Keep it simple is my advice.
I mean, sure you could go the direction of Final Fantasy, but in the end that gets all cluttered and pointless and... Well... Dumb. They convey nothing about the characters.
A good example of character design is Team Fortress 2. Not only does every aspect of their appearance clue you into their personality, roles and, well, damn near everything else, they're also instantly recognisable due to their silhouette.
I mean, there's nothing exactly wrong with zippers and ribbons and whatnot, but in my opinion, agood design should be able to be described in a sentence or two.
He's big, bald, unshaven and angry. He wears a bandoleer and carries a huge machine gun.
From that, you instantly see a big soldier who knows what the fuck he's doing, but doesn't give a shit about his appearance - he's too busy gunning people down and laughing.
On the other hand:
He's black, he has an afro and a goatee, he wears a green duster and carries twin revolvers.
...
He's... a cowboy? Maybe?
She's got long red hair and wears a, uh, weird white jacketshirtdressthing. She also carries a gunblade.
So... I guess she's a warrior, but... Um...?
Belts?
Don't be unique just to be unique. Take something that exists, and twist it to the character. A knight who can never stand to rest when he could be fighting evil, who hardly ever even sleeps will probably wear old, rusted, smelly armour and carry a chipped, notched sword. He'd probably have a bunch of scars and bags under his eyes, along with long, knotted hair and a full yet scraggly beard.
You fit someone's appearance to their character.![]()


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My blood suddenly burst out when I read that FF design is dumb.

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