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Thread: Violin: First steps

  1. #1
    Regular Member violin's Avatar
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    Violin: First steps

    I usually don't draw but somehow I aways wanted to try that and I want to be able to draw cartoon and/or anime characters. I recently found this site and the tutorials are great but I think I need more practise drawing in general so I decided I should first learn the basics of how do draw by looking a real life objects and then if I still have the motivation move to cartoon or manga drawings.

    This is what I did the past three days. I was training to draw my hand by looking at it, to shade an egg and also prespective (the door)


    Any comments on what I could improve in above would be nice
    Do I need more pracrice before I move to cartoon characters? Should I first learn how to draw human heads and bodies - are the proportions there the same as in manga characters?
    Last edited by violin; 01-11-2011 at 01:13 AM.

  2. #2
    Lucky Member Blue_Dragon's Avatar
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    Not bad for someone who doesn't draw much

    Hm...one thing that can help with objects (not the egg) is to break things down into shapes.


    Perspective, like the door, can be very hard. It's something that takes a lot of work (measuring and such, not necessarily with a ruler, but with your pencil. It's hard to explain without having someone actually demonstrate how it's done.) That's something I might work on, if you were tackling realism.

    It looks like you'll do pretty well, though, so keep it up!


    Edit:

    On proportions, they generally are the same as real life (unless you're doing chibis.) As a rule of thumb, the human body is about seven heads tall. Eyes have one eye's width between them, and there are measurements of where the put the ears, and nose, mouth and so on in relation with the other features. This goes back to the "measuring" I mentioned earlier. There are some good resources out there, guides and books, if you don't want to take a class, those can help.
    Last edited by Blue_Dragon; 01-11-2011 at 03:20 AM.
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  3. #3
    Regular Member violin's Avatar
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    Thank you for you comments Blue_Dragon.

    I tried to create something more complicated today.
    So I drew this:


    But something's wrong. Is the body to skinny or the legs are too long? Any tips of what needs improvement here whould be great. I'm more interested in the body itself and the proportions of the different parts of it.
    Thanks!

  4. #4
    999 Knights Member butternut's Avatar
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    Hey!
    You're right. The legs are too long. Going through anatomy tutorials helps a lot. They talk about the proportion and in general how the body should look. For example, Proportions : If you take the head as a measurement, the height of the guy is around 7 heads. Shoulders are 1 and half heads below the top and 2 heads wide, hips 3 heads below the top, knees 5 heads below the top, etc. All these measurements are rough, and can vary according to the character. At least, they helped me.
    As to where I found help, there are lots of sites in the "Drawing, Animation & Tutorials" section. I referred to many of them and practiced on my own.

    Anyway, this is the first time i'm actually crit-ing somebody's work, so correct me if i'm wrong. and i apologize if i made a mistake!

  5. #5
    Your Friendly Ban Hammer-er Rio's Avatar
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    If you're going to a realistic style then yes, the legs are too long but guys in shoujo and bishoujo manga tend to have guys with long legs just like that so it can get away with it. The proportions are about right. You should be more worried about drawing things consistently from one side to the other - I mean, one hand is bigger than the other.

  6. #6
    Regular Member violin's Avatar
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    I tried again. But still - now I think the legs are too short or the torso is too big.


  7. #7
    Senior Member PWhit's Avatar
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    You are onto something about the torso. I feel as if his shoulders are a bit more broad than usual. The leg problem has definitely been fixed in my opinion, just keep practicing.

  8. #8
    Your Friendly Ban Hammer-er Rio's Avatar
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    His shin looks too short. The shin it the part between his knee and his ankle, btw. If you elongate that a bit more you should be fine. Also, try making his feet bigger next time. Your feet should always look like they can carry the rest of the body. Right now, it looks too dainty.

  9. #9
    Super Senior Member CypressDahlia's Avatar
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    Everything is actually good, so far. Your last picture was a HUGE improvement from the previous one in terms of anatomy. There are just a few proportional rules-of-thumb I'd like to point out:

    - The belly button is one of the most important reference points in terms of proportions. Learn to place it. It's roughly halfway between the bottom of the ribcage and the crotch.
    - The elbows, when the arms are relaxed at one's sides, are at the same level as the belly button.
    - The fingertips, with fingers fully extended and arms relaxed at one's sides, end roughly 3/4ths of the way down the thigh.
    - A normal torso is about 2 1/2 heads high, with the remaining 4 1/2 heads in height comprised of the waist and below. That is, if you're going by a 7-head measure for the height of your character.
    - A man's shoulders should be 3 heads wide and his waist 2 heads, again going by a 7-head measure.
    - A person's foot is roughly the same length as their forearm.

    If you get these down, you'll have your anatomy straightened out in no time. Then, from there, you can work on detailing your faces (which are still quite basic) and clothing folds.
    Last edited by CypressDahlia; 01-21-2011 at 11:23 PM.

  10. #10
    Junior Member Tsig's Avatar
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    Your hand in the first drawing looks awesome =)As for the people, I agree with Cypress that you did a great job at improving anatomy on the second one. I also think that the detail on the jeans looks better. Great job and keep at it!

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