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animerick
04-13-2011, 04:15 PM
3D Anime / Manga Art Hobby

Anyone into 3D or interested in getting into it for anime / manga art hobby? 2D still number one, and 3D is hard and technical, but I found this program after using Maya and Max for while, and for the artist types I simply like it the best. The creators are German based, and the interface is similar to Maya, but the controls are better in my opinion, easier to see and do stuff. Also 3D programs are really expensive, yeah, like 4k, yikes! (and cheapie ones suck) but, Cinema 4D has an entry level option for the person starting out so you donít have to sell the car to find out if you have what it takes, then you can always upgrade. In fact all I have used is the base version up until now, which cost about $800, and you can still get it, in fact latest for $745, and there is a ton to learn and do. I like it a lot better than Maya which starts at $3,500, ouch! Because overall control is better, easier workflow, and the renderer is way better, and faster! A lot of people donít know about it because Maya and Max are the American industry leaders, and there is a much wider base of users for multiple reasons not necessarily because it is better, but, like Windows compared to Apple you have a much wider range of programmers and extra add-ons and stuff. That said if you like something that is really fun and nice to use, download a demo from Maxon-dot-net and check it out (Mac and PC).

Anywho, whatever program you use the principals are the same, and so if anyone is interested in sharing stuff, tutorials, or maybe having a section if that hot chick is cool with it, or stuff drop me a line... - animerick at fb...
<a href="http://www.flickr.com/photos/52896501@N08/5616625973/" title="sample-C4D-RB by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5103/5616625973_fdee5355c1.jpg" width="500" height="356" alt="sample-C4D-RB"></a>

LVUER
04-13-2011, 10:15 PM
You can get blender for free, though it have to most NOT newbie-friendly among all 3D software. If you don't mind with old software (if 2008 is old enough for you), Anim8or is also a decent choice.

I'm quite proficient with 3DSMAX and MAYA (at least several years ago), but now I'm rusty since I don't have enough money to buy nor I have PC with enough spec to run either of them.

GunZet
04-14-2011, 12:23 AM
Blender is good and free, but the interface can get some getting used to. Although to make up for it, it has sculpting features.
Anim8or is nice for the complete newbies, but the interface is kinda slow to get around. I used it for a while when I first started modeling.
Wings3D is also free, and although you have to customize some things to your liking, it's a really nice thing to begin with. Or if you're immediate.
Sculptris is free, and it's a sculpting program. I've used it a few times, but only for sculpting, because it works with tris...and I hate tris. Although it gives really nice results, and the default materials are nicer than Zbrush's. I just can't use it seriously because I like to use things with other programs, and since this happens to work in all tris, I just can't do it. But it's very nice for a beginner to sculpting, or for the usual experienced guy to mess around.


Now my thoughts on the ones you gotta pay for or get a trial of.
Maya. Never used it.
XSI. Never used it.
C4D. Never used it.
Max. I use nothing but this now. It's a great program with a great interface and used in the game industry a lot. If that's what you want to go into, it'll be worth it to get familiar with either Max or Maya.

Google Sketchup is just a dream for making really quick models. Especially ones you want to detail really quickly. Although once exported, the geomtry will get all messed up unless you work in quads to begin with. My advice from experience when using this: keep what's made in Sketchup inside Sketchup, unless you're ready for a world of butthurt.

Zbrush is freak awesome all around. Especially this newer version Zbrush4. Now it's incorporating hard surface modeling through sculpting a lot more. Although I prefer importing from Max and only sculpting in fine details. Zbrush is my main choice for organic modeling. Fking Zspheres all the way. Just get the 30-day trial and fiddle around, tell me it isn't god-like....ok so maybe Sculptris has the interface beat.

3D Coat is another sculpting program. I think it attempts to be a lot like Zbrush, but users will tell you quickly that it isn't. I still don't like it.


I use a bunch of sites for tutorials. But the best I've found have been
3dtotal.com (The Joan of Arc tut is probably the best on the site. It works with Max)
and
Polygon Blog (has a very nice UVW tut that I learned a lot from)
3d-palace.com (Olblue has some hour long modeling tutorials uploaded. I'm checking those out now. They're fking great.)


