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Thread: Terminus Est OOC - Mists of Izumo

  1. #281
    Bad Enough Dude to Rescue the President Kodos's Avatar
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    So starting tomorrow I'll be at college most of the day every Tuesday and Thursday. I might be able to post, but don't bet on it.

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  2. #282
    Fifty Fifty Member Evil_Cake's Avatar
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    going to a wedding so i probably cant post this weekend

  3. #283
    Sir-Mass-a-Lot Sylux's Avatar
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    I'm super busy with schoolthings so I can't post much.

  4. #284
    Bad Enough Dude to Rescue the President Kodos's Avatar
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    You are both awful. Sylux, when will school things let up?

    Also this happened: http://www.mangatutorials.com/forum/showthread.php?1342

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  5. #285
    Sir-Mass-a-Lot Sylux's Avatar
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    Everything should chill out by Thursday if we're lucky and if I get my work down. If I get a job though it'll probably not affect my posting ability since it'll be at Michael's or Trader Joe's so nothing new developing

  6. #286
    Fifty Fifty Member Evil_Cake's Avatar
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    back

  7. #287
    Bad Enough Dude to Rescue the President Kodos's Avatar
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    Get on AIM you

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  8. #288
    Fifty Fifty Member Evil_Cake's Avatar
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    uga map uga buga


  9. #289
    Bad Enough Dude to Rescue the President Kodos's Avatar
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    HOLY FUCK DUCK POSTED YOU ARE ALIVE WHAT IS THIS WHERE HAVE YOU BEEN GET ON AIM DUCK RIGHT NOW

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  10. #290
    Bad Enough Dude to Rescue the President Kodos's Avatar
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    For Ugarit: I'm reworking the stats of all ships. BARE WITH ME.
    Also what are your thoughts on simplifying ship combat a bit? Basically I'd break a ship down to two parts: Hull and Rigging/Sails. The Hull and Rigging/Sails would each have their own AC and HP and Hardness. Rather than the various sections. Every 10% of damage to the Hull, or every Critical Hit, there is a chance of the ship being holed. Likewise every critical hit or X*10% (where X is the number of masts) is a chance of losing a mast/sail.

    Would streamline things a lot.
    EDIT: I'M DOING IT. Also calling CAravel's Brigantines now since it's a bit more accurate and I gave the non-heavy Brigantines two masts.
    EDIT 2:
    HOW DOES THIS LOOK

    LIGHT BRIGANTINE
    Seaworthiness: 1
    Shiphandling: 4
    Speed: Wind * 30 (*15 if cargo = 60 tons or more)
    Combat Speed: Wind * 50 (*25 if cargo = 60 tons or more)
    Hull HP: 800 (Hardness 5)
    Hull AC: 9
    Rigging HP: 240
    Rigging AC: 14
    Ram Damage: 3d6
    Complement: 50
    Watch: 7
    Mounts: 8 Light Mounts
    Cargo: 120 Tons
    Length: 60
    Width: 20

    MEDIUM BRIGANTINE
    Seaworthiness: 3
    Shiphandling: 2
    Speed: Wind * 30 (*15 if cargo = 80 tons or more)
    Combat Speed: Wind * 45 (*20 if cargo = 80 tons or more)
    Hull HP: 850 (Hardness 5)
    Hull AC: 8
    Rigging HP: 160
    Rigging AC: 14
    Ram Damage: 4d6
    Complement: 50
    Watch: 7
    Mounts: 12 Light Mounts
    Cargo: 160 Tons
    Length: 70
    Width: 25

    HEAVY BRIGANTINE
    Seaworthiness: 5
    Shiphandling: 0
    Speed: Wind * 30 (*15 if cargo = 100 tons or more)
    Combat Speed: Wind * 40 (*20 if cargo = 100 tons or more)
    Hull HP: 900 (Hardness 5)
    Hull AC: 7
    Rigging HP: 240
    Rigging AC: 14
    Ram Damage: 5d6
    Complement: 50
    Watch: 7
    Mounts: 12 Light Mounts, 2 Heavy Mounts
    Cargo: 200 Tons
    Length: 90
    Width: 30

    LIGHT CARRACK
    Seaworthiness: 6
    Shiphandling: -2
    Speed: Wind * 25 (*12 if cargo = 250 tons or more)
    Combat Speed: Wind * 30 (*15 if cargo = 250 tons or more)
    Hull HP: 1600 (Hardness 5)
    Hull AC: 6
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 3d8+2
    Complement: 500
    Watch: 20
    Mounts: 20 Light Mounts, 2 Heavy Mounts
    Cargo: 500 Tons
    Length: 150
    Width: 40

    MEDIUM CARACK
    Seaworthiness: 8
    Shiphandling: -4
    Speed: Wind * 25 (*12 if cargo = 330 tons or more)
    Combat Speed: Wind * 25 (*10 if cargo = 330 tons or more)
    Hull HP: 1650 (Hardness 5)
    Hull AC: 5
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 4d8+2
    Complement: 500
    Watch: 20
    Mounts: 24 Light Mounts, 4 Heavy Mounts
    Cargo: 660 Tons
    Length: 160
    Width: 50

