To build confidence with opacity, try working with at least 65%. That way you can get mostly matte values. Since you do a lot of armor it's important to get matte surfaces to establish like hardness and sharp edges.
To build confidence with opacity, try working with at least 65%. That way you can get mostly matte values. Since you do a lot of armor it's important to get matte surfaces to establish like hardness and sharp edges.
Those last sketches looks Mad!.
I don't know your design specs, but I thinks nr 5 is the coolest in the bunch
@Linz- Thanks
@Cype- Gonna try that today, assuming I don't wander off and start gaming, though I have been doing sketches in that way, still doesn't work too good. I think I'm going to use your advice in my own workflow that feels right.
@Rubisko- Haha, thanks man. These were all just random ideas spewed out my head on the spot, no real direction to them other than real rocky looking with a general skull shape and a dark fantasy feel to them.
Just doodled these up. More props, blargh.
and a quick practice.
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Last edited by GunZet; 12-18-2012 at 10:36 AM.
Color practice. Good ol' apples.
I didn't color pick. I just lazily plucked colors from the swatches and sliders, so they look kinda off, lol.
And these practices.
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Last edited by GunZet; 12-20-2012 at 08:04 AM.
xD Thanks. I liked doing the waves. No so much the land. It's eh, difficult, but I'm getting better I hope.
Here's one I just finished.
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Redline fanart. Takeshi Koikei is the shit.
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Last edited by GunZet; 12-22-2012 at 02:26 AM.
YOU HAVE EMBRACED COLOUR AND LOOK HOW AWESOME EVERYTHING IS NOW. WELL DONE.
We're very proud of you Gunz.
edit: also o shit Redline. That was beautiful.
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