Assuming some peeps don't know this stuff lol...just felt like dropping this by xD.

LVUER
04-14-2011, 03:42 AM
Goggle Sketchup have two version, light and professional. Light is completely free but is not a trial. So you could use it without a time limit and for commercial purpose too.

And the most important feature for me, that perhaps is not important for most other people, is spec-requirements. I don't know much about other software, but Maya, 3DSMAX, and ZBrush are all resource hogger. They don't care about you and eat RAM and HDD like there's no tomorrow.

Sketchup 8 (the latest version) is surprisingly far more stable and demand less resource than Sketchup 7. And Sketchup 7 already needs low spec to run (but it has 2GB cap). Unfortunately Sketchup have minimum feature (not software to make movies or alike), no internal render too...

Blender and Anim8or needs an amazingly low spec. Even my old laptop, without any dedicated Video card (let alone 3D card) and a bare 512MB RAM coud run it easily. That's why I use both of them (and really love them). But of course, to use all advanced feature of Blender, you need high spec PC.

Bardic-Dragoon
04-14-2011, 04:15 AM
http://www.models-resource.com/

3-D models ripped from various games. good for looking at how professional games tend to make their models, and how to maximize each polygon when on a budget (depending on what system the game in question is for obviously) not as prolific a selection as it's sister site (Spriter's Resource) but decent enough.

http://www.creativecrash.com/tutorials/real-time-character-modeling-tutorial#tabs

a decent tutorial covering sub division character modeling (it says real time but i honestly don't know) in Maya, even discusses model/turnaround sheets sheets and such

GunZet
04-14-2011, 07:33 AM
no internal render too...

Actually, Vray for Google Sketchup came out a while ago and gives some pretty nice results. But it has a p. steep learning curve. I suggest you try it if you haven't though.

animerick
04-14-2011, 12:40 PM
Not to dis Blender or some other programs if you like them, but Blender for instance, yeesh! No undo? Well I would say, there is a reason they might be free. Let's see: For the same thing: Free, or big $$? Why pay big $$ if same thing? Not same thing!

A ray tracing program might still ray trace, but especially for the artist types who might tend to be less the techno-programing-math types, and who also don't like a hassle, and who want tech support and a good support base for the many, many questions that will need to be answered, I suggest pony up for real deal. That said, all power to you if you like freebie programs and can make them work, but if you go to real pro sites CGSociety or check out 3DMagazine and see what the artists who really make cool stuff are using, very few use Blender or other free or cheap programs. Just for you aspiring artists, that are not ultra techno savvy... or like a pain in the butt interface:)

GunZet
04-14-2011, 12:51 PM
I don't touch Blender anymore just cause I hate the interface lol.

LVUER
04-14-2011, 07:39 PM
Actually, Vray for Google Sketchup came out a while ago and gives some pretty nice results. But it has a p. steep learning curve. I suggest you try it if you haven't though.
I forget to write "FREE internal render", sorry. If it's just external commercial render, yeah, there's a bunch out there (and they are GOOD!). My friend just bought a render that could render a comic/hand-drawn render looks, cool ^_^

There is a free render for Sketchup (I only manage to find one), but not only it's an external one, you also need another software (it's free though, don't worry) to import the skp from Sketchup, and then render.


Not to dis Blender or some other programs if you like them, but Blender for instance, yeesh! No undo? Well I would say, there is a reason they might be free. Let's see: For the same thing: Free, or big $$? Why pay big $$ if same thing? Not same thing!

A ray tracing program might still ray trace, but especially for the artist types who might tend to be less the techno-programing-math types, and who also don't like a hassle, and who want tech support and a good support base for the many, many questions that will need to be answered, I suggest pony up for real deal. That said, all power to you if you like freebie programs and can make them work, but if you go to real pro sites CGSociety or check out 3DMagazine and see what the artists who really make cool stuff are using, very few use Blender or other free or cheap programs. Just for you aspiring artists, that are not ultra techno savvy... or like a pain in the butt interface:)
No Undo? I haven't use Blender very deep, but there is Undo feature (and you can set how much undo level it keeps track off).