    HEAVY CARACK
    Seaworthiness: 10
    Shiphandling: -6
    Speed: Wind * 25 (*12 if cargo = 410 tons or more)
    Combat Speed: Wind * 20 (*10 if cargo = 410 tons or more)
    Hull HP: 1700 (Hardness 5)
    Hull AC: 4
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 5d8+2
    Complement: 500
    Watch: 20
    Mounts: 26 Light Mounts, 4 Heavy Mounts
    Cargo: 820 Tons
    Length: 170
    Width: 50

    LIGHT FRIGATE
    Seaworthiness: 11
    Shiphandling: -8
    Speed: Wind * 20 (*10 if cargo = 560 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 560 tons or more)
    Hull HP: 2400 (Hardness 5)
    Hull AC: 3
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 4d10+3
    Complement: 1000
    Watch: 80
    Mounts: 30 Light Mounts, 4 Heavy Mounts
    Cargo: 1120 Tons
    Length: 165
    Width: 50

    MEDIUM FRIGATE
    Seaworthiness: 13
    Shiphandling: -10
    Speed: Wind * 20 (*10 if cargo = 745 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 560 tons or more)
    Hull HP: 2450 (Hardness 5)
    Hull AC: 3
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 5d10+3
    Complement: 1000
    Watch: 80
    Mounts: 34 Light Mounts, 6 Heavy Mounts
    Cargo: 1490 Tons
    Length: 175
    Width: 50

    HEAVY FRIGATE
    Seaworthiness: 15
    Shiphandling: -12
    Speed: Wind * 20 (*10 if cargo = 930 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Hull HP: 2500 (Hardness 5)
    Hull AC: 3
    Rigging HP: 320
    Rigging AC: 10
    Ram Damage: 6d10+3
    Complement: 1000
    Watch: 80
    Mounts: 40 Light Mounts, 8 Heavy Mounts
    Cargo: 1860 Tons
    Length: 185
    Width: 55

    LIGHT GALLEON
    Seaworthiness: 11
    Shiphandling: -4
    Speed: Wind * 20 (*15 if cargo = 560 tons or more)
    Combat Speed: Wind * 30 (*20 if cargo = 560 tons or more)
    Hull HP: 2400 (Hardness 5)
    Hull AC: 4
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 4d10+3
    Complement: 1000
    Watch: 80
    Mounts: 30 Light Mounts, 4 Heavy Mounts
    Cargo: 1120 Tons
    Length: 165
    Width: 50

    MEDIUM GALLEON
    Seaworthiness: 13
    Shiphandling: -6
    Speed: Wind * 25 (*15 if cargo = 745 tons or more)
    Combat Speed: Wind * 25 (*20 if cargo = 745 tons or more)
    Hull HP: 2450 (Hardness 5)
    Hull AC: 4
    Rigging HP: 240
    Rigging AC: 10
    Ram Damage: 5d10+3
    Complement: 1000
    Watch: 80
    Mounts: 34 Light Mounts, 6 Heavy Mounts
    Cargo: 1490 Tons
    Length: 175
    Width: 50

    HEAVY GALLEON
    Seaworthiness: 15
    Shiphandling: -8
    Speed: Wind * 25 (*15 if cargo = 930 tons or more)
    Combat Speed: Wind * 20 (*15 if cargo = 930 tons or more)
    Hull HP: 2500 (Hardness 5)
    Hull AC: 3
    Rigging HP: 320
    Rigging AC: 10
    Ram Damage: 6d10+3
    Complement: 1000
    Watch: 80
    Mounts: 40 Light Mounts, 8 Heavy Mounts
    Cargo: 1860 Tons
    Length: 185
    Width: 55

    THIRD RATE SHIP OF THE LINE
    Seaworthiness: 16
    Shiphandling: -14
    Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Hull HP: 3200 (Hardness 10)
    Hull AC: 2
    Rigging HP: 320
    Rigging AC: 10
    Ram Damage: 4d10+4
    Complement: 2000
    Watch: 160
    Mounts: 72 Light Mounts, 8 Heavy Mounts
    Cargo: 1860 Tons
    Length: 200
    Width: 60

    SECOND RATE SHIP OF THE LINE
    Seaworthiness: 18
    Shiphandling: -16
    Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Hull HP: 3400 (Hardness 10)
    Hull AC: 2
    Rigging HP: 320
    Rigging AC: 10
    Ram Damage: 5d10+4
    Complement: 2000
    Watch: 160
    Mounts: 90 Light Mounts, 8 Heavy Mounts
    Cargo: 1860 Tons
    Length: 200
    Width: 60

    FIRST RATE SHIP OF THE LINE
    Seaworthiness: 20
    Shiphandling: -18
    Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Combat Speed: Wind * 15 (*10 if cargo = 930 tons or more)
    Hull HP: 3800 (Hardness 10)
    Hull AC: 2
    Rigging HP: 320
    Rigging AC: 10
    Ram Damage: 6d10+4
    Complement: 2000
    Watch: 160
    Mounts: 100 Light Mounts, 8 Heavy Mounts
    Cargo: 1860 Tons
    Length: 200
    Width: 60
    Your boat is a Heavy Brigantine.
    So basically whenever your boat's hull takes either 90 damage or a Critical Hit, the boat has to save against being holed. Whenever the Rigging takes either 80 damage or a Critical Hit, the boat has to save against one of the masts breaking.
    Last edited by Kodos; 09-11-2011 at 06:27 AM.

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