Dracula Nisei DEVLOG
I'm currently working on my 2nd release that I'm calling Dracula Nisei. I'm making this thread to keep me motivated and make myself feel special.
You play as Dracula who has fallen out of popularity over the past thousand or so years. He comes back to reclaim his throne as the king of horror by killing contemporary horror monsters.
The game is effectively a more surreal Castlevania clone. It's also stupid hard. I'm taking a lot of bad design decisions and pushing them through for the sake of the experience. This is more like an experiment for me than anything. If it succeeds, then we know that modern design theory is bullshit and that I am clearly an avatar of Vishnu.
-Most of Dracula's animations and states.
-Most of the collision code
What's to be Done:
No screens yet. Should have some by the end of next week.
If it does succeed, you have to go by "Duckling De La Rosa aka Vishnu"
What's modern design theory?
Are you asking me to explain all of it or?
read ernest adams fundamentals of game design
I'd rather not read a book that tells me what to do. Can't wait to see the game, hope it isn't as hard as KOP.
The book doesn't tell you what to do and the game will be harder than kop
Will it be harder than QWOP?
Will it be harder than IVAN?