View Full Version : Zekester's Art - Angelborn

05-28-2011, 07:58 PM
Hey-lo dudes and dudettes, I started drawing about three years ago, and I started drawing in shading just last year. I'm making slow progress, so there's no major changes, but anything is possible.

I've made some progress (as far as I know) from when I was last here from who-knows-when. I would like some advice on where I need more "training" per se. My scanner gives the drawings this odd glare which doesn't come off that well with changes in brightness. ah well. hope you can see it.

Old sketchbook:

one of the early posters from the beginning
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=TarkaOverview.png" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/TarkaOverview.png" border="0" alt="Photobucket"></a>

"stages" I had for my main character, Zenaku, before I removed them
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=scan0004.png" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/scan0004.png" border="0" alt="Photobucket"></a>

A concept of a major character in Angelborn, Nariko Salvani
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=101_0070.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/101_0070.jpg" border="0" alt="Nariko Shinaya (Non-blurry)"></a>

Another concept I made a couple months after the first
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=101_0344.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/101_0344.jpg" border="0" alt="Nariko (new style)"></a>

New Sketchbook:

Not sure why I drew this one. ah well.
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn010.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn010.jpg" border="0" alt="Photobucket"></a>

I was playing around with wingspan
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn011.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn011.jpg" border="0" alt="Photobucket"></a>

Zenaku, Dante, and Nova from Angelborn
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn018.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn018.jpg" border="0" alt="Photobucket"></a>

Keitaro eating a fruit that tastes like a cookie
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn017.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn017.jpg" border="0" alt="Photobucket"></a>

05-28-2011, 08:16 PM
Hey, you've got some pretty good stuff! I like you you use multi-character shots and put them in different poses. Right now I'd just suggest to keep working on shading and perhaps trying different styles of eyes to make them more expressive. Everything else seems like it'll come along in good time and practice. :)

05-28-2011, 08:26 PM
Thanks. I have an example of each I just made last week. Hopefully it shows I'm trying it out:

<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn019.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn019.jpg" border="0" alt="Photobucket"></a>

<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn020.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn020.jpg" border="0" alt="Photobucket"></a>

05-28-2011, 08:28 PM
Oh yeah, that definitely shows off your skill much better. Try using more in-between shades rather than light and dark. Also, the texture on the wings is really nice.

05-28-2011, 08:33 PM
Thank you. Hmm, how can I pull the "in-between shades" off? sounds easy, but to me, they might not show up well enough...?

05-28-2011, 08:35 PM
Right now it looks like you might be relying on a blending stump/finger/tissue/whatever to make your middle shades. Try only using the pencil to make things pop out at different levels and use a blending tool as a finishing touch. That will usually help you see how shading works. :)

05-28-2011, 08:38 PM
Ah, I see, and yes, I do use a stump.

05-29-2011, 12:18 AM
Glad to see you started posting art. You might wanna brush up on anatomy a bit, mainly in the limbs. Though I can see you're well on your way to becoming a great character designer.

05-29-2011, 11:28 AM
Thanks. Where exactly on the limbs?

Character designer? First time I heard that one. thank you (lol)

05-29-2011, 12:32 PM
Next time try to use "full color" setting on your scanner program, don't use "black and white." After scan, increase it's contras not the brightness. Hope this help to reduce the odd glare.

I like the girl with umbrella (umm i think her name is nova). I want to see her with full color, LOL

05-31-2011, 04:39 PM
I looked into it and it actually WAS on full color lol I'd better try the contrast though.

Yes, her name is Nova. She's the shy one in the Irasii (Earth) team.

1 year ago
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=AngelbornBeach001.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/AngelbornBeach001.jpg" border="0" alt="Photobucket"></a>

half year ago
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Angelborn013.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Angelborn013.jpg" border="0" alt="Photobucket"></a>

Just thought about adding some colored ones in the mix

05-31-2011, 06:02 PM
Oh, wow. I could never do a multi-character shot like that beach one. :O You definitely have some patience, and that will definitely pay off later in your art. I can already see how that has effected you positively through now (the angel wing details, for example). I also like all the diverse hairstyles you used back then. I'd like to see you try drawing the same scene with all the new skills you have now!

And hmm, what did you use to color these? The colors seem a little bit blurry and look like maybe pastels? Anyway, I would suggest that you try to use harder lines in your coloring to make your shapes become more bold and help them stand out more. :)

05-31-2011, 06:37 PM
The first one, I was at school and didn't have the right materials handy, so I ended up drawing with a pencil & crayons (the only things available at the time). the second was a little more complicated. I did the drawing with pencil, then colored it w/ color pencils, then colored it AGAIN w/ oil pastels. btw, the the first one is obviously faded, so idk if you can see it ALL.

06-01-2011, 12:23 PM
I'm gonna try to do that beach scene again just for the heck of it, Seef.

In the meantime, can I get some pointers on my digital art, too?

Zenaku, in Suutarim form
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=Zenaku_Final_1.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/Zenaku_Final_1.jpg" border="0" alt="Zenaku Muraki (Final Form)"></a>

Random drawing of Kora
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=KoraAmurin.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/KoraAmurin.jpg" border="0" alt="Photobucket"></a>

06-05-2011, 02:33 PM
Owwwww. It sad, i had this odd glare too before, but it's fix after I use full color. Maybe you need to googling to find solution for that.

You really like angel's wing don't you?

06-05-2011, 04:20 PM
Your angel wings are nice. They look believable which is something difficult to achieve when drawing wings so good job.
I suggest you work on your figure/ gesture work. Try to make the bodies of your characters feel abit more natural, curves, loose gestures ect. I know males are less like this than females, but they still have it to an extent.

