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Thread: Skype Role Playing: Lets play?

  1. #301
    Fifty Fifty Member Evil_Cake's Avatar
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    cant play anything til new year maybe

  2. #302
    Lord of Death jubeh's Avatar
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    How do you feel about this Porean class I made for Epees and Sorcilerie

    ---Poreans---

    Teleportation Lore: Most Poreans outside of their dimension pursue knowledge about dimensional teleportation. Poreans can add both their Wisdom and Intelligence rolls to saving throws involving teleportation devices.

    Build Pressure: Instead of moving in a combat round, the Porean can build pressure. At 1 point of pressure can be built up per turn at 1st level, 2 at 4th level, 3 at 7th level, and 4 at 10th level. The maximum amount of pressure the Porean can store is equal to their level. Any pressure spent on maneuvers is considered lost, and must be regained.

    Pressurized Punch: The Porean can expend pressure to gain an attack or damage bonus equal the amount of pressure lost.

    Tempest: At 4th level, the Porean can expend 2 points of pressure to gain an extra attack per combat round.

    Atmosphere: At 6th level, the Porean can expend points of pressure to reduce the damage of an attack. The damage reduction is reduced by the amount of pressure spent to a minimum of 1 damage.

    Gale Bullet: At 8th level, the Porean can fire a bullet of pure air at their opponents. Damage is 1d6 plus pressure expended. The porean must have stored a minimum of 4 pressure in order to launch a Gale Bullet.

    Flight: At 10th level, the Porean can release pressure in order to propel themselves through the air. The distance is equal to the amount of pressure expended, where 1 pressure is equal to 1 yard. This distance can be covered vertically or horizontally, or a combination of the two.

  3. #303
    Fifty Fifty Member Evil_Cake's Avatar
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    Cool, they seem p good at high level

  4. #304
    Lord of Death jubeh's Avatar
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    ---Swordsmen---

    Charge: The Swordsman may attack during the movement phase in addition to moving, though moving is not required.

    Fighting Multiple Opponents: During melee combat, the Swordsman can attack a number of adversaries equal to his level each round, as long as they are within range of his weapon. If they are of a higher level, he can only attack one of them.

    Special Technique: At 6th level, the Swordsman reveals his special technique. The actual description of the special technique should be left up to the player. Once per day, the Swordsman may perform a single powerful attack that deals 1d6 damage + 1d6 damage per attack bonus. For example, of the Swordsman has a +2 attack bonus, the Special technique would deal 3d6 damage.

    Ultimate Technique: At 12th level, the Swordsman reveals his Ultimate Technique. The actual description of the Ultimate technique should be left up to the player. Once per day, the Swordsman can make a melee attack against every adversary currently in combat regardless of their range or position. Any enemies that survive the attack must make a morale check.
    Last edited by jubeh; 12-30-2012 at 12:53 AM.

  5. #305
    Fifty Fifty Member Evil_Cake's Avatar
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    So his multiple attacks for Special Technique are from having more enemies close 2 him or wat?

  6. #306
    Lord of Death jubeh's Avatar
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    Actually I need to change that from attacks to attack bonus. I confused myself.

    Edit: Okay updated it and changed the thing about dividing attacks between melee and movement. It didn't really make sense.

    Double Edit: no idea how to do wizards really

    ---Demon Turnkey---

    Irremarkable: Turnkeys are hard to notice and gain a +1 bonus to saving throws involving stealth.

    Lucky: Turnkeys are incredibly lucky for some reason. Each day the Turnkey gains 1d6 + their attack bonus in luck points.

    Infinite Keyring: For mysterious reasons, Turnkeys always seem to have the right keys. To find out if the Turnkey has the right key for a locked door, make a saving throw. Luck can be expended in order to add a bonus to the throw.

    Fortune's Favor: The Turnkey can expend luck points in order to add a bonus to saving throws or attack rolls equal to +1 per luck points spent.

    Swipes: The Turnkey can perform an attack during the movement phase if he does not move in addition to his normal attack.
    Last edited by jubeh; 12-30-2012 at 01:00 AM.

  7. #307
    Fifty Fifty Member Evil_Cake's Avatar
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    Double Edit: no idea how to do wizards really
    ya screw em

  8. #308
    Lord of Death jubeh's Avatar
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    Its not Heaven with wizards though. Maybe you should just be able to choose 3 things you can conjure in different categories. Combat, utility, and pointless. Combat would be like swords and lightning, utility would be like food/water, and pointless would be like dookie.

  9. #309
    Fifty Fifty Member Evil_Cake's Avatar
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    I c, so would there need 2 be some chart full of stuff 2 choose from or wat

  10. #310
    Lord of Death jubeh's Avatar
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    Well in E&S everything deals 1d6 damage so combat stuff wouldn't really matter. As far as the other things go I could probably just put up a list of examples.

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