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Thread: Random Video Game Talk

  1. #2311
    Fifty Fifty Member Evil_Cake's Avatar
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    So she is still going to have her stray cat move

  2. #2312
    One Thousand Member Matt's Avatar
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    Guys, Starbound is pretty great and I don't even know how to explain it. I didn't like Terraria much, and I got bored of Minecraft quickly, but something about Starbound keeps me playing despite it being essentially sci-fi Terraria.

  3. #2313
    Ruler of the Seventh Empire GunZet's Avatar
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    It's new, and shiny.
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    .................................................. ......................."Mind-controlling you into thinking this is awesome."

  4. #2314
    One Thousand Member Matt's Avatar
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    So was Rust, and I hated that.

  5. #2315
    Ruler of the Seventh Empire GunZet's Avatar
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    DONT YOU LIE TO ME. DONT YOU DARE LIE TO ME!
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  6. #2316
    Lord of Death jubeh's Avatar
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    idk about starbound I thought terraria was balls boring

    still interested for some reason tho

  7. #2317
    Three Trio Tres Member Taragon's Avatar
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    I've always thought Terraria looked extremely boring, so I never tried.
    Last edited by Taragon; 12-27-2013 at 03:04 PM.

  8. #2318
    Ruler of the Seventh Empire GunZet's Avatar
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    I hated Terraria for a long time before I finally got into it. Turns out it's actually really addicting if you can break yourself past the boring initial stages of having a fresh character.
    <My comic
    .................................................. ......................."Mind-controlling you into thinking this is awesome."

  9. #2319
    Lord of Death jubeh's Avatar
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    Matt can you articulate why starbound is interesting to you where terraria is not

  10. #2320
    One Thousand Member Matt's Avatar
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    I think so. I suppose it has something to do with the exploration in Starbound being more rewarding than in either Terraria or even Minecraft. If you build a bunch of cool stuff, eventually you'll build a thing that summons a boss, and you can do it without a wiki of any sort. Once you kill the boss, you can move on to whole new planets with better ore sources and diamonds much closer to the surface. The monsters you kill give you more money, but in return are harder to kill. As you progress, your ability to explore other planets increases -- so that snow planet you instantly beamed off because you nearly died from the cold is now completely accessible, and that planet with a bunch of monsters around the spawn is child's play now.

    I guess part of it is that there's always something new to build or explore. You're never stuck with the same aesthetic, the same weapons, the same anything. You can max out your starting equipment, only to learn there's better stuff out there again and again. There's a sense of progress because you can go back to lower-tier planets and completely wipe out the monsters that gave you trouble before.

    But one of my problems with Terraria was its beginning. It plopped me in a world and essentially said, "Have fun." I chopped down a tree, got bored, and quit in favor of Counter-Strike.

    An actual objective really helped Starbound in the beginning. The game told me, "Earth's out of resources, so you need to start fresh. Unfortunately, your ship's out of gas. Beam down and build a distress beacon." So I beamed down and, with that goal in mind, started building a base and collecting resources, and it was fun.

    In summary: a clear, challenging, yet achievable objective helps alleviate slow introduction most Minecraft-style games (and for that matter, MMOs) have, and you're always rewarded for going out of your comfort zone. There are infinite planets to explore, and each planet holds a unique experience. Best part is, you don't have to restart the game to essentially get a different world seed. You can just collect some coal, beam up to your ship, and book it somewhere else.

    ...

    I still don't quite feel like I've done the game justice.

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