View Full Version : [NSFW] Matt's Art (p40: Sketchy character lineup)

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12-02-2010, 10:25 AM
This is placeholder text that you'll see when you hover your mouse over my thread.




12-02-2010, 06:38 PM
Ooh, definitely getting better with shading hair. I think that you should avoid putting highlights on the hair behind the neck, though. I think now that you're starting to develop lower body anatomy, I think you should start working on making your characters' postures resemble that of females. For instance, you have improved a LOT with legs, but the main reason why they still look strange is that the way they are positioned is more similar to how a man would stand. Women stand with their legs closer together than you have depicted, and they also tend to keep their toes pointed straight out or inward. I also believe that on the second one with the fullbody, her arms suggest that she's in a slouching position, but her shoulders suggest that she's stretching her back straight and craning her neck. . . .

Does that make any sense?

12-02-2010, 07:36 PM
I'm not a good judge of proportions, but it seems to me that her arms are to short looking at the ength of her torso. Also, her legs are too skinny, now way they could be holding all of that up (and no knees?). And, your hair is fine, stop whining! xD

12-03-2010, 12:35 AM
Oh, yeah, what Bacon said is what I forgot to mention. You can avoid t-rex arms by making sure that the hands hit mid-thigh.

12-03-2010, 10:57 AM
@Seefy - Yeah, it makes sense. Thanks.

@Bacon - I've been leaving out the lines on the knees with the intention to do it with color, but before that, my legs always turn out really small for some reason, even when I use guidelines. Need more study!


Dip pens are hard to use. Feet are hard to draw. I need even more practice!

12-04-2010, 12:38 PM

Probably my best piece yet. Incorporates both prose writing and drawing. See if you can figure out the story.

12-05-2010, 02:06 AM
Matt, that is awesome. I started to read it and chills went down my spine. You could probably base a story off that and make that your poster or something.

12-08-2010, 01:21 PM
Thanks, Oz. I might just do that. It already IS a story, but I'll see if I can do a poster of it. Also, I'm probably not gonna be very active on this forum. I greatly prefer the old one. All art updates are gonna go there.

12-30-2010, 01:37 PM
oh wow matt! your art has improved alot, i loved the unfinished coloured pic so far

12-30-2010, 09:45 PM
I have to agree with axion, that colored picture is looking awesome so far =) The last inked picture looks good, but the lines seem a little stiff, which is probably due to the dip pen. I just got some dip pens too though, and I know what your going through -.- But hey. even now it looks pretty good, so I can't wait until you get the hang of them!

12-30-2010, 10:10 PM
i really love your 2nd pic which made by Dip Pen ^^
i think the 3rd pic is good too (since i can't draw in computer), but i think the fingers are too small O.o
i really wanted to see more pics! >w<
moar, moar! XDD

01-06-2011, 01:25 PM

^ I'd post more, but all my art's going there for now. If that site dies, I'll move my base of operations to here.

01-06-2011, 07:28 PM
She's closing it at the end of the month dude.

01-07-2011, 11:06 AM
Well, that sucks. Everyone liked the old forum better. Ah well. I s'pose I can switch over.


Akiria, from Angel Hunters. I can't draw wings. The feathers inside give me so much trouble, so I always end up not drawing them in detail.

01-07-2011, 07:52 PM
Meh, I like this one OK...

And yeah, wings BLOW. I've nearly scraped a character over wings, but they're too much fun too use (plot wise). And for you especially (them being angels and all). I'd also work on the feet. The ankles seem fine, and proportionally the feet look OK. But the way she's on them is weird. The perspecve makes it look like she's standing on her "tippy-toes" and the toes shouldn't be like that if she is. They'd be under more preassure.

As I understand it.

01-09-2011, 02:31 PM
Here. I drew some rocks.

Used Photoshop, took me a ton of layers and about half an hour. And it still fails because, like my pencil sketches, nothing's really clearly defined. Rocks aren't like that. They look like abbreviations of true digital paintings.

01-12-2011, 10:13 AM

01-15-2011, 01:05 PM
Nice to soo you are going into the Painting area. I see you are using blur alot on the rocks on the first PS pic.

Its good to use, but you still need to make a shape of the rock. Rocks arent made of air, so dont make it look like it blends with the air like that, you still need to cut an edge, I would suggest making more reflectioning to the stone, but dont overdo it, else it would look more like flint, and i dont think that is what you want. but acturally, i can't crit you on this one as it looks like a product streight from ya mind.

Overall, you progression is amazing. Thumbs up to you matt.

01-16-2011, 04:50 PM
Meh. I have no idea why I started doing rocks all of a sudden, but realism and such came from joining Conceptart.org. I wanna improve my moe style so much that it becomes the best in America.

Thanks, Fabiafidus. Good to see you over on this forum as well. Now all we need is Sutari back, since OC's already announced he's leaving.

Oh, and here. Have my Miri:

*I slacked off on drawing your Rique, but I got a better idea halfway through and scrapped my original idea. Look forward to something worlds better than that crappy sketch I did before.

*Seefy, I still owe you a redo with Isaac and Miri, since I got my new Miri design out.

01-16-2011, 07:10 PM
Heyheyhey, Mattieu! (SWEAR I'M GONNA HAVE A CHARACTER WITH THAT NAME NOW, THANKS FOR NOTHING.) Let's play a funfunfun game called Catchup!

Used Photoshop, took me a ton of layers and about half an hour. And it still fails because, like my pencil sketches, nothing's really clearly defined. Rocks aren't like that. They look like abbreviations of true digital paintings.
Actually, you'd be surprised. You're on the right track. Here you've used big strokes to define the large ideas in the painting first, which is actually doing things the right way. From here on you can use finer (and perhaps textured) brushes to further identify the "details" of your piece. Line economy (how much visual information is conveyed with each stroke) is something a lot of beginning artists struggle with--making big shapes then working their way up to littler shapes seems to be a challenge for most. Here with the rocks, you did a good job of avoiding starting to draw all the crags in the rock. Granted, like you said, it looks like an "abbreviation"--but it's actually not quite an abbreviation. Just unfinished. ("A work of art is never finished; it is merely abandoned"?) Don't worry about using one-pixel brushes and all that to get all the details down later.

For instance, though he doesn't use a style that would generally appeal to you, I think that you should definitely take a half hour or so to look a little through Zhuzhu's Deviantart gallery (http://zhuzhu.deviantart.com/gallery/). His work is really important to check out because his line economy is flippin' fantastic. If you look at the thumbnails in his gallery, all the images look super detailed. But when you click on the image (for instance, the cat one on page one), you realize that it's not actually even close to photorealistic detail--just carefully placed lines. On the cat image, you see that he uses a single stroke of a brush with a screentone on it to define the dots on the cat's face where the whiskers are. That is skill. Most people would generally try to randomly stipple out 30 dots on that poor cat's face whereas Zhuzhu says screw it, and gets it all done in one stroke. Genius. Even in his beginning stages of color blocking (http://zhuzhu.deviantart.com/gallery/?catpath=/resources/#/dvwki8) you can tell exactly what's going on before he adds any airbrushes or texture brushes.
Sorry for all that blather; I just envy that man.

So what I'm getting at is that you don't really need to worry about the way that these look, because you're on the right track. :D The only semi-problematic thing I sense is actually the grass. You color blocked the green, then you immediately went right in with the one-pixel and started doing individual blades. (Here'a a good image (http://nykolai.deviantart.com/gallery/?catpath=/&offset=24#/d17s4ji) of grass that doesn't use tiny brushes. Just big blurred sweeps.)

*wipes forehead* Whew. Rocks out of the way. NEXT--!

Semi-realism. Actually, you're off to a proper start here, too. The eye is a little small, but don't worry; the more realistic I try to make my images, the smaller the eyes get, too, for some reason. OTL Just try blending your colors a little better with the Alt key (I'm pretty sure that's the eyedrop shortcut key, haha. Tell me if I'm wrong). I rather like the color palette here. My only complaint with it is that maaaybe the skin could use a bit more blue. Mayyyybe. (Not an expert on coloring this sort of stuffitystuff.)

New Miri. FIRST. LOOK AT THIS LINK (http://rapunzelsdaughters.tumblr.com/). Lots of pretty references with long, long hair, should you be inclined to need actual photographs. Here are some ones you might like off the top of my head: [x] (http://dribeiro.tumblr.com/post/829769449/sonhos-que-chegam-que-vao-embora-sonhos-de-uma) [x] (http://s3.amazonaws.com/data.tumblr.com/tumblr_ldsqnhJC9V1qextxbo1_1280.jpg?AWSAccessKeyId =0RYTHV9YYQ4W5Q3HQMG2&Expires=1295305466&Signature=xLWeJ3nlt8uXys5yohQ5DsPYB%2FQ%3D) [x] (http://rapunzelsdaughters.tumblr.com/post/2735167603/aalexisss-that-hair) [x] (http://rapunzelsdaughters.tumblr.com/post/2754365587) With all that over, she's looking quite good! I do see some Haruhi, now that you mention it, too. I like the different outfits, too! And trust me, you could never owe me anything. <3

Done! :D

(Aodidilfgilsuhashhh, someone needs to kick me--I TALK SO FREAKING MUCH. It's just that I'm so analytical with images. When I look at something, my mind goes a million miles an hour trying to sort it all through.)

01-16-2011, 11:31 PM
... GRAH! How can I have an as helpful crit as Ceefy? (I cant that's how!) Anyway, you're right, the profile could use work. For one, she needs lips, and her nose is sort of pushed up at an angle (whch may not actually be a problem, I'm not sure.) Also her arms, her elbows are going out infront of her, and while that's not possible, I think it is once we take the way her arms are bent into consideration. The picture in the top right looks like it needs a bit wider feet. Bottom left looks really good (NICE HAND). Im not sure what to say about the bottom right, but her fingers seem fat.

01-17-2011, 11:15 AM
@Seefy - Dude. DUDE. THATWASAWESOME. I REALLY needed some long hair references. I was just improvising with Miri. That guy on DA was awesome. I +watched.

@Bacon - Actually, you don't have to do a crit as helpful as Seefy's to be . . . well, helpful. I DID need help on that profile. Like, a lot.

01-18-2011, 05:17 PM
I like that blog for references because it also talks about long hairstyles, too. Usually long hair is depicted as just hanging there, which is lame. D: (Dude, get a Tumblr account. They are AMAZING. It's like a custom Internet newsfeed just for you. Yes, you can have long hair and moe pictures pop up for you all. day. long. Trust me. XD)

01-27-2011, 11:13 AM
I should really look into Tumblr, then!

Akiria. Rough concepts. Her outfit's gonna change, I can say that right out. The rest is a matter of my low skill level, and she'll look better as I get better.

01-27-2011, 01:03 PM
If I were your editor, I'd give a...9/10 for the art. It is extremely good, and beats my art entirely, but after seeing it, I feel like if you can do this much, you can do much more. I think I read in the old forums that you've only been drawing for about 3 or 4 years, right? You are already incredible, and you haven't been drawing for long. You seriously have what it takes to be a manga-ka, and change the future of manga. I hope to see your work more commonly around the site!

01-27-2011, 02:05 PM
It feels awesome to get that kind of feedback. It's a really nice break from this:
I didn't hate that face, it's just there's flaws everywhere
What I hate, that's some faces I drew (and I find every one I ever drew very flawy and I'm kinda right but it doesn't feel good ).

Well, continue doing these studies Take your time, we both need patience and practice if we wish to draw wonderful faces from any angle. It's not easy.
I don't wish to hint these would be bad, I would say they are a bit too sketchy to my liking, you often use a few uncertrain strokes only... The face plane studies are way better what I do, be it Loomis or Kevin Chen (I always mess up my Loomis head studies for some reason. Loomis isn't really one of my favs but has some very useful and clear stuff, I love Bridgman, Kevin Chen and Vilppu).
When you shade, use your knowledge about the planes of the face.

The last pic... the skull in the bottom left corner has perspective issues (bottom, teeth and eye sockets - they tells very different perspective to me).
The head in the top has no jaws just like some anime heads... The ear is too much to the front as well and I don't want to say nasty things about eyes. Every beginner is bad with eyes. For example, me, I need to correct them all the time if I don't use a front view.

Tell me if I should shut up... You need practice and I need to do that as well, instead of criticizing everyone and their dogs.
But shout if you do your best with a head and really want to know what's wrong, I love doing overpaints And I'm ready to look at photos for hours to be sure I do it well. Just no extreme angles, I'm bad with those.

I have my honest critic day. I told someone who gets praises and draws a lot but his improvement is tiny my opinion I hold back for years too, so...

I have to disagree with Klaus Reinbach III, well, "fine" is relative and subjective...
I don't think your anime/manga style drawings are good. They aren't clean and that style needs that very much. Your line quality isn't good to begin with. And if you can't draw realistically well, you can't draw anime well. Perspective, lighting, anatomy, whatever you need to be good at realism, you need at anime as well. You more or less can get away without much knowledge about the face because they are totally different in anime and anime often don't have a defined light source, just some aesthetical fake shading but even that shows some form and muscles...
I always said you have a knowledge about human anatomy, both body and face, you can build upon it, but it's still a long way to go.