I must agree there isn't much professional people who use Blender (or other free stuff, and then again, I think Blender is the best free stuff out there and yet not many people use it). Most people/company I know use either MAYA or 3DSMAX. It seems both software have become "standard" for 3D industry...

But still, you can make beautiful stuff with Blender. In some cases, Blender is even better than MAYA and 3DSMAX... oh, and I'm talking about out-of-box software, not those with additional plug-ins or custom script.

Interface? I couldn't be even more agree. And that is a general knowledge for 3D'ers that Blender interface is sucks... except for those Blender fanatics. But hey, it's free... beggars can't be choosers.


I don't touch Blender anymore just cause I hate the interface lol.
I've escaped from Blender to Anim8or because I was frightened with Blender interface... at least until I'm getting used to 3D modeling and animation. Anim8or have better interface. I want to use different software, heck, if I have MAYA or 3DSMAX, I could use them easily. But they are very expensive and need high spec PC to run. Blender and Anim8or on the other hand, is a poor 3D artist best friend ^_^

GunZet
04-14-2011, 07:55 PM
Indeed the industry standard programs are really REALLY expensive. Which is why you take full advantage of the internet if you want to up your knowledge. I'm implying something there, open to interpretation heh.
But really a program is only as good as your skill. But the features do help.
On this team I'm in, we have a modeler who makes excellent models using Blender. Texturing, perfect UV's, great modeling...all that, in Blender.
And apparently some commercial things have used Blender so it's not all that bad. It's just the interface that scares people off.

Blender or Anim8or is a nice place to start off though. Wings3D is a step up from both imo, even though it's p. basic.

Rio
04-14-2011, 08:33 PM
Aren't there student versions of most of these industry software's you can get for much, much cheaper? Like this for example: Education Suite 2011 (http://www.academicsuperstore.com/products/Autodesk/Education+Suite+for+Entertainment+Creation/1433773) which has Maya, 3ds max, Softimage, Motion Builder, and Mudbox for $349.95 (regular price $5,000USD).

LVUER
04-14-2011, 09:00 PM
But I'm not a student anymore... and I'm going to use it for commercial purpose. Besides, isn't that education/student suite is country specific?

Rio
04-14-2011, 09:40 PM
Yes, it's open to US residents only - or at least those who attend school in the US. This probably isn't the case but I'll ask anyways: Is there any kind of similar program like this in your country? Where software's are made available for students and teachers for a discounted rate?

animerick
04-16-2011, 12:06 AM
There is, but at the end of the day you get what you pay for. Student versions tend to have limitations, and a lot of hoops to jump through even if it works as the full version (i.e. permissions, upgrade limitations, etc.). If you are a student though there are plenty of sites that offer student versions, but because of the suck factor I still would not blow on a student version.

That is why I say, what people may not know here is that Cinema 4D offers a base package about the price of Photoshop, for which you can add modules as you go for more advanced features, which by the way are as powerful as all that come with the leading packages, Maya, Max, XSI, ... AND, I've used most top packages and Maya is the top dog for a good reason, which I used extensively, and then I tried Cinema 4D (I am not a salesman I swear!), but I liked it a lot, yeah a lot, better. I could go through feature by feature and demonstrate what I like better, and why. Cinema 4D can handle any size that MAYA or Max can and more, but isn't a clusterf-- to use, but is really nice, with good common sense control. Furthermore, seeing your work rendered is one of the nicest things in the work flow, and the fact anyone who has used both will tell you, C4D has a beautiful, fast, powerful and reliable renderer, both in work window (Maya not, last I checked). But here is another thing really important: You can put Cinema 4D on any laptop, even an ultralight with minimal graphics hardware, and still do lots of stuff with what speed you have. Maya will not even run on smaller machines, (I tried myself). I like to take my work with me, so I love my C4D for that. With an opening package of all you need to get started learning the huge learning curve of 3D for $750 (and no need to lose that money to upgrade), it's just the no brainer. Better than $3,500 to find out you don't like it or it's too hard, (which not to be negative but fact is often the case.)

