
Originally Posted by
Inksprout
Thanks for such a detailed reply! I agree with a lot of what you said. The only thing I would still want to quibble about is difficulty settings, or at least scaling. The fact of the matter is some people start off playing a game with a very low skill level, it might be the first time they ever played an FPS for example. Even having a good difficulty curve within a game does not necessarily allow for very low level players to play through on the hypothetical equivalent of 'insane mode'. For a very unskilled player, playing on a lower difficulty can feel the same to them as playing in insane mode feels for you. So while you think that on insane mode in Gears of War 3 feels like how it should be played that could easily just be because you are more dextrous, have played more of that type of game or played the previous titles in that series. For a new player being thrown into a game that you consider appropriately difficult would be as frustrating and off putting for them as it would be for you to be forced to play on the lowest difficulty setting. Its very difficult to make a game that goes both ways when talking about FPS/third person shooters in particular because unlike RPGs they do rely on the skills of a player. Difficulty settings are important to have in games that involve skill so that new players have a way in, don't be annoyed by that fact just because you have already honed your skill. They're there so that you can choose the appropriate difficulty for you just like everyone else can. No one is making you play on the easier difficulty settings, and given the amount of play testing most AAA games go through I highly doubt that you would ever find all of the settings too easy.
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