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Thread: OKAY NEW IDEA! Need feedback on concept, suggestions

  1. #11
    Fenn
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    Quote Originally Posted by Handy333 View Post
    I really cannot believe this...
    Believe what? The idea? My ignorance of obscure games?

  2. #12
    Palindrome Member ClockHand's Avatar
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    You need to solve the link between range attacks (this can be done with OTG attacks) and a curve for damage with links (in every fight game there is a curve of damage when you do a combo, the longest the combo the weaker the attacks, but it need to be balanced so its always rewarding to do a combo, but never to much to kill someone with only one combo).

  3. #13
    Super Senior Member CypressDahlia's Avatar
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    ^ proration. But TBH, I don't think comboing with projectiles is a good idea. Try to make it more about precision than spamming huge hitboxes like in BlazBlue.

  4. #14
    Fenn
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    Quote Originally Posted by ClockHand View Post
    You need to solve the link between range attacks (this can be done with OTG attacks) and a curve for damage with links (in every fight game there is a curve of damage when you do a combo, the longest the combo the weaker the attacks, but it need to be balanced so its always rewarding to do a combo, but never to much to kill someone with only one combo).
    There will be OTG attacks (Wave attacks touch the floor, and other attacks can be shot low), but not really combos. Think of it more like a boss battle in Megaman Zero, except both players are humans and can actively dodge. The metagame will (hopefully) be based around pushing your opponent into difficult situations where they can't avoid the next attack.

  5. #15
    Fenn
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    OKAY new idea, this one is a puzzle game. The theme is an intergalactic mining and resource facility.

    Objects come down a conveyor belt, each with it's own shape and weight. You must place these objects in boxes, represented by a grid (probably 5x5 or 6x6). Once a box is filled, you click done. That box is converted into a square of a size based on how much stuff you put in it and where you put it. Potential idea: The boxes must then be placed on a cart, another grid, and shipped away. You are scored on time and using the fewest boxes.

    Later on certain objects will have special properties. Radioactive materials must be kept away from other materials. Fragile materials must be placed in last. And other types.

    Some modes will have a preset order of materials being sent down. Other modes will have random sets. Some orders will have few objects, others will have many. If you go too slow, the delivery line gets backed up and can eventually cause game over.

    While I begin programming and spriting, any ideas, suggestions?

  6. #16
    Fifty Fifty Member Evil_Cake's Avatar
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    you should make a game that involves throwing boxes

  7. #17
    Lord of Death jubeh's Avatar
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    Fenn not to get all modly but couldnt this sort of thing go in the game developers thread.

    Also godammit cake.

  8. #18
    Palindrome Member ClockHand's Avatar
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    Quote Originally Posted by Evil_Cake View Post
    you should make a game that involves throwing boxes
    A game that you throw boxes that when hit build a box launcher, your enemy does the same so the winner is the one who cover most space of the battle ground with his boxes.

  9. #19
    Fifty Fifty Member Evil_Cake's Avatar
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    cool

  10. #20
    Fenn
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    Quote Originally Posted by jubeh View Post
    Fenn not to get all modly but couldnt this sort of thing go in the game developers thread.

    Also godammit cake.
    We have a game developers thread...

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