I don't doubt that's just an exhibit of an engine, whatever engine it was (I forgot). What I'm getting at is how much of that stuff is indeed a 'lie'. This is what most devs do when they show off an engine. They have all this stuff, and eventually only half of what you see during demonstration ends up in the game, bringing up the question- how much of this is possible during gameplay without having to cut out other features to make the FPS stable?
I'm seeing the same stuff with UE4. It's kinda like this.
Features in Gears of War 2 are widely absent from Gears of War 3, and it's because they tapped into other features of the engine, but in gameplay as a whole, it couldn't handle all of them at once. So it's pick and choose.


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