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CypressDahlia
05-19-2011, 01:53 PM
Okay, so, recently I've been going back and recompleting and/or completing for the first time some old, old RPGs (SNES -> PSX era). Though most of these RPGs are absolutely golden, there are some that are just outright...URGH. Currently I'm playing 7th Saga and Mystic Quest (yes, the one strangely titled Final Fantasy), both of which are just...URGH. 7th Saga is just outright unfair and Mystic Quest is the blandest and most boring thing ever. I'm playing Robotrek and Earthbound (which I can't say is all that great, sorry Jubeh) on the side to let my heart heal.

Anyway, does anyone here have any guilty pleasures? Playing games nobody likes, but you secretly love? Or any masochistic tendencies when it comes to games (ie. Bullet Hell SHMUPS)?

jubeh
05-19-2011, 01:55 PM
I like old first person dungeon crawls even though most of them range from ball bustingly hard to brutally unfair. Also I play a fair amount of roguelikes.

CypressDahlia
05-19-2011, 02:12 PM
Roguelikes are mostly unfair because they have a real-life chance of some shit going down. By that, I mean, shit goes down as often as it would if you were in a dangerous forest full of giant spiders in real life. And you die, like in real life. Then you start over...not like in real life.

Matt
05-19-2011, 02:20 PM
I like the Touhou danmaku games (bullet hell). Now that I think of it, a lot of people like them, though.

Then, for hated games, I like Runescape. I haven't played it in years (got better stuff to do--like Touhou), but I still like it from when I did.

Hell_Baron
05-19-2011, 04:43 PM
i have a rom of Dodonpachi for my MAME emulator, and i love the shit out of it.
eventough it's fucking hard.

Lucy
05-20-2011, 03:01 AM
Anyway, does anyone here have any guilty pleasures? Playing games nobody likes, but you secretly love? Or any masochistic tendencies when it comes to games (ie. Bullet Hell SHMUPS)?

You actually allow people to find shmups hard now, Cypress? Great, let's be friends.
BECAUSE I JUST FUCKING LOVE ME SOME BULLET HELL SHMUPS.
Still trying to get myself through Mushihimesama (the first one, stupid goddamn true final boss and your nigh-impossible random splurge, screen painting last bullet pattern), when I'm done with that I'm going to try and get my hands on the second one, which is supposed to be harder (though the final boss doesn't seem to have a "haha, now you're dead" pattern and the bullet patterns in general look more clearly structured, which is good from a game design perspective but I'm dubious as to whether it'll be the same caliber of OH SHIT OH SHIT OH SHIT-fuelled fun as the first).
Aside from that, Touhous are good for a laugh (the extra stages in those games tend to be fantastic fun, and call me weird but I like ZUN's artistic styles, musically and visually). They aren't that hard though, the sort of shmup where the bullets move slowly enough in most cases that you simply have to memorise how to beat the pattern.
Deathsmiles is great, been getting a lot of fun out of that recently but once you know how to play it it's hard not to cheese the game for an automatic win (two extra lives in the final boss fight when it's pretty damn easy? srsly, Cave? Not like you guys. Also volcano Lv3 rock flows, that is all, enjoy your instantly hitting the score for both extends.)
ESPGaluda and ESPRaDe are sex.
Dodonpachi ofc. I still think it's better than DoDonPachi DaiOuJou and DaiFakkatsu, it's a shame they couldn't keep improving the series but then again that game is pretty much amazing already.


Outside of SHMUPS:
ROGUELIKES, ROGUELIKES EVERYWHERE! Nethack being my favourite game ever, I think, and Dungeon Crawl Stone Soup also being an awesome Roguelike. IVAN gets a special mention in this thread for being both ball-bustingly hard, and also strangely hilarious, if you are capable of finding bodily mutilation funny (you'll have a good time playing that game without arms or legs, killing enemies with copious amounts of projectile vomit).
GodHand is an amazing game, and on hard mode is face crushingly difficult.

Outcast
05-20-2011, 03:13 AM
I like r-type, if that counts.

Scarletlight
05-20-2011, 07:06 AM
lotta people have negative attitudes toward final fantasy with casual gamers thinking its nerdy and hardcore gamers calling it easy. But I enjoy it, atleast the ones with good story.

I also like PC stategy games which a lot of people find boring like civilization and similar. Il play harvest moon in a pinch too which most people i know think is boring.

Blue_Dragon
05-20-2011, 07:59 AM
^I like the FF games, too :) Even FF VIII which was really made fun of.

I hate admitting this, but I also enjoyed playing the first Harry Potter game. It was annoying, the dialog, but I had fun playing.

