I think its more of a marketing issue. While good games will probably appeal to both 'casual' and 'hardcore' (I despise using these labels) it is difficult to market to both parties simultaneously. Obviously there are some games that are very thoroughly designed for one audience or the other and probably wouldn't take off. The thing with games is they ussually design them for a specific target group as well. There is a pretty big rift between some of these groups which makes it hard to design a game with both audiences in mind.
Its like filming a porn for everyone. JAJAJA.
No, but in reality is a marketing problem.
Yeah cuz first playthrough you can amp up the action so that it feels really epic and like you actually accomplished something when you beat it and you get those tingles and then the playthroughs after that can be for other relationships and all-renegade or all-paragon
I like the idea of having options for differing replay experiences. Hmmmm, I might check it out, especially since I'm able to game again with the new TV my roommates and I just got. C:
Have you played the first two? Don't play 3 without 1 and 2, yo.
/goes to find monies
Oh, and I forgot to mention, Jubeh, that the OP is really good. I made someone else read it. C:
Ty tho I still don't think people see it as an issue.
Anyway, after reading this thread about something I had not ever thought about; I think it touches on some good points. The entire concept that ads have to be flashy cinema ads in order to sell is ridiculous, but it does make you think, "where does the problem with that begin to manifest?". I think Clock (can't remember who said this but whatever) hit the nail on the head. The game designers seem to have little-to-no input in how the ads are. Anyway, I would love to touch more on this, but I have to get off the train soon. I'll have to come back tomorrow.
i wake up every morning and brush my teeth with rainbows after i piss excellence and wash my face with glory