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Thread: King of Punching Devlog | RELEASED | Featured on gamejolt.com

  1. #61
    Ruler of the Seventh Empire GunZet's Avatar
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    Naw man, see there's a difference between a fighting game and this game. In a fighting game, you fight. In a punching game, you fuckin' punch until there ain't no more punch to give.

  2. #62
    Super Senior Member CypressDahlia's Avatar
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    gotcha.

  3. #63
    Lord of Death jubeh's Avatar
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    Gunzet actually has a point. When I started this game it was more like punch out! than an actual fighting game.

  4. #64
    Super Senior Member CypressDahlia's Avatar
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    It's not Punch Out if it doesn't have Mike Tyson in it.

  5. #65
    Lord of Death jubeh's Avatar
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    You could argue the placeholder sprite is just a multicolored mike tyson.

  6. #66
    999 Knights Member butternut's Avatar
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    @Cyp: not this kind for a long long time.

    @Jubeh: maybe you should name one mike or tyson, in his honor.

  7. #67
    999 Knights Member Regantor's Avatar
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    Just played this. Music and the graphics are greatstuffness.

    Gameplay feels... odd. Maybe it's just because you can't jump?... Either way I managed to beat it pretty easily in one sitting, only loosing once. Seeing as it's not very long, making it harder probally wouldn't kill it. The up/down punching system, on the other hand, I really liked.

    It's a good 'un. :o

  8. #68
    Lord of Death jubeh's Avatar
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    ty I want to make a super cheap endboss which will increase the length slightly as well as a short scene between each fight ala street fighter or guilty gear to help the pacing a bit.

    Edit: Regarding the gameplay feeling odd, it probably is the lack of jumping. This game is about poking and counter hit damage, and not so much about zoning.
    Last edited by jubeh; 12-13-2011 at 11:59 PM.

  9. #69
    Ruler of the Seventh Empire GunZet's Avatar
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    Now to make this online and host an MT Punchionship.

  10. #70
    Lord of Death jubeh's Avatar
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    Sheeeeit

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