How does this look
Conjuration: Wizards have the inherent ability to conjure things out of thing air based on what they were touching when they gained their powers. The ability to conjure clothes and air are extremely common, but some Wizards can conjure lightning or napkins.
Slots: Wizards start with 2 conjuration slots plus their Intelligence modifier. At character creation, the Wizard will choose what they are able to conjure, and each thing has its own slot value. The actual interpretations of how conjured artifacts work should be discussed by the GM and the player. All damage dealt by conjuration is 1d6.
1 Slot Conjuration:
2 Slot Conjuration:
3 Slot Conjuration:
4 Slot Conjuration:
Combat Conjuring: Conjuring during combat can only be done during the Magic Phase. Conjured projectiles can be launched during the missile phase.
seems like enough stuff 2 me
Japanese edition of Stormbringer. Awesome cover.
also do u still want 2 play something or wat
Yeah but who will join us
clock and or john or jaidurn idk
I guess its time to ask around
I am ready
Anyone want 2 help me test out a metal gear-ish rpg thing. I'm available all this week minus saturday.