CypressDahlia
05-20-2011, 04:49 PM
RPGs are hard if you underlevel, really. but even then, the match will be decided by stats so there is only so much you can do to make the experience harder for yourself. And lol, Lucy, I personally think a large handful of SHMUPs are hard, just not the ones everyone else thinks are hard. I prefer Frantic shooters over Bullet Hell because they actually try to hit you and not shoot all around you hoping you run into a bullet.

Hayashida
05-21-2011, 01:50 PM
I like to play driving games but no one else seems to like them.

Fenn
05-21-2011, 01:58 PM
^I like racers. I jus got Shift 2: Unleashed. Very fun.

I played the hell out of NFL Street 2. That game is just crammed full of content, yet I never hear it mentioned on the Internet ever. Most gamers I know never played it.

Mario Strikers: Charged. I haven't played it in ages but it was underrated.

These aren't eactly guilty pleasures though.

Hayashida
05-21-2011, 02:13 PM
I liked the first NFS Shift but I haven't played the second one yet. IMO shift was the best outta the NFS franchise.

Fenn
05-22-2011, 10:53 AM
I liked the first NFS Shift but I haven't played the second one yet. IMO shift was the best outta the NFS franchise.

I'm a racing fan, but I know nothing about cars, so I can't vouch for the realism. But its mechanics feel real and are satisfying, especially the drift competitions. And there's the obvious joy involved in buying and upgrading card you'll never own in real life i.e. my $197,000 works-converted Aston Martin with custom paint design.

Visual upgrades are free and unlocked as you level up. You can also sell a car for it's exact value so you can try out a car and sell it back if you don't like it. Online's meh but Autolog is useful for competing without the inevitable noobs causing a major wreckage at the start of every race.

CypressDahlia
05-22-2011, 02:04 PM
realism would mean you are spending all of your parents' money on tuning cars, like real street racers.

Fenn
05-23-2011, 09:28 AM
realism would mean you are spending all of your parents' money on tuning cars, like real street racers.

-_-

Physics, Cypress. I was talking about Physics... :)

Matt
05-23-2011, 09:49 AM
Apparently Gran Turismo 5 has realistic physics.

I believed it until I ran into a wall at over a hundred and bounced off without a scratch. At first, I thought, 'It's a racing simulator, not a crash simulator,' but then I did a rollover by accident. Now, I can't describe exactly what happened, but my car rolled over in a slow, obvious animation and my sense of realism disappeared.

Other than that, I quite like GT5, but I think I prefer Grand Theft Auto 4 as far as car physics go.

Hayashida
05-23-2011, 12:26 PM
Other than that, I quite like GT5, but I think I prefer Grand Theft Auto 4 as far as car physics go.

... Are you serious... Like, are you being straight with me here.

Matt
05-23-2011, 12:29 PM
Actually, I am. But that's just my preference; I like more fantasy-ish/semirealistic physics.

Hayashida
05-23-2011, 12:32 PM
Okay yeah, because GTA's physics are like totally not real. Polypony Digital have spent years making sure the physics are as realistic as possible in GT5.

CypressDahlia
05-23-2011, 01:34 PM
Actually, I think he's saying the opposite: he prefers GTA for its less realistic car physics.

TBH, I don't think anyone sane could believe GTA has better car physics than Gran Turismo. GTA doesn't even have licensed cars.

Matt
05-23-2011, 01:37 PM
I can't quite tell if you're being sarcastic there, and if so, why. In any case, I should clarify my position a bit.

Yes, I think Gran Turismo 5 has awesomely realistic physics, and I understand that the PS3's processing power can't handle true-to-life, dynamic crash damage. That, I can overlook, even if it is does jar the experience a bit. Maybe I didn't see the rollover from the right angle, and maybe I should have had a few more rollovers to check if it wasn't just a glitch, but aside from those two minor issues, GT5 was realistic, immersive, etc.

Grand Theft Auto 4 was another thing. I can easily accept that it's not supposed to be true-to-life realism. The Euphoria physics engine isn't as realistic as it will be with a few more years of improvement, and the cars can hit multiple walls at high speeds and still drive fine (you'll fly out the windshield, though--which I think looks awesome). I guess I just like to see the result of my collisions. In GTA, cars crumple, albeit unrealistically. You get more damage for higher speed crashes and rollovers, and even bullet holes look real (admittedly, that's not possible in Turismo).

My point is, while Gran Turismo is the most realistic we can get right now, I like that GTA takes a cut to realism, but adds effects that emulate it (Euphoria, crumple effects, engine damage, etc). Until next gen, or whenever it is that we can achieve near-perfect realism (at least in cars), I'll prefer the emulated realism.

EDIT: @Cyp - exactly. I should have just said that.