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Thread: Poobeh's Manga Reviews and Recommendations (One Outs review on page 2)

  1. #11
    ハリセン クラプ Ace Pitcher Hayashida's Avatar
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    Guys H2 is so good

  2. #12
    Lord of Death jubeh's Avatar
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    Im reading Touch by adachi right now but my next reviews will be of rookie and ace of diamond.

  3. #13
    Your Friendly Ban Hammer-er Rio's Avatar
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    :thumbs up: You should get around to reviewing One Outs when you get the chance. :>

  4. #14
    Lord of Death jubeh's Avatar
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    Anyone interested in baseball manga may like this game.



    The characters are taken from various manga including Ace of Diamond, H2, and that one manga with a really long name Im reading right now.

  5. #15
    ハリセン クラプ Ace Pitcher Hayashida's Avatar
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    that's for the DS, eh? Hmm. It looks cool but I assume I'd have to import it.

  6. #16
    Lord of Death jubeh's Avatar
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    Kamiyama, hayashida and freddie are in it.

  7. #17
    ハリセン クラプ Ace Pitcher Hayashida's Avatar
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    Quote Originally Posted by jubeh View Post
    Kamiyama, hayashida and freddie are in it.
    oh my good god.

  8. #18
    Lord of Death jubeh's Avatar
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    One Outs
    by Shinobu Kaitani


    I'm reviewing One Outs despite saying I would review a few other manga before it. The reason is that One Outs has a huge chapter gap which forced me to watch the anime in order to complete the story. I usually like to read a story two times before I review it, but in this case I didn't feel like sitting through the show twice, since it suffers from the same problems that every other show suffers from. I will touch on those later*.

    Please note that the review only follows up to where the anime ends. The manga actually continues the plot but that will not be considered here. Take that as you will.

    One Outs is a manga by Shinobu Kaitani, who also created Liar Game. For anyone not familiar with that comic, it was essentailly a psychological thriller story based around cheating and lying. One Outs is similar though it takes place in a world of baseball skewed by the author's off-center view of the game.

    In my H2 review I pointed out that the most important thing in the story was the characters and the paralells between their lives on and off the baseball field. In One Outs there is only one character that matters -- Tokuchi Toua.

    The story follows Tokuchi, a seemingly mediocre pitcher who has the ability to strike anyone out, losing what is essentially a bet and joining the minor leagues of Japan. Refusing to compromise his gambling nature, he makes a deal with the director outlining that he will get 5,000,000 yen for every out he pitches, but lose 50,000,000 yen for every run he gives up. For baseball fans wanting to know the specifics, this is a very dangerous bet because it doesn't include just earned runs but runs gained through errors as well. It doesn't help that the team he ends up on is the worst in the league, and shows no signs of improving. Oh and their star player is injured and can't bat.

    Fortunately for Tokuchi, he has the uncanny ability to get into peoples' head and read the flow of the game. If I were to compare this manga to another one, it would be Yu-Gi-Oh sans the heart of the cards and with an even more useless cast of minor characters. Tokuchi always knows what is going on and is incapable of losing. I kept going along with everything because I wanted to watch him fail.

    Which honestly made reading the story kind of painful.

    For one, Tokuchi is one of the only characters in the story with a functioning brain aside from the "villains of the week" that shows up every now and then. The other characters serve to only act surprised whenever he says something valuable, or to be used as excuses whenever the author needs to explain a concept. This is especially frustrating because the author will explain every detail of you regardless of how simple the idea was.

    The villain of the story, the one betting against Tokuchi, is basically the villain from Professor Gadget. He sits in a room and makes all these plans to screw Tokuchi over, fails, and then whines about how he'll get Tokuchi next time.

    The author tries to trick you into thinking that Tokuchi's catcher Ideguchi is a major character, but he's also there for explanations and is even more convenient to use since he's always the one standing the closet to Tokuchi. The same happens with the star player of their team, Kojima. You may start to think he's a major player in the story but even he gets dumbfounded by every little thing, regardless of how obvious it is. Once again, you have this one guy whose job I didn't understand that calls Tokuchi constantly saying the One Outs contract is a mistake and he should compromise and give up, so that Tokuchi can smirk and act confident because he has some obscure plan in place. This happens all the time.

    So is One Outs bad? Well, no. Not at all. It just requires you to suspend your disbelief slightly, and ignore the fact that the author assumes you're an idiot. There is a lot of fun to be had here.

    There are no normal baseball matches in One Outs. There is always some sort of weird gimmick, or challenge to overcome. The best ones are the ones that involve the rules of baseball, which is why the sport is so suited for this comic. Baseball has a history of cheating, sign stealing, gambling, which makes it perfect for this kind of story.

    For example, in one match the "enemy" team is trying to end the game as fast as possible, which means finding ways to get themselves out. I actually learned new ways to get out that I didn't know about before. In another match, Tokuchi's team has to find out ways to keep their signs from being stolen, and fight against spitballs.

    I would say the comic is worth reading just for the games like that, especially if you enjoy baseball. Some people may get a kick out of the psychological factor that Tokuchi brings, but I found a lot of it was kind of insulting and the constant explanations got incredibly old really fast.

    So I give One Outs a shaky thumbs up.

    *If you thought the explanations were long in the manga, the anime finds a way to stretch them out incredibly. The pace is so jarringly slow that I found myself trailing off because I didn't feel like being belittled with a stupid explanation about how a guy is tired because he's been running for an entire game. Unfortunately it doesn't seem like there are any plans to translate the chapter gap, but if you aren't as picky as me about pace and can sit through the explanations then by all means watch the show.

  9. #19
    ハリセン クラプ Ace Pitcher Hayashida's Avatar
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    I like the idea of the weird challenges in the baseball games, but that sounds like the only thing it's really got going for it. It sounds like yu-gi-oh with baseball instead of cards. And that thing with the anime sounds kind of dumb too. Hmmm. I dunno if I'll read this. I guess I'll take a look at it when I'm done H2.

  10. #20
    Lord of Death jubeh's Avatar
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    You may like it since at one point they use the hidden ball trick. Also you should read mr fullswing.

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