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Thread: MMO's. Your own decrepid and degenerate opinions on what you think of these

  1. #1
    Devilish Member T1B3R1U5's Avatar
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    MMO's. Your own decrepid and degenerate opinions on what you think of these

    Yes, I do play MMO's and they range from WoW to EVE online. Have you played one? Do you think they are a waste of your friggin precious time spent on trying to perfect the headshot in Vampire Rain?

    Anyways, to the point, just your opinions on MMO's...this doesn't mean you can spam your hatred for WoW or whatever.

    NOTE:It doesn't matter what type of MMO it is, an MMO is an MMO.

    And my stand point on this is simply thus--->
    For every two minutes of glamour, there are eight hours of hard work."


  2. #2
    Super Senior Member CypressDahlia's Avatar
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    I think MMO's should focus more on social aspects of gaming since that's really the only redeeming factor of this type of game. Aside from Raids and simple PvP, MMOs don't have much to show for it, aside from a few that are based entirely on events.

  3. #3
    Lord of Death jubeh's Avatar
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    Historically, virtual world mmos have failed with the exception of eve. Its not a matter of what devs should do as opposed to what you can do and still turn a profit.

  4. #4
    Super Senior Member CypressDahlia's Avatar
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    Well that's more of a question of whether or not you wanna make a good game or one that's successful.

  5. #5
    Lord of Death jubeh's Avatar
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    That's an incredibly strange dichotomy to assume when we're talking about a genre that requires a large number of players to even keep itself afloat.

  6. #6
    Devilish Member T1B3R1U5's Avatar
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    The thing that makes me hate MMO's even though I play them is that whne I go back to check on how much friggin time I have put into them makes me just go, "Damn, I wasted this much amount of time out of my life and I have nothing to show for it? WTF is wrong with me?" And I do agree, some are great, others are just life sucking leeches*Put your hateful WoW reference here*.

    And as for the social aspect, I applaude WoW on since...I mean 12 million fucking people!? If it aint a social game, then I have no idea what is. EVE is another good example I do believe.

    And the only thing that really matters for an MMO is numbers and how many people have subscriptions. The dynamics of an MMO are so linear that it's almost predicable. WoW is a good example, since when something gets old they have to create new stuff or content in the form of expansions. If an MMO doesn't meet someone's standards or doesn't keep the eperson's interest, then where does the company get their money from if people start to unsubscribe form the service just because the content is 'boring'?

    Sorry for the long ass post :/
    For every two minutes of glamour, there are eight hours of hard work."


  7. #7
    Lord of Death jubeh's Avatar
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    If you think thats a long post then I dont think you want cype and I to get started

  8. #8
    Devilish Member T1B3R1U5's Avatar
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    O.o yeaaaahhh....about that....xD

    EDIT: I'm actually surprised that Clock isn't in here, bleeding his opinion on what MMO's he doesn't like....
    Last edited by T1B3R1U5; 03-02-2012 at 05:53 PM.
    For every two minutes of glamour, there are eight hours of hard work."


  9. #9
    Ruler of the Seventh Empire GunZet's Avatar
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    I like MMO's, though I haven't played one in a long time, and don't plan on it either. I used to be a bigtime Runescape player until I realized it did indeed fall into the category of wasting my time. Aka mining coal hours on end, running back and forth to the bank, then giving em to some guy for 150k to buy a piece of rune armor, only to lose it in the wilderness to some level 120 asshole.

    Then there's another I was really into. Shattered Galaxy; one of the few MMORTS games out there. I actually did get back into it about 2 years ago, I was even in a pretty well-known clan, until the clan died out, then I got bored of the game and stopped playing all together. It was one of those MMOs that I didn't feel wasted my time. It was constant communication with your faction and clan, and planning attacks on the other factions together. And when it all came together, it was fuggin' great, and we would all go back to our capitol and celebrate the win, only for the enemy to launch a counter attack.
    Great game it was. Annnywayyy, yeaaa, MMOs now, meh.

  10. #10
    Super Senior Member CypressDahlia's Avatar
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    Quote Originally Posted by jubeh View Post
    That's an incredibly strange dichotomy to assume when we're talking about a genre that requires a large number of players to even keep itself afloat.
    Isn't that every game, tho?

    Also, is it really strange, Jubeh. Is it? I mean you think CoD has some of the shittest MP, so clearly it's not as strange as you make it out to be.

    also, number of players does not dictate whether or not a game has "social aspects". 12 million people is not a big deal when the height of social interaction is trading, killing mobs and chatting. Facebook has 845 million users, but it is quite easily the lowest form of social interaction available. MMO's often don't give players reasons to interact with more than a dozen significant people. For a game with 12 million users, that's not very good.
    Last edited by CypressDahlia; 03-02-2012 at 07:54 PM.

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