I never really loved working with 3D until I tried Cinema 4D, but I have really been jamming it since I picked it up. You can export by the way to Maya format, for professional pipeline purposes, but you might find what I did if you do it for hobby that this is way nicer to use. Also you get great free support for your questions for independent sites like C4Dcafe, and they speak human. Hardest thing to make in digital graphics is a realistic human, and I'm no genius but I'm proud to have accomplished my own from scratch. It impresses like nothing else because of the technical hurdle. MAXON will sell you a info CD that tells you how to do it for a hundred bucks, (compare that to collage programs starting at 20k), and plenty of other great tutorials free for details. Who-Hoo!
<a href="http://www.flickr.com/photos/52896501@N08/4877702164/" title="Yabu-Undies-multi by nemaikun, on Flickr"><img src="http://farm5.static.flickr.com/4142/4877702164_c4bdb32ea8.jpg" width="429" height="500" alt="Yabu-Undies-multi"></a>

animerick
04-16-2011, 12:18 AM
I'm just getting started... so check it out, Mikey...;)

<a href="http://www.flickr.com/photos/52896501@N08/4877094545/" title="sarah_bal_cam5-hbars by nemaikun, on Flickr"><img src="http://farm5.static.flickr.com/4100/4877094545_179c0bbbe3.jpg" width="500" height="261" alt="sarah_bal_cam5-hbars"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5623007047/" title="GYMNAST-3D-2 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5302/5623007047_e5ce03e5ab.jpg" width="414" height="500" alt="GYMNAST-3D-2"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5623598940/" title="X01-Fighter-Rick-Bruce by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5262/5623598940_ca53d1f895.jpg" width="467" height="500" alt="X01-Fighter-Rick-Bruce"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5623598944/" title="Rei-8x11-port-1 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5065/5623598944_7cd40cccce.jpg" width="386" height="500" alt="Rei-8x11-port-1"></a>

LVUER
04-16-2011, 01:54 AM
FYI, US$750 is a LOT for me (or anyone with average income) in my country, let alone some students. That's why Blender is pretty popular here (because it's free, what else)... but not Anim8or (I know this one from a US friend).

I don't know if there's student package for MAYA or 3DSMAX in my country (I'm very sure there is one for Microsoft Office though)... not that relevant though, since I'm not a student anymore. I'm a teacher, yeah, but I want to use those software for commercial purpose, not education one.

GunZet
04-16-2011, 11:08 AM
I'm pretty sure if you buy an educational license that you could use it for commerical needs just as much as students could.

animerick
04-17-2011, 04:47 PM
LVUER: Yeah I know what you mean about money, it is a lot, even that reduced price, but there are strategies you might consider to get the real deal. Mainly, buy an older version on eBay, I just saw Cinema 4D 8.0 for Mac for $200, which useless by itself, but, you can then upgrade to a current version for PC for quite a bit less. I recently bought Photoshop CS, a full retail version for $200, and is actually good enough for me, but after registering it I could get CS5 latest edition for about the same and save $200 or more.

Again I do not recommend education version for multiple reasons, and no, you cannot use it for commercial purposes, and not be committing a crime, and it is not worth it. Furthermore, you cannot sell it later nearly as easily. You see all these education versions for sale on ebay and such, from fools and dealers who have not figured out education versions suck, and you might as well have invested in the real deal. On that same note I also do not recommend using stolen software, like they have on eBay from China for a small fraction of the cost, (and tell yourself, hey, I didn't know) they look real, but are pirated, it is theft, and not worth it. Also beware buying used from people, who say they are an original owner, but they bought a pirated version and want to dump it on you, or any dealer who says they are a distributor who burns their own discs by license. They are all crooks and won't enjoy success in the long run. For I say, if you are honest, and your ways pleasing to God, and you ask, you might be surprised at how a way opens up for you.

GunZet
04-17-2011, 05:17 PM
. . . What?

Also are those your models in the last post?

animerick
04-17-2011, 07:40 PM
"What?" What what?

Yup. I used the cube method. Modeling is what I have mastered the most, but texturing I have a lot to learn. Also as you can see, I don't have the hair module. It took me a while to figure it out, it takes patients, but like I said, it is really rewarding to have achieve the hardest thing in digital graphics, making a realistic human in 3D from scratch.

