View Full Version : BV's Humble Corner (NEEDS HELP p11)

09-20-2012, 05:46 AM
Hi MT netizens...
I'm new here. I happen to be also new in DA.
I've been lurking this site for a while and I find the critique corner very interesting. It showcases how people have improved over time. I also want to improve like those people.
Here are few of my works...

I dont really know how the spoiler tags work. I hope the image size is alright. Tell me if there's something wrong on my post but please be gentle... I'm not to keen with forums technology...

WIP Eira Seolfor, the protagonist for my story
I'm too fond of coloring hair cause its tricky. I like coloring lips though... I like them full...
is the pose okay? are the eyes weird? is the color scheme fine?

Qayin Khevah, the antagonist for my story
i know there's something wrong with this pic but i can't really pinpoint it... asdaadhlkdfa... it's frustrating.

09-20-2012, 08:07 AM
Very cool!

Is the first picture finished? It's very cute. The neck looks a little odd with it's chain/rope bent up like that.

The second picture's very nice. The sleeve shouldn't suddenly stop right when it touches the torso. Have it crease or go up a little farther. Also, those shoulder things look too heavy to just be floating avoe the sleeves. With that said, there should be some folds/creases in the sleeves resulting from the weight of them.

Very nice work! Spoiler tags go like so: Picture's BB Code

09-20-2012, 12:40 PM
@ JJJorgie: wow. you must be really kind. i recognize that you've commented in my welcome wagon post. :) i'm happy someone took notice of my humble corner. thank you. the first pic is unfinished because i don't like colouring hair. its really hard. thank you for pointing out the outfit mistakes. I'll go change them when i can...

i'll go look for tutorials for folds but if you have any recommendations i'll look into that as well...

for now i'll post my pencil sketches... my style kinda changes whenever i use digital medium. i like pencil better...

King Qayin again. The feet is horrible but i still tried to make them look okay... please teach me how to do them

Next would be the quick sketches for Titus Fiontan and Seth Alsius. Titus is my main antagonist' soldiers. He also happens to be a former student of Seth Alsius, father of my protagonist.

This is Titus Fiontan, another character for my manga. He's one of King Qayin's soldiers. his rank is major. he has a team of soldiers too, i'll introduce them later... this is just a quick pencil sketch btw... so not to detail and clean...
ps: his looks is based off a popular korean boy band. free artwork request if you are able to guess

In my upcoming manga, Seth Alsius, is father of my protagonist (Eira Seolfor) and the mentor of my manga's anti-hero (Havel Khevah) and main antagonist (Qayin Khevah). Much of the story's events are caused by his previous actions. To many he is a legend, to his enemies a traitor, theif, and fugitive worthy of the ultimate punishment... probably one of my favorite characters in my story...

Next would be Titus' Team members.

Lieutenant Raiken O'Donnor, member of Team Titus. His age is 20 years old. Teacher at Guardian academy... his powers are lighting based explosions

Here's Private Lleu Griffin. He's a prodigy, at the age of 16 he was able to graduate the academy and join Major Titus' team. He loves to wear costumes and has many artistic hobbies. His personality is very child like, almost always playing pranks with people around him. His powers are the legendary griffin's powers...

Here's Lieutenant Vyr Gates, age 19. He has a dark character opposed to Raiken O donnor's sunny disposition. Always sarcastic. His powers are gravity control. He's one of Titus' favorite members. I'm not too fond of his design. I'll improve on it soon...

Please comment and critique... THANKS
- anatomy
- pose
- character design
- style
- anything actually...

09-20-2012, 04:22 PM
Hi, so I'm going to leave a critique on character design, or rather on style and how to dress properly I guess. If you plan to draw so many characters wearing ties or cravats, learn how to tie them in real life. It probably won't take you more than an evening to learn, and I can almost guarantee that it will help you immensely. As it is they don't really look convincing or stylish

That said, I think that lips are a very important feature to consider on any face as well, it's nice to see more lip-centric people around :)

09-20-2012, 06:55 PM
I struggled to find anything worth mentioning unfortunately, your artworks are great, I love the designs you invent! The only thing I find worth mentioning is on the King Qayin sketch his right leg is really straight and looks a bit akward, also the crotch area also looks like a block that stretches straight up into the leg which looks a bit odd to me. I love those head sketches and the way you draw the hair is great ^_^

Oh and thanks for taking the time to comment on my art, have a watch friend! :)

09-21-2012, 02:37 AM
@Rubisko: thank you for dropping by. Now that you mention it, i dont know how to do a tie for real. It prompted me to download some more tutorials on clothing like you mentioned. its time to improve on those as almost all of my characters will be wearing ties. thank you for that.

@demonfyre: thank you, though i think i'm still quite lousy with design. i have to study drawing clothes some more... and maybe weapons too...
The lower half of the body is still one of my ultimate flaws. I hope to improve on that soon. I searched for some references photos on drawing crotches and pants to help. I will post when I get some sketching done.

for now i have finished my first colored post, Eira Seolfor, my main protagonist.
to compare here's the old one.

@JJJorgie: I changed the ones you mentioned... Thank you for that. I don't think i'll be able to change Qayin's folds though. I already deleted the psd for that... maybe ill draw him again sometime.

09-21-2012, 06:24 AM
Wow, so much to comment on! I like the colour scheme and the eyes of your first pic, Eira, and your pencil sketches are great! i love the heads/faces of Titus and Seth.

You have a really nice line weight which gives your digital drawings a good style. Most things have been said already, so I would say have a look at some more shading tutorials - i see you said you don't like colouring hair, so you should make yourself colour more hair! if you dont want to spend all the time doing the linearts yourself, there is a lineart bank here at MT, in the 'drawing' section, so use some of those to practice with. Look up tutorials or youtube videos online and see various peoples' methods of colouring hair, and then adapt it to the way that you like most. I suggest doing the same for clothes - you shade skin and metallic surfaces well, but the material shading in both pics you've posted so far isn't really to the same level - it'll just take some practice!

09-21-2012, 08:34 AM
Looks like you're drawing quite a lot of steampunk/pseudo-urban fantasy here, which I like. A lot. The biggest difference between us, though, is that nearly all of your characters are male while nearly all of mine are female.

On your digital works, your line work is really nice and your coloring is notably good. But I don't think they work well together. Blocky outlines are cartoony. Realistic shading is, well, realistic. It's possible to combine cartoon and realistic styles to great effect, but not with these elements. The purpose of soft shading is to eliminate the need for outlines, and the bigger the outlines are, the more the elements clash.

With soft coloring, use thin lines or no lines. Don't let the lines get in the way of the coloring.
With crisp, blocky outlining, use crisp, blocky colors.

Example of soft coloring/thin lines. (http://konachan.com/image/04c69b4fdc51a3a618a41c3c2a97743c/Konachan.com%20-%20145013%20range_murata%20tagme.jpg)
For an example of hard coloring and crisp lines, pretty much any anime works. I'm pressed for time right now--can't look for a link right now.

09-21-2012, 12:01 PM
As far as manga is generally concerned, the less lines commited to face, the cuter. But I do think that your designs have a differant style completely which hosts it's own charm, so I would take alot of this advice with a pinch of salt. I really like how all of your characters look vastly differant from one another, in perticular, and I think the style adds to that. It really just depends on what kind of "hook" your stories go for, I guess...

Alot of the stuff about shading skill and compatability has been said, so I'll leave that out...

As for Eira, yeah, I think her right iris is a little small compared to her left, as you were originally questioning. This also gives it the impression of facing upwards too much, since there is a larger white space within the eye. Also, it's purely a design choice, but I do think her hair contrasted a little better when it was still the paler purple rather than the dark stuff you shaded it in...

But I digress. I still think you are one of the most talented newcomers on these forums for quite a long while. Hope you stick around. :3

09-21-2012, 08:05 PM
I want to see more expressions. This is because, in each draw where the characters have no expressions or are very soft, it seems okay, but on the others, where characters are showing a little more expression, the design looks off. I want to see if this is just because these were isolated cases or is that you have a problem when managing expressions (so we could help).

Also I agree with matt about coloring. The color blend its too soft for the lines which make it look like painted lineart and not a complete tied piece. You could play with more blocky coloring, or you could make lines more thin. Another option is creating different levels of thin and wideness on the lines depending of light source or deepness, and play with different colors too. But I feel this is a problem you need to solve yourself, so experiment.

