
Originally Posted by
Delphinus
That's what I meant when I said to flesh out both combat and non-combat. Harvest Moon probably has the best farming gameplay of any game, although it's a bit slow-paced; you'd need to make crops grow in a day or three (real-time) to have an effective system. Or just make them grow only when the controlling player is online and put them in an instanced set of fields. To effectively farm you need to take care of soil conditions and water the crops at least once every (time period). Make it possible to buy cheap or common farming resources (tomato seeds, cows, etc.) from an NPC merchant, but have rarer resources only be obtainable by adventurers.
As a farmer, you have the option to go and quest by yourself, but you'll be weak as hell. So instead you can post a request up in the local tavern (or something) for adventurers to go and fetch you a Crystal Tree Seed. In exchange you'll give them 500gp and 25 apples (they stop you starving). While at the tavern, you discover the local baker wants some cake ingredients, and will pay you 250gp for them. "Aha!" you think, "This should offset the cost of that Crystal Tree Seed!" So you fulfil his request.
You log off. The next morning, you play again, find that your request's been fulfilled and plant your Crystal Tree Seed. When it's fully grown, it produces between 1 and 5 crystals every 4 hours, depending on soil conditions and how well you care for it. You post up crystals for sale in the local marketplace, and lots of enchanters buy the crystals to produce wands with. Now you're earning a decent amount from crops, animal produce, and crystals, you decide to expand your farm to have 100sqm of field space (it only had 50sqm). This further bolsters your productivity...
So yeah, if handled well, it could be just as fun as any other game. Adventurers are the final consumers of products but there're many crafters who rely on adventurer's services and sell to them. It would require a lot of thought to go into development to make sure no profession was obselete and that any new professions fit into the existing infrastructure well, but I think, if done successfully, it would make for an exciting MMO experience.
Didn't Tale in the Desert do something similar?
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