But I am not at the level of professionals like you see at CGSociety dot org. Some of those artists make the most amazing stuff, and can do it way faster than I could ever dream, but for an average Joe hobbyist I'm pretty happy. I did already have a base of human drawing in 2D, which helps quite a bit since you make your profile sketches, scan them in, then make your model around them, but some people just start to finish in program. What I have not done is how most pros now work where you start in Zbrush (a sculpting type program) then you export that into a program like Cinema 4D or Maya for your finish work and or animation.

<a href="http://www.flickr.com/photos/52896501@N08/5567802951/" title="3D-Fashion-Figure-RB by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5106/5567802951_262a1bbbb1.jpg" width="279" height="500" alt="3D-Fashion-Figure-RB"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5628709895/" title="weight-prog-2 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5026/5628709895_1f3a06c558.jpg" width="450" height="500" alt="weight-prog-2"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5497558874/" title="Lay-bae-sarah-gymnast-face by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5174/5497558874_7483b1985e.jpg" width="500" height="343" alt="Lay-bae-sarah-gymnast-face"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5629314756/" title="sarah-face-pencil2 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5105/5629314756_fefde7420f.jpg" width="356" height="500" alt="sarah-face-pencil2"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5629314750/" title="yabu-side-open-mouth2 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5183/5629314750_58a25843de.jpg" width="402" height="500" alt="yabu-side-open-mouth2"></a>

GunZet
04-17-2011, 08:14 PM
Sweet stuff man. I find using sketches and then using the poly modeling technique gives me the best control/results over stuff. Although I box model for certain technical things.
Your models are p. good, although I'd suggest trying some different materials. Everything looks a bit too metallic for skin and hair.

animerick
04-18-2011, 02:56 AM
Yeah I agree. There are advanced techniques for skin which I tried but could not find anything I liked, and modules you can buy separately but don't have the money. I should probable ask someone at a C4D site if they want to volunteer to make me some stuff, like maybe real hair and cool texture. I'm lazy about finishing because it is the design that I like, not so much the tedium of finish detail, but fact is it's what get's you recognized and truly wows people. A lot of my work is just pencils or half completed stuff, because I get bored and short span of interest... but I really love it and still am jazzed about my sketches. My greatest dream though would be to make a really cool anime, yeah I know, fat chance, and I'm a white guy, so it just won't compare to real Japanese, but if I get that android body and live a few million years I might be able to pull it off.

You know what I like? I like that all the movie judges, the film festivals, the newspapers and sites for movies, don't include or even know about many of the great anime out there, and just because of the medium never consider the true greatness of it. I like it because, it is truly greater than all of them, yeah, even our great Hollywood movies, yeah greater I say, definitively, and this without the hype or even mainstream popularity among adults in the Western world, mostly America (rest of the colonies a little smarter in that regard, but we Americans tend to be a little uppidy about our evil movie empire). It keeps too many stupid people from screaming over it. Yeah, anime takes a little more brains, and class, and heart, so I'm not too worried the masses will catch on anytime soon. It gives anime a certain exclusivity, shielded from the stupidity of trend or over commercialization. Ha ha, no I've said my two cents no one will ever read or understand if they did... he rambles into the night...

GunZet
04-18-2011, 03:10 AM
I don't know what material you're using for your characters. But if you could mess with it and get rid of all that specular then I think it'd look fine. Or maybe it's the way you're rendering. Try doing a clay render. But I feel you on the whole half-finished thing. Which is why I never texture my models. I unwrap the UV's but I never texture them. I just like the design, and as long as that's good. I'm fine with just a gray clay-render.

And on the anime thing. There's horrible anime, and there's great anime. Same thing goes with Western stuff. Guess it all depends on your taste.

Rio
04-18-2011, 12:56 PM
LVUER: Yeah I know what you mean about money, it is a lot, even that reduced price, but there are strategies you might consider to get the real deal. Mainly, buy an older version on eBay, I just saw Cinema 4D 8.0 for Mac for $200, which useless by itself, but, you can then upgrade to a current version for PC for quite a bit less. I recently bought Photoshop CS, a full retail version for $200, and is actually good enough for me, but after registering it I could get CS5 latest edition for about the same and save $200 or more.