Finally I disagree with the idea that "thinner lines = cute", is not that line weight does a character cute or not, but it makes it lighter, it decrease the amount of black in the design and gave more priority to colors or white (empty spaces), so this makes thinner lines a more elegant design, rather than cute. Because to be honest, you can achieve cuteness with thin or wide lines, it doesn't mater, because these only provide weight, while other smaller elements are the ones who provide cuteness, or in other cases horror (man I love horror... I should study a little more about these type of design).

09-21-2012, 08:55 PM
Just for posterity, I agree with Clock that the thickness of lines really makes no differance. I was talking about the overall quantity of lines, esspecially in the middle of the face.

Almost all Zetsubou Sensei artwork and fanart is a good example of thick black lines used sparsely to achive cuteness (http://static.zerochan.net/Fuura.Kafuka.full.76637.jpg).

09-23-2012, 12:15 PM
@Rubisko: Your comment was immensely helpful! I rethought about the character's concept and made it simpler. I hope he looks more stylish though since he's my main antagonist. Villains are supposed to be badass.

@Demonfyre: believe or not, your works inspired me to finish the lineart! Thanks for pointing all those out. Now I hope the pose is less awkward.

@Shadowfade: Thank you! Yes, i have to practice some more on color. I have recently scanned through coloring tutorials just like you said and I do think i need to study shading some more. I have yet to upload a colored version of this following post and hopefully color better.

@Matt: Thank you! Yes I need to draw some more girls. I will draw them later when i finish developing my more mainstream characters... Thank you for the link you gave. I saved some more photos from the gallery it was in. I have devised a strategy to copy its coloring technique and hope to apply it soon. For now, I have tweaked the my lineart style just as you suggested. I hope it's better :)

@Reganator: Thank you sir for that! I love it that someone has noticed the differences among my characters' looks. I do take time to research on faces and their personalities before drawing anything. I find the process enjoyable too, however it does take a lot of time so my process may be slow for other people. As for Eira, I have unfortunately deleted her psd already. I will redraw her when i have time. Thank you for pointing those out. I'll be incorporating them in my future artworks. It's good to have some mentors here in MT who are experts on comic/manga illustration. I really appreciate it :) especially the references.

@Clockhand: Thank you sir! I'll be sure to show more expressive characters next. Just like what you and matt said, I also re thought of my lineart and coloring method. I am now researching on techniques to make it work but for now a lineart is all i could show you! please critique when you can again. I appreciate all the help you're offering Your expert advice is incredibly helpful and thought provoking.

A lineart is all I could show for now.
King Qayin with his pet eagle, Pew. I put it on an angle because i think it tells more about King Qayins personality


Please critique:
1. style
2. pose
3. composition
4. anything really :)

Thank you

09-23-2012, 12:39 PM
I love the detail you put into this and the bird looks great :D I do think that the neck is looking off and is really close to the chin, also at his torso you have lots of clothing folds, a lot of them seem to be a bit messy and possibly not needed so maybe a clothing study may help with that. Also I would like to point out that you should really draw a glove or something for his hand where his raptor is resting, those talons are nasty buggers and I can assure you that unless he has super strong skin he will badly damaged hands without them :L Really nice job though, looking forward to seeing more :)

09-23-2012, 12:44 PM
Also I would like to point out that you should really draw a glove or something for his hand where his raptor is resting, those talons are nasty buggers and I can assure you that unless he has super strong skin he will badly damaged hands without them :L Really nice job though, looking forward to seeing more :)

Haha that's a funny thought. I do hope he has super strong skin... lol. gloves mean... more coloring lol! haha... Thanks Demonfyre! i will study clothes some more.


REVISED! C n C this one instead :) thanks

09-25-2012, 11:43 AM
New Oekaki, bump my own thread just to keep things separate. tell me, asap if that's a problem/violation here. i am not sure of bumping rules in the forum, pardon.

I think i prefer cell shade naow. This only took me 40 minutes to do everything from sketch to finish. and only 3 layers. 1 layer for color, 1 bg, 1 for sketch and ink (merged together, white lines-sketch, black-ink). I finally discovered the tools which works for me in the oekaki. FINALLY!

Havel Khevah, my 2nd protagonist/ anti-hero. A.k.a nightmare/dark prince.
Looks cute while 15. Better wait till he's 22. Watch out! "Dont make me destroy you" was inspired by darth vader.
Shi painter pro. Animation (http://mangatutorials.com/mob/doodle/viewani.php?recno=12394)

09-25-2012, 01:48 PM
Awesome! Personally I find his nose to be a little too far down his face but that is probably a personal preference, I really like his hair and eyes O_o

09-26-2012, 10:30 AM
Pretty nice..the face is good...coloring is GREAT...the only thing that confuses me is the collar...but i can see that the emphasis is on the face, so im just nitpicking. Good one.

09-26-2012, 11:13 AM
@Demonfyre: thanks, you're to generous... long noses are kinda my main blunders every now and then. the angle always gets to me. hehe thanks for taking time to comment every now and then. i'll try to return the favor. hehe.
@Gedeon: Thanks! glad you dropped by here. Collar was just an after thought. it was just impulse. hehe

New Oekaki again. I'm liking this new coloring style of mine... I must thank the guys who commented before.

Prince Havel again. I admit that i have little to no knowledge of lighting and reflective lighting. I tried but i erased it because it might ruin the rest of the work. If you can, please see the animation to see my attempt at lighting...
Shi Painter Pro Animation (http://mangatutorials.com/mob/doodle/viewani.php?recno=12400)

Please critique, thanks :)

09-26-2012, 05:28 PM
Ooo, I like this!! I think the ear is a little low, and the eye of the right is angled a little weirdly. No major, though :)

09-27-2012, 07:53 PM
I love the red electricity coming out of his finger, it was really well drawn. With the detail you put into the face I think you could benefit by adding some more detail into the ear, however that is just my opinion :) keep it up :)

09-28-2012, 11:34 AM
thanks guys, glad you keep helping me on this. i'll try to improve on those aspects.

sometimes, when i look at my work from two years ago i feel like it was made by a totally different person...
here's an old comic of mine which never took off. taken from an old account, which i never want to use again.
Character shot
Oekaki from ages ago

Even though i feel like I was much better at drawing before, I can't look back and just feel sorry for myself. I got to keep on drawing...

Current WIP. I'm trying to develop Qayin Kheva's Character more. His clothes keep on changing...

New quick sketches. just to get them on paper.

Havel Khevah - main protagonist

Qayin Khevah - main antagonist

09-29-2012, 10:48 AM
Just for future, try to edit older posts with new drawings you decide to add instea of making new posts, becomes confusing and may be against he double posting rule, but I'm not sure if that remains on the galleries :L

I'm envious, you drew very well 2 years ago >.> and to be honest I don't see anything worth pointing out. I do like where you are going with Qayin's armour but in the WIP try to add some clothing folds

10-01-2012, 11:29 AM
@demonfyre: i'll be sure to do that next time, sorry for double posting. hehe thanks again for dropping by. To be honest i'm pretty sure you can do so much better than me. It takes time yeah, but more importantly, dedication--which I lacked years ago. You have so much of both, so please don't be envious. hehe... its unhealthy for an artist's growth. On the drawing, i'll be sure to revise it. Clothes are still my biggest weaknesses. Really, thank you for dropping by, you are too kind.

So for now,
I have to thank and quote Dante13 for his thread (also clockhand for pointing things out). Its quite amusing to meet someone with a similar style.

i like the latest style. face looks balanced.
i hope you dont mind me saying this but your style reminds me of my style. i guess we're both lip drawing people...
thank you and yes i like to draw lips(i've just started to draw lips for men) and i like to check your works too

or you could say you both have Takayuki Yamaguchi style, with the sightly difference that he copied Yamaguchi style, and you don't do the meticulous anatomical approach Yamaguchi has.
hahaha you r so funny thanks

you could say that. it just happens that i don't know who takayuki yamaguchi is...
now i feel like i should go see his work...
(sorry for discussing in ur thread, dante...)
Takayuki Yamaguchi is the artist of the shigurui manga i didn't know his name too till clock hand said
i searched about him ,,,,he has another manga called "Kakugo no Susume"
...no problem dude i'll be happy to see any thing from you guys no matter it is discuss or critique or any thing else

so you see, its quite amusing that I also learn a lot from reading other people's thread.