I will be more gentle next time (you aren't among the ones I know I can be whatever harsh I want) and I hope I didn't make much harm...
{if you have more selves inside you, it's very bad if they have clashing personalities... OTL}
From Conceptart.org. No matter how good I am, the standards there are so high that a rough "0.5/10" would be more frequent. About half the people there shun anime, and that's a bit dumb, but I find that those who don't are the ones who usually give the best advice.


EDIT: Seefy, I got a Tumblr account. (http://boriol.tumblr.com/)

01-27-2011, 03:31 PM
ConceptArt.org is a real tough place at times. Especially if you have preconceived notions about what you are doing. A good portion of the people there are extremely talented and even more of them are extremely hard working. They don't pull punches but I think that if you stick with it and really work hard to get better at whatever art style you want they'll cheer you on. It's kind of a tough love thing going on there. Contrast that to DeviantArt or even here to a degree, and it can be a shock when people point out flaws in things that you had considered good.

I found myself torn about joining that site. I come from the opposite background that you do. I grew up drawing realistic stuff, doing still lifes, etc. in my classes. But I like the eastern anime style more now. Eventually, I hope to move my art towards a merger between the two, a semi-realism. I think it would be nice to be able to flip-flop between the two styles depending on my mood or what people want. But I give you a lot of credit for being courageous enough to post your art there. I haven't built up my courage enough to do that.

01-27-2011, 03:37 PM
It feels awesome to get that kind of feedback. It's a really nice break from this:
I didn't hate that face, it's just there's flaws everywhere
What I hate, that's some faces I drew (and I find every one I ever drew very flawy and I'm kinda right but it doesn't feel good ).

Well, continue doing these studies Take your time, we both need patience and practice if we wish to draw wonderful faces from any angle. It's not easy.
I don't wish to hint these would be bad, I would say they are a bit too sketchy to my liking, you often use a few uncertrain strokes only... The face plane studies are way better what I do, be it Loomis or Kevin Chen (I always mess up my Loomis head studies for some reason. Loomis isn't really one of my favs but has some very useful and clear stuff, I love Bridgman, Kevin Chen and Vilppu).
When you shade, use your knowledge about the planes of the face.

The last pic... the skull in the bottom left corner has perspective issues (bottom, teeth and eye sockets - they tells very different perspective to me).
The head in the top has no jaws just like some anime heads... The ear is too much to the front as well and I don't want to say nasty things about eyes. Every beginner is bad with eyes. For example, me, I need to correct them all the time if I don't use a front view.

Tell me if I should shut up... You need practice and I need to do that as well, instead of criticizing everyone and their dogs.
But shout if you do your best with a head and really want to know what's wrong, I love doing overpaints And I'm ready to look at photos for hours to be sure I do it well. Just no extreme angles, I'm bad with those.

I have my honest critic day. I told someone who gets praises and draws a lot but his improvement is tiny my opinion I hold back for years too, so...

I have to disagree with Klaus Reinbach III, well, "fine" is relative and subjective...
I don't think your anime/manga style drawings are good. They aren't clean and that style needs that very much. Your line quality isn't good to begin with. And if you can't draw realistically well, you can't draw anime well. Perspective, lighting, anatomy, whatever you need to be good at realism, you need at anime as well. You more or less can get away without much knowledge about the face because they are totally different in anime and anime often don't have a defined light source, just some aesthetical fake shading but even that shows some form and muscles...
I always said you have a knowledge about human anatomy, both body and face, you can build upon it, but it's still a long way to go.

I will be more gentle next time (you aren't among the ones I know I can be whatever harsh I want) and I hope I didn't make much harm...
{if you have more selves inside you, it's very bad if they have clashing personalities... OTL}
From Conceptart.org. No matter how good I am, the standards there are so high that a rough "0.5/10" would be more frequent. About half the people there shun anime, and that's a bit gay, but I find that those who don't are the ones who usually give the best advice.


EDIT: Seefy, I got a Tumblr account. (http://boriol.tumblr.com/)

Doesn't those post sound alot like what a certain shaman/mage has been saying? Edit; the spoiler I mean.

01-27-2011, 04:49 PM
Get over yourself, Synnworld. Did you really just post here to say that? Also, ConceptArt.org has a cupboard full of mediocre to just plain bad artists that they hide in the forums/auxiliary pages of the main site. The ones that are extremely talented are the ones they feature on the main page, hence it seems like a highly elite community. Though the knowledge that small percentage of talented people can offer is extremely useful.

Also, I would recommend that you start studying clothing folds right now. You have bodies down pretty okay, but when you draw clothes on them the way the clothes interact with the body is just off and doesn't do your anatomy justice.

01-27-2011, 06:38 PM
Hey, Matt, I was looking at your rocks and I wondered.... did you ever look over the Rock tutorial (http://www.mangatutorials.com/index.php?do=/news/forest-landscapes-rocks/)here in the site? I made landscape tutorials (http://www.mangatutorials.com/index.php?do=/news/category/all-news/landscapes/) years ago covering grass, trees, and so on that I think will help you out. Btw, a couple of fold tutorials (http://www.mangatutorials.com/index.php?do=/news/category/all-news/clothing/folds/) are here too and I recently put up a rock CGing tutorial (http://www.mangatutorials.com/index.php?do=/news/how-to-cg-rocks/).

Anyways, looking at your art, you've definitely gotten better in anatomy. I would like to see cleaner images next time instead of doodles. I would like to see how far you've really come with details.

02-03-2011, 04:23 PM
@Nisaren - I know exactly how you feel. I've set CA to my homepage, tabbed with MT, RMRK, and a few others. But every time I check my subscribed threads, I'm actually afraid to check the responses on my own sketchbook. I get priceless advice there, but it's also mixed in with people who just hate anime and aren't actually trying to be helpful. I've decided to keep drawing anime, post it here, and submit anatomy and perspective and stuff on CA. So if you're gonna get a CA account, don't post anime. It'll get struck down pretty quick unless you've got Sutari's skill level or greater.

@Shaman/Synn/Blackmage/etc. - Wasn't that your first post in this thread, though?

@Cyp - Will do. I tried some studies yesterday, but I was distracted by video games. Commencing clothes studies now . . .

@Rio - Hey, your tutorials have gotten better! And they were pretty good to begin with. I confess to only skimming them after reading them all through the first time. Looking them over again is very helpful. Thanks.

And this:
On a side note, you should never color your original work in such a small scale. It is better to start at a large canvas size and later reduce the image file (Image > Image Size/Scale Image) at a later date if you need to.
Is great advice. OC told me something similar on the old forum, and ever since, my line quality has grown exponentially (apparently. In reality, my lines are pretty bad, but this trick makes them look a lot cleaner).


I know I should be doing some clean stuff, but all I have to show after a weekend of having a fever and four snow days is this crap:

02-03-2011, 06:05 PM
Well, that's an interesting perspective shot. I like how you're looking down on it... lol

02-03-2011, 06:28 PM
Very accurate perspective. Great job. But now try to apply it to a piece, which is actually the hardest part, esp. when it comes to characters and composition.

02-03-2011, 08:31 PM
Agreed. It's the scaling of everything put together that's the hard part.

@ Matt
You're welcome! You should look back every now and then just to refresh yourself. You may find yourself picking up something you missed the first time. I know I've had that experience with some drawing books I've read. C:

Anyways, about the people you drew, I feel like you're cutting the back of the skulls a bit short in your profiles but especially at most of your 3/4 views. Also... the helmets. Please make them look more 3 dimensional. They look like they're just do rags that completely hug the head. Helmets are thick. There should be a distance between the head and beyond. Think of turtles. Their shells protrude out and you should aim for that as well when drawing your helmets.

02-04-2011, 06:37 PM
Those suits...Inspired by the 'Octopus Squad', no? Anyway, the perspective is interesting but like the posters above have said, let's see this understanding presented in an actual piece i.e. a city street.

Nice work, boss.

02-05-2011, 03:26 PM
Actually, I drew them with reference from Counter Strike: Source every time my brother died and I could see his character. Come to think of it, they do look like Octopus Squad people, though.

I'll try an applied perspective piece when I get home. Sounds like fun.

Oh, and here's a 4Koma about Sierra:
The red eyes and gray everything else make it look kinda gothic. I wasn't aiming for that. I'll try something else in the next few strips.

EDIT: Yes, that's Sutari's manga on the poster on Sierra's wall. I didn't draw that.

02-06-2011, 10:35 AM
Lol, I saw this on Tumblr.

Nice work, man. XD

02-06-2011, 06:05 PM
that is so true. XD

02-09-2011, 11:12 AM
The guy has a glove and the girl has a torn sweatshirt with bandages. Characterization for no particular reason, as I drew these people randomly and have no idea who they are.

I'm aware that my realism is extremely bad. Time for some studies.

02-09-2011, 02:48 PM
You know, in some ways. I find realism a lot easier than other stylized versions of art. Using references when drawing something makes it a lot easier. You always have something to compare what you've drawn. But what I find difficult about realism is that it's incredibly tedious to do well. If you want to do realism well, you need to really develop your patience and push yourself to continue working on a piece until it looks the way it should.

02-09-2011, 07:40 PM
What you also want to do with realism is shade. Since some can't define form with just contours. I would start out with portraits on large paper then work to full body and junk. Keep practicing your anime style is kewlz.

02-11-2011, 02:32 PM
Unless I find some super-special-awesome new style that trumps moe anime in every way, I believe I'll keep practicing. So technically, there's a 1.2x10^-100&#37; chance that I'll stop practicing (that's 1.2 with the decimal moved 100 spaces to the left).

Here's a new one. It's not my normal style, but I read through the December issue of ImagineFX just before I drew it, so I wanted to try something else out:

I suck at digital painting, but that's okay, because this was just practice. Drawn in Artrage 2. I want 3, but it costs more money.

02-12-2011, 12:00 PM
The painting is good but it seems kinda messy in a way[maybe its just me] but its a good try for practice nevertheless :D. Keep it up.

02-12-2011, 03:38 PM
When I look at it, it seems like the critique corner is a lot less active than it was on the old MT, despite a lot more people being on at a time . . . maybe it's just me.

^Random observation.

Yes, that picture is VERY messy. I don't quite have the hang of Artrage yet, as it's supposed to emulate real-life art tools, and the only real life art tools I have experience with are pens and pencils.

02-13-2011, 09:36 AM
When I look at it, it seems like the critique corner is a lot less active than it was on the old MT, despite a lot more people being on at a time . . . maybe it's just me.

^Random observation.

Yes, that picture is VERY messy. I don't quite have the hang of Artrage yet, as it's supposed to emulate real-life art tools, and the only real life art tools I have experience with are pens and pencils.

Nah, it's true. Like, I don't even know why....

But yeah, I suppose the advice I can provide is to practice. #lameadvice

02-13-2011, 01:58 PM
Hmm. It looks like you're shading with black. I would highly advise against that unless you're going with the value-sketch + overlay method. Applying black directly to colors makes it look murky, and you don't want that (most of the time).

02-13-2011, 04:12 PM
I've heard stuff about not shading in black before. I should probably remember that from now on.

More crappy pencil stuff:

A meme:

02-13-2011, 04:54 PM
Something seems way off with the angle of the full-bodies feet (could be the way the Torso is turned too), but the arms are sick.

02-13-2011, 06:37 PM
If you want accurate skintones, or tones for anything, pull up a real-life picture of a similar subject in desirable lighting conditions. Find spots of low, mid and highlights and use those as your palette for coloring. If you want smoother shading, pick 5 tones (low-mid and high-mid, as well). So forth and so forth.

So if you wanna color a blue shirt in white light, find a picture of a person wearing a blue shirt in white light and take the palette from that using a color-picker tool.

02-14-2011, 07:10 PM
@Bacon - That and she's also, like, 4.5 heads tall. Fail. The lower body was an afterthought, but I should really take more time on that stuff, seeing as how it's what I need to practice most. Aside from hands and coloring, that is.

@Cyp - I've heard that technique before, and I thought my downloaded swatch packs were adequate till now. But you're right. I'll try it out ASAP. Also, is there any surefire way to blend colors and not make them look like crap? (For an excellent example of crap, see my Artrage picture.)

Another meme, this one a bit text-heavy.
EDIT: Free figurative tacos if you know what game I posted in #6.

02-14-2011, 09:23 PM
Duuude that's some improvement! The girl's hair in the blocking/ultraman move (lol?) is really expressive and your values show some really confident strokes. You might want to move said girl's foot on the left (not her left foot) a bit up and to the right to show some perspective, and introduce a bit more action since that would mean her torso would be twisting towards you.

Of course to do this that would also mean having to adjust the other leg, which is currently fine, to have its knee bend inwards to match what I just described. Argh. Or an alternative might be to move this second leg inwards and bend it a tad bit more to show a ready shock-absorbant stance. Anyways. Keep at it man, you're definitely improving.

Also, I love your baby Narwhal. xD

02-15-2011, 02:02 AM
This is like, uuuuuuuugh SO JEALOUS.

02-15-2011, 09:44 AM
Anyways. Keep at it man, you're definitely improving.
Thanks for saying that. It chased away the art block induced by ConceptArt hecklers--I mean, critics. Actually, just one heckler, but still. Thanks.

@Seefy - You should do a meme or two to get rid of art block. Seems to work for me, but then again, doing the meme might be the result of chasing the art block away.

02-16-2011, 09:32 AM
These are sketches of Atemi and Sierra. I've moved them from a semi-innocent romance story to a RPG/fighting game. I'll scale these sketches down and do some pixel work, then animate them from there.