Again I do not recommend education version for multiple reasons, and no, you cannot use it for commercial purposes, and not be committing a crime, and it is not worth it. Furthermore, you cannot sell it later nearly as easily. You see all these education versions for sale on ebay and such, from fools and dealers who have not figured out education versions suck, and you might as well have invested in the real deal. On that same note I also do not recommend using stolen software, like they have on eBay from China for a small fraction of the cost, (and tell yourself, hey, I didn't know) they look real, but are pirated, it is theft, and not worth it. Also beware buying used from people, who say they are an original owner, but they bought a pirated version and want to dump it on you, or any dealer who says they are a distributor who burns their own discs by license. They are all crooks and won't enjoy success in the long run. For I say, if you are honest, and your ways pleasing to God, and you ask, you might be surprised at how a way opens up for you.

I don't now about buying used software. For all you know, they could've exhausted all the keys on that edition and you're stuck having paid for, although a legit copy, something that you can't even install. I've also had bad experience from some sellers on eBay, and yes, it was someone selling a bad copy of a software - you can't really tell nowadays. I used to rely on the seller review but that didn't do me any good. Anyways... caveat emptor (buyer beware) if you're going to buy used.

animerick
04-18-2011, 02:57 PM
Rio, I ditto that. Be sure to have a list of questions for the buyer, and don't buy if they do not answer. Also if you buy through Paypal you can open a case against a fraudulent seller and their account will be suspended and often they will refund you. That said I agree always best buy new from reputable dealer, best in store to be sure because the Chinese even have these really good looking fake hologram stickers to authenticate like Adobe stuff, but it is easy to tell if the price too low to be true.

animerick
04-22-2011, 03:59 PM
3D Anime Forum

Here is what I am working on now. It is a new hair for my figure. This has proved a challenge, like it's hard dude! Okay I don't have one of those hair making programs because as I said I just have the base program for Cinema 4D, but you can make resin doll type hair, which has its own appeal.

Here is the original hair

<a href="http://www.flickr.com/photos/52896501@N08/4877704584/" title="sarah_bal_cam4-3-4bel by nemaikun, on Flickr"><img src="http://farm5.static.flickr.com/4095/4877704584_0d4b681ba1.jpg" width="394" height="500" alt="sarah_bal_cam4-3-4bel"></a>

Here are some progress shots of the new

<a href="http://www.flickr.com/photos/52896501@N08/5644169554/" title="2011-04-21_164035 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5304/5644169554_f4663f10ef.jpg" width="449" height="500" alt="2011-04-21_164035"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5644169566/" title="2011-04-22_113944 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5181/5644169566_1d5613c41c.jpg" width="415" height="500" alt="2011-04-22_113944"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5644169556/" title="2011-04-22_113636 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5061/5644169556_616566018e.jpg" width="397" height="494" alt="2011-04-22_113636"></a>

For this new hair I wanted to make something that looked a bit more, well girly, because I just threw the original together because I could not find a better quick solution. I wanted to make something a little more anime like, hence the front bang things, but then I found this ad pic in the mail of this chick working out, so I thought I would use it as a reference. Using a reference for whole or part really lends to a better result. You can always add your own sci-fi twist to it, but it has to look like something!

<a href="http://www.flickr.com/photos/52896501@N08/5643641681/" title="2011-04-22_115527 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5302/5643641681_a671baa68d.jpg" width="362" height="359" alt="2011-04-22_115527"></a>

Here you see the process of extruding polygons to make the hair shapes. What I found carving out of a larger shape works best, rather than trying to cover the head with a bunch of individual pieces. Itís like you get lost a bit when you do that, or I do.

GunZet
04-22-2011, 05:02 PM
That's a nice way of doing hair. I usually see people work with splines, or the hair and fur modifier in Max. But this is also a p. cool way.
Does the edge flow stay nice?