Anywho, since I started reading Exoskull Rei by Takayuki Yamaguchi I got inspired to study more of anatomy.

I also got inspired by Rubisko's Applying Muscle post (http://rubisko.deviantart.com/#/d5gblx9) in da (hope you don't mind me linking). So, I asked him what recommendations he could give me and discovered Burne Hogarth. (THANKS rubisko!)

I just got pass the study of the chest (only male tho) and a little of the back.


After reading, I drew some sketches and eventually applied it to my characters.
This is Qayin Khevah, my main antagonist and Havel Khevah, my main protagonist.
BTW, these are not their actual designs. Qayin is more like a wimp with ultra powerful magic and Havel is taller and a bit thinner.

I'm not too confident with my practice tho, but I feel like i'm improving in bits. I hope I make better poses soon. Hogarth's simplistic way helps me get the basic parts done. I would love to get feedback on these since anatomy is almost completely new to me. Thank you in advance!

10-01-2012, 12:18 PM
Your anatomy practice is looking great, far superior to mine thus far. I really need to buckle down and get reading that book >.>' so much uni work to keep up with xD

Keep up the great work, they look amazing! Maybe I will try to find some things in them but currently I don't have much time to fully scrutinize them :P

10-01-2012, 01:41 PM
It's looking good. Keep at it and try to always start with bigger forms and then break them up. It's an amazing book, every illustration and every single paragraph contains so much useful information that it's unbelievable. I think I could read it a thousand times and still find things to learn from it =)

No problem linking stuff btw, it's so cool to get the feedback =)

10-04-2012, 10:57 AM
Thanks guys! I'll try out your suggestions! Breaking up the anatomy is a good idea. Unfortunately, I have yet to progress with the book... Life is busy so all i could recently was sketch during free time. Anyway I still kinda tried to apply stuff. I have recently started with bridgman's book but only the first five pages...

Lately, I've only been drawing Havel and Qayin since I'm developing the story. Check it out here (http://www.mangatutorials.com/forum/showthread.php?2600-SOTZ-Concept-by-BunnyVoid).

Actually, Havel and Qayin are starting to appear in my head. In the last three days, both of them have appeared in my dreams moving and talking like alive, really. Just this morning, I'm already starting to imagine Havel walking around me, sometimes as a young boy, sometimes as a teen, sometimes the dangerous looking adult version. Although its quite weird and creepy, I feel like this is part of making manga progress. They're suddenly occupying a part of me.

Here are my latest really quick sketches.

1 min Sketch - Adult Havel Khevah
Neutral and almost smiling face of Havel Khevah. 30 seconds each.
Age 18 to 21 years old

1 min Sketch - Teen Havel Khevah
Young Havel Khevah
Age 12 to 14 years old

3 min Sketch - Young Havel Khevah
Young Havel Khevah generic profile. the faces took like a minute each.
Age 6 to 8 years old

3 min Sketch - Young Havel Khevah
http://th06.deviantart.net/fs70/PRE/i/2012/278/4/c/3_min_sketch___young_havel_khevah_aerial_by_bunnyv oid-d5gujw9.jpg
Young Havel Khevah
Age 6 to 8 years old
Used bridgman's barrel and wedge technique here. quite effective. really easy to use. BTW, I used ball point pen for red stuff.
The lines are spoiler for the story of 'Secret of the Zodiacs'

3 min Sketch - Adult Havel Khevah
Adult Havel Khevah with his handy gun.
Age 18 to 21 years old
I tried to overlay clothes on my anatomy/pose practice of Havel. used ball point pen for red stuff.

3 min Sketch - Teen Qayin Khevah
'Evil' Qayin Havel Khevah in his king armor
Age 14 to 16 years old
Details are just bleh. Unlike my other works. The design is also bleh but managed to put his crown on. lol/ Purplish blue is ball point pen by the way.

Sorry if all I produced recently are scraps. You can all see that I don't even bother erasing some guidelines (except for the ones with bodies, because i have to erase the muscle groups). I won't be surprised if you guys think that there no significant improvement in my recent works. Sorry.

Mehhhh... Life is kindah busy. I'm dying to spend my weekends just drawing. lol. I'll be sure to present something you can critique... i hope i would color my past linearts...

10-04-2012, 08:42 PM
I think for the amount of time you spent on each one that you did incredibly well! I have no idea how it is even possible to get them done so quickly :P it takes me hours of diligent work and concentration to get mine done :P keep it up! I think you should start shading some of your sketches now, it's very good practice and will help further your understanding of light etc (sorry for the no proper critiques ;__;)

10-05-2012, 07:20 AM
@demonfyre, yeahhh shading is also one of my weaknesses. it takes me a lot of references before i finally feel like its right. Thanks for the constant support. You're always nice to have around. There always something worthy which you point out. I'll be sure to drop by your thread soon!

After several failed attempts with my previous linearts (which i never posted) I have decided to color a basic face instead.
FINALLY! I discovered my own cell shading style that fits my drawing style (I think, comment if you disagree lol.). *big sigh of relief

Here's the original Sketch Version (http://fav.me/d5gb0o4)

Unlike sketches, a simple colored piece can take me up to the whole day just figuring out the colors. I'm weak at color picking but when i finally do i make sure to save it to a palette so i shall never color pick again. lol.

I will color Havel (http://fav.me/d5gb0sk)later. Good luck to me.

Please comment if you can. Even the simplest comments could help. I'm totally not into coloring. It's so hard.

10-05-2012, 08:19 AM
Hey, lookin good!

When coloring, don't be afraid to use a wider range of colors, especially for the skin. Also, don't be afraid to use darker shades, like in the hair. The hair looks pretty unfinished and flat. Add darker shadows under each of those pieces

10-05-2012, 08:42 AM
The skin shading - Looks pretty awesome to me, not got much to say in that area. However the inside ear looks a bit flat.

Hair Shading - You appear to have blended the colours together or have used values very close to one an other, if you truly want to stick with cel shading I would suggest you pick more distinct colours and resist blending unless necessary. Also now that you have got ideas with the shading try to add lighter highlights and more distinct light bands (I can provide an example if you wish).

That is pretty much it, you did very well and it's good that you are settling into your own style with colouring ^_^

10-05-2012, 12:42 PM
@JJ: Thanks! I redid the hair just like you said. thank you for the constant help you guys offer me.

@demonfyre: NOTED! Thanks! I redid it like you said. Although i didn't really reduce the amount of gradients i used, I lightened them a bit... Also the hair and the eyebrows (I almost forgot about them) do really need a lot more work. Really big thanks. you guys help me improve everytime you say something.

This is the edited version. I hope I would hear more tips on coloring, especially soft cell shading.

The hair was a hard thing to do. I had to redo it for a couple of times. This practice helped me learn a lot about my style. Now i know the techniques i should use to tackle that annoying hair details. But still, I should improve on this technique. Hair still looks lousy.

Qayin Khevah Head Shot
Original Sketch:http://fc06.deviantart.net/fs70/f/2012/272/1/c/quick_sketch___qayin_khevah_by_bunnyvoid-d5gb0o4.jpg

10-05-2012, 12:45 PM
I agree with what's already been said, the skin shading seems pretty good, although i'm a little confused as to your light source - his left side of his neck is in shadow, whereas the left side of his face isnt, and the light extends really high up his neck on his right, whereas similar place in his face is in shadow - basically, it seems like there's a frontal light source on his face, and a light source to his right on his neck.

The lineart itself is awesome though, as well as all those sketches in your previous post - i cant believe you can draw all that in such a small amount of time!!

edit - you posted your new picture whilst i was writing my message! the hair looks much better with more variation in colours - although what i said about the inconsistent light source is still there, as now both sides of his head is in shadow, and the top in light, suggesting another light source to how his face and neck is shaded

10-05-2012, 12:54 PM
I agree with what's already been said, the skin shading seems pretty good, although i'm a little confused as to your light source - his left side of his neck is in shadow, whereas the left side of his face isnt, and the light extends really high up his neck on his right, whereas similar place in his face is in shadow - basically, it seems like there's a frontal light source on his face, and a light source to his right on his neck.

The lineart itself is awesome though, as well as all those sketches in your previous post - i cant believe you can draw all that in such a small amount of time!!

edit - you posted your new picture whilst i was writing my message! the hair looks much better with more variation in colours - although what i said about the inconsistent light source is still there, as now both sides of his head is in shadow, and the top in light, suggesting another light source to how his face and neck is shaded

i think the light source is above him (slightly to the left, but still near he middle) so shadow falls on the neck too. i may need to add more shadow to the other parts of the neck to demonstrate that. lol. thanks shadow! you're always so informative.