02-16-2011, 12:03 PM
Hmmm the first one looks weird. Her stance and hand looks a bit off [maybe its just me] but the second one I like :D. Stance is much better and I feel more effort was put into it :D. Your improving like super fast man and already surpassed me like a thousand times >_> 'feels jealous' anyway keep it up =D. Looking forward to more of your stuff >=D.

02-16-2011, 07:23 PM
I think the problem with the first one, as MiKuRu said is the stance. I think maybe her chest would be pushed out a little more and her arms would point just a little further back. Other than that, it's a pretty sound drawing.

The second one is absolute gold, though her legs below the knee look slighlty chunky and may need to be reduced quite a bit. Also, I think her right (our left) arm is a tad small, then again, it's like eleven here and I'm tired. I dunno.

Hope that helped 'cause I sure as hell confused myself. >_<

02-17-2011, 11:58 AM
I think both are decent but could use some quick touchups. In the first drawing the forearm that shows behind her seems a bit too fat... she looks like she's Popeye's sister and the way that it is angled combined with her hand position looks kind of unnatural. She also seems to have a long torso. I'm also a fan of slender legs so I'm inclined to feel like her upper legs as they reach the knees are kind of fat.

The same points that I made about the legs in the first picture apply to the second. I agree with Renzo about the chunkiness of the legs below the knees, especially when compared with her right (our left) foot (which appears too small). Unless you're going for Chun Li style legs, I'd consider making them a little smaller, or if you want them large, define the musculature more.

02-18-2011, 01:39 AM
Everyone else already hit the critique points that I was thinking, so I guess I'll just be a little cheerleader.

These are like, really god, though. I like the way the worms are developed. They seem rather realistic, like the curves of the hips and the fat settling around the knees. :>

02-18-2011, 10:05 AM
I have a question. How do you change the thread title?

02-18-2011, 11:18 AM
Just go back to your original post and choose advanced edit and you should be able to change the title.

I like the 4-komas. Sometimes, I feel like fighting procrastination is like fighting gravity. :(

02-25-2011, 09:49 AM
Not fanart, but I drew it within an hour after watching 10 straight episodes of Seto no Hanayome. So now I got a sort of combination between San and Akeno.

That sketchbook never scans straight. When I put down the scanner lid, it moves the book over and there's nothing I can do about it.

02-28-2011, 10:36 AM
Crappy thing done in a few minutes. Need to add some depth next time I do something like this, 'cause it looks too flat.

Lineart in Sai, because I haven't done any Sai in, like, months.

02-28-2011, 12:26 PM
Nice work here! In the bottom one I wouldn't draw the boobs like that. Small as they are, I'm sure lines like that are hidden by the sweater ^^ Only a small detail though, the rest looks amazing ^^

02-28-2011, 08:06 PM
Those sketches from the 24th are my favorite from you, hands-down.

03-01-2011, 12:05 PM
I really like the way you approach progression. its like you started to draw complete different pictures lately.

03-01-2011, 02:58 PM
The one in the sketchbook looks like something from Chobits. It's cool, you should draw some more like that.

03-01-2011, 03:26 PM
I also like the sketches you posted from the 24th. The thing I like the most about them is how you've drawn the eyes. The hair also is nicely done. That doesn't seem to come through as much in your digital drawing though. But I think that's just something you need to work your way through. I agree with Dr. D on the last piece you posted. It looks like you drew her wearing a hoody which is normally pretty thick cloth. You wouldn't see any curvature with smaller breasts, or even larger ones for that matter unless it was one of those tight zip up sweatshirts.

03-01-2011, 07:22 PM
@Nisaren - I'm way too used to the giant anime boobs. I guess I see them done the wrong way a little too much. I have a friend in school who draws them twice the size of the girl's head, though they're usually not covered in sweatshirt-type material. Or anything else for that matter.

@Ozzy - Coming up.

@Fabiafidus - That's from ConceptArt. The site discouraged me to the point of not drawing for a week (cuzza the guy who said anime [and me, as well] sucked and I'd never get anywhere drawing it), but when I came back I suddenly did a lot of different stuff that looked cooler than random moe girls standing in generic poses.

@Seefy - Cool. I love long hair, so I've been doodling it a lot recently. Still doodling, though. I'm still a little apprehensive about inking and lineart and such.

@Mr. D - See above ^^. I saw Yabuki Kentaro do what I did up there, but he did it with softer cloth, i.e. Lala's gym shirt in TLR. I shoulda noted the difference in materials.

And now for something exactly the same:
The Chobits-ish thingy, but less flat. Less intricate and cool-looking, but less flat, and that's what I was going for. I was too lazy to make it all complex and cool and stuff.

03-06-2011, 01:22 PM
Pic placed in URL because of page stretching. (http://fc06.deviantart.net/fs71/f/2011/065/f/7/sierra_wip_by_boriol-d3b1l75.jpg)

^ This is Sierra as she appears two/three years after the setting of the comic. Most notable change is definitely the length of her hair. Because I love long hair.

03-07-2011, 10:28 AM
A crappy drawing:
An ink drawing. The guy looked a lot better in the sketch stage:
Another ink drawing that turned out looking like Vocaloid:
The base colored version:

EDIT: Fixed the last one.

03-08-2011, 03:01 PM
I somewhat like the Chobits-ish thingy. All the cd players and skate board and stuff xD. The second pic from the 3 pics you did, the guy looks a little fat. Maybe its the way the shirt is drawn I'm not so sure. The first pic looks great just that his left leg is a bit shorter then the right and the last pic is awesome :D. Keep it up.

03-09-2011, 03:43 AM
Matt! Buh, I've been so behind on the forums, it's just like, ahhh, where do I start to catch up? XD (And only to leave on vacation tomorrow, too!)

The chobits redraw is worlds better than the first version! And don't worry about little details; it'll come in time. :)

The older Sierra looks really good, too. You've DEFINITELY improved a ton with linear. One thing, though: Are you using some sort of pen tool to draw the linear? I can see all of these geometrically perfect bevels in certain places (the calves and arms, namely) that don't look quite natural. They look a little inflated anatomically. Maybe you should add more anchor points (UGH IT TAKES TIME AND I HATE IT) and be more precise about controlling how those curves behave?

03-10-2011, 10:08 AM
Ugh, I hate using the pen tool, but it always turns out so much more clean than when I ink in Photoshop. I think I'll just stick with Sai.

To be inked and colored when I get home.

By the way, Mikuru, what's the picture in your signature?

03-10-2011, 06:28 PM
Some faces, with Naomi included. My first purely digital work in . . . a long time. Now I should start doing some full-quality CG'd stuff.

On my DA, the first two pictures in my gallery are all colored and have a background, but the rest are my usual 30-minute crap.

03-11-2011, 02:27 PM
I like the faces you did :D. I see lots of improvement specially the eyes[I like them the most xD] but I think you still have to work on the chin a bit more. Example lets say... Noami's chin looks a bit weird[maybe its just me] but overall everything is looking good =D.

PS: About my signature [ http://en.wikipedia.org/wiki/Shinryaku!_Ika_Musume ]..Its an anime named "Shinryaku! Ika Musume" aka Degeso death combo :D]

03-14-2011, 04:05 PM
It wasn't my standard moe chin. I tried to incorporate a teeny bit of realism, because Naomi's not supposed to be moe. Bishojo, maybe. My initial design for her was really slutty, but I decided she was better the way she is now. Still pretty and sexy, but not a slut. There's very little sexuality in the story.

Anyway . . .

Here's a Sai sketch of Isaac, since I don't draw guys all that much anymore:
http://img508.imageshack.us/img508/4997/isaacx.jpg (http://img508.imageshack.us/i/isaacx.jpg/)

Uploaded in Imageshack because the school's blocking DA right now.

I figure, if I get used to drawing digitally, it'll be easier for me to lineart and color things, or to finish them in the first place. You guys all know I rarely finish stuff, right?

03-14-2011, 10:56 PM
Really nice improvements from the last time I checked your thread.
Nothing much I'll say atm other than keep trucking bro.

03-22-2011, 09:49 AM
To "keep trucking" was really hard for awhile. For the past few weeks I was on the worst art block I've ever encountered. But I think I'm over it now. Here's a WIP of Akiria and Illyana:
Since I haven't drawn anything in weeks, it turned out really crappy except the background, which turned out a little better than usual (for me). Also, the quality is crap because I bumped the exposure way too much.

03-22-2011, 11:39 AM
I'm not sure how you go about your art and practicing, but you may consider doing a brief study on bird wings. These don't look that bad, but I think a couple studies would really help your understanding of their anatomy and physiology. I know you're probably more focused on drawing the human anatomy first, but it's something that I've noticed.

As for the drawing above, the only big thing that I really notice is that the girl on the right has no neck and an extremely short torso. I think you were trying to go for the girl shrugging or hunched over. I think that would be fine if you made the shoulders a little smaller and show the clavicles tilted upwards. Also the only thing you really need to do to give her a torso would be to make the curve of her butt lower. Of course that affects her leg proportions... either way she needs to have a torso. If you were going for her being hunched over, then maybe draw the shirt drooping a little bit and have her hips pushed back further. Hard to figure out exactly which pose you were trying to draw as it is though.

03-22-2011, 09:46 PM
Everything Nisaren said I agree with, but one more thing to add. The one thing thats been bothering me with your picture up above there is the wings and where they connect. Wings usually would connect to the Shoulder blades, and in your picture they connect to her lower back. :S just a thought.

Another thing overall is you seem to be having some trouble with your shoulders. Maybe its your style, but I think you should have a study on the neck/trapezius/clavicle/shoulder and really nail it good.

That naomi picture up there is awesome I think because you drew the shoulder area really well.

So yeah thats my crit or whatever I have to offer. (was kinda half assed tbh, but I hoped it helped lol)

03-27-2011, 06:09 PM
At the moment, I'm doing excessively large amounts of studying on pretty much everything. So expect all updates after this to be a lot better.

I hope I can still draw moe after this, though:


03-29-2011, 12:50 PM

Man, talk about art rage improvement!!!! xDD

Wait, you are THE Matt right O_o? (I could be wrong or was there two matts?)

03-29-2011, 01:07 PM
That's good that you're attempting realism. It seems that you are trying to rush your drawings a little bit though. Usually when I rush drawings, I end up making them darker than they would be otherwise. The thing about realism is that it takes a lot of patience to make sure that everything is correct. So my only comment on these studies is to not try to rush things. Take your time and allow yourself the time to really understand what you're drawing.

03-29-2011, 05:08 PM
@Doghateburger - I don't think I've seen another Matt around, but there might be one. Can I ask something, though? Where did "THE Matt" come from. I'm not extremely highly acclaimed, as far as I know.

@Nisaren - My mom's doing realism with me as I'm working on it, and she's improving faster because she takes a lot more time than I do. So yeah, I know exactly what you mean. I'll slow it down. I know I can do better.

In the mean time, here's a concept for a larger scene:
It's not the best I've done, but I colored it, which is more than I can say for most of my stuff. Plus, it's a concept, and part of my hopeful transition to higher quality art. I say that, but the quality's pretty low. Ah well.

03-31-2011, 01:51 AM
I'm weak (translated too lazy to pay attention to colour theory, lineart and etc) with colouring as well. So two thumbs up with trying to lvl up on the colouring. The last pic, well, the light source seems to be coming from everywhere (I see front, back, top) and is kind of distracting (seems like there's no focus on the pic).

Take Nisaren's advice, I luff and admire her stuff. Other than that, keep up the good work. ^_^ Cheers!

03-31-2011, 03:41 PM
Take Nisaren's advice, I luff and admire her stuff. Other than that, keep up the good work. ^_^ Cheers!

Not to ruin anyone's expectations but... I'm a guy. :X But thank you for the compliment anyhow. ^^

At any rate, what's this concept for? I can't really tell what the setting is from the background. The characters look decent, although I'm more of a fan of thinner lines for sketching.

03-31-2011, 04:48 PM
I'm gonna pull the camera back in the final and show everything else. They're on a plane. About to fight or something. The story behind the scene is really sketchy at the moment, but it involves the blond girl's sister (who happens to by Sierra). It's a side-story to Golden Summer and doesn't even come close to joining up with the main storyline.

04-01-2011, 01:37 AM
Not to ruin anyone's expectations but... I'm a guy. :X But thank you for the compliment anyhow. ^^

At any rate, what's this concept for? I can't really tell what the setting is from the background. The characters look decent, although I'm more of a fan of thinner lines for sketching.

('A') I've always tot you as a female. My bad, to me Nisaren sounds like a female name. XD Gomenasai! A thousand apologies! I shall now commit sepukku. *shing!* *STAB!* *Hurk!* *Dies*

... again a thousand apologies.

PS: Don't worry, I've bled and died many times in the old forums so it's not a big deal. I'll just fill up on blood and I'll be fine.


Matt: Again, take Nisaren's advice and I can't wait to see the whoe pic. Cheers!

04-04-2011, 10:19 AM
The whole pic's gonna be a bit. I'm finally coming out of my mega-super-ultra-3-month art block, so I should be doing a lot more now.


04-05-2011, 03:57 AM
Sweet, dude!

Looks good. Hope you'll update more

04-05-2011, 09:35 AM
I should update more than I have been. I finally kicked that epic three-month art block away. That should help.

