Results 1 to 10 of 632

Thread: Terminus Est OOC - NOW RECRUITING

Threaded View

  1. #1
    Bad Enough Dude to Rescue the President Kodos's Avatar
    Join Date
    Dec 2010
    Posts
    2,810

    Lightbulb Terminus Est OOC - NOW RECRUITING

    NOW RECRUITING

    INTRODUCTION
    What is this?
    Terminus Est is the uninspired name for numerous Dungeons and Dragons campaigns all being run by myself. The campaigns take all take place in the same universe (well, multiverse, really) and feature recurring characters, themes, and locales, and while each campaign has its own plot, all the campaigns are part of a grander, whole, unified meta-plot.
    All of the campaigns are ostensibly taking place at the same time unless otherwise noted (The Drow campaign is a prequel to the other Asul campaigns taking place an undisclosed length of time before the start of Party A), but really it doesnít work out quite right. Just assume one or more of the player characters are Time Lords and things make a lot more sense.
    Giant fuck-off Dragons! Bipolar Succubi! Semi-sane spider-ladies! Asshole wizards! Sexy sumo wrestlers! Lovecraftian horrors from beyond the Nine Hells! Terminus Est has it all!
    Dungeons and Dragons?
    Yes. We play using a heavily modified version of Dungeons and Dragons Revised Third Edition (AKA D&D 3.5). The modifications have been put into place by myself for a number of reasons, but primarily to make roleplay (traditional roleplaying) and rollplay (dice rolling, number crunching, and gamey things) more interesting, to make classes more customizable and balanced, and also to help make the game run smoother in this online format.
    Ultimately, like any good DM, I view the rules as suggestions to be taken lightly.
    Iím interested, but isnít there a lot of story and rollplay to learn?
    Yes and no. Thereís a lot going on and thatís happened so far, but between myself and the other players you can quickly be brought up to speed on the plot so far. As far as rollplay goes, that is even easier! D&D is very easy to learn and for the most part all the apparent complexity is simply the result of very poorly worded rulebooks. Most of the rules in D&D are very intuitive and simplistic. We can have you up and running in no time.
    Additionally while most of the campaigns take place on the material plane of Asul, there are several young in-progress campaigns or upcoming campaigns that take place in other planes and thus have little to no baggage and only basic details you need familiarize yourself with.
    Sounds awesome, how do I join?
    While there are often openings in one or more of the parties for new players, this is not always the case. If you are interested in playing please contact me on AIM (Kodos343), or Skype (RoboChrist9000) and/or in this thread and we can try and figure shit out. Youíll have to contact me on AIM or Skype at some point or another Ė and I usually am online Ė so your best bet is trying one of those first.
    Awesome art!
    Yes, yes it is. Many of the players are extremely talented artists and have been kind enough to share some of their talents with us by producing art for the campaigns. Praise them and their labors.
    Just like good roleplaying I believe this is something that shows considerable dedication and takes time and effort, so I believe it is something that should be rewarded. I award players experience points and/or items in-game for producing artwork, with the caveat that the first picture of their own character(s) does not count. If you are able to draw it is pretty much expected Ė but not required Ė as good manners that you draw him/her/it.
    Likewise if any of the players commission art, I consider it the same as if they had drawn it themselves, in terms of rewards Ė it still shows effort and dedication. Generally my ruling is more or less that 25$USD is equivalent to about half a levelís worth of experience. My feelings are that the time it takes a person to earn that much money is roughly equivalent to the time it takes the average artist player (Iím thinking Zizi or Reg) to churn out a picture of equivalent expees quality.

    REFERENCES AND TOOLS
    D20 Hypertext SRD
    Dungeons and Dragons Wiki
    Invisible Castle Dice Roller

    HOMEBREW CHANGES AND 'PATCH' NOTES
    Get the newest homebrew rules HERE!
    TERMINUS EST 2.0.0: MISTS OF IZUMO
    SPOILER! :
    GENERAL
    Creatures are no longer dead at -10 HP. Creatures now die at -X HP where X is their Constitution score.

    Several character classes now have access to ki pools and ki related powers.
    A ki pool is simply the count of a character's ki points. Ki points, like spell slots or power points, are restored after 8 hours of rest and do not carry over after each day.
    A character with a ki pool may meditate to attempt to regain lost ki points. By spending time in peaceful meditation and succeeding on a DC20 Concentration check, a character regains a number of ki points equal to the number of minutes spent meditating. No matter how much a character meditates, they may not refill more than half their ki pool in this manner.