I used doanminhman's guide (http://doanminhman.deviantart.com/gallery/945418#/d1v2e8m) btw. its nice, i've been using this for weeks...

10-05-2012, 06:16 PM
That is a massive improvement! Well done!

10-05-2012, 09:03 PM
It does look a lot better! I've outlined a few places where you could add some darker shading:

10-06-2012, 02:35 AM
Thanks all!
I incorporated that redline you made. Here's the revised version...

Original post to see improvement. http://fc08.deviantart.net/fs71/i/2012/279/f/d/qayin_cell_shade_face_by_bunnyvoid-d5gxlsz.png

Really your comments are very helpful! I'm learning a lot.

UPDATED added post.

I applied what I learned with Qayin Khevah.
I tried to improve lighting, and eyes (the iris coloring style is different). This took like only an hour to color. I'm almost surprised. Hair isn't that hard anymore! wohooo.

Original sketch http://fc08.deviantart.net/fs71/f/2012/272/8/c/quick_sketch___havel_khevah_by_bunnyvoid-d5gb0sk.jpg

10-06-2012, 09:46 AM
They both look very nice! Great job! I think you should work on the shape of the ear, especially the inside details.

10-06-2012, 09:46 AM
The colouring on that last one is very good, particularly on his hair. I feel that his ear may be slightly too small for the rest of his face, but it's not a big deal.

10-06-2012, 10:26 AM
Nice work! I think you could make the lines for the nose bridge and under lip a little more transparent slightly, try it out and see it it makes it look better. Also yeah to keep up with the rest of your style I think you should work on the details of the ears and their colouring

10-08-2012, 03:15 PM
Thanks all! Yes I do have to practice face proportions more. I also have to read more on lighting, shading and coloring. Maybe some more real life observation and sketching practice every now and then.

My style is not yet too solid but I will work on it. I'm really thankful with your comments. Its helping a lot.

I just wanted to share my new workflow. I think its pretty efficient, since I am able to save time with it. Although I'm comparatively slower when using the tablet (vs pencil), i think its becoming easier by the day... Here's a work in progress with Qayin Khevah's basic design.

http://fc06.deviantart.net/fs71/f/2012/282/7/1/work_in_progress___qayin_khevah_basic_pose_by_bunn yvoid-d5haoz0.png

Conceptualizing, Thumbnail and Sketch - 5min
First Additional Sketch - 3 min
Second Additional Sketch - 5 min
Inks and more details - 2 hours
Lighting Resource and etc. - 2 min
Basic colors (used mouse and lasso) - 20 min

One very important thing I learned today is how to increase my efficiency with my drawing process.

Drawing out thumbnails for poses saves a lot of time and puts so many ideas on paper at once. The images in my head are translated better on paper. After that, I pick out my favorite pose (I picked the simplest). Also it helps if I don't dwell in one pose thumbnail. Continuously erasing and tweaking little poses is not practical. I just have to make multitudes of thumbnails.

On pc, I realize that erasing over and over eats a lot of time. Its about not erasing while in the sketch/design phase. Just add layers. I only used the eraser in the inking and basic coloring stage and that's about it...

I also organize my layers. Its almost second nature to me when using Photoshop so i cant help it.
Here's an example with the Havel Face Coloring I did. This is how i nest my layers, i also color code them and put them into folders, so when I leave it for some time, I can get back at it with ease. Also, its good practice if I'm planning to collaborate with another artist.


The layers with arrow heads indicates that its masked with the layer its nested to (bottom layer, I name them 'Base'). Masking saves a lot of time. To convert layer into a clipping mask simply CTRL+ALT+G. With this technique, I don't even bother erasing (unless really necessary) after I've set the the basic colors clipping mask.

I also made some time to finally standardize the colors that I'll be using for my characters, I made several palettes using rio's tutorial (http://www.mangatutorials.com/2011/ripping-palettes-for-better-colors/)

This is my Basic Palette. Good for practice shading.
http://fc07.deviantart.net/fs71/f/2012/282/c/3/bunnyvoid_basic_palette_for_qayin_and_havel_by_bun nyvoid-d5hapwb.png

I'm just sharing by the way. I'm not saying this is the right way to do stuff. Its just the way I do it... it may be too complicated for some.

For now, that's all. I'm still working with this drawing. Hopefully, with this new workflow, I'll be able to make character sheets soon.

And again, I have to thank everyone for helping me out. Especially jjjorgie, shadow and demonfyre. I've only been here for a short time but is learning a lot from your simple yet insightful comments.

Any comments or suggestions to improve my current workflow is very welcome. Thanks again, everyone.

EDIT: I added some real quickies. This is how i thumbnail. I thumbnail a lot, i love doing them.


Each of the bigger sketches took like 5 minutes each...
I merged them together so you would all see how i do the thumbnail things. its really helpful. Sometimes I make sequence of stick drawings (like for animation) for fun...

I made them during lunch time lol. I love making thumbnails. I also like picking out my favorites and giving em more details.

Btw I'm still doing the draw muscle group thing (for anatomy practice) before clothing. It doesnt show cause i'm really lighthanded. Its more visible with the shaded random guy #1.

I'm speeding up a bit with anatomy, unfortunately i have only studied the part for guys (in Burne Hogarth's book) When I find time and get passed beyond page 20 something then maybe you will see more girls lol.

10-09-2012, 10:43 PM
i bump so that you guys know its an update. hehe. I think its legal...

I'm still learning how to the shade and put shadows. Please comment and critique so that i know if this looks wrong or something.

without lights

with lights

also, i did this for a friend yesterday. this was random but i had lots of fun.
It took like ten minutes because I managed to not draw muscle groups and thumbnails this time. hehe. I sure enjoy sketching nowadays.

10-10-2012, 01:20 AM
Like I said in DA for the first, the hand on the hip is angles up too much as if it's broken.

For this sketch, that particular kicking pose looks really strange. I myself have never seen anyone kick like that, it seem a little unlogical (?) and considering where the guy being kicked's feet are, the one kicking must've been REALLY close to him (unless he got a running start, but with that pose, it would really really hard to get a running start into that pose)

10-10-2012, 08:39 PM
Hiya. I've been meaning to comment on your thread for a while but just haven't had the chance. Very nice job with the line art in the first piece in your latest post. Even though I know the lighting is supposed to be coming from above to the left - I can't get a good read on exactly where the light is coming from in the piece. I think more of the right side would show up in the light. JJJorgie mentioned the hand on his hip seems a bit oddly placed and I agree. I also notice that you seem to do your hair very similarly for all of your pieces. I think it would look better if you maybe didn't define every tuft of hair. I hope you don't mind but I drew up a quick red-line under the spoiler to show you what I mean.


One last suggestion I would like to make is that you have a really nice sketching style. But the artistic energy is completely drained and sterilized when you ink it. I think that's why oftentimes we like how our sketches turn out but our inks look rather bland... at least I find that used to be the case for me. If you were to build upon your sketch rather than completely redoing it on another layer it may allow you to keep that artistic intent.

Prince of Angels
10-12-2012, 09:03 AM
Haha! Oh man, I think the little comic thing is really good. :D I have no crits atm though. :/

10-14-2012, 04:53 AM
Thanks guys.

I have not updated in the past few days.
But this is not due to my inactivity or whatsoever.
Its more of me rethinking and reconsidering all the comments that has been made regarding my art. I had to reassess what has been working and what has not as to recreate my technique and further my understanding of my own style.
I really appreciate all of your comments and this community's wealth in terms of critique and artistic opinion.
I appreciate it to a point that I felt that whenever I post something, I had to incorporate something.

so here it goes.

