You need to solve the link between range attacks (this can be done with OTG attacks) and a curve for damage with links (in every fight game there is a curve of damage when you do a combo, the longest the combo the weaker the attacks, but it need to be balanced so its always rewarding to do a combo, but never to much to kill someone with only one combo).
^ proration. But TBH, I don't think comboing with projectiles is a good idea. Try to make it more about precision than spamming huge hitboxes like in BlazBlue.
OKAY new idea, this one is a puzzle game. The theme is an intergalactic mining and resource facility.
Objects come down a conveyor belt, each with it's own shape and weight. You must place these objects in boxes, represented by a grid (probably 5x5 or 6x6). Once a box is filled, you click done. That box is converted into a square of a size based on how much stuff you put in it and where you put it. Potential idea: The boxes must then be placed on a cart, another grid, and shipped away. You are scored on time and using the fewest boxes.
Later on certain objects will have special properties. Radioactive materials must be kept away from other materials. Fragile materials must be placed in last. And other types.
Some modes will have a preset order of materials being sent down. Other modes will have random sets. Some orders will have few objects, others will have many. If you go too slow, the delivery line gets backed up and can eventually cause game over.
While I begin programming and spriting, any ideas, suggestions?
you should make a game that involves throwing boxes
Fenn not to get all modly but couldnt this sort of thing go in the game developers thread.
Also godammit cake.