Happiness = success isn't always the case, but it definitely helps. Be positive. Emo-ness will get you nowhere.

04-05-2011, 12:20 PM
I couldn't agree with you more. With some risk of regurgitating what I already said in this thread (http://www.mangatutorials.com/forum/showthread.php?231-The-quot-Help-me-break-artist-s-block-quot-thread), the only way you can get through art block is to just draw. Most of the time, art block stems from feelings of dissatisfaction or fear. Dissatisfaction with how one's art compares to the art other people are producing and fear that others will tell you how bad your art is (usually because you're not happy with the piece yourself). The only way you can get around this is to improve, and the only way to improve is to practice.

I can't think of an instance where being negative has helped anyone to do anything. Being positive rather than negative boils down to a simple choice that we all have. Obviously it's not always that easy, to just choose to be positive and sometimes negative thoughts just pop up. But you can build a habit of being positive just like any other habit. And you wouldn't believe the ramifications that having an optimistic outlook can have on everything. Health, both physical and mental, social life and how you are able to work with others in general are affected by your outlook. No one wants to hang around with the person that only spouts negativity.

Have you ever heard of the "Law of Attraction"? I find it a rather fascinating concept. You should check it out, you may find it interesting.

At any rate, sorry for rambling. The hands are coming along nicely. I personally have found that drawing hands as one of the first things has really helped me. Usually I would save them for last and I'd be tired or bored of the piece by then. So I wouldn't put as much mental effort into it. Doing them first, I find mentally I'm fresher for drawing them.

04-05-2011, 01:38 PM
I've probably heard of the attraction law. This "positive mindset" stuff is nothing new to me, as I heard about it when I first started, but I've started to realize just how important it is. Writing stuff like Angel Hunters, in which I depict adorable lolis being shot and maimed and stuff, I do tend to lose a bit of happiness. I don't know what it is about writing that's easier for me than drawing, but HOW I write plays a part in my art.

YES, it's good to do hands sooner than later. I just figured that out yesterday and wish I'd have figured it out years ago. Also, learning to perceive (see Drawing on the Right Side of the Brain, by Betty Edwards) and drawing with reference FROM YOUR OWN HANDS can help as well. More than half the hands up there, I drew based on my own. For my right hand, I'd set the pencil down and look at my hand, or just take the mental image of my left and reverse it. I'm actually really surprised how easy hands are for me now. I know I'm still messing up and not drawing them right in a lot of places, but that can be fixed with repetition.

I wonder why it is that just now, three years into my art journey, I'm applying the mentality aspect of drawing. I should have done it years ago and maybe I'd have Golden Summer done by now. But it doesn't do any good looking back. All I can do now is work as hard as I can to make up for the lost time.

04-06-2011, 10:39 AM
Maybe if I bump up the quality of my daily sketches, my "finished" stuff will improve too.

04-06-2011, 11:23 AM
I've always been a fan of more finished sketches... if that makes any sense. I think both the drawings of girls need to have necks. I know that they are shrugging their shoulders... but the way it's drawn it looks less like shrugging and more like you just plopped the head directly on the shoulders. When someone shrugs, the shoulder comes up and in so they should actually be narrower than if they were just normal. Think of the collar bone (clavicle), it's length basically dictates the length of the shoulder. When you shrug, the collar bone will rotate up towards the ears so you can judge where to put the shoulders using that. As it is right now the shoulders make them look rather bulky, unless you were going for that.

04-06-2011, 11:31 AM
I was actually going for perspective shots at first, then I failed. Thanks for the tips.

04-07-2011, 09:56 AM
More low-quality sketchbook stuff, because I was busy reading Touhou doujins yesterday.

A cover concept for Angel Hunters.

04-07-2011, 01:56 PM
Those higher quality sketches are looking very, very nice! AND THE HANDSSSSS. OTL *h8* <33

You should definitely color the AH cover, because I really like the atmosphere. :D

(Ohmygosh, I've been gone for so longggggg.)

04-07-2011, 02:48 PM
YESYOUHAVEBEENGONEFORSOLONG.WHEREHAVEYOUBEEN? My school just blocked Tumblr for some reason, so this is the best place I have left. I envy you people with high speed at home.

Well, the school's not all bad. For some reason, they left torrent sites unblocked, so I can get all my usual unlicensed anime and games not released in America.

I'm gonna color the AH cover in a few minutes because I finally brought my tablet to school. I'll post it when I finish.

04-07-2011, 04:00 PM
<a href="http://img696.imageshack.us/i/ahcoverwip.jpg/" target="_blank"><img src="http://img696.imageshack.us/img696/5968/ahcoverwip.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0"/></a>

Here's the WIP. Anyone got tips on the colors? I really need help in that area. Some help on textures to use for the water and the ground would be helpful, too, because otherwise I'll end up attacking them with the smudge tool, which is sorta like hitting an armored knight with a wiffle bat.

04-07-2011, 05:52 PM
Instead of hitting the smudge tool, why not just look at a few photos of the ocean and rock faces and then try to paint it? It may be a bit harder but it'll most definitely look better. Plus the next time you attempt it, it will be a lot easier.

04-07-2011, 10:20 PM
What nisaren said, or if a real photo seems to be too challenging, looking at screen caps of anime works as well, what you basically wanna do is focus on the lighting and the shading technique that you use. This is probably the easiest way to create a good looking texture by hand. Try using low opacity brushes, and paint from there. Create Layers over top if needed to detail in. Try to stay loose.

04-08-2011, 01:51 AM
What DHB (aka Iccy) said. I'm terribly weak with realistic bg colouring so I have no much advice except to say I'm looking forward to seeing that piece finished. It looks promising.

04-08-2011, 02:34 AM
I went on vacation to Florida and the Bahamas. I've been trolling Tumblr. I've been filling out scholarships everyday. And uuuugh, commissionsssss. I am graduating with no sort of job gig, and art is pretty much all I have at the mome. DX (It's like, my whole entire resume, I swear.) Yep, yep, yep. Real Life starts in about 5 weeks for me. D: *subliminal terror*


(Not gonna lie--my favorite seascape I've made was accomplished with airbrushes and a Photoshop filter--SHAAAAAAAAME.)

But I'd go with Iccy on his suggestion. Or layer photo textures from stock sites like Mayang and CGTextures if all the hand painting doesn't pan out. >.>

To add some new input, right now all of your lines are really hard, which seems slightly concerning. I know they're just flats, but it seems like you might be setting yourself up for a bit of an elementary trap if you're not careful. I believe you're familiar enough with photography to understand an analogy:

Right now you have really hard crisp lines everywhere (which is good for lineart and stuff sometimes, but perhaps not here). Art somewhat mimics photography as photography captures real life, correct? The human eye can only focus on one field at a time (fore-, middle-, or background). One field will appear really sharp, and the rest will be left in varying degrees of blurriness. Here, the whole image is ultra-sharp, which compromises the artistic theory of the image being a replica of a 3-Dimensional plane. In other words, the focus is on everything, meaning that your fore-, middle-, and background are all on the same plane--your image appears flat.

It's natural for the eye to focus on the subject, which is the angel, so I'd suggest making that your point of focus. You can blur out the horizon in a bit of a haze and definitely be sure to heavily blur the detailed rock in the foreground (which, by the way, has great depth and shape already).

Whew. On from that. (If it made any sense, even.)

Right now the ground is highly saturated, which doesn't make much sense in the context of the night scene. The warm tones in the angel's hair and the rock should be near-eliminated. An easy fix would be to take those layers and desaturate them by at least 50%.

Another thing your should watch out for would be a simple finishing detail. The moon is humongous (which I don't mind), but also keep in mind the backlighting that it will radiate on the outside edges of the figures in the piece. :)

Definitely one of your best compositions so far, though, so keep going!

04-12-2011, 09:29 AM
I sorta put the cover on hold, but I'm gonna finish it for sure. One question, though. What would desaturating the angel's hair accomplish? I know it should make the picture more unifying, but doesn't a warm tone against all dark tones bring out the contrast more? Or is that a bad thing? I'm not really experienced with composition and such, so sorry if this is a really stupid question.

Here's a car I drew in the school parking lot while I was waiting for a ride:

04-12-2011, 09:57 AM
The more desaturated your lighting, the more desaturated the rest of the colors will be.

Aaaaaaand it's really not my forte to crit vehicles, though I really can't see anything technically wrong with this one xD Keep up the good work!

04-12-2011, 05:36 PM
Oh. Yeah, I'm a noob at lighting. That was all I learned from Art II. Thanks, Kasey.

Here's an Akiria wallpaper:
http://img38.imageshack.us/img38/4293/akiriawallpaper.jpg (http://img38.imageshack.us/i/akiriawallpaper.jpg/)
Perspective on her hand with the arrow and the bow fails. Also, the wings . . . ouch.

04-12-2011, 05:57 PM
The car is looking good so far. I can't really crit much on it cuz I don't do cars and also I don't see any obvious mistakes in it. Good job.
Also the Akiria pic is cool. Maybe you could make the bg a little less dull by adding some extra stuff cuz just red is a bit dull[what I think] but nevertheless is cool. Keep up the good work >=D.

04-12-2011, 07:15 PM
I think I put in the red subconsciously because of all the violence and bloodshed in Angel Hunters, but it just doesn't fit. Akiria's made up of cooler tones in this picture, so I went back and made a different color background. Still dull, but I'm in the car right now and can't exactly whip out my tablet and do something really nice.
I have a version where I desaturated her hair (YES, I finally understand what Seefy and Kasey meant there!), but I liked this one better. I didn't like the feel of gray-ish hair framing a really young face.

04-13-2011, 03:58 PM
Fabiafidus, after a really, really long time, I finally started your request (I'm so sorry for the delay). This is what it is so far:
http://img651.imageshack.us/img651/860/fabiafidusrequest.jpg (http://img651.imageshack.us/i/fabiafidusrequest.jpg/)
Is there anything you'd like changed, or is there anything I missed on either of the girls? I'll be available here, via PM, MSN, or DA if you wanna contact me, because I found that it's pretty crappy to not be able to contact someone you're waiting for a drawing from.

Again, sorry for the delay. I'll start on the re-do of Seefy's after I finish this one (because I didn't give her the quality I promised), and then I'll open request slots.

*There's one upside to delays: my skill increases. So I can do higher quality stuff than I would have done back when you first made the request, like, last year. That said, I promise to finish requests in a timely manner from now on.*

04-14-2011, 02:14 AM
D: I can't color for beans or peanuts.

04-14-2011, 03:59 PM
Nice. Neither can I.

Moving on now: here's a WIP of the Angel Hunters antagonist, Siren:
http://img856.imageshack.us/img856/8733/sirenwip.png (http://img856.imageshack.us/i/sirenwip.png/)
Anyone who read the latest story update will know who she is. Anyone who didn't could probably tell just from the picture. She's the girl whose sadism even disturbs me a little bit--but I think that's one of many keys to a good villain.

EDIT: Forgot this bit. Is there a better way to get across that her feathers are really sharp/bladed besides making them all shiny and stuff? Also, any other flaws you see in the concept (general anatomy, etc.), please point them out. It'll really help with the final.

04-14-2011, 05:22 PM
Your coloring is really good! :p

I likes it alot.

04-14-2011, 09:46 PM
If the wings were another colour you could make them dripping blood all along the edges where they would have cut some one (not like a blood spatter thatd make it look like they got in the way instead of being used to cut some one).

04-15-2011, 01:46 PM
To get the wings to look bladed keep using the metallic shading you were talking about but also experiment with some different bladed shapes. Wings are tedious as hell to draw, but as long as you're up for it just making the edges of the feathers a sharp set of angles instead of round shouldn't complicate things too much. It might also be fun to experiment with a mechanical wing in this situation ;D

I made you an example.

04-17-2011, 04:46 PM
@Psy - Yeah, that'd look pretty cool. I'll do it.

@Kasey - Thanks for the example. Blade-shaped feathers strangely hadn't ever occurred to me.

Here's Fabiafidus's request, finished. I got done inking Kagami and realized that she looks nothing like how I drew her, though.

04-17-2011, 05:35 PM
Hey, you've gotten better since the last time we talked, keep up the good work brometheus. I dig the way you did the blood, nice layering.

04-18-2011, 09:55 AM
I can do it better, though. That was just a ten-minute deal. I'll go all-out next time I try it.

Illyana, from Angel Hunters.
Chibi Naomi.

04-18-2011, 11:43 PM
Yeah, that angel concept seems like it should turn out really well. I like where it's headed. As for the wings, I'd just have to go with Kasey. Also, adding shards of glass and hitting the coloring up a tiiiny bit with the Sharpen tool should help out a bit (I usually don't endorse Sharpen outside of glass, haha).

And that five-head Illy chibi is ridiculously adorable, by the way.

Oh, and I found this on Tumblr and I thought you'd like it. (http://bioshockatlas.tumblr.com/post/4712029364) :)

04-20-2011, 10:33 AM
That was awesome. I saved it to my desktop and named it "Get Inspired by This.gif".


04-21-2011, 03:20 AM
The perspective on the bottom is quite awesome. That's one thing I can't do at all: ground-up perspective. XD But that is truly awesome.

One thing you should watch out for now as you're progressing in art is detailing in the ears. [Here] (http://mangatutorials.net/bb/viewtopic.php?p=565027#565027) is just a little diddle I did to explain ears real quick on the old-old MT.

