By showing that there are exceptions to the rule. A successful game is not always good. My initial point was that devs should focus on "good", not "successful", when designing a game. Trying to make money is hugely limiting to creativity and innovation, and probably strikes down so many good ideas that never see the light of day. I'm p. sure the makers of SotC were not necessarily in it for massive sales. It's far from a crowd pleaser. If I wasn't an art buff I'd probably think it was 70% boring.