
Originally Posted by
Hamachi
Blargh, I put off responding to this for an extremely long time and kinda regret it now.
What I mean is carefully taking each step in illustration to its limits. For example. You're drawing a person.
Most people start with a stick figure, right? Does that mean you can just draw some lines and then draw the body right over it?
The answer is no. Even when starting with a stick figure you have to take into account how gravity factors in and whether the center of weight is correctly positioned. If you're drawing an action pose, you have to set a good foundation for tension even in your skeleton. Action and reaction, stretch and squash. Add that to perspective and correct proportions and you've already got an armful.
Do you, then, just draw some general shapes over your skeleton? Sort of, but it's harder then that. You can try using general rectangles and cylinders... right? Yes and no. You need to have a strong grasp of how each part fits in perspective and in relation to all the other parts, which is where people fudge things up a lot, myself included. You also have to have an innate sense of what unique shape each body part might create based on the context of the drawing, which is based on anatomical knowledge.
Then, detailing. Oh could I count the ways I've done this wrong. I could talk forever on this subject, but I'll just say that knowing how things should look before you make mistakes is not an easy thing to do. Then you move on to textures and lighting, and things just get... peachy, shall we say?
All this goes to say that there's a lot of factors you have to pay attention to when drawing just about anything, and you have to know what they are and progress carefully to end up with a good drawing. If I wanted to draw a face and didn't know what eyes look like from different angles... well you get my drift.
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