KakashiTheSharingan
04-23-2011, 02:52 PM
Hey, I wanna learn this! What software to use?

animerick
04-23-2011, 09:29 PM
Cinema 4D. Read back this thread I talk about it more. I may do an in depth how-to cause it's really cool and more people may want to do it who might be intimidated by the expensive tools and schools, the secrets of which can cost 20 grand and up! The 3D is really cool, and impresses people like nothing else, but that is because there is big technical challenge to overcome. Two years into it and I'm just getting warmed up, but I'm a slow poke! But, if someone just explained in plain English lots of stuff I had to search all over the place for I could have saved big time. Maybe I put together fast track lesson page at my site, (futuristicwave dot com), and put a link here. But, it's a big task. I can start just post a few tidbits.

<a href="http://www.flickr.com/photos/52896501@N08/4877094717/" title="sarah_bal_cam4-side-far by nemaikun, on Flickr"><img src="http://farm5.static.flickr.com/4114/4877094717_275b41c4c0.jpg" width="500" height="252" alt="sarah_bal_cam4-side-far"></a>

Here are some recent renders I did for my portfolio, which impressed this scout for Apple retails store art teachers, which would be cool if I got it, but there is lots of competition. What's cool about 3D is that you can keep adding and refining. Like this figure, one of my goals was to make a gymnast because they are so cool, but also with this figure I can make her a fashion model, or a space heroine, a dancer now that I have her rigged.

<a href="http://www.flickr.com/photos/52896501@N08/5647429291/" title="STAND-POSE-NEW-LIGHTER-1_01 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5062/5647429291_61ca95e5b5.jpg" width="338" height="500" alt="STAND-POSE-NEW-LIGHTER-1_01"></a>

You can see above I added a bump texture and some different colors. Below I used what is called a procedural texture, which does not use a bitmap but just makes certain vector bumps and color over the surface.

<a href="http://www.flickr.com/photos/52896501@N08/5647429287/" title="Fork-Pose-NEW-LIGHTER-1 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5190/5647429287_e3f7eff4b6.jpg" width="379" height="500" alt="Fork-Pose-NEW-LIGHTER-1"></a>

With this one, I did the pose using a photo reference of a gymnast. This pose is so cool! See what's cool about women's gymnastics is that apart from other dancing type things this stuff is really hard to do, which is why they get such glory at the Olympics, but also it is really cute and cool looking, showing power, beauty, grace, and cool things that only girls can do, like bend their back all the way like that. Boys don't try it! I was surprised that the 3D skin and bones really do a pretty good job, but not perfect, at making bends in the body. Some point tweaking was necessary here, but if I could afford the advanced package available there are tools that handle such automatically, which would really be cool.

GunZet
04-26-2011, 01:23 PM
How long do these take you?

animerick
04-26-2011, 02:41 PM
Once the figure is made maybe two or three hours, or less for each pose. Development of a character can take a long time when you are learning, but once you have experience doing it shortens up the time a lot. Also depends on your talent. This one guy I saw makes simply amazing figures in few days and even textures them. Not for me. It took me about seven months from the time I started to successfully get the above gymnast, but that is not working all or every day on it. Now it would take maybe a couple of weeks working straight through, but I'm not sure. One thing is it took a lot of hunting around to find tutorials on how to do things, because there are all kinds of complex tips and tricks without which you cannot succeed (unless you're really smart!) But I'm a dumbwad so I have to ask lots of questions normal people don't have to, and everything takes me forever...:cat_ahahaha:

The modeling is what is the hardest, but just be sure not just start modeling without a set plan, and front and back sketches to load into the work window, otherwise you can get lost and it is harder to see what you are doing, especially when starting out. With more experience you might be able to model from scratch, but most pros I have read about always do pre-scketches and have a plan before they start modeling. I will see about posting some introductory tutorials in this forum section, just to give an idea and introduce people who are curious.

It is really cool though like I said, and once you get into it you actually enjoy the next challenge of figuring something out, but I can tell you, nothing shuts people up quicker than showing people your 3D art work. That is, your detractors...:cat_hmp:

GunZet
04-26-2011, 03:12 PM
I find the modeling part the easiest. I use the poly modeling method using planes for ref and I can get a body down in like a few hours.
Then after that is the hard part. Unwrapping is only fun for a little while lol..

animerick
04-26-2011, 10:21 PM
Oh really, let's see some of your results!