Comments On Style

from Rubisko on DA, he commented on my Work in Progress
http://fc06.deviantart.net/fs71/f/2012/282/7/1/work_in_progress___qayin_khevah_basic_pose_by_bunn yvoid-d5haoz0.png
I hope you don't mind me saying this but;

What you are doing here is basically the same mistake as I did, as most people did, when they are in the very beginning of creating more refined work. The mistake is basically confusing clean and neat with refined. After a while I started to notice, by watching youtube speedpaints, that a lot of cool artwork were being created in a more spontaneous speedpaint. Then I made the second mistake, and again, I've seen a lot of people do the same thing, which is to confuse messy with spontaneous. Right now I'm somewhere in the middle of the two extremes, trying to find a balance. Maybe I'll be able to add a third mistake of mine to the list in the future, I don't know yet, but I thought that I should at least share this

Nonetheless, it's been interesting to see your process and how you think when you draw. Thanks for sharing

from Nisaren
One last suggestion I would like to make is that you have a really nice sketching style. But the artistic energy is completely drained and sterilized when you ink it. I think that's why oftentimes we like how our sketches turn out but our inks look rather bland... at least I find that used to be the case for me. If you were to build upon your sketch rather than completely redoing it on another layer it may allow you to keep that artistic intent.

These were the biggest comments I got recently. I have to say that I agree. After analyzing my progress and technique, I realize that there are factors which lead me to this condition.
- I am more accustomed with my pencils than my tablet.
- My tablet lack the versatility of a pencil as a medium
- Instead of spontaneously building from the sketch, I have a tendency to destroy, deviate, and re-envision my drawings.

I can't say I've already figured how to make things work but I do have tried some things.
The following is a sketch for a friend (http://Grimcody.deviantart.com)in da. Its her character, Cain, and my Qayin.
She did a drawing for me and I felt like I had to give something back.

http://fc08.deviantart.net/fs70/i/2012/287/9/d/quickie___qayin__bunnyvoid__s__cain__grimcody__s__ by_bunnyvoid-d5hnohy.jpg
15 MINUTE SKETCH Cain and Qayin (http://fav.me/d5hnohy)
I felt like i had to color it instantly to show her more of my appreciation.

http://fc03.deviantart.net/fs70/i/2012/286/e/1/colors___qayin__bunnyvoid__s__cain__grimcody__s__b y_bunnyvoid-d5ho6gh.png
2 HOUR COLOURS - Cain and Qayin (http://fav.me/d5ho6gh)
as you can see, I didn't even bother to make a lineart. Although I wasn't serious with colors, I felt like coloring directly on the sketch had a good effect, besides saving on time and energy.

Now all I had to do is develop my sketching style some more.

Comments On Anatomy
1. On Ears

from jjjorgie: I think you should work on the shape of the ear, especially the inside details.
from gaff: I feel that his ear may be slightly too small for the rest of his face, but it's not a big deal.
from demonfyre: Also yeah to keep up with the rest of your style I think you should work on the details of the ears and their colouring

So I do agree. I have to practice a lot more on ears and etc. Its still a problem area for me. I have yet to apply this to my drawings. I happen to always forget drawing the ears correctly because i time myself when I draw.

2. On Pose

from dante in da: they are really great but the #1 legs are weired it looks that legs are displaced they arent perspective
from demonfyre in da: Aesthetically they look great, but I think a few are a bit stiff? But this is probably down to the fact that they were quick sketches? I'm not sure, just trying to provide some feedback for you :3
from jjorgie: For this sketch, that particular kicking pose looks really strange. I myself have never seen anyone kick like that, it seem a little unlogical (?) and considering where the guy being kicked's feet are, the one kicking must've been REALLY close to him (unless he got a running start, but with that pose, it would really really hard to get a running start into that pose)
I agree too. The poses I make are still a bit too stiff. I just have to practice moar now. Recently I have been doing some poses which are kind of out of the comfort zone for me. They are still stiff but kind of trying to be more dynamic. I Here are few...

3. On Hands

jjjorgie: the hand on the hip is angles up too much as if it's broken.
nisaren: JJJorgie mentioned the hand on his hip seems a bit oddly placed and I agree.
dante13 in da: for drawing hands you can take a picture from your own hand and then draw it (i do it most of the time)

I have been struggling with hands since forever. I know I must really practice it, especially the connection of the wrist to the actual palm of hand... These are some my practice sketches. i know, they're still kind of horrible. You don't know how much I hate drawing hands. lol. btw, i really got to thank dante for that suggestion. I have finally pursauded myself to get a webcam for my hand pictures lol.

4. On Hair

I also notice that you seem to do your hair very similarly for all of your pieces. I think it would look better if you maybe didn't define every tuft of hair. I hope you don't mind but I drew up a quick red-line under the spoiler to show you what I mean.
HAVEL WORRIES - 3 minutes, hair is soft now and lightly done. (http://fav.me/d5hkd1z)

Cain (GrimCody's (Grimcody.deviantart.com)) and Qayin Smokes (http://fav.me/d5hr3vh), I tried not to do clumping especially with GrimCody's character, because i didn't want to ruin her design. It also worked quite well with Qayin. I think I will stick to this style of hair drawing.

Comments On Females

from demonfyre in da: Awesome! I take it you need to get used to drawing females again after such a long burst of Qayin and Havan? xD

These were the original drawings I had for Eira Seolfor, my OC.
I have finally had the motivation to draw females again. THanks to demonfyre. Its has been quite a struggle, to be honest.
I have redrawn Eira.
EIRA SEOLFOR new outfit design (http://fav.me/d5hqnoa)
EIRA SEOLFOR - 3 minute sketch (http://fav.me/d5hqu7u)

Comments On Lighting

Even though I know the lighting is supposed to be coming from above to the left - I can't get a good read on exactly where the light is coming from in the piece. I think more of the right side would show up in the light.
from shadowsfade: although what i said about the inconsistent light source is still there, as now both sides of his head is in shadow, and the top in light, suggesting another light source to how his face and neck is shaded
I have not really addressed comments on this area but I feel very thankful already. I feel that I have to practice and observe some more 3d before I fully understand this. This will probably a major concern in the future...

On the other hand, I still have lots of my regular Quick sketch sessions made during lunch

King Qayin - 5 minutes

King Qayin - 8 minutes

I know this is a lot, maybe too much lol. Please comment and suggest anything. Even the simplest comments are appreciated. Thanks again everyone. I have learned a lot in the weeks that I have stayed here.

That's all thanks again.

10-15-2012, 12:16 AM
yeahhh so i'll bump. because i wanna leave the long post separate. please comment on that still... pls, i beg you...

i'll forever be thankful if somebody did. (it was such a long post i crafted ;_; i put all my knowledge in post making lol. the spoiler tags and quote tags and etc... i know its long... but i really wanted to incorporate all the comments and wanna see what you guys think. T.T if nobody comments i feel like sobbing now.)
:bunny_sulking: :bunny_cryonfloor::bunny_cryaway:

maybe no one's interested in my works now. lol. i'll just cancel the request thing but you can pm me if you want something to get drawn.

In the meantime, I have a dilemma with my protagonist, Havel.

QUICK 5 minute sketches of Havel's Adult Clothes

I really have to finalize Havel's design so i could draw him full body like Qayin. lol. I still don't know what fits him.

Which is better?
first one is inspired by vincent valentine from ff7 (http://www.deviantart.com/users/outgoing?http://images3.wikia.nocookie.net/__cb20080223071007/finalfantasy/images/4/41/-DoC-FFVII_VincentValentine.jpg)
second is inspired by gintoki sakata from gintama (http://www.deviantart.com/users/outgoing?http://www.cosplayhouse.com/images/D/Gintama_Gintoki_Sakata_shoes_ver_01-2-06.jpg)

ahhh its so hard. tho personally i like gintoki better than vincent but that's not a good basis...

Please help.
Thanks in advance...

And just the usual random quickie sketch,

QUICK 3 minute sketch of Kira Toryu as girl

okay that's all...
i hope somebody comments this time. sorry for sulking. the previous post was just hardwork. i can't shut up about it.

10-15-2012, 01:34 AM
Sorry, the previous post was so long that I just couldn't really process it that well.

With this new post, I haven't read through your actual story so I don't know the main character too well. If he is more of a rogue, I'd go with A, but if he's supposed to come across as a more superior, sophisticated guy, I'd go with B.

The only thing that really sticks out at me about the girl is her arms. The far hand is on top of her arm which just looks and feels awkward. I'd tuck it in like you'd normally do when you cross your arms. The closest hand is a little awkward too. When you cross your arms, only the finger and (MAYBE) a bit of the back of the hand is visible, especially at a 3/4 view, not the entire hand and part of the wrist as you have it. Good job with her though. She came out very nicely!

10-15-2012, 11:40 AM
I'm really liking how you're doing hair now and I like the colored sketch you did - you should try doing more of those. Also, you may get more requests if you post in the Recruitment and Requests sub-forum.

