Hm that sounds p cool
The noble warrior class of old. Most of them faded away during peace time after the Great Hate War, but a few remain to pass their techniques on to a younger generation so as to keep the art of space sword fighting alive eternally. Space Samurai are inherently psychic and can propel themselves through space in psychic bubbles, or send out waves of energy with their space katana. A typical Spamurai would spend his or her time hunting space dragons or working as a bodyguard.
A Spamurai's current strength is measured by their Power Level. Every turn they can power up to raise their Power Level equal to their Charge Rate. Enemies have an inherent Power Level and you will compare yours to theirs in order to determine your attack bonus versus them as well as your Armor Class bonus. Using Special Moves will lower your Power Level so use them wisely super wise samurai. Space Samurai also have the ability to detect the Power Levels of other beings.
To determine your bonus to hitting an enemy subtract your Power Level from theirs. Add this to your to-hit roll. The same is done whenever an enemy attacks you except you just add the bonus to your Armor Class.
Space Samurai are capable of fighting in space using a psychic bubble. While space fighting you can move 2 space meters + space meters equal to your Power Level. If at any point your Power Level reaches 0, the bubble vanishes and you are left floating helplessly in space until you are able to charge up.
Every Space Samurai starts with a basic Space Katana [Physical Damage(1d6+1)] possibly handed down to them by their parent or sensei. There are still space blacksmiths scattered around the universe as well as legendary weapons hidden from the force of Hate. Hunt down these dudes and/or swords to become even stronger. Also, if your sword breaks you can buy a replica though they are pretty weak.
Space Samurai have a host of techniques they can use. Each has a PL (Power Level) cost which reduces your Power Level whenever you use the move. Any bonuses you would normally gain due to Power Level are applied to the special move before your Power Level is reduced. Bonus damage is damage added to your normal damage roll.
Costs XPL where X is equal to the bonus damage you wish to deal with this attack. You focus your psychic powers into your Space Katana and go to town.
Slice and Spice
Cost 1PL. Deals 1d6 bonus damage to metal objects like doors, ships, and robots. You have mastered the art of cutting steel.
Vertical Space Wave
Cost 3PL. Long range attack (10 Space Meters) deals 2d6 bonus damage to Space Monster with tails or long necks. 1D6 damage to anything else. An attack designed for cutting off the tails or heads of space dragons.
Horizontal Space Wave
Cost 4 PL. Long range attack (10 Space Meters) that fires at a width of about 2 space meters and deals 2d6 bonus damage to everyone it touches. An attack designed for swathing through large groups of ground troops during the war.
Hundred Space Blades
Gain an extra attack per 2PL spent activating this move.
The End In Perspective
The ultimate technique. Any enemy with a Power Level lower than your current Power Level must make a Saving Throw or die instantly. This move leaves you at a Power Level of 0.
If any of you guys feel inclined to draw 70's inspired art for the game that would be really cool. I mean if you're not doing anything.
First draft done. Tell me if I'm missing something blatantly obvious.
Space Delinquents Core Rules
idk everything looks to be there
nvm dont worry about it
I already drew him some pics but he didn't like them
oic what a jerk
This is the damage system for a game I'm designing. I'm worried its too brutal but at the same time I think its reasonably hard to get hit. Opinions?
When a character is hit by an attack they take damage in different ways depending on their state. A character who is fine becomes stunned when they are hit. A character who is hit while stunned becomes downed. Any downed character that gets shot is out.
While stunned, they can only move half their Speed characteristic rounded down. During the attack phase they can make a Gritty roll to recover. A character with 6 grit or more can fire while stunned with an accuracy of 1.
While downed, they cannot move at all. During the attack phase they can make a Gritty roll to recover. A character with 6 grit or more can fire while downed with an accuracy of 1.
A character that is out is considered unconscious. If you want to turn up the brutality you could just as easily say the character is dead.