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Thread: Games with Stand Alone Multiplayer Components? Rad or wat.

  1. #11
    Super Senior Member CypressDahlia's Avatar
    Join Date
    Jan 2011
    hotseating is far more intense than online play. Also rules out the lag factor.

  2. #12
    Ruler of the Seventh Empire GunZet's Avatar
    Join Date
    Jan 2011
    Preparing the laser beam, we're gonna use it tonight.
    *screenpeaks* OMG, FUCKIN' PRO.

    At least that's what I used to do in my days of 4-player, local sessions of Jet Force Gemini.
    <My comic
    .................................................. ......................."Mind-controlling you into thinking this is awesome."

  3. #13
    One Thousand Member Matt's Avatar
    Join Date
    Dec 2010
    Screen peeking is the only thing I dislike about local multiplayer. And I don't even worry about that anymore because I got bored of shooters a long time ago. I've been playing Minecraft with my brother via LAN for the past week. If we don't play that, we play Dungeon Defenders or, more commonly, Overgrowth, Jamestown, or Shank.

    On the topic of standalone multiplayer, why not? Single-player campaigns are generally pretty terrible and definitely not worth the other $45 of the game (assuming the devs set the multiplayer value at $15). I can't play anything more demanding than Runescape (and that I quit because I came to hate 99% of the other players), so I save a lot of money in the end. Then I can go back to playing offline games I bought for $20 and haven't grown tired of even after hundreds of hours of playtime.

    If this whole post seems like a rant, consider that I get 1200ms ping when connecting to a server in my own state and I pay $100 for it because the only alternative is dial-up. It's easy not to appreciate the recent trend of games built around multiplayer under those conditions.


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