The biggest thing I see is just being more consistent in some of the facial features. For example, I notice that sometimes your character's eyes seem to be slightly cross-eyed in some cases. But over all, you're really doing nice work. Keep it up. :D

10-15-2012, 02:25 PM
Something I wanted to know: What do you study?

10-16-2012, 08:40 PM
@JJJorgie: yeah maybe I am also at fault at this. I shouldn't have made it so long lol. Sorry bout that. Sometimes i become too impatient... Thanks for the comment :3 I'm happy somebody took notice. lol. Really, thank you.
Havel is like a rogue prince so maybe I'll do another combination. Thanks again.

@Nisaren: okay I'll take note of that, Especially the cross eye thing. Its only now that I notice that. thanks! your comments are always insightful. I'll keep on drawing. For now I'm trying to work on all the things you've said.

@Clockhand: landscape architecture (okay so please no misconceptions about gardening, its not just about that... T.T) I don't really like posting stuff on that hehe... Maybe when I get to construct the map and places for my project. thanks for the comment anyway

New design for Havel. Its getting frustrating now. I really don't know what he should wear.

Havel Outside Attire (http://fav.me/d5i467u)

Havel Inside Attire (http://fav.me/d5i46ew)

He happens to be my main protagonist and I'm planning to draw him with Qayin in battle for the week's challenge...

i really have to wrap thing up for him. help. any insight about this and the previous attire would be awesome.

10-16-2012, 08:54 PM
I was asking because on how you approach design. You basically focus a lot on clean lines and painting, which makes everything too look very plastic.

10-16-2012, 10:11 PM
I was asking because on how you approach design. You basically focus a lot on clean lines and painting, which makes everything too look very plastic.

well it must be a bad habit of mine... but i dont know how to deal with it... hehe
it must be the way i was trained to sketch. my prof once corrected me on this when i drew a really good building sketch but then the landscape did not look too organic... he gave me some exercises but still couldnt get past it. lol

thanks for pointing it out tho. that issue has been lingering with me for about a year now... i didnt realize that it also showed in my personal draws

10-16-2012, 10:49 PM
I don't see this as a problem (well it is in some parts of your paint work), its more like a gimmick you have. But if you want to change it or be able to "control" it (do it when you feel it works), try painting realism without lines. If you analyze how colors behave you are going to see how to take away that plastic coloring and line art.

10-17-2012, 12:46 PM
okay clock, thanks for that. i guess i'll try that over the weekends. I'll check out some books for now.

this was really helpful, thanks :3

In the meantime, I update you guys with my entry for this week's theme. I was suppose to do a battle between Qayin and Havel but unfortunately Havel's design is not yet done... meehhhhhhhhh... this is becoming more and more frustrating...


A snapshot of one of my most long standing battles. (http://fav.me/d5i66mr)
Frigging mosquitoes. Qayin will do the killing for me lol
This piece is for mangatutorials.com forum weekly challenge. Theme is battle.
Sketch took longer than expected. This took like an hour now... >.> meeehhh i should do more pose practices.
Plus I don't know how to spell.

Anyway. Like usual, I have new designs for Havel. I feel sorry for him now, since he cant participate in the supposed battle between him and Qayin.


what do you think?

please compare to the previous.


thaaaanks. hopefully i'll get these done soon. meeeeeeeeehhhhhhhhhhh so much homework aside from drawinggggggggggg. i really hope i get his design right so i could completely move on and develop Eira and the other SOTZ characters...
sorry for being a bit whiny.

10-17-2012, 02:11 PM
While I haven't done a whole lot of character design myself, I find myself gravitating to people who have functional designs. Since I have no clue about his back-story (or the story at all) it's difficult to really help you. There are some general things that I've read that professionals do to create compelling characters.

Silhouettes - Many professionals work initially from silhouettes. Creating a distinctive silhouette allows your character to be more recognizable regardless of the level of detail (how close or far from the "camera").

Focus - Many character designers choose 1 definable attribute to focus on and everything else around the character is built from that. For example, when someone says Cloud from Final Fantasy VII the first thing I think of is the enormous Buster Sword he carries - or Sephiroth, I think of the crazy long katana. So choose something about the character to define the character around.

Functionality - Crazy detailed costumes may seem cool, but if it's not functional what's the point? Making sure that everything is there for a reason and not just decoration can cut down on a lot of fluff. I always find it awesome seeing how certain outfits and armor are used by characters to aid them in their endeavors.

At any rate, hope this helps you when you're thinking about character designs.

10-17-2012, 03:47 PM
Just as an aside, I think the way you're drawing hair looks a lot better now that you aren't defining the individual strands so much. It did cross my mind to mention that before, but I wasn't sure if you were just determined to get the Takeshi Obata look.

10-17-2012, 05:32 PM
Hmm... ^^^^

Yes, while a detailed character design is awesome, it's going to be a pain in the butt to draw again, and again, and again...
So even though I really like your designs, you should consider cutting back. I know, it'll kill yah. (Kills me, anyway)

Unless these are just for fun, and not a manga/comic or anything like that, in which case... yeah whatever, go all out.

10-18-2012, 09:42 AM
On the contrary to what AnimeRebel said, I think a detailed design is better for a comic. You can always play with light and other stuff to hide them when they are unnecessary, but it's hard to do the same thing to create detail when you need it.

As nisaren said, silhouette is important because you don't want to confuse the audience about which character they see. For example in many of your sketches Havel and Qayin have very similar collars, and that may be confusing.
The next second thing in my opinion is to have a nice mix of positive and negative space in your design, or in other words a good mix of light and dark. Use a pen or preferably a marker instead of a pencil and make series of thumbnails. I heard the expression "work form the outside and in" somewhere, and it seems to be a good rule =)

10-18-2012, 12:50 PM
I don't really have any critiques, I just wanted to express how awesome your sketches are

10-19-2012, 01:46 AM
@Nisaren: Thanks for your suggestions and techniques. I happen to be in the middle of an argument with myself on whether I should pursue a more accessorized look (like finalfantasy designs) or a more functional design (which is supposed to be easier since I see it in real life). It also occurred to me that Havel really has to be distinct since he's main protagonist so the suggestion about silhouettes is really helpful. I'll pose some drawings with those applications soon but for now I'm still trying to understand its usage and practice. Really nisaren, your comments are golden. Its so nice to hear from you.

@Gaff: Thanks! I owe it to you guys. And yes I admit I was attempting Obata's style. Looking at his creations helped me overcome the grudge that i have against drawing hair. Back then, it was easier for me to do hair in clumps. Since I'm more familiar with how hair falls on the head now, i think i can handle it without that clumping style.

@tAR: Thanks! i think I'll conceptualize some more designs. I would like to achieve a design with details that is balanced in terms of functionality and aesthetics. I hope i can still improve on it.

@Rubisko: Thank you. I've seen some examples of the outside in drawing on your thread. They're are quite helpful. I still need to understand it some more before posting anything worth of critique. I will try to research on positive and negative spaces. i think I have heard of it but not yet in design terms but of photography. I will look up the things you guys said.

@Demonfyre: Thanks James, I still think your sketches are most awesome! They inspire me. Mine's still rush and fragmented...

Thanks Everyone. Those we're really helpful.

For now a quick 5 minute sketch of BTOOM!'s lead character Ryota Sakamoto. I really like this manga. He reminds me of myself.
Btooom is by Junya Inoue
Ryota is owned by Junya Inoue

This recently had an anime adaptation by madhouse. I already have copies but i won't watch it yet since I wanna read the manga first. I really like this manga, along with other battle mangas like Gintama and Gantz. I just recently finished available chapters of Gantz and yeahhh its an amazing experience.

To my surprise, my new hair styling is pretty similar to Junya Inoue so yay for that. I didn't realize that until now...

On the other hand, this is good practice for foreshortening and pose. I'm trying to explore more poses like my previous entry (Qayin and mosquito) in battle and this one. I hope it is better. Please critique those things specifically. Thanks in advance. Your comments are golden. Hope to incorporate more comments soon.

10-19-2012, 02:13 AM
Design discussion for comic characters (animerubeld and rubisko).

