GENERAL
Creatures are no longer dead at -10 HP. Creatures now die at -X HP where X is their Constitution score.
Several character classes now have access to ki pools and ki related powers.
A ki pool is simply the count of a character's ki points. Ki points, like spell slots or power points, are restored after 8 hours of rest and do not carry over after each day.
A character with a ki pool may meditate to attempt to regain lost ki points. By spending time in peaceful meditation and succeeding on a DC20 Concentration check, a character regains a number of ki points equal to the number of minutes spent meditating. No matter how much a character meditates, they may not refill more than half their ki pool in this manner.
CLASSES
Due to the major changes made to several classes, significant character sheet modifications may be permitted on a case-by-case basis.
Class changes may be downloaded
here. Unless otherwise noted, all these changes are in addition to the normal class features as detailed in the hypertext or sourcebooks, and simply add or modify existing abilities. A few classes, however, such as the Monk, Wu Jen, and Shugenja, have been rebuilt more or less from the ground up and ignore most outside sources.
Wu Jen have had their spell list completely altered. The new spell list will be posted shortly.
SKILLS
Concentration now uses Wisdom as its ability modifier, instead of Constitution.
FEATS
Stunning Fist has been split into two feats; Stunning Fist and Dirty Fighting.
Stunning Fist functions as the original Stunning Fist did, except it uses 1 ki point each use, rather than having a certain number of daily uses.
Dirty Fighting functions as per the original Stunning Fist, except it uses the user's Strength modifier for its DC, deals non-lethal damage, and is made at a -5 penalty to-hit. Dirty Fighting attacks have no daily use limit and do not require ki.
ITEMS
All shields and armor have had their AC values changed, as detailed below. All other values are unchanged.
Light Armor
Padded 1 AC
Leather 2 AC
Studded Leather 3 AC
Chain Shirt 4 AC
Medium Armor
Hide 4 AC
Scalemail 5 AC
Chainmail 6 AC
Breastplate 6 AC
Heavy Armor
Splintmail 7 AC
Bandedmail 8 AC
Half-Plate 9 AC
Fullplate 10 AC
Shields
Buckler 1 AC
Shield, Light Wooden 1 AC
Shield, Light Steel 2 AC
Shield, Heavy Wooden 3 AC
Shield, Heavy Steel 4 AC
Shield, Tower 5 AC
Wands, Staves, and other magical items containing charges can now be recharged by spellcasters with the appropriate spellcasting type (arcane or divine) and the appropriate item creation feats. Artificers with the appropriate item creation feats may recharge any charged magic item, whether it be arcane or divine.
To recharge a magic item, the spellcaster must expend one or more prepared spells or spell slots at the rate of 1 charge restored per spell of equivalent level. For example; a wand containing a fourth level spell has 1 charge restored for each fourth level spell a spellcaster sacrifices, 2 charges per 8th level spell, and so on and so forth. In the case of an Artificer, infusions of equivalent level are used in lieu of spell slots/prepared spells.
BUG FIXES
A glitch that occasionally caused Ulow to speak coherent Common has been corrected.
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