You need to play more jrpgs. Ones you have played enough all conversations become a "pick a line".
Probably because "think before you speak" is easier when I'm typing. XD
You need to play more jrpgs. Ones you have played enough all conversations become a "pick a line".
I like games where you don't actually get any dialogue options, but rather actual options. Amnesia is a wonderful example of this, you make moral choices dealing with the very few humans you ever encounter (actually, only one in the main game) without ever actually having to speak to them.
"I'm a blowfish!"
-Diesel
Or, better yet, Pokemon options. Who needs anything more than yes and no?
Better get on topic before Psy pops up and infracts everyone to hell, guys. Or make a thread about this or something, but not here plx.
Oh I was talking about morality and character flaw/skill flaw presented in an organic and more natural way in videogames as an interactive, inner-reflecting medium.
"I'm a blowfish!"
-Diesel
I was just getting distracted and going with the flow. The prior can actually be a pretty big character flaw of mine. I'm just a bid AD/HD.
A flaw of mine would be that I can't let things go easily... thus I'm very cluttered and disorganized.
^Yeah, I have that problem with physical things. I'm always thinking that I'll need stuff later on or something. I've gotten better, though.
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