long strokes on a seperate paper as a warm-up
    Last edited by JJJorgie; 07-18-2013 at 12:29 AM.
    Quote Originally Posted by Demonfyre View Post
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  7. #47
    Super Senior Member Demonfyre's Avatar
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    Quote Originally Posted by theAnimeRebel View Post
    Well I was mad too...

    You keep crying "planar perspective, planar perspective" in a lot of your critiques (the one's I've read, anyways) yet you never bother to explain what planar perspective IS.

    So, my mission has been accomplished here, I suppose. Heh.
    That was what this was about... really? You didn't think to just ask?

    You know what you do when you don't know something, a particular term, or anything in life? You either; research independently like most people in the adult sphere or you go ask someone who does know. You don't deliberately make an arse of yourself to provoke the person into an explanation; or if that is the 'new' way of dealing with things, it was definitely a new approach to me... Plus, it wasn't hard to work out from the actual term; planar, on a level or flat plane/level, and perspective, it's positioning to the viewer's eye etc.

    Furthermore, if I do have reason to mention it in a critique, I am damned not 'crying' about it. I'm usually mentioning it for a reason, let me see... maybe, to help said individual work on a weakness and improve? Plus, my critiques have never been stepwise tutorials of what to fix, I want to try and suggest areas which would lead to a more adapted understanding and therefore better equip them for further challenges. If you have a problem with my or that form of critiquing; good.

    Planar Perspective in a nutshell; (Refer to the legs/feet and compare between the 'beginner' and the 'pro')



    Quote Originally Posted by JJJorgie View Post
    And, Wolfen, as far as improving symmetry goes, maybe try shorter strokes. I Don't mean choppy ones. Connect them smoothly. But in making smaller strokes, you can focus and control the shape more. Also, remember, LIGHT LINES!! Easy to erase and correct!
    Not to say you shouldn't practice long lines. Just, until you can control the entirety of your arm, practice long strokes on a seperate paper as a warm-up
    Also to add onto what JJ was say; remember to consider that the anatomy of the body (and the body of all organisms on earth bar the few clades of asymmetrical organisms) will always remain symmetrical. However, most of the time when you progress you will not be wanting to draw an always symmetrical image (unless you want to make a deliberate interesting stylisation in that way) since the body can take many different poses and positions, so you may want to not get to so hooked up on the idea, but just keep it in mind when drawing. Muscles and many other things change as the positioning changes, and so there is an argument that they break symmetry. Just be aware I guess. c:
    Last edited by Demonfyre; 07-18-2013 at 10:02 AM.
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  8. #48
    Demon, just curious, was that reference by sae jin oh? O_o

    wolfen, I highly suggest you use the skeleton/frame to start of your images. Judging from the pictures it looks like you just wing everything. If you are using the skeleton/frame, then you better improve on your scaling and proportions.

    I think its been mention many times but ill do it again, whenever you use a ref, dont just eyeball it and draw what you see. Make observation. Ie, how thick is the neck to the torso, how long is it from the navel to the bottom of the pelvis, if the arm is in a neutral position, where does the deltoid end and elbow end...etc

    There are patterns in the muscle, they flow and connect to one and another. You just have to carefully observe it. Maybe i should an anatomy tutorial...

  9. #49
    Super Senior Member Demonfyre's Avatar
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    Yes it was Sae Jin c:
    How could I not use him as an example? *w*
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  10. #50
    101 Dalmations Member Wolfen300's Avatar
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    Woohoo, I got a lot of useful notes! Lol. Demon: it's all good, I can use the tips you gave (including the angry ones lol)
    JJJorgie: Thanks for helping clear up part of my problem with symmetry, I'll be sure to practice it more
    Doghate: I've been doing a lot (and I mean a lot) of skeletal structures. I know I have a horrible time getting pieces to flow together, but the "ideal" human is 8 heads tall, heel to top of the knees being 2 heads tall, top of the knees to crotch being 2 heads, crotch to belly button being 1 head, button to nipples being 1 head, nipples to bottom of chin being a head and chin to top of head being, well, one head right(according to Loomis and DaVinci)? But for some reason I just cannot get the thing to seem 8 heads tall, even when I use 1"heads and the figure ends up being 8" tall. It just seems taller and bugs the hell outta me! So yes, I plan on doing more until I get it right, but thank you for your comment. Also (since I admire your work as a whole well as JJJorgie's and Demon's) do you have any tips you can give on how to get it to seem more.... correct?

    "I'll slap you so F******* hard it'll feel like you kissed a f****** freight train."-5FDP

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