    CLASSES
    Due to the major changes made to several classes, significant character sheet modifications may be permitted on a case-by-case basis.

    Class changes may be downloaded here. Unless otherwise noted, all these changes are in addition to the normal class features as detailed in the hypertext or sourcebooks, and simply add or modify existing abilities. A few classes, however, such as the Monk, Wu Jen, and Shugenja, have been rebuilt more or less from the ground up and ignore most outside sources.

    Wu Jen have had their spell list completely altered. The new spell list will be posted shortly.

    SKILLS
    Concentration now uses Wisdom as its ability modifier, instead of Constitution.

    FEATS
    Stunning Fist has been split into two feats; Stunning Fist and Dirty Fighting.
    Stunning Fist functions as the original Stunning Fist did, except it uses 1 ki point each use, rather than having a certain number of daily uses.
    Dirty Fighting functions as per the original Stunning Fist, except it uses the user's Strength modifier for its DC, deals non-lethal damage, and is made at a -5 penalty to-hit. Dirty Fighting attacks have no daily use limit and do not require ki.

    ITEMS
    All shields and armor have had their AC values changed, as detailed below. All other values are unchanged.
    Light Armor
    Padded 1 AC
    Leather 2 AC
    Studded Leather 3 AC
    Chain Shirt 4 AC
    Medium Armor
    Hide 4 AC
    Scalemail 5 AC
    Chainmail 6 AC
    Breastplate 6 AC
    Heavy Armor
    Splintmail 7 AC
    Bandedmail 8 AC
    Half-Plate 9 AC
    Fullplate 10 AC
    Shields
    Buckler 1 AC
    Shield, Light Wooden 1 AC
    Shield, Light Steel 2 AC
    Shield, Heavy Wooden 3 AC
    Shield, Heavy Steel 4 AC
    Shield, Tower 5 AC

    Wands, Staves, and other magical items containing charges can now be recharged by spellcasters with the appropriate spellcasting type (arcane or divine) and the appropriate item creation feats. Artificers with the appropriate item creation feats may recharge any charged magic item, whether it be arcane or divine.
    To recharge a magic item, the spellcaster must expend one or more prepared spells or spell slots at the rate of 1 charge restored per spell of equivalent level. For example; a wand containing a fourth level spell has 1 charge restored for each fourth level spell a spellcaster sacrifices, 2 charges per 8th level spell, and so on and so forth. In the case of an Artificer, infusions of equivalent level are used in lieu of spell slots/prepared spells.

    BUG FIXES
    A glitch that occasionally caused Ulow to speak coherent Common has been corrected.

    TERMINUS EST 2.1.0: MISTS OF IZUMO: BUDOKAI SHIPPUDEN - THE JOHTO JOURNEYS
    SPOILER! :
    CLASS CHANGES - ALCHEMIST
    Changed Discovery: Breath Weapon Bomb

    CLASS CHANGES - BARBARIAN
    New Class Feature: Battle Cry
    New Class Feature: Endure Elements
    New Class Feature: Greater Battle Cry
    New Class Feature: Natural Toughness

    CLASS CHANGES - CLERIC
    Changed Act of Faith: Armor of Faith

    CLASS CHANGES - DRUID
    New Class Feature: Green Thumb
    New Class Feature: Oneness
    New Class Feature: Weather Weather
    Removed Class Feature: Endure Temperatures

    CLASS CHANGES - KNIGHT
    Additional Bonus Feats
    New Class Feature: Ironclad Toughness
    New Class Feature: Tower Shield Proficiency

    CLASS CHANGES - MONK
    New Class Feature: Diamond Mind
    New Class Feature: Focus
    New Class Feature: Improved Ki Empowerment
    Renamed Class Feature: Improved Unarmed Strike -> Martial Arts

    CLASS CHANGES - NINJA
    The Ninjitsu class feature has been reworded for clarity.
    The Ki Dodge ki power has been reworded for clarity.
    New Ki Power: Elemental Ki Empowerment

    CLASS CHANGES - RANGER
    The Marksman and Sniper Strike class features have been reworded for clarity.
    Martial Prowess bonus feats are now every 4 levels rather than every 3 levels.

    CLASS CHANGES - ROGUE
    New Advanced Talent: Jack of All Trades
    New Advanced Talent: Wall Running

    CLASS CHANGES - SHUGENJA
    Hit die changed to a D6.

    NEW ITEM MATERIALS
    Jade
    Last edited by Kodos; 01-01-2014 at 02:26 PM.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •