
Originally Posted by
ClockHand
So the crystal will work as the Adventure Call, one that doesn't let the character to chose his own fate, because ones the character finds the crystal a portal will open transporting him to another world. Then he will meet a girl (who is obviously a angel, so I can predict he is going to fell in love and she will be the mirror of everything good in the world, even more she might be a reflect of a good all mother figure that the character is gonna fell in love later) who escapes from a evil guy (why is he evil? what does evil mean? what is his reach or influence? How does controlling the world will mean equally to be evil? what connection does he have with the hero so it can become a antagonist? Because a antagonist and a evil guy are different things and one having a object that the other wants doesn't make it to create a villain) who wants the crystal, which mean that if the character never found the crystal in first place the "evil guy" wouldn't have a motive or a goal, which will make the story even more random and weak (already the hero doesn't chose to step to the adventure and neither the villain chose his goal, it was the fate of the hero what made the villain), and even more weak is the plot if you say the crystal belong to the girl (which is obvious as you said she was a angel, and so she is the incarnation of the chains of actions) because she is from a different world than the guy who found the crystal.
At the end the story is basically a odyssey triggered by fate, a fate that neither villain, hero or others control, its just a satiric play from a childish God.
Advices:
Work your characters, you don't want them to be fantastics, you want them to be believable.
Work your antagonist, you need to create someone that reader would love to hate, or if you want to go to another direction, someone they hate to love.
Work your hero, no ones like a character that is just there waiting for things to happen, who never takes decisions or that doesn't chose a path. Show personality.
Delete every religious bullshit, not because is bad or cliche, but because you are over doing it. The fallen angel girl is a satire of an angel, not an angel.
Give real emotional goals to the characters, yes coming back home is a great story driver for the epic quest, but it doesn't have emotional power. One thing that make the Odyssey of Homer so good is that Ulises doesn't want to get home just because he is not in home, but because in there are the persons he love and the ones he promised to see again and stay with.
More characters; I'm not saying this as a rule for every story, but you have 3 characters, one the hero, the villain and the companion, in this case its a bad idea to not add other characters (with weight in the story), because if you don't every rol should be taken by the same characters. Example: in a moment you are going to reach the point of "the fake friends" in here one of the characters must trick his friend because some reason, as there are 2 only characters that are friends, the possibilities of who is going to trick who are obvious.
Read; read a lot, read like your life depend upon that. Not just comics or mangas, read books, encyclopedias, blogs, news, articles, etcetera, everything is helpful to do a story.
Follow greek principles like: Characters must be judged by their actions not their beings.
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