04-21-2011, 05:40 AM
Well everything is more-or less GREAT :D! I only find that the right arm at that lower left girl is a bit wonky. I t looks like it doesn't have perspective, cuz the line defining the sleeve are straight, giving us the impression that ts right in front of us in a profile view. And i thnk that her shoulder is sticking out from down below, which couldn't be possible ^-^' just my opinion.

04-22-2011, 02:33 PM
@Seefy - Thanks for the compliment and the ear tutorial. I was never really sure how to do them, so I just took the default manga ear till now.

@Gedeon - "Just your opinion?" No, that was a high-quality critique. Thanks. Perspective issues aren't easy to spot (or draw, for that matter). Honestly, I think I was lucky to get it done as good as it was.

Here's some fanart . . .
. . . of Touhou. Yes, I got sucked into that series as well. I don't even know who Sanae is or what she does, but she's cute and I like her.

04-23-2011, 05:38 PM
Hey, that looks pretty good! Personally, I'd elongate the legs a bit, but I'm not familiar with the default proportions of Touhou, so yeah. XD You can choose to ignore that if you want. The only other things that make my Spidey senses tingle are the balance of the character being a little Tower of Pisa-ish (you can find/correct that by flipping the image horizontally) and her slightly disappearing left arm. The folds are coming along quite well and I really, really, really like the hair. :D

Also, I finally sent you that PM. I kinda hate how the PM system is separate from the forum. DXDXDX

04-25-2011, 09:01 AM
Old PM system > new PM system

Touhou proportions should be normal proportions (at least for anime). Yup, I messed up. As usual. On my latest picture, I made use of Sai's quick-flip thingy (the H key). I think I'll be using that more often now. I need to set up a Photoshop action to do the same thing.


04-25-2011, 09:03 AM
AWESOME SHADING O.O!!!!!! Btw it seems that her fore arm i think is a bit too wide. You know.....her right arm.....^-^' me and my English

04-25-2011, 10:58 AM
Yeah, I agree with Gedeon. The forearms are too wide. It also looks like her right (our left) upper arm is a bit short compared to the forearm. If you did that on purpose for foreshortening then I wouldn't have her chest overlapping her upper arm at all. Aside from that, it looks pretty decent.

04-28-2011, 12:27 PM
Ditto on the forearms. My sister also likes to draw so I showed her my SaiMoe entry and your entry. She said she likes yours better. :cat_wind: My own flesh and blood...nuff said. :cat_cryincorner:

04-28-2011, 01:56 PM
WOW. That makes us even, then. My little brother liked your latest one better than mine.

EDIT: I didn't feel like double posting, so here's some actual lineart. (I actually took the time to do it! Yayifications!)
http://img508.imageshack.us/img508/2305/saimoe2lineart.jpg (http://img508.imageshack.us/i/saimoe2lineart.jpg/)
Probably gonna be my second Saimoe entry once I get the color and background in. When I have some unblocked Internet, I'll up it on DeviantArt.

04-28-2011, 08:02 PM
lol Someone's been playing Recettear! ;D
It look great, btw. Nice pose and varying thickness of the lines. Good luck with the SaiMOE contest!

04-29-2011, 12:27 AM
Lol yeah, I caught that yayifications too.

Matt, I've gotta say I hate you for improving so much. Her hands and feet are awesome, I think I may have to use those feet as refs sometime.

04-29-2011, 01:29 AM
WOW. That makes us even, then. My little brother liked your latest one better than mine.

EDIT: I didn't feel like double posting, so here's some actual lineart. (I actually took the time to do it! Yayifications!)

Matt, that's settles it. For the sake of my fragile ego we should swap siblings. I'll stuff mine into the biggest DHL box I can find with a pack of skittles and juice box and courier the package to your house. I suggest you do the same, juice flavours can change depending on preference and availability. (mwahahahaha!)

What the... that is some freaking good looking line art! Please tell me how did you go about creating it? R u using SAI? Tablet? I epic fail at lineart. T_T

04-29-2011, 09:12 AM
@Lady Knife - Yup, that's Sai work, with the marker tool. I JUST figured out that the marker makes for a better final pic than the pen does and it's awesome. Probably the best lineart I've ever done. Also, when would you expect the kid? I'll go find a refrigerator box ASAP. (Haha . . . ha . . . MUAHAHAHA!!!)

Now that I have the idea, where did the typical evil laugh even stem from? It's vastly more funny than threatening.

@Ozza - I'd like to say I got lucky with the feet, but the fact is, I've drawn them from the standard side angle so much that it's hard to get them wrong. HOWEVER, I'd recommend using a reference that has all the toes at the right size. And with more than two of them showing, for that matter. I'll probably hide her bottom foot with sand, but I should add some 3D-ness to the showing one.

@Rio - I'd actually never heard of Recettear before you said that, but I Googled it and now I want it. Just downloaded the demo, but can't play it yet. I think I'll try it out during art class. On the Saimoe luck thing, thanks. I'll need it.

EDIT: Finished my 2nd SaiMoe entry. vv
http://img23.imageshack.us/img23/1143/saimoe22.jpg (http://img23.imageshack.us/i/saimoe22.jpg/)

05-03-2011, 09:47 AM
Half of my part of an art trade with some guy. We're each doing two characters. One done. The character belongs to him . . . with some really long name on DeviantArt.
http://img24.imageshack.us/img24/3115/arttrade1.jpg (http://img24.imageshack.us/i/arttrade1.jpg/)

05-03-2011, 04:37 PM
Nice LOVE the wings and the hair, but her head seems....displaced.....also her hands are a bit too small.

05-03-2011, 11:20 PM
with the sai moe entry 2, to me her shirt blends into the ocean too much...

plus her whole pose is kinda awkward and her eyes lifeless... not trying 2 be rude but thats the best way to say it

05-04-2011, 01:43 AM
SaiMoe Entry 2:-
It's true about the general picture having too much blue in it. I also tend to do that as well. Consult a good colour wheel if you run out of ideas what colours to match. There are several tutorials I found in the 'big tutorial list' on colouring that I found especially helpful. There's even a link to site giving you colour palette samples. It's super useful.

PS: I didn't show your SaiMoe entry 2 to my sister. I don't think my fragile ego can take it. XD

Demon chick:-
Woah epic wings. Gedeon said the head and hands things. Either you can fix the head or you can fix her right shoulder. In that kind of pose, her back neck is more exposed, so you can see where the base of the skull / head is joined to the neck, therefore, it shouldn't be joined somewhere in the middle (hope that makes sense). Oh, also love the whooshy hair.

05-06-2011, 03:36 PM
@Lady Knife - Thanks for the feedback. I saw that her shirt blended too much, so I TRIED to make it a little better by adding some lighter blue to the lit edge of it, but it really doesn't help. And as for the other thing, I would never have noticed the problem till you guys pointed it out. Thanks.

@Cake - I don't see critiques as being rude unless it's something like the crap you get for daring to draw anime on ConceptArt.org. So yours was fine. Thanks.

@Gedeon - The hands, I got lazy and didn't want to draw them, so I TRIED to just draw the fingers. They're still too small!

I didn't fix the demon girl, but I added another one. Fixing it probably would have given me art block. Plus, I've been told since I started drawing that it's best to move on instead of lingering on one imperfect picture after submitting it for critique.


05-06-2011, 06:15 PM
Nice job on these, I don't have anything new to add to the critique. However, I wanted to suggest a simple way of making an area to stand out from the background is to make it lighter and the background darker. Just select the area around the girl on the beach and use a the filter to lighten her a little bit. If you're feeling really motivated you could bring it into photoshop and really fiddle with the color balance and brightness/contrast. At least this way you don't feel like you need to do everything over.

05-06-2011, 07:47 PM
good 1

05-06-2011, 08:24 PM
Hi matt. Sorry, i havent been on MT for a while ^^ I saw your drawing of my request, and I really love it! They both looked like what i hoped for; a picture of each together in your unique style. Cheers.

05-09-2011, 02:26 PM
I sorta liked how Rique turned out, but I didn't follow my reference for Kagami nearly enough. Thanks.

Some quick perspective practice; trying to open up my comfort zone a bit more:
http://img864.imageshack.us/img864/6061/perspectivepractice.jpg (http://img864.imageshack.us/i/perspectivepractice.jpg/)

05-09-2011, 04:53 PM
i don't understand your perspective lines. i don't think they are supposed to curve like that.

05-10-2011, 01:45 AM
Matt, r u trying to do a fish eye lens kind of perspective? Is that why you have curvey perspective lines?

Also I'm working on your OC request at the moment. Still in major SaiMoe mode (can't help it...was reading soujo manga last nite. I am now immersed in the belief of innocent love, doki doki hearts and kawaii blushes. I'm 12 again.) so gonna try to draw her up in that style.

05-16-2011, 10:07 AM
@Apples - Neither do I.

@Knife - Yeah. You don't have to rush the request out. Saimoe's eating up quite a bit of my time, too.

Here's a bump pic because I seem to be drawing less and less recently, and the only thing I could get out was a stiff pose with the same look as all my old stuff.

05-19-2011, 09:37 AM
Something a bit cleaner:

05-19-2011, 01:51 PM
IMO, the legs are quite skinny. but you're getting better at this posing thing.

05-19-2011, 09:37 PM
Hmmm. That arm is sticking straight out, yes? It [the hand] should be bigger (IMO) you know, foreshortening and all.

05-19-2011, 09:47 PM
I agree with BB, but it shouldn't be made tooooo big. Just a slight edit should be fine.

Also, it seems like your linework is fragmented. For instance, check out the strands of hair at the far left of the piece. There's not a smooth taper to them. If you just make broad strokes that overlap each other, then go back and fix things with the eraser, it should look much better. The eraser is a great tool in digital art.

I agree with Cype that the legs are too skinny. If you mentally "draw" where the legs meet up with the torso in this piece, it's a little disjointed. It also may suggest that her hips should be a little wider. :)

You're definitely getting cleaner with lineart, and the posing has come lightyears ahead of where you started. I'm not sure if this matches up with your intended coloring style, but the lines you have now are a little fuzzy and grey. You can use the eraser or just a thinner brush to make it look more crisp, and if you so desire, you might want to consider making the lines darker, too.

Also, another animation you might like. :) (http://spookysage.tumblr.com/post/5460374818)

05-23-2011, 10:09 AM
@Cyp - Yup. Thanks for pointing it out. (This is the reason I post here: because I make stupid mistakes that other people see that I don't.)

@Bacon - It should. I applied foreshortening to the finger and nothing else (mistake).

@Ceef - I'm still trying to get better in digital art, so I thought I'd start with lines. I've been using the marker tool; I should probably switch over to the pen or ink pen, or maybe even Sai's vector thing. Also, I have no idea what kind of coloring I wanna do now, since I haven't colored anything since Saimoe. (PS: the animation owns.)

05-23-2011, 08:15 PM
Don't worry about not having colored anything. Just think about me, haha. Also, I am pretty much the most Sai-illiterate person on the planet (I've tried it a few times and just can't understand it! OTL) But from what the tools sound like, you might want to try them. Just experiment around and see what you like best. :D

As for the new thing, I can still see that legs are your biggest struggle. It should come in practice, so don't fret too much. For the style practice, I think the bottom right is very Angel Hunters where the one above it seems to work well in Naomi's story.

05-24-2011, 03:37 AM
Cool style practice. Like CF said; You should play around in SAI and see what tools you want to use. I use the Pen tool, but I haven't done any drawings in SAI for a while (been working using Drawing on the....).

05-24-2011, 08:27 AM
I love the pen tool in SAI. I use it for both sketching and doing the final linework. For sketching I just reduce the opacity to around 25&#37; which seems to give me a sketchy feel, then when I want to do linework I raise the opacity to around 80&#37;. For some lines that really need a smoother look I use the vector pen tool. Just keep using it as Sonny said and you'll find the tools you like the best.

Sorry to jump on the SAI convo and not comment on your art. I also liked the bottom middle drawing the best, I think it's how the eyes were drawn more than anything. They're still such a pain for me to draw. :(

05-26-2011, 11:45 AM
@Nisaren - Eyes have been a problem for me recently, but not before. Maybe, using the vector tools I've never touched before, I should do the outlines and then fill them in.

@Son - . . . Right Side of the Brain? I played around with the tools and settled on a 5px pen on a 2000x2000 canvas.

@Seefy - Leeeeegs . . . ouch. Time to take out the anatomy books.


So, Sai bugged up on me and I was forced to use Photoshop for this whole picture. It was good all through the sketch stage, then my failing at lineart and coloring showed through.

The Sai problem: my cursor snaps back to where it was when I opened the window every time I lift the pen or mouse off my tablet. Same thing happens with a normal mouse. Any fixes?

05-26-2011, 04:53 PM
Ooh, I like the torn details of the shirt and the color choices. The pose is good, but watch out for her left leg--it looks like it needs to be wider to connect to the hip. Also, her hand is rather tiny. Nice to see you try shading again, too. The texture you made on the shirt is great, but for the skin, et cetera, make sure your shading doesn't solely "hug" the lineart. It'll make your work look flat.

This is definitely one of your better practices! :D

05-27-2011, 05:24 AM
Matt: Yeah, Drawing on the right side of the brain xD How far have you come?

I like the drawing, but it's a bit stiff DX

06-07-2011, 01:13 PM
@Seef - Kay.

