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I was more thinking about crossing that bridge as I got there. I'm working on setting up a tile engine in SDL at the moment. I'd prefer to go full man-mode and do all the stuff myself, but that might have to wait until I'm more comfortable with SDL and OpenGL.
The one thing I probably will end up handling myself is the physics. I love me some physics.
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Also just for fun, create a progress-blog. Might inspire some people along the way (including me, I should get back to SDL).
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King of Punching is coming to a close and it seems unreal. I have no idea what to explore next.
I'm humoring 8-bit rpgs, platformers, and beat'em'ups. Maybe another fighting game down the road. Like an actual proper fighting game.
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8 bit platform sidescrolling fighting game with insane combos?
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It would be cool if you made an RPG based on our D&D sessions.
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you mean a hireling assisted suicide simulator
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It would make for interesting writing.
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King of Punching is finished but I'm experiencing extreme anxiety about actually releasing it. What the