06-05-2011, 08:05 PM
I'm liking the detail in these pictures, try filling out your figures a bit more, don't be afraid of giving them some luscious curves (all in the right places of course) I'm noticing lack of hips and waist, this is a must for a girly character hour glass figures are very nice with your male and female characters I would say look at some muscle pictures and learn the different muscles in the body and practice drawing them every muscle gives a different shape to the body. keep up the good work.

06-10-2011, 02:29 AM
Thanks all. Let's see where I go with that.

@Reset: Nah, it's ok, I fixed it. It was the way I had it placed in the scanner. huh, weird. and the reason behind the wings is that it's a concept in my story, sooo~ yeah I practice it a lot

@ Scarletlight: I agree, and I thought i had that down XD oh well.

@Cloudy-Chan: I get a little lost in terms of placement when it comes to curves. I've also been told I tend to exaggerate sometimes. But I'll try. Thanks!

02-10-2012, 10:48 PM

Bear in mind this was drawn on the fly and I did NOT stop drawing until it was finished, regardless of mistakes (wherever they are.) Felt good, actually.


This one's not finished, but I'm just concentrating on the woman in the middle for now.

02-13-2012, 03:32 PM
more body proportions practice. You have quite some imagination...BUT more face and body practice. Your faces look a bit flat and....well...they all look alike, the only differences is hair,hair color and eye color. Still its good.

02-25-2012, 01:23 AM
<a href="http://s227.photobucket.com/albums/dd206/Zekester014/?action=view&amp;current=DSCN0774.jpg" target="_blank"><img src="http://i227.photobucket.com/albums/dd206/Zekester014/DSCN0774.jpg" border="0" alt="Photobucket"></a>

I'll probably put up the finished version of this when... well... when it's finished. enjoy.

02-25-2012, 04:27 AM
Ooooo! I love the movement in your art here. The flames also add a nice touch.

One thing you might want to do is work a bit on the foreshortening on the right (our left) leg/foot. Also, maybe add the toes (well, the toe of the shoe) as it would be pressed against the ground. It's hard to explain. Here's an example, the one of batgirl at the bottom left is the closest I could find to this post:

You may also want to give the hair a little more movement, if they're moving that fast :P But I like both the hair, and the face.

One final pointer, and I'm not so great with them myself: the hands. Hands are always really hard to do, but the more you do them, the better you get :P Here's a good example I found, but it's the wrong hand, I think. Gives you an idea, though:


It's a pretty cool picture, though. I hope to see you post the finished version :3

02-25-2012, 08:53 AM

Cool that you're trying out dynamic poses, I browsed your other posts in this thread and it seems you've mainly used static poses before. Anyway, I noticed a couple of problems with the characters pose and anatomy, and I actually had trouble with a similar pose a few years back so I just felt like I was meant to give this crit :)

There are two major things; the first one is the weird line formed by arm+shoulders+arm, it breaks the motion of the character. The second thing is the way the pose feels forced, and with forced I mean unnatural: you wouldn't see anyone doing this pose in for example a battle or something. I tried to do the pose myself, and immediately felt how my "sword arm" protested, try it out yourself and you'll feel it too :)

So I did this quick reconfiguration of the pose, to show you what I mean about how forced your version is, and also a few suggestions about how you could improve the composition

I marked the sketch with numbers to make it easier to relate to my crit.
#1 This is a more natural pose with the arm and sword, much easier to do + it's much easier to make a slash from this pose
#2 Notice how the line between the shoulders follows the motion of arms and body
#3 The supporting hand is placed directly on the line of balance
And now notice how dependent #1,#2 and #3 are on each other. They bring balance and motion to the force. When I saw you're piece I assumed that the character just had finished a badass slash and just regained his balance, so I modelled it after that.

The one with more red painted in is just a few personal idea on how you could use the other elements (sword, smoke/fire) in your drawing to work with the character and pose. In my sketch I used those elements to point back to the character whenever you're eyes are about to leave the character.
Last but not least: if you didn't already plan to do it; add a background! Everything looks so much better with a background, and I begrudge myself because I never drew backgrounds when I started drawing, so now I have trouble doing them.

I hope that you found my crit useful, and that you finish this piece. I'm not too frequent here on MT, so if you finish this, please PM me a link of it, I'd hate to miss it!

PS. I forgot to mention it, but my sketch is of a male in that pose, since I just used basic shapes I thought I should point that out. If your character is female you should probably try to get a good reference of a female in a pose like this one DS.

03-12-2012, 01:52 AM
@Blue_Dragon: thank you, I'll see what I can do about hands, My old nemesis.

@Rubisko: He's a guy! XD Thanks for the references, I'll take the time to correct you on the story to this drawing:

It's a pic of my story Angelborn in the final arc, and final battle. Keitaro (Dude in pic) is running through the hallways trying to find Nariko (Girl with the bob in some of the other pics) and since there are loads of enemies and he's a little short on time, he just runs right through them. In this drawing, He's turning a corner while just finishing a slash to his enemies. He's strafing, and currently changing direction, as he doesn't want to lose speed. his arm is slightly off for the fact that he did a sort of cartwheel move to do the slash, therefore, the sword's weight (which in the story, isn't much, but it's still something) and the motion of the flip is causing his arm to be slightly bent farther back than if he was standing still. sorry if it's hard to imagine, but suffice to say, It'll take a couple days to finish, since I haven't been working on it lately. will post when finished.

Also, if you look at his right foot (our left) he has already placed his foot to change his momentum from sideways (strafe) to forward (Run).

03-14-2012, 02:25 AM
Nemesis? o_O?

03-16-2012, 04:45 PM
yup. hands were never my best thing to draw, so it officially became my archenemy quite a while ago.