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View Full Version : Badass, Realism and Fantasy.



ClockHand
01-29-2011, 03:14 AM
How many times have you played a game where the main character grab a machine gun with one hand? Or were all the character look pretty and almost girly? Or a realist game, but with weird gravity (you float while you jump)?

This is the thread to comment how videogames that try to have a realism fails in a mayor scale just because some details (sometimes big details).

At the momento for my would be Oblivion, because I can levitate in the stairs (and I don't think I have a skill for that). Also GTA IV with Niko Belic "Iron-Elbow" who can break any cars window without destroying his own elbow.

Also this is to discuss some desitions made in games, when designers or companies chose badass impossible weapons to look cool or girly character with fantasy and useless weapons to look cool.

jubeh
01-29-2011, 03:23 AM
Im going through a lets play of Dirge of Cerberus and it has some ridiculous fantasy situations in some places, but is incredibly inconsistent. Like in one cutscene vincents gun is strong enough to blow up a helicopter but it takes like 6 shots to take down normal scrub soldiers. Also in the cutscenes he can jump 50 feet into the air but in the game he cant jump over anything.

Anyway I always wondered how dudes in beat'em'up games could punch so many people so often. Like if you've ever punched anything in your life you know that it hurts your knuckles badly. And some of these dudes dont even wear gloves.

Bardic-Dragoon
01-29-2011, 04:28 AM
GTA: San Andreas; You couldn't die if you fell in water, no fall damage either. seriously, you could jump off a ten story building into a swimming pool and it's like nothing happened. jump out a harrier jet at max altitude with no parachute into a lake, again perfectly fine.

LVUER
01-29-2011, 07:25 AM
There are too many things like that in video game:
- Halo: Why a superman like Master Chief couldn't jump well? To take a better aim at those hard to reach vents?
- Gears of Wars: Stupidity... Why bother wearing that heavy looking bulky armor if you never bother to wear any kind of helmet?
- Item inventory in RPG game: You could only bring 5 (or 15) of each item, but you could bring more than 100 kind of items and 50 type of equipments.
- Resident Evil: A grenade launcher take one item slot, but why a tiny single key also take one item slot...
- MGS 3 and 4 (and any other game): Where do you keep all those weapons, items, and equipments?

@Jubeh:
Actually, it's pretty consistent, because human is stronger than machine in FF world (that's why most people still prefer sword over gun, etc etc). And perhaps I remembered it wrong, but Vincent jumps down, not jumps up. And in the game, there is no die because of falling from high place (though there is no such place in the game anyway).

But yeah, there's lots of strange things in video games anyway, to make sure the game is balanced/interesting/to design game easier...

Seiko
01-29-2011, 07:44 AM
- Gears of Wars: Stupidity... Why bother wearing that heavy looking bulky armor if you never bother to wear any kind of helmet?

So they can see snipers better.

ClockHand
01-29-2011, 11:25 AM
I like in rpgs how you can carry 3 armors, 4 swords, 2 blunts, etcetera, like you millions of pokets to put all these things (because you never see if your character have a bag) and you are extremly strong to carry all of these stuffs.

Gears of War: Is funny how the only guy who use a helmet dies always.

wolfman
01-29-2011, 01:08 PM
I like in rpgs how you can carry 3 armors, 4 swords, 2 blunts, etcetera, like you millions of pokets to put all these things (because you never see if your character have a bag) and you are extremly strong to carry all of these stuffs.

Gears of War: Is funny how the only guy who use a helmet dies always.

silent hill for the psp you could hold as much as you want so you end up with like 20 TV's loads of random poles and stands but you never see them or where he puls them from

jubeh
01-29-2011, 03:22 PM
Jubeh:
Actually, it's pretty consistent, because human is stronger than machine in FF world (that's why most people still prefer sword over gun, etc etc). And perhaps I remembered it wrong, but Vincent jumps down, not jumps up. And in the game, there is no die because of falling from high place (though there is no such place in the game anyway).

Im not going to link the opening cutscene because it is like 6 hours long but it is right in there. Him zooming through the air like captain marvel.

And if humans are stronger than machines, then why does the first boss have a life bar ten times longer then every other enemy in the stage when it is clearly a machine.

LVUER
01-29-2011, 07:12 PM
Almost all game have that realistic inventory problem issue. FF, Wild Arms, MGS, Tomb Raider, etc, etc... Game that have the most realistic inventory system is the latest (and disappointing) Alone in the Dark. Earth Bound also have somewhat realistic inventory system, though they treat all items to have same size and weight.

