I wouldnt agree that the witcher is like that at all but sorta?
I mean no matter how you slice it the best rpgs are about choices, and when you streamline those choices enough I guess they become interactive fiction.
When I was emulating final fantasy X's combat system in gm it occurred to me that it was almost entirely menus. Like there are things you can do to hide it but for the most part you just choose something on a menu which maybe opens up more menus. Dialog choices are a menu, and so is inventory and other rpg staples.
I dont want to go into what makes an rpg an rpg because that's futile, but I will say as long as the choices are interesting and fun I don't think it matters.