
Originally Posted by
ClockHand
Writers are the last people videogame companies call, even more, no game is going to be build under a story (it will always be under a game mechanic), this is why (in my opinion) video games are still pretty far away in story telling than movies or books (you can say you have the same level of satisfaction, but the whole story was of minor importance for the developers and as a game is based on reactions-goals-rewards you are very limited in what you can bring to the story).
With video games being open-ended or just one lineal story, that is a situation where the writers are forced to work constantly, and I think one has advantages the other doesn't. A lineal story let you work the characters, their psychology, archetypes and enneatypes in the story, it gave circularity to the events and it can be nice to play, but this eliminate from picture the ability of the player to play as he want, because he is subject of a story. In the other case we have open ended games, these eliminate the psychology and function of the characters but let the player to chose how he want to play and what kind of end he want.
For my both can live together, and I hope so, because I don't want to be playing only games with open ended with no characters (as I chose how Shepard will react I change who is Shepard and even more, it can create incongruence on who he is, and changing events in the story also affect the importance of the characters; if I'm a asshole Shepard maybe the character that should betray me, shouldn't be the same as if I were a good Shepard), but I neither want to be playing lineal games with no space for my own goals.
Maybe there are some options: one would be creating the story in some way that the player feel the need to act as the hero should act, letting the player chose, but he will always be pulled in how the character would do it. A second way would be through second game play, the first one would be the story, but the second would be the classic "what if", bringing re-playability to the game and giving to people the chance to make their own ending.
I dunno, I think both can live together.
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