@Seiko:
You mean so they could know better how sniper bullet taste like? ^_^

@Jubeh:
Because it's a boss. In most RPG, human IS stronger than machine. I mean if not, how could a mere human destroy lots and lots of mechanical enemies and boss...

Anyway, forget what I said about FFVII_DOC. A game would always have that inconsistency. What I was talking is more about the "real" FF consistency.

Seiko
01-29-2011, 08:08 PM
@Seiko:
You mean so they could know better how sniper bullet taste like? ^_^

Nope


Gears of War: Is funny how the only guy who use a helmet dies always.

P.much this.

LVUER
01-29-2011, 08:24 PM
Ah, I see... Then perhaps we should send all those troops without helmet too. It will lighten the defense budget a lot.

jubeh
01-30-2011, 12:44 AM
@Jubeh: Because it's a boss.

Im realizing now it doesnt matter what I say because you are going to find some hilarious cartoony way to rationalize it. Also you didn't have anything to say about vincent's super jump, so apparently there are some things that just don't work when you try to put the pieces together.

ClockHand
01-31-2011, 03:58 PM
I like when you throw a fireball to someone and the NPC or player move of the way, but the fire ball hit him anyway. Even if the fireball is so fucking slow (mmorpg).

I like how in the assassin creed you are the only guy in the game with a hood and who look suspisious, but no one think of you as a assassin.

LVUER
01-31-2011, 06:41 PM
@jubeh:
Hahaha, sorry about that ^_^ I don't intend to be funny when answering your question. I'm going to watch all the FF7 DOC movies once again, since I have that game (and have all gallery unlocked, since I've finished that game for... perhaps 5 times?).

Just like I said, forget what I said before about that game. Game tends to have loop hole and inconsistencies, whether because lazy developer or simply to keep the game balanced. Anyway, Vincent shouldn't be able to jump that high even according to FF7 realism (like Cloud who need his friends help to chase Bahamut).

wolfman
02-01-2011, 04:47 AM
I like when you throw a fireball to someone and the NPC or player move of the way, but the fire ball hit him anyway. Even if the fireball is so fucking slow (mmorpg).

I like how in the assassin creed you are the only guy in the game with a hood and who look suspisious, but no one think of you as a assassin.

yeah its kinda silly that you can hide in a group of monks ._. look for the one with the knives and the sword O_o

PWhit
02-02-2011, 02:53 PM
Here's an annoying thing about Fallout. Almost all headshots, unless if they are sneak attacks, are not 1 hit kills. ><

Here's another dumb thing that happens in all games. On the hardest mode, your team mates get a brain tumor and become retards. Case in point, Halo: Reach. I was on hardcore mode and they all died in seconds.

LVUER
02-02-2011, 07:54 PM
Reading PWhit post, it reminds me of Mafia (PC game). People there (enemies, not the protagonist) is almost bullet-proof. I once emptying a full clip of handgun at almost point blank range, and the person I shot at still didn't drop dead (not until I emptied another full clip).

Matt
02-03-2011, 02:55 PM
^ That's the main reason I haven't been playing many FPS games till very recently. Counter Strike: Source is my main shooter right now, but even in that, it sorts feels weird when you shoot someone in the head with a pistol and they keep running at you. With the least powerful gun in the game, the first pistol, I think it takes two headshots for a kill.

It's always strange when you shoot an enemy with a .50 caliber desert eagle and he doesn't die. Moreover, he keeps running and shooting. I think what I'm looking for in shooters is a sense of injury and self-preservation, both of which I have yet to see.

Rio
02-03-2011, 06:28 PM
^ Sounds like you're fighting zombies. Either that or cyborgs.

It'd be great to go for that kind of realism but wouldn't that be more work for AI programmers? To create a believable NP character that puts stock in self-preservation, tactic, and display any injuries when shot at the leg, arm, etc except on the head which is an instant kill.

LVUER
02-03-2011, 08:20 PM
In CS, it almost one hit death with AK-47, but not so with M-4. Now that's strange since in real life, you will be also instantly incapacitated if you take a direct hit of M-4 bullet in your body (or leg or hand or whatever)...

Rio
02-03-2011, 08:36 PM
^This sounds like a research problem. If they did their research, then they would know the results of each and every weapon's effect on the human body at different ranges and so on.

LVUER
02-03-2011, 08:40 PM
I think it's more because of the balancing issue. Lots of game suffer from this because of that very issue. Imagine playing a FPS game where almost all guns do one-hit-kill... not interesting -_-