I'm going to see if I can borrow Reach from one of my friends. My Gamertag is Byakku01.
HALO
Lets play this awful game together.
Shoot a guy with precision five times but die because he held down the right trigger!
Get melee'd twice at close range and not be able to do anything about it!
Get killed by your teammates because you took the sniper they wanted!
Gamertags:
Captain Batman -- Jubeh
I'm going to see if I can borrow Reach from one of my friends. My Gamertag is Byakku01.
1+2. You must be playing some awesome new halo where people don't spawn behind you and the maps don't suck.
3. That is what this thread is for.
Man I want to play this game with you guys, but the game is owned by my friend's brother, so I dunno if I can borrow it from them. Maybe I can rent it though.
I played Halo once with my friend. He was basically one of those dudes that kidnaps people, blindfolds you and takes you to some woods then gives you a 5 minute headstart.
eh im a p. cool guy digs metal, trolls ppl and dosent afraid of anything
ლ(ಠ益ಠლ) Y U NO TAKE SHIRT OFF
One thing I always wondered was this: why doesn't Bungie realize that blue team has better natural camouflage than red team?
They really blend in well with shadowed areas and, considering the majority of the maps are Forge based or blue tinted (Halo LOVES blue and purple stuff) have no trouble playing chameleon, even if they don't intend to. The only map in Reach where blue team doesn't have color advantage is probably Powerhouse. Red team actually has advantage there due to the reddish rockfaces. Beyond that, shadows register optically in shades of blue, green and purple (art knowledge; the more you know), giving them a definite advantage on dark maps, too.
So why hasn't Bungie realized this HUGE balancing flaw?
because it really does not give an advantage or disadvantage, either way, at all
Bookmarks