Carrying the discussion here since it deserves a topic of its own
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Carrying the discussion here since it deserves a topic of its own
Idk about amnesia but metro made a ton of concessions to make it work as a game.
Yea true...but it worked.
"9 hours 9 persons 9 doors" is an interesting game to look at in this discussion. I haven't got the real ending yet so no one spoil it for me, but so far it's been a thrill, and this coming from someone who was convinced he'd never play an interacting-novel video game.
ME3 is confirmed to have several events and overall endings that can be veeeery different from the others, since it's the final installment and they don't have to wrap up the ending to fit into the next chapter. Jaibutt's and mine's's games are probably going to work under that adaption.
So, in conclusion, there are two niche types of story-telling games right now and both are missing integral parts of the story-telling experience.
But I still think, in a game built around options, the option to do what you need to progress should be available without subtracting from its substance. A game shouldn't be so reliant on filler quests and such that the player feels cheated if they DON'T take them. So, while linear games are limiting, the focus is in the right place. I'd rather play a game that's like "hey, play this game and automatically get 50 hours worth of gaming" as opposed to "hey, play this game a certain way and get 50 hours worth of gaming, but if you play a different way you may only get 10."
What rpgs did you play that you felt had a good enough story to warrant 40+ hours of it out of curiosity
Persona 3 and 4, Valkyrie Profile, Secret of Mana, Kingdom Hearts I, Earthbound (maybe not "good" per se, but very captivating), Bahamut Lagoon, Tales of Phantasia, FF Tactics Advanced, Chrono Trigger, FFX, Golden Sun II, and a handful more.
And the thing is I'd usually muscle through these games without grinding. I hate grinding. Grinding is actually the reason I didn't include Vagrant Story, Digital Devil Saga, early SMT games, etc, etc.
Ironically enough, that's exactly why I liked Panzer Dragoon Saga better than most other RPGs, even through it was really quite easy. :p
Anyway. For the most part, I agree with what you said in the other thread. Alot of American games certainly have strong settings, but not stories, per say... Look at Fallout 3; Immerse as hell, and filled with all sorts of hidden background material, but ultimately just a bit shoddy when it comes to the actual beginning and ends of the self-contained plot.
Does being immerse count just as much towards being 'art value' as having a strong story is?...