Both are good actually. As you know it all depends on your art direction, if you are going to use strong shades, you can go with detailed work, or at the contraries, with no detail at all. I feel this just depend on how are you going to solve it as a problem, you can pick doing easy designs, or you could use shades to simplify your work, or a lot of far and close up views, so you never have to fill all the design constantly (actually this is interesting to discuss in some moment, because we could say you only need 1 moment to show the character in his full cloth and design, as one time he/she is being shown is enough to create a on the readers mind a construct about how he looks, and after that you can basically hide the character the whole story, or reveal fragments of his look through the story creating the construct of the character flowing with the narrative).

For the battle thing. GOD DAMN ANATOMY, for reazle. I don't think I could cover everything but lets do this 2 exercises, first relate the length proportion of the furthest leg with the furthest arm (further from the viewer, us), second look where his neck is connected, you are going to see that his neck is a little further from where it should be. There are more problems, like the size of the front foot, the proportion of the further leg with the body, the grab of the fly-killer-thing (I have no idea of its name on English), the position of the foot and the pant drop. I guess I might have covered almost everything, but ya, take care of anatomy, I understand its a dynamic pose, but over literacy doesn't mean you have to destroy anatomy in this way (and even in normal comic book literacy its highly criticized).

And following with dynamic poses, the latest picture you uploaded, the further leg is too long, and I can see the perspective lines, which you followed right, but you forgot that further things look smaller, which mean the leg should be getting smaller as it goes further. Also 2 final things on this latest image, his eyes are looking at 2 different places (cover one eye and look where its looking, cover the other and do the same) and the grab of the "clock" (I guess is my or something, who knows?... well if it is cock hand).

Well, cloth design is pretty good, its obvious that you are going for this high fantasy with some japanese aesthetic of it, but it looks nice and its obvious that you are making theses conscious decisions (like the constant tall neck on all the jackets).

10-20-2012, 04:14 AM
For the battle thing. GOD DAMN ANATOMY, for reazle.

haha... Thanks clock. Your comments are always convincing and detailed. I really appreciate it. I admit that I have completely abandoned anatomy recently. I haven't even finished the book (by Burne Hogarth) Rubisko recommended me. hehe... must be my short attention span. I will get back to studying it soon, hopefully in detail and in the correct manner. The comment you made regarding foreshortening is also very helpful. I'll try incorporate the principles you mentioned in my future posts. Thanks again.

In my previous post, I have asked for your help, comments, and suggestions regarding clothing design. I'm grateful for all the comments that I have received especially since I'm learning a lot in a short amount of time just by reading them. Its also quite a challenge to be honest. Its really nice to have someone look over what I do. Since you guys can see my work in a more objective manner, therefore can observe it and decipher what's wrong and right about it. Thanks for that.

Like what many suggested. I bought a handy sharpie pen to draw the designs. At first it was really confusing since I usually love filling things up with details. The thickness of the marker forced me to work out the basic shapes and forms, exactly like how Rubisko suggested. I'm quite happy it worked. Also I tried to simplify the amount of details to gain focus and add practicality to the design. The pen worked wonderfully in terms of allowing me to clearly distinguish negative from positive spaces. Now things look more balanced. I also think this technique will allow me to draw my characters with greater speed, precision, and distinction.

Here is one of the many doodle pages I have done. I opt not to post the other ones since it would be quite repetitive.


Here is the semi-final silhouettes of Qayin and Havel's inner and outer attire. I also added their weapons for fun.
I will work out the details later. The more important thing is that I am able to achieve balance, distinction, and focus in their designs. Each draw was sketched around 15 to 30 seconds each. These are just thumbnail drawings btw.

Now moving to another topic.
Many of you have noticed that I always struggle when it comes to lighting, coloring, and shading. Clock suggested that I try to paint portrait without lines.

Here is my very poor first attempt at lineless coloring. haha... it looks ridiculous i know. haha. I can only laugh at it. I was quite lazy when I did this but nonetheless had fun trying. Like usual, I didn't have the patience and stopped at the 45 minute mark. But since I'm shameless I will still post it for your criticism. You can be as harsh as you can be since I'm completely to be blamed lol.

Huang Zi Tao, a Chinese boyband member. (my future husband, lol)

Besides from that, I have some works like usual. I realize that I'm beginning to slow down in terms of sketching.
http://fc02.deviantart.net/fs71/i/2012/293/b/5/cain__grimcody__and_qayin_at_the_forest_by_bunnyvo id-d5idqfz.jpg
Qayin and Cain (Grimcody.deviantart.com) in the forest. I drew it when this awesome friend made an awesome video with maple story graphics. Here's the snapshot.
I lost my favorite pencil before doing this. The pencil i was using was kind of too light so i had to do a lot of strokes. Please don't mind the hands lol. I got lazy drawing them hehehe... Anyway draw took something like 30 to 40 min.

EDIT: additional piece
an additional for Qayin with his slightly revised attire. Took 20 minutes. He's really easy to draw compared to the others. I'm still looking for my favorite pencil. I used a stupid mongol pencil which refuses to put marks on paper sometimes. Its a pain. It was scratching my pad. mehh... >.>

that's all for now.

10-20-2012, 12:49 PM
3rd drawing with a wolf/dog in it; The clothing designs are great and the poses look great, however Qayin's hand that is giving us the thumbs up looks a bit akward, probably because of the angle the arm is on.

4th drawing/last one; I think the pose from head to legs flows pretty well, but the arms seem to be a bit stiff I think, particularly with the hand and the way that sword is being held straight on at us. Sorry that I can't be of more help, that is just what I think is the case

10-20-2012, 02:26 PM
I think you've done a great job, you're probably going to loosen up more and more using that pen, and the drawing you did from reference looks good as well =) Interesting that you chose to use a hard edge brush there. I think the reference is bad. the shot is lighted to reduce shadows and smooth out the features of his face which flatten the image and reduce it to something that's almost just a 2D graphic. Even though that effect are quite cool, you want to use a reference where the form of the subject is more apparent, Something that's lighted with one direct source and has some reflected light onto the shadow are the one's that's most easy to learn from to start with, at least it was so for me.

10-21-2012, 08:50 AM
@demonfyre: thanks! the clothing designs are finally wrapping up. thanks to all your encouraging words :3 i really owe you guys for it. And yeah, that thumbs up is ridiculous. I'll try to practice draw some more hands and feet soon :3 hehe for now, nothing really. And I agree that the pose below is really stiff hehe... I was actually basing it on myself standing with a ruler on my hand. I can't think of a more creative yet simple pose recently hehe... I'll try to do better next time. I really owe you a lot :3 thanks for all the encouraging words. You're big help, don't worry :3 Hope to see more of you arts soon :3

@rubisko: Yes i think i'll loosen up some more. This will probably take some time before i finally fully understand this technique. And on the painting. Yes I did use a hard edge brush. hehehe I admit i was too lazy. I didn't look for other brush. Im also most comfortable with this kind of brush. hehe... I will look for better reference in the future. thanks for the suggestions :3

okay thanks rubisko, demonfyre!

can't update yet regarding pose, anatomy, colors, and shading, sorry
I have only practiced inks today.. meehh.. its a busy weekend i guess...

I bought pens! I enjoy using it now.
This afternoon, I'm practicing with sharpie markers. I just bought them a while ago. Pretty nifty if you ask me.
Black Ultra Fine point marker
Black Fine Point marker (retractable)
Grey Fine Point marker

here are some quick draws... Using sharpies now. No pencils. Its good for practice. Also helps visualize negative and positive space in design.

in some pages you can see how i mess up and just leave things and then move on to another... hehehe. that's the good thing about inks. it lets you mess up and forces you to move on. lol.


Also just wanted to add... I want to thank Dante13 for inspiring me to do Havel's outer armor. He drew something for me in da which helped me sort out some character details for Havel.

Havel is my story's main protagonist and at a major point in the story, he is exiled to Sheol. If you wanna know what Sheol is like CLICK HERE (http://www.sheol-know.org/). Its supposed to be like Hades. Its not hell. Its like a dimension where souls are still alive but not in a physical realm. Inhabitants there cannot escape (with the exception of Seth Alsius since he has inter-dimensional powers) and undergo decay. Most of the souls become undead overtime (they grow beyond their physical bodies's ages but do not die) except for souls which are powerful enough to resist decaying atmosphere of Sheol.

Havel meets Scorpio (his zodiac) during his stay here. Scorpio happens to be the Grimreaper. In his stay he learns more about his "soul sucking" / "spirit absorption" / "soul seeking" abilities during his stay. At this point, he gains recognition as the "Harvester of Souls" due to these capabilities. For these reasons I gave him the scythe as a weapon. But I altered it a bit because I still think guns fit him the best.