@Son - My mom and I are both at a standstill in the book because we don't have the materials required to go on. My mom says we should wait and get the proper stuff so that we can learn exactly what the author intended, and I guess I sorta went along with her. I really wanna finish it. Realism is getting less and less boring for me as time goes by, and most jobs for artists in the real world require something other than the ability to draw cute anime girls.

I'll work on stiffness.

Oh, and here's my first update in a long time:

06-07-2011, 05:42 PM
Where've you been lately? <3 Busy, I'm sure! I missed your art. :D

Oooooh I love love love what you did with the hair and eyes. You're definitely getting better with detailed coloring with highlights and with shaping the hair. I would suggest using deeper shadows altogether, though. White hair is kinda hard to do because it's easy to make it look grey if you're not careful with shadow placement. I also think the pose is really great. It's very expressive, too, which is awesome. I'd say to watch out with the foreshortening on the arms, though; it seems a bit extreme. :)

Also, what about the Drawing on the Right Side of the Brain don't you have the materials for? I've never read the book, so I don't know the format of the exercises or anything. XD And is your mom doing it with you too? That's pretty awesome. My parents are the least artistic bunch of duds I've ever met, haha.

06-07-2011, 08:48 PM
I've been being lazy, and I have no excuse. Epic music and epic pictures reminded me why I started drawing to begin with, and now I'm going at it full force.

@second paragraph - Got it. As usual, it might take me awhile to completely apply your advice, but I guarantee you, I always at least practice the advice I'm given.

@third paragraph - Something with foreshortening; you need transparent plastic (or something) and a thin-tipped sharpie (I think), and we have neither. I recommended we use our dining room window and a dry-erase marker, but no. Mom sorta waved it off. We're never gonna finish the book at this rate, though, so when I get home today I'll get the book out again.

My mom has the problem where she's overly modest about her artwork. She's a painter. Not the best, but definitely better than I am. She thinks she's worse than me for whatever reason. My dad is good with technical drafting, and therefore, his stick figures are the smoothest, cleanest stick figures I've ever seen.

Two pictures in a day, fully colored. Yes, I promise you, I'm Matt. I'm not an imposter.

Working on Naomi's Story and Angel Hunters again. I'll have a new release within the week.

06-08-2011, 03:18 AM
Ooh, interesting idea. This is a tough one to critique, because I'm not really sure how I'd draw it myself. XD I think you need to work on making the clouds have depth (some clouds being higher than others in the atmosphere) and making them look more transparent. Have you tried using a scattered airbrush for that?


06-09-2011, 05:09 AM
Matt, I just found a small transparent plastic bag, sliced it in half and used it for the viewfinder XD It works, but I have to look twice or more to see certain lines (it isn't super clear, but it gets the job done). I'm at the start of the "Human faces" chapter (9?) and I can't wait til i get rid of the picturefinder.. It's rather meh at times DX

I think CF covered what I wanted to say. Keep it up!

06-09-2011, 07:01 AM
I suggest turning down your opacity when drawing clouds, especially if you're going to use the default circle brush.

06-13-2011, 06:55 PM
All comments read, all comments saved. I just realized it's probably a good idea to keep a log of everything everyone says. Or, alternatively, I could just save this entire thread.

A picture of Naomi from yesterday. I realized I wasn't taking near enough time on my recent pencil drawings.

Also, angels have descended from heaven and bestowed me with HIGH SPEED INTERNET! Actually, we were going on a long trip and my parents decided they were tired of my brother and me arguing about stupid things in the back of the car and bought a Sprint phone that also acts as a wireless hotspot. Also, this is the part where angels descended: we get unlimited uploading and downloading. I have no idea how much my parents paid (or how far in debt they are), and honestly, I don't think I want to know. But now, when we get back from vacation, I can be on Groupboard as much as I want.

06-15-2011, 11:56 PM
Wow, it's awesome that you have fast Internet now! :D BUT. Do not get distracted from writing and drawing with that privilege!

I like this pose a lot. It has a good tough, yet feminine attitude, though I think that the ankles are a wee bit too small.

06-16-2011, 04:49 PM
Yeah the ankles are a bit small, I also noticed that her ear seems to be placed unnaturally high.

06-17-2011, 04:03 PM
Good improvement on anatomy Matt!!! As Nisaren said the ankles are a bit too thin and the ear is a bit high ( ears are supposed to start at our eyes reach the eyebrows and go down to the nose) and i noticed that her thumb seems to be....broken. Still great improvement and awesome clothing and cloth ripples i think they are called!

08-17-2011, 06:02 PM
Um . . . well . . . hi again, guys.

Commission for Bacon Barbarian, known on DA as Baconboy 914 (http://baconboy914.deviantart.com/).

It's been two months. I've been lazy. Next up is some Touhou fanart.

EDIT: Look at this picture and then at the one of Naomi further up on the page. I think my style changed in two months of inactivity. Helps that this is the first time I've drawn a guy in a while and the first time I've ever drawn Spongebob, but still.

I'm ending sentences with "but still." That's no good.

08-17-2011, 07:52 PM

is EPIC!!!

08-18-2011, 02:33 AM
I thought the thread title was kidding. XD But you were serious, haha. It's got good colors and movement, but the horizon's at a Dutch angle while the tree is not.

08-18-2011, 06:06 AM
Maaan , Spongebob's face is

08-18-2011, 08:34 PM
spongebob's perspective is wrong >_>

since he's square it's easy for people that study perspective to see it.

how can we ever compare naomi and that drawing lol xD, but yeah i guess your style changed so much..

pretty epic! but really kakashi won't win against spongebob.

08-18-2011, 10:07 PM
You already know I love this.

08-18-2011, 10:25 PM
I like the dutch angle but everything except kakashi's angle and the tree looks right.
:0 Perspective perspective.. :\
I like looking at things and trying to find the vanishing point. Its fun and confusing, but it helps.
Keep up the good work man. C:

08-18-2011, 10:30 PM
@Gedeon - Thanks.

@Seefy - I admit, I had to look up Dutch angles. I see the mistake now. Whoops.

@Erica - I wanted to give him a "rape face" or his huge, unintelligent grin, but I couldn't get it right. So I stuck with something that I'd expect him to have during a fight.

@Ramiel - I caught the perspective problem about the time I was exporting the picture as a JPG. By then, I had the color down and everything and I was excited that I'd finally finished a picture (first in two months). So I just sent it as it was. And about my style . . .

It hasn't changed a bit. Now I know that I can draw in more than one style, anyway. The picture was originally done on Oekaki, but the window froze and I had to screencap it.

The loli is Naomi Revertere when she's 10. Just because I can't resist drawing cute girls in a horribly sketchy style.

EDIT: Joosh, you ninja'd me. The dutch angle was unintentional. I wasn't actually thinking about perspective AT ALL. I just wanted to get a picture done for the first time in two months. Thanks, though. I did some vanishing point studies earlier this week, so I really should have applied them.

08-18-2011, 10:52 PM
The right forearm looks shorter compared to the left.
Good job with the Foreshortening in the arms though.
Shes really brown/pinkish lol.

08-18-2011, 11:30 PM
pretty nice.

when your drawing in tablet where do you put your left hand? i bet it's on the scroll so you can zoom in out all the time.

it's better if our left hand is in the ctrl+z and space bar all the time, and just zoom once in a while to get good at lining stuffs,

ctrl+z to correct the mistake and space to grab the paper to move it to some place.. that's how professionals draw if you notice watching your favorite artists in youtube.

edit: oh sorry, maybe you are already doing this >_>
cause i see that the lines of kakashi and spongebob is good enough, just saying unless you don't.. >_>

and yeah i guess the style didn't change at all.. i think that style is cute enough though.
if I were you, i'll perfect that style before going to other styles,,, well if you really love that style that is.
i'm not saying you shouldn't go for other style.

08-20-2011, 12:59 AM
@Ramiel - I only ever use my tablet's side keys to change the brush size since I'm not familiar with the keyboard shortcut for it in either Sai or Photoshop. Stopping to think about it interrupts workflow, and I'm used to using my tablet for at least that. I'm not sure exactly where I want to go with style. I love cute stuff, but I want to be versatile enough to get into in art school (if I decide on that) since they don't generally accept people with portfolios full of anime. Apparently anime is an amateur art form and traditional cartoons are more respected (according to something I read about art schools).

@Joosh - Thanks for pointing out the arm thing. I completely missed it. Also, she's really brown/pink because she's a nymph. It might be a little extreme in that picture (I'm really bad with subtleties), but her skin is supposed to be tanned/dark-ish. Still in the "Caucasian" range, but darker than the majority of us.

Also, a guy on another form said he'd pay me to draw faces to fit in RPG Maker for him. So I drew up a sample:
His skin tones are way off, but I'll just learn from it and move on as usual. If I start obsessing over all my mistakes, I'll probably have another 2 months of no activity.

08-20-2011, 02:11 AM
A tip on coloring: instead of using darker and lighter values of the same color, start using different colors to represent values. For example, a reddish brown works to shade yellow-ish skin. This is because, if you read that color in black&white, it's value is identical to that of a darker yellow.

08-20-2011, 09:01 AM
I want to reinforce what Cyp alluded to. Skin can take on lots of different hues depending on the type of light reflecting off it. That being said, the most important thing you can do is make sure you get the values correct while coloring. If you use photoshop this is pretty easy to do, just create a Saturation layer that will remain on top and fill it with black. This way you can switch "gray scale" mode on and off easy while you work. If you're using SAI, it's a bit more tedious, have to mess with filters etc. and then undo everything after you check. But if the image looks good in grayscale, it has a better chance of reading well in color.

08-20-2011, 10:48 AM
indeed. right about now i'm abandoning my style of coloring and choose to do grayscale mode to get better at shadowing.
that way i don't have to make to many color palette..

what cype and nisaren said is the best way to understand shadows.

08-20-2011, 04:48 PM
If you do a horizontal flip on this image, you'll notice the face is pulling all sorts of directions. Periodically flip while drawing to avoid this.

Also, for the best explanation of skin colors I've ever found, try Navate's skin tutorial on DA. It really is an amazing resource with swatches you can eyedrop from for help.

08-20-2011, 09:46 PM
@Seefy - Looked up Navete's tutorials just a second ago. They're awesome. And Sai even has a quick-flip key (that I always forget). I should use it.

@Ramiel - I think I should go to grayscale as well. Seems a lot simpler than color. (Read: Easier to learn)

@Nisaren - I should use Photoshop for practice with color and shading and such and Sai for line art and all that (line smoothing tool FTW). Using Sai for anything other than EXACTLY what it was meant for is a pain.

@Cyp - I'll try that. I've seen it done in tutorials and such and noticed it in real life (the ultimate reference), so I don't know why I haven't tried it yet.

Saimoe entry, without the expressions:
It's Miri. Her backstory went through a million changes since the first time I posted it (if you remember that far back, I urgently request that you forget about it), and now she's a long-haired pianist and composer. Romance and sci-fi content are now gone from her story. All that aside, I have no clue where to take it.

Tip for writers: Build your story first, then your characters. Otherwise you'll end up with around fifty decent characters and fifty disconnected, incomplete stories.

EDIT: The background is rushed. While drawing, I made the excuse to myself that it was supposed to reflect Miri's mental instability, but it doesn't even do that effectively.

Also, I know her proportions further off than my best guess on an algebra test, but again, if I try to make everything perfect, I'll just crash again.

08-20-2011, 09:49 PM
guess we all went through the same thing in constructing a story.

08-21-2011, 03:52 AM
Ooh, I like the pose and expression. It's kinda just isolated and lonely. I like that mustard yellow and the dark red together, too, especially with the grey. Also! Before I forget! You did a great job with those pleats on the skirt. If you have any extra time, though I'd suggest that you try to clean up some of the coloring around the tips of the hair and her socks. Other than that, good stuff. :>

08-30-2011, 12:25 AM
I wasn't sure about using yellow and red together at first, since I've been in this "MUST ALWAYS USE COMPLEMENTING COLORS" mode ever since I learned basic color theory--so I was doing a LOT of red-green, blue-yellow, etc. But, hey, warm colors work together, and I've been neglecting the convenience of using them.

When I think of Miri being a composer and pianist, I think of her being fairly isolated. I'm thinking about bring back either another improved version of Isaac or some famous piano teacher from Italy or something.

@Ramiel - The problem I have with my methods is that I'm a much better writer than I am an artist. I shouldn't be stumbling all over the place like I am. It's like a veteran tennis player having to do the noob serve.

You're supposed to write the story first, THEN the characters. I do it the wrong way, and that's why I have so many problems.


Anyway, a quick status update: my laptop just lost its wireless functionality--exactly two days after I got my new computer. I got it from Cyberpower for about $800, including the price reduction from a Googled rebate code. I customized it a bit, adding a wireless card and buying a cheaper, roomier (albeit less sparkly) case. The wireless card was dead on arrival and one of the memory sticks was faulty, but overall, it's a good rig. Running Unreal Tournament 3 on full graphics at 1920x1080 resolution with the maximum number of bots allowed DOES drop the frame rate down to about 15 FPS, but that's the only game it even struggles with. I suppose my next step is to run Crysis through it.

Gaming aside, Paint Tool Sai runs flawlessly, as usual. My pictures might be a little bigger than they were before, but I'll try to make it so you don't have to scroll over.