GunZet
04-27-2011, 02:36 PM
Check my art thread for other stuff. But this is what I have recently.
http://img849.imageshack.us/img849/447/jprog.th.jpg (http://img849.imageshack.us/img849/447/jprog.jpg)

animerick
04-27-2011, 09:09 PM
Wow Dude, that has so much talent and originality! I mean, check out that knowledge of anatomy! And that outstanding original design, I mean, who could beat it? Gosh am I humbled, and fully realize you have something of credibility in creation skill with which to criticize.

Whew, am I humbled. I better hit the drawing table and study those pro techniques, otherwise I might end up hanging around the forums Ö
:cat_payup:

Rio
04-28-2011, 11:58 AM
I might end up hanging around the forums …Too late, you're here already! XD :chains animerick to the forum:

You should consider making a thread in the Critique Corner (http://www.mangatutorials.com/forum/forumdisplay.php?18-Critique-Corner), btw. I'm kind of surprised you haven't already.

animerick
04-28-2011, 01:10 PM
Naw, I just like to put jealous critics in their place by pointing out you should have comparable or superior works before criticizing. Normally I give positive feedback to support people's creativity, not go around criticizing. Check me on Facebook or other sites. I think you misunderstood me rio.

GunZet
04-28-2011, 03:03 PM
Wait what? Jealous critics. Hope that's not referring to me cause you might have the wrong idea there bro.

To clear the air though if you did go that route. I'm not a modeler by any means. I do this just to up my knowledge in stuff you know? I've only been modeling for near a year now. If you think I was criticizing. I wasn't. I was comparing my time it took to build a body compared to yours, we all do stuff differently. So maybe you jumped the gun a bit. I'd like to consider myself VERY experienced in the art field, but 3D? No, not yet.
Those who know me know what I'm capable of, so if you were referring to me as a 'jealous critic'. My response is 'I don't even O_o'. As to me 'criticizing' your models. They're great, but I offered tips from a noob standpoint. I KNOW skin shouldn't look metallic. Take criticism lighter if you have a problem taking it.

If all of this isn't the case, ignore all of the above xD.

animerick
04-28-2011, 03:22 PM
Yeah sorry maybe I did jump the gun a bit, I was referring to previous comments you made about the textures, but I just get a little annoyed at people criticizing without credibility of making something comparable themselves, but you really did not do too much of that... I think I overdid it a little, sorry.

GunZet
04-28-2011, 03:26 PM
It's cool man. It's a competitive thing being artists lol.

Lucifer
05-05-2011, 11:15 AM
you should have comparable or superior works before criticizing.

Just want to throw this out there, that is total bullshit. Even beginners that produce absolute crap on their own can occasionally spot errors in meshes made by (semi-)professionals.

LVUER
05-05-2011, 10:37 PM
You don't have to be a professional something to critique something. You don't have to be a professional soccer player to notice if some soccer player is sucks. You don't have to be a John Rambo to train SEALS or Marine (ok, the last one may be stretching it a little bit too far).

The point is anyone could critique even if they only know a little about it. Do you make an art only to be seen by another artist of your caliber? Or for everyone who want to see it?

Note: I'm not taking sides, just stating my opinion about critiquing.

geanfr
08-04-2011, 12:37 PM
[QUOTE=animerick;20645]I'm just getting started... so check it out, Mikey...;)

<a href="http://www.flickr.com/photos/52896501@N08/4877094545/" title="sarah_bal_cam5-hbars by nemaikun, on Flickr"><img src="http://farm5.static.flickr.com/4100/4877094545_179c0bbbe3.jpg" width="500" height="261" alt="sarah_bal_cam5-hbars"></a>

<a href="http://www.flickr.com/photos/52896501@N08/5623007047/" title="GYMNAST-3D-2 by nemaikun, on Flickr"><img src="http://farm6.static.flickr.com/5302/5623007047_e5ce03e5ab.jpg" width="414" height="500" alt="GYMNAST-3D-2"></a>

I really like these pictures of gymnastics and want to create an equal.

Tell me what advice you give me to create this type of animation in 3D? because I really liked these pictures.: Cat_pweeese:: Cat_pweeese:: Cat_pweeese:

believe me if you want to send me the message in this post.

jf_uz@yahoo.es