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Thread: Jaidurn's Art: Experimenting

  1. #11
    Sir-Mass-a-Lot Sylux's Avatar
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    Oh btw mang which one is Leo?

  2. #12
    999 Knights Member jaidurn's Avatar
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    Syruxu: Thanks man. Also, I don't have any leo done yet.

    Seefy: Aww thanks~! I just have too much time on my hands.

    Josh: KAAAAAMINNNAAAAA! I'm probably going to meet his voice actor here pretty soon. :3 Also, it's not cross hatching. It's hatching, but thanks~<3

    Gedeon: Rad man! I like it too.

    ----------------
    Drawing ram skulls because human skulls are too mainstream
    45 minute sketch in sai:


    1 hour ish on iscribble:


    Which one should I continue?

  3. #13
    999 Knights Member Gedeon's Avatar
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    ...............both......................end of discussion.
    Problem?
    Quote Originally Posted by GunZet View Post
    Mmm, yes, considering he's Serbian, he might.... overwork the ladies. Don't need that.

  4. #14
    Super Senior Member CypressDahlia's Avatar
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    IMO, the first. But it needs a significant contrast boost. Also, try to shade in big shapes, instead of "hatching". Hatching will make the end result look flat and pastel-like.

  5. #15
    999 Knights Member jaidurn's Avatar
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    Gedeon: Haha, I don't have enough time to complete both!

    Cype: Alright. I'll work on it!
    ------------------------------


    Cype already has let me know that I need to shade more in shapes not lines. Also he said that I need more lights. Any more crits?

  6. #16
    Zeta Members ram's Avatar
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    oh I see, so that's suppose to be my skull.

  7. #17
    Super Senior Member Celestial-Fox's Avatar
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    Also try to add more texture. You got rid of your linear shading, but now it's time to go back in and identify the shapes of the nooks and crannies of the skull. Skulls are kinda ragged like that. But you've made great progress on this so far. I'd also consider moving the pelvis back on the body so it doesn't seem like the back can't take the weight of the head. But that's just a personal suggestion that has more to do with posture than actual anatomy.

  8. #18
    Three Trio Tres Member Kenzieroo's Avatar
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    The skeches are great!
    That is all

  9. #19
    999 Knights Member jaidurn's Avatar
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    Quote Originally Posted by Celestial-Fox View Post
    Also try to add more texture. You got rid of your linear shading, but now it's time to go back in and identify the shapes of the nooks and crannies of the skull. Skulls are kinda ragged like that. But you've made great progress on this so far. I'd also consider moving the pelvis back on the body so it doesn't seem like the back can't take the weight of the head. But that's just a personal suggestion that has more to do with posture than actual anatomy.
    I have the feeling you frequent /ic/. >>. <<. I got almost the same response. lol. Thanks for this, I'll look at how I like the pelvis. I'll work on the texture also. C:

  10. #20
    Sir-Mass-a-Lot Sylux's Avatar
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    Quote Originally Posted by jaidurn
    Any more crits?
    Stop being so gay lololol I trol u btw Jai we're gonna make an MMO called LITU

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