ANYWAY, update time. First up is a ten-minute sketch of Sanae Kochiya from Touhou. Drawn while listening to a metal remix of her theme:
http://img845.imageshack.us/img845/6709/1sanaesketch.jpg (http://imageshack.us/photo/my-images/845/1sanaesketch.jpg/)

Then a thing my friend and I did--"The Drawing Game," a game where you draw out battles between two original characters. Some degree of creative cooperation is required, but as long as the characters' combat abilities are about equal, it should work out fine.
http://img832.imageshack.us/img832/3037/dg1s.jpg (http://imageshack.us/photo/my-images/832/dg1s.jpg/)
Reads Japanese-style, right-to-left. We started off pretty un-creative, my friend drawing a box and me drawing a circle. Then he made a girl pop out of the box and I made a girl pop out of a portal that the circle put in the floor. Around the fourth panel, I showed him how to use layers. So we started coloring.
http://img29.imageshack.us/img29/3572/dg2i.jpg (http://imageshack.us/photo/my-images/29/dg2i.jpg/)
Next, we moved into a traditional anime clash: huge powers colliding, dramatic close-ups of the characters' faces or eyes.

Then we looked at the clock.

08-30-2011, 02:27 AM
Haha, that drawing game looks really fun!

And as a protip, green-red almost always reads "Christmas." The best alternative (imo) is that mustard color that's a smidge toward the green end of the spectrum. So what you did was a good choice.

Also, I like the Touhou sketch. You're getting a lot cleaner with your line economy. The sleeves are nice, and I like that you're exploring/emulating different styles of eyes. It's definitely working in your favor.

08-30-2011, 05:35 AM
@Ramiel - The problem I have with my methods is that I'm a much better writer than I am an artist. I shouldn't be stumbling all over the place like I am. It's like a veteran tennis player having to do the noob serve.

comic or manga makers are suppose to be good at doing stories and drawing in the first place.
if you ask me, your already good enough at drawing, and if you partner with someone and your the writter,
i'm sure that guy won't meet your expectations on how you picture your character.

anyway, what you just made really looks fun to draw!

I feel like i want to do a collab with you, i just wish you go to gb more often.

08-30-2011, 11:36 AM
Drawing game looks awesome XD I'd like to join you guys one day!

09-03-2011, 11:03 PM
@Seefy - I've always read red and green as Christmas or Mario and Luigi. But yes, most people wouldn't make that second connection. In my latest drawing, done with a 1px "brush" in GIMP (in quotes because it looked way too much like Photoshop's pencil tool), I struck gold on line economy, getting results that looked almost like Cyp's sketches--in terms of line look, not actually quality. I only wish I was that good.

When I look at it, it's not actually near as good as Cyp's. It's better than my usual, though, and I'm happy with that.

@Ramiel - Mangakas SHOULD be good at both, but we see a ton of manga where the story is good and the art is mediocre or the story is mediocre and the story is good. You very rarely see a good story accompanied by good art in manga, which is ironic when you think about it.

Every day, I have the intention to get on Groupboard, but I always end up doing something else or skipping my drawing time altogether. I'll get on more in the future.

@Son44 - Groupboard? I should really start going there more often.

http://img89.imageshack.us/img89/6256/2sirensketch.jpg (http://imageshack.us/photo/my-images/89/2sirensketch.jpg/)
http://img809.imageshack.us/img809/7167/2sirensketchlines.jpg (http://imageshack.us/photo/my-images/809/2sirensketchlines.jpg/)

Basically a re-do quick color sketch of a quick color sketch I did awhile ago (at least I can see improvement). The character is Siren, the sadistic loli from Angel Hunters, also a major villain. Since I haven't touched Angel Hunters in months, I think it's fairly obvious that I'm not too thrilled with it so far. I re-thought the conflict and character setup, realizing that my beginning needed to go and that I could safely cut out the first arc and make the story a lot faster-paced. Siren and Naomi are the most interesting characters. Boriol and Akiria are better off as supporting cast members as they currently stand.

I say that, and yet I know that there's two people at most who will even know what I'm talking about up there.

09-05-2011, 05:41 AM
:D :D :D I know what you're talking aboooout~

And maybe you could give each pair of characters their own arcs that fade in and out of prominence. I mean, that's what fantasy epics are all about, right? I rather liked Boriol.

BUT THE ART, LET'S TALK ABOUT IT. I really like what you did with the coloring here. The lines were really suggestive and I wasn't feeling it too much, but that color job knocked it out of the park. The high contrast values on the skin are A+. You're really getting the hang of using more dramatic shading to make an impact. Everything just looks so great with the shading. I'm very impressed.

BLEGH, BACK TO WORK ON MY ART PROJECT. I'm suitably inspired now.

09-06-2011, 01:38 PM
Okay I really struggle with chars and I see you do too when it comes to more complicated poses. You should try to always align the eyes and check that the size of the neck and the checks are okay.

09-17-2011, 01:54 PM
So I recorded it and timelapsed it this time.

I need to get back into my "one update per day" thing.

09-17-2011, 04:12 PM
Cool, what program did you use to record that? (I haven't recorded myself in foreverrrrr, haha.) I think the image is good, but her left hand seems a little big and the hips (and therefore legs) aren't wide enough compared to the shoulders. I like the movement, though. You're really getting the hang of posing.

And yeah, updating once a day was easy on the old MT, but on this new one it's hard to do i without quadruple-posting. I've been holding off an update because I'm just that stinky about double posting, orz.

10-05-2011, 11:28 AM
Used Hypercam 2. Immediately downloaded Camtasia after uploading the video because Hypercam . . . is bad. And it's stupid. And it's dumb.

Okay, it's not that bad.

Behold: new stuff.

Started this during the summer and put it off till yesterday. Last 2 panels are October 4. And yes, I do advertise Claymaker a lot because Rei was nice and drew a free Sierra for me. So now, every time I've drawn Sierra's room, I've given her a Claymaker poster.

An island in the sky. A friend in school asked me to draw it for him, so I did. And yes, I know every artist and their mom has drawn this.

Some traditional line art:

My scanner cord doesn't reach the USB ports on my new computer, so I uploaded these from the college.

10-05-2011, 01:29 PM
your really good at controlling emotions, somehow I still have problems on what emotion I should pick for one specific scene. >_>

10-05-2011, 05:52 PM
If the character is saying multiple things in a scene, I've read that it's best to either draw a generalization of their expressions throughout OR split up the dialogue into manageable parts where only one emotion is needed.

Also, think of your characters as humans--actual people. Not drawings. Emotion is more than the placement and proportion of the mouth, eyes, and eyebrows. The tilt of the head heavily affects the reader's perception, as does the character's posture and composure. It's not all in the face. I know manga isn't the most subtle of all art styles, but a lot of times we'll focus too much on the face and forget about the rest of the character.

I.e. In the strip up there ^^. Sierra (the girl with the mech hand), in the sixth panel, is looking sideways, and the emotion put across is light thinking and uncertainty. However, in the next panel, she's also looking sideways, but looks much less uncertain. Asymmetry usually equals uncertainty, but it can also be a punk-ish form of challenge (unruly rebels in many comics always have their heads like that). Also, her hand in the seventh panel is held out and up in front of her, fingers spread. She examined it in the panel before, so in this panel, the posture has more of a "stop, I've got this" look. This is because of her hand position, her head tilting toward the side of the hand held out, and her cocky expression.

TL;DR - Use the entire character for emotions, not just the face.

10-10-2011, 11:41 AM
From a side-story to Angel Hunters that I'll never post. The girl closest to the camera is Akiria.

10-10-2011, 11:48 AM
How did you manage to create such a satisfactory background with so few lines? I've attempted it a few times and it looks like scribble.

10-20-2011, 09:55 AM
Luck. It also helps if you get the gist of the background down first without killing yourself over the details.

Also, I did a commission for a friend:
Character belongs to her.

10-20-2011, 06:35 PM
Awesome stuff. Did you come up with the clothing designs?

10-20-2011, 10:45 PM
I referenced the first one from some cosplay convention photo and made it a bit more practical in the second. The third is random brain drool.

10-21-2011, 12:14 AM
That's pretty sweet. I was gonna say that I like the second one the best <3 It is practical like you said but at the same time it's still sexy.

10-21-2011, 07:03 PM
Ooh, this is probably some of your better work. I'd say to watch out for the legs; the femurs bow inward too much. The arms seem a smidge too long on the middle and left figures, but that's just being picky. The proportions are great on the right on though; jeeze.

The design is really good. I like the different textures. I would just watch out for that skirt. There's barely enough room for her crotch in that skirt, so what's her behind doing? :O

Also, the hair, <3

10-27-2011, 01:39 AM
TL;DR - Use the entire character for emotions, not just the face.

I thought you mean Too Long, Didn't Read. . or is it To-Love-ru darkness?

10-27-2011, 10:46 AM
Too long, didn't read. TLR is pretty good with fully expressive characters, though.

@Seefy - Ah, yeah. She's got the "early Naomi" syndrome with impractically sexy clothing that just doesn't work with female anatomy. Or is that just the standard ecchi syndrome?

@Kasey - That's what I was going for. Good to hear I got it.

EDIT: Didn't wanna double-post. Here, some drawings:


10-28-2011, 07:10 PM
H-hi Matt...remember me?

Been a while, huh?

Better get back into this critique thing, my Artist's Eye has dulled over the months.

So anyway, idiocy aside, these are some sweet stuff! Like, seriously, esp. the very bottom and Atemi and Sierra.
Now with those two, I was kind of stumped because I felt something felt slightly off about them and then it clicked.

For Atemi, I think what you find is that the leg width below the skirt incredibly thin in comparison to the rest of the body. Other than that, I don't think I see anything else.

For Sierra, I think the shoulders seem too high. That, or the neck is too short. It kinda looks to me like she's mid-sigh (if you catch my meaning) and I don't think that was your intention. Also, her outstretched arm seems quite straight; there's no real muscle definition.

These are really something, though. A major improvement to when I last saw your stuff. :D

10-28-2011, 09:23 PM
Of course I remember you. We were writing buddies way back when.

Anyway, thanks for critiquing the girls. I looked through my old drawings a month or two ago and realized that I made necks WAY too long (and I think I've had it mentioned in critique multiple times), so I was trying to make them shorter and I suppose I ended up over-compensating. I'll watch out for it.

Also, what does mid-sigh mean? Urban Dictionary didn't turn it up.

Again, thanks for critiquing them. Atemi and Sierra are pretty much my flagship characters (well--Sierra is, at least), so I want them to be as perfect as possible.

10-28-2011, 10:29 PM
Hmmm. Atemi's breasts seem like they're too low on her body for how perky they are ... Their was no way for me to make this less awkward, was there? Also the flying girl's arm seems out of place. It looks longer then it should, and I'm not sure an arm bends like that.

10-29-2011, 03:18 PM
Of course I remember you. We were writing buddies way back when.

Anyway, thanks for critiquing the girls. I looked through my old drawings a month or two ago and realized that I made necks WAY too long (and I think I've had it mentioned in critique multiple times), so I was trying to make them shorter and I suppose I ended up over-compensating. I'll watch out for it.

Also, what does mid-sigh mean? Urban Dictionary didn't turn it up.

Again, thanks for critiquing them. Atemi and Sierra are pretty much my flagship characters (well--Sierra is, at least), so I want them to be as perfect as possible.

Sure thing, man.

I meant in the middle of a sigh. I'll watch my wording in future XD

10-29-2011, 08:00 PM
I actually like these character sketches more and more every time I come back to look at them. You're heading in some good directions here, and I like a lot of those poses. They seem a little stiff, but it's just minor fixes. I'll come back with a redline, because I'm staying 45 minutes away from my dorm for the weekend.

For the realism, I'd just try to concentrate on drawing what you see instead of what you imagine. That's why your self-portrait is highly stylized with your "standard" features. It doesn't look bad; it just doesn't look quite like you because of that. I like the guy leaning over, though. He's got some nice arms. ;D

11-01-2011, 09:27 AM
@Seefy - The self portrait was like, "Okay, that looks good--but the eye is open in the corner, and it looks like anime. I'll just fix that real quick--oh crap, it looks more like anime now! Maybe if I outline it and--DERP."


@Bacon - Sorry, I'm kinda seeing what you mean on Atemi's tits, but it looks right to me. Do you have some way you could draw over it show me what you mean? It looks right to me, but the fact that you see something wrong means there's most likely something wrong. Also, you're completely right about the girl's (Flandre's) arm. I wanted her to be resting her arm on Sanae's head, but that doesn't work in the way I drew it.


Also, guys, I need help:
http://img254.imageshack.us/img254/5779/angelsquickquestion.jpg (http://imageshack.us/photo/my-images/254/angelsquickquestion.jpg/)
I need to get a digitally shaded or colored version of this done by sometime later this month. How can I go about doing that? I have very little experience in value and all that, but I've seen people on Conceptart do this kind of stuff like it's child's play.

The actual canvas is 5000x3625 so I can safely scale it down and still have a large print.

11-01-2011, 01:41 PM
Hmm here's how I would approach doing this.

1) Start with around a 40-50&#37; gray background. It allows you to be able to see where you're blocking in shadows and isn't too light to prevent highlights from standing out.
2) Start large and then refine as you go. Block in the major shapes and keep adding details. This way your piece maintains coherency through out and you don't have two ultra defined places while the rest is scribbles.
3) I would suggest starting with shadows and dark areas. You don't need much detail or hard edges in these areas since there isn't much light. After defining the shadows then bring out the highlights.
4) Continue refining the shading and add in details as you see fit.

I would also highly recommend not using a soft brush much. I only use soft brushes to provide some value leveling (meaning I may use it to lighten and saturate the background and bring out the subject)

11-01-2011, 09:20 PM
I generally take a black value and use pressure sensitivity on top of a grey BG to shade. Then I work with a 20-30&#37; grey with pressure sensitivity for highlights. Yeah, I don't do much value selection by hand, sorry. :X I just carefully control my pressure on my stylus.

It looks like you've already done Nisaren's #1 suggestion. I also agree that #2 is a big one to keep in mind also. (Do you remember that Zhuzhu wip on DA (http://zhuzhu.deviantart.com/gallery/?catpath=/resources/#/dvwki8) that I showed you on page 2 of this thread?)

I might be able to help out more specifically by sitting down at my computer, but I'm really low on time lately with university things, so I'll see.

11-02-2011, 02:59 PM
Nisaren is very right about that process. The only thing I would watch out for is depending on the lighting in the piece sometimes 40&#37;-50% is too dark. Depending on the time of day and the surroundings you may either want to go lighter or darker with the starting tone.

11-03-2011, 12:58 AM
Oooookay, Here's a little quick thing I cooked up before bed last night:


Basically, you have a tendency to place hands on the torso in spots where they wouldn't comfortably rest. Usually the hand rests on or above the iliac crest (the tall rounded part up top) of the hip, so in poses like Sierra's you'll want to watch out for that.

Iiiii have English homework, but I'll be back later with some redlines/overpaints. :>

11-05-2011, 10:14 AM
@Nisaren - Wow, thanks. I've seen that method around, but too many times it just takes a simple explanation for me to get it. *is kinda slow*

@Kasey - Ooh, a fight in the night with the angels' wings glowing would be pretty awesome. Then I could still keep the 40-50&#37; shading. Now that I think of it, glowing wings is canon in the story that picture came from.

@Seefy - Yup, I remember that. Till now, I haven't even tried it out. Yeah, I'm bad at hand placement and all that. I just got a Bridgman book on anatomy, so that should help out a lot. Also, thanks for the skeleton dude. The way I keep placing my characters' hands "on their hips" makes it look like they just got stabbed or something and are trying to hide it.

I haven't made as much progress on the angel fight as I wanted, so here's Atemi doing some advertising for Sutari. She's grateful to him for drawing her cute little sister in such an awesome way. (http://www.mangatutorials.com/index.php?do=/Sutari/photo/colored-works/sierra-request-overdue/)

11-05-2011, 10:20 AM
I haven't made as much progress on the angel fight as I wanted, so here's Atemi doing some advertising for Sutari. She's grateful to him for drawing her cute little sister in such an awesome way.
As far as advertising goes...I think you need to start researching on poses and angles and the lieks ;)

11-05-2011, 11:02 AM
Her arm looks like it's going through her stomach.
Maybe because of the elbow is far too low, Not really sure though
Torso seems to be in a wrong angle but it's not that obvious cause you can just say that there's pillows on her back or something.

Btw, Have you read my message? I can't actually register on mediafire and give you the fourth book OTL (I seem to have an account before but forgot about it)

11-05-2011, 03:38 PM
Her arm looks like it's going through her stomach.

I completely disagree with this. The worst thing I see is the way she's holding the book. It's not that the pose is impossible or uncomfortable, I've just never seen anybody hold a book that way.

11-05-2011, 03:38 PM
@OC - I think I need to research poses too. I just got a Bridgman anatomy book, so that'll hopefully help a bit.

@Ram - My inbox was full. Sorry 'bout that. Could you re-send it?

11-05-2011, 08:48 PM
I could be wrong on the stomach thing or I could be not.
That's actually just how I view it if I think of it in doll form so I'll leave it at that.

anyway Matt, That's really odd, I'm pretty sure it did send, Im pretty sure I would know if it didn't.

11-06-2011, 07:40 AM
Id say that the arm is fine, but the hand isn't. The way its drawn now looks like there is no ankle.
redline coming later!

11-06-2011, 05:19 PM
@OC - I think I need to research poses too. I just got a Bridgman anatomy book, so that'll hopefully help a bit.

YES, indeed anatomy books are useful and should help unless you're not making use of it properly >_>

Try focusing on individual muscle groups first before trying to overwork yourself with a fullbody. Like doing waist up a lot and gradually increase the amount you put in the image. That should also help/force you to think of poses/angles to draw because if you're trying to cut out a certain part from the images, you're bound to draw them in a frame and get your character in a position that would take those unwanted parts out of the picture.

11-08-2011, 01:44 AM
It's kinda looking like your proportions are getting longer and longer as you work your way down the body. Try to make the legs shorter (which I didn't do in the redlines, but whatevs) to ge more moe proportions, rather than the semi-josei thing you've got going on here. These aren't perfect suggestions, but I hope they kinda convey the main idea for fixing what's off in these images. >.> *not so hot at anatomyyyy* Make sure to keep your eyes more or less in the center of the head; your craniums have a tendency to be unusually large, even for manga.


But I like these poses so much. :> You should od something with themmmm. Please? :D?

11-08-2011, 02:02 AM
Hey Matt, you see what Seef did to the breasts? That's the way they should be. (Sorry for not being able to say/show that better originally.)

11-23-2011, 06:18 PM
@Ram - I got the message. Never mind.
@Ged - Did some anatomy studies. Got it. Thanks.
@OC - I always thought it was better to learn the full body and understand how the whole thing works before cutting parts of it off, but I suppose it varies by the person. And I get bored with anatomy studies very quickly, so I think your way'll work better for me.
@Seef - I actually think my style is heading for something more semi-josei-ish. I've been drifting for the past month or so into more semirealistic stuff, with the eyes getting smaller and the girls getting less anorexic and all that. And yeah, I've been nudging the eyes down too much lately. I haven't posted any of my newer stuff here yet, strangely enough.

Also, thanks for the bluelines. They rocks.

@Bacon - That's it. It was hard to see when the rest of the anatomy was wrong, but after seeing Seefy fix it, it becomes a lot more obvious.


Saimoe entry:
No background because I'm lazy like that, and because I'm not confident I can create a background to complement the character.

11-23-2011, 07:10 PM
You'll never know unless you try man. :)

11-23-2011, 08:24 PM
ooh matt shes cute, did you use ref for the pose? it's awesome.

11-26-2011, 04:47 PM
I like where this started, but it's really rough on the finishing, as far as coloring goes. The pose is great, and the only thing I'd suggest is to look up some references for the feet, or find a nice friend to model for you and snap a photo. I like the mood of the piece, though; it matches the character really, really wel.

Augh, I am so behind on helping you, but I'm 200 miles away from my tablet. >.> SOON.

11-26-2011, 07:31 PM
Wow.. nice job on the feet.

11-27-2011, 12:02 AM
i dont feel comfortable in this thread I mean she looks quite threatening

11-30-2011, 01:56 AM
I concur with Seefy :) But since you were talking about backgrounds, one thing you might do is have a city-scape, with the moon rising in the very background. That's just my suggestion ;)

She looks good! Very expressive!

12-05-2011, 09:12 PM
@Bacon - Then I'll try. Getting around to it is a different matter, but I WILL do it.

@Cloudy - Nope, it's all from imagination (which explains the terrible background).

@Seefy - You don't have to worry about helping me. You've already helped me a ton on, like a lot of stuff. You help me with everything I post on this site. Your research got me writing my best story and I've made plenty of "random level jumps" thanks to your help. I'll have a look at Bridgman's feet drawings (or just take off my shoes for once) in the future. It's a huge waste of resources if you never use your own limbs for reference.

@Slurpee - I can do better. Not this post, but the next post after this one, I'll get some better stuff up.

@Sylux - Not sure how to respond to that, really. Your avatar's pretty cool.

@Blue Dragon - Yes. A thousand times yes. Why is it that I always have to get even the simplest of ideas from more creative people on this site?

Groupboard doodles:
http://img10.imageshack.us/img10/7601/68272684.png (http://imageshack.us/photo/my-images/10/68272684.png/)

I really feel like drawing feet and stuff and actually doing something of higher quality for once. I won't post in this thread again till I've done something worthwhile.

12-05-2011, 09:23 PM
owo You know I like to help; don't be silly. And jeeeeze, I really, really like that bottom one. Are you going to try to flesh it out a little more?

12-05-2011, 09:31 PM
I really like that guy in the first one, though, his head does seem to come to a rather pointy point. xD



12-06-2011, 06:51 PM
Second one looks nice

12-06-2011, 09:50 PM
Matt, I demand you finish the second one @_@

03-20-2012, 07:05 PM
I feel ashamed for not posting in months. But here's some random pictures:

Sorta NSFW, sorta SFW for dried blood, torn clothing but not sexual, and loli. I couldn't decide, so spoilered. Drawn yesterday:
http://img215.imageshack.us/img215/9279/illy1.png (http://imageshack.us/photo/my-images/215/illy1.png/)

Practice on making hair look nice. You can barely tell what it is though. Drawn yesterday:

A picture I did for a story I wrote for creative writing awhile back. Drawn a couple weeks ago:
The context for the scene: The guy was a stalker, stalking the girl in the background. Her friend, the short-haired girl, hid behind a tree and tackled him after seeing him in a car mirror.

I've been drawing more than I thought I would recently. I just never post because nothing looks right to me. The above pictures were the same way, but I figured I'd never post another picture in my life if I kept that mentality. Also, I've been programming a lot in the time I've been away. For some reason, I can put stuff in URLs a lot faster, even though HTML uses >< and everything else uses {these} and (these).

EDIT: Ctrl + Shift + N doesn't work to make a new layer anymore in Sai. Anyone know how I can fix this? It worked before I upgraded my computer.

Matt, I demand you finish the second one @_@
Coming right up.

03-21-2012, 08:32 PM
Everything's looking pretty good Matt, but the arm that isn't holding the sword in you spoilered picture. It's really fat in comparison to the hand. I think I know what you were going for, (foreshortening, yes?) and you have it, but it could use some work. I also really like the eyes in that picture. Hope you post more and frequently, I've missed you. :P

03-22-2012, 07:30 AM
I just had too, I'm sorry...

03-22-2012, 03:33 PM
Oh, you

03-25-2012, 07:48 PM
Rubisko: Lol, what the--? XD

Matt: I think for the hair shading practice, you should keep one thing in mind. Block out the mass of the hair with a huge shadow brush. Then with each step of highlights, decrease the brush size. That will make things look more like hair!

I like the action and mood of the last one, but something seems a little strange about the anatomy. The sketch is clean, so at least the forms are easy to see. I think that the girl's arms are too wiggily in shape and that her thighs should be a little longer. That might help a lot.

03-26-2012, 10:37 PM
@Bacon - The arm's too fat, yes. I tend to do that a lot with foreshortening, so I'll watch it in the future. And it's good to be back. I can't even remember why I left for so long. Probably art block.

@Rubisko - I second what Seefy said.

@Kierra - I'll try that out next time. And yes, there are anatomical errors in the second one. I'll keep those in mind.

So I cleaned up that sketch from page 24.
http://img824.imageshack.us/img824/1294/sirenandilly.png (http://imageshack.us/photo/my-images/824/sirenandilly.png/)
I'll color it at some point. Meanwhile, I'll leave it in the MT coloring book or something.

EDIT: Oh, look. I forgot her hair.

03-28-2012, 06:57 PM
Practice on emphasis/contrast/what have you.
http://img3.imageshack.us/img3/662/contrastb.jpg (http://imageshack.us/photo/my-images/3/contrastb.jpg/)

03-28-2012, 07:03 PM
Holy balls that is gooooood

03-28-2012, 07:42 PM
Good on the last one, but try using a reeeeeeally desaturated red/yellow to shade the whites of the eyes. Using a pure grey kills the life in the coloring.

04-09-2012, 10:04 PM
Procrastinating before coloring this one:
http://img807.imageshack.us/img807/4278/solosis.png (http://imageshack.us/photo/my-images/807/solosis.png/)
On the upside, I rediscovered a cheat I always used to get my artistic motivation up: read manga. Going through Kenichi again and reading the new chapters.

Her feet are on different planes, so I'm fixing that. Also, her face looks awkward, but that's probably a stylistic preference on my part.

And here's how I actually got work done:
http://img839.imageshack.us/img839/397/howiactuallyworkedtoday.jpg (http://imageshack.us/photo/my-images/839/howiactuallyworkedtoday.jpg/)

04-10-2012, 12:02 AM
where da pokemanz

04-11-2012, 11:04 AM
Pretty good. One thing i see that is wrong is the size of the right hand (our left) hand. If you compare it to the face its simply too big. Other then that pretty ok.

04-11-2012, 02:54 PM
@Sylux - Solosis was a Pokemon last time I checked.
@Gedeon - Yup.

http://img706.imageshack.us/img706/4595/2woman.png (http://imageshack.us/photo/my-images/706/2woman.png/)
The college bought Intuos4 Large tablets, so I drew this as a demonstration for the other students. Even if the picture isn't amazing (looked much better zoomed in), I did my job: got plenty more students interested in the class.