Since he assumes part of the Grimreaper's persona, I've been itching to put some of Architect Calatrava's influence into my work. Architect Calatrava is known for incorporating Anatomical/ Bone structures in building design. He is also well verse with sculpture.

Some of his works below NOT MINE just wanted to share:

He's so cool. Now unto design. What do you think of putting bones on outer armor? I was thinking of putting these on his shoulder armor (PICTURE NOT MINE):

I wanted to make buckles, support, spikes, armor and etc with bones. Does this sound more like an aesthetic choice? Do you think this addition can be functional as well? I mean like how Calatrava uses anatomy as a tool for structure? (I may still take inspiration from his works in designing Sheol)

I'm going to develop Havel's clothing details some more.
Even simple comments and recommendations are nice. Thanks everyone. you've helped me a lot. I've only been here a month and I'm learning so much already.

thats all sorry. nothing much.

10-22-2012, 12:38 AM
BUMP :3 just because...

don't critique the previous anymore...

i think i have a problem with inks...


Many have noticed that whenever i do my inks, it drains all my "artistic" energy with it, as if to sterilize it.
I still think it does...

which looks better on a manga page? inks or sketch?

10-22-2012, 03:09 AM
This thread is rejecting crits. Why? D:

- - - Updated - - -

Alright, here we go.

10-22-2012, 03:12 AM
Okay, lets see if I made it on parts works.

So part 1.

I want you to put your finger or hand over the hair of your characters and tell if do they look alike, because I have been this entire time believing that all these OC designs where the same character done in different cloth.

This is important because you don't want readers to get lost, and if your characters are to similar they might, specially in close ups or other type of views where the amount of attributes that make the character get diminished.

Also the rapier design might look pretty but it has a heavy lack on functionality, and weapons always response to functionality before aesthetes.

The loop, side ring, front quillon and rear arm are meant to catch the opponents blade, the trick was to stand your blade on an advantage position to your opponent and ones you feel you have control over it you could catch his point with yours rear arm and do the strike.

Also you might want to research fencing guards so you don't fell in mistakes about sword fighting.

Third guard, from Capo Ferros book (and basically his guard and his fighting style).

Verdadera Destreza from Navarrez.
The guard is basically to stand still and point at your opponent. Many spanish fencer are proud of this because its for them a french fencer killer (which they also have a signature grip).

And well, french fencing is basically what you see on sport fencing, with the slight difference that it was not a sport back then so it has other attacks and defenses.

Also I would recommend to give a glove to the one who use a sword, every sword fighter use gloves for protection as most of the time you are going to get plenty of hits in the hand (right now I have my right hand thumb swollen because I stupidly use a German grip on italian swords).

- - - Updated - - -

Part 2

Now on anatomy: on Qayin and Cain, Cain head has what I call the Thumb-Head problem, this mean that the connection between the neck and the head its not bonded on the skull, but on the face making it look like a thumb, also his arm, the one with he is touching the rat, its to short and it look like he is squishing the rat. And on Qayin, his head has no connection with his body, the neck is to thin for his body and its weirded positioned, making it look like you cut and pasted his head from another place and put it in a generic body.

Then on Qayin alone picture, the legs don't look like are in a organic connection with the body, as the body is highly distorted by the perspective, while the legs (if you put your hand over his body and skirt and only see his legs) look like they could have any other perspective but not the one of the body. Also there is a hand size problem a grip problem and a sword perspective problem (you might have problems in here, as in sword fighting the stances are made to hide the length of the sword, so when you see a front stance from frontal view you might not be able to tell the length of the blade... if the fencer is good of course).

10-22-2012, 03:25 AM
Part three:

On design, the final design that use the hand bones to be incorporated in the armor look like a contra-position of what you have done before, it does keep the cloak but the shoulder pads look annoying and for my, it break the continuity of the cloak. Also I have always find the literacy of things in-necessary, you need to be able to abstract the elements more to be able to keep the organic feels on the cloth.

This is an idea on how (I, personally) would keep the concept of the bone hand but on cloth.
Basically using cloth stripes that come from the back in this bone kind of thing, to recreate the wrapping feeling from the hands fingers.
Maintaining some bone elements but only on a accessory level (back thing, front cloak separation and probably some bones on the cloth stripes to make this shamanic savage feeling. And this is be keeping the "bone thing", which you could abstract more to just make it on cloth.

And finally on ink, I believe the problem might be on the tools you use, if you use a staedtler or any pen to do lines, you might want to have a softer surface under your paper, because the point of those is really hard but easy to break, so you might want to do the less damage to the paper and your pen as possible. Also another problem is that you are using different wides on the lines for the sketch, as you can see you don't necessarily do the contour of the chick, but rather you fill the line to recreate the contour, so when you ink without following the correct line or not feeling the spaces you are just making clean lines over lines that weren't clean on the first place and depended on that differentiation on the wide.

Don't know if those solve the inking problems, but you can see if it works or not.

10-22-2012, 03:32 AM
uff we made it. Something weird is going on with mt.

10-22-2012, 03:52 AM
That was the most annoying post ever. Glad it worked out, though.

Also, I apologize for the annoyance that my thread had caused you.
Don't, not your fault.

10-22-2012, 04:23 AM
Here is my opinion:

For the inking, I noticed that all of your lines were the same thickness. I was thinking that you could vary the line thickness and get that extra 'life' into your character without making it any different to your sketch style. From the sketch peice, I can see area's where lines stop and other times when there is 'lighter' lines. It makes it more interesting to look at because the lines are varied then just solid lines. That's all I got for now. :(

10-22-2012, 10:59 AM

First I must share how your replies made me really happy today.
I've never thought that there would be people who would actually go out of their way to help me with my arts.
You guys are very generous. Thank you.
I'm grateful for all these that you have written. I feel like I should be paying for all these content I'm getting. Thank you again.

Also, I apologize for the annoyance that my thread had caused you.

I won't be able to post anything yet but I have already list down notes and is reviewing all the comments which I have gotten in the past week.

11-01-2012, 01:21 PM
Okay This is nothing special. Just bonus material for my comic http://www.mangatutorials.com/forum/showthread.php?2639-SOTZ-Halloween-Special-The-Undead

Havel Khevah (main protagonist)
Zodiac: Scorpio
Status: Exiled prince of Ozdica
Ability: Absorb Spirit Energy. It enables him to "steal" abilities, identities, memories, and feelings. With some help from his patron, Zodiac Scorpio, he is able to look into the soul of his targets. Total absorption of spirit energy kills his target, leaving the body empty. It has a lot of side effects and baggage to carry around.
Weapon: Scythe given by Scorpio. Occasionally owns a gun given by his master, Seth Alsius.
Trivia: In my culture, butterflies are around when there are spirits. This is the reason why butterflies love him, because his spirit energy is always overflowing.


Please crit only the design :3 hehehe...

Here are other stuff that occupied the days while I didn't post here...

Ugly architecture and playing with photoshop effects. Took 30 to 45 minutes. Can remember exactly.

Kiriban pic. hehehe Qayin and havel drink to celebrate ;3 Dunno how long this took

Btooom Fanart. I love Ryota btw.. he's holding his timer bomb. Took 25 minutes

Shinji Ikari Fanart. I love Evangelion. Took about 5 to 8 minutes

Demonfyre's lovely eternal. Sorry i messed the eyes. hehehe that's why i shaded it. First one took 3 minutes, fulll body took 5 minutes.

Demonfyre's lovely eternal with my Eira Seolfor. I'm not good with drawing girls and I know it. hehehe ;3 Took 8 minutes

I know this is a lot hehehe just ignore those that doesnt interest you. Simple comments are always welcome. Thanks everyone. Havel won't make it without your good insight and credible opinion.

11-01-2012, 10:51 PM
Haha, I feel like I've already talked about some of these on Da. ^^

One thing I want to say is that for the last picture, you should try to work on their expressions. The girl with the cat ears seems to be in love(i'm assuming, considering the hearts next to her.), and the other girl is almost teasing her(sorry if i'm wrong). To me, I feel like both girls have the same expression other than the fact that one is blushing. I think that having varying expressions could give them both separate personalities.
I don't think I'm that great at explaining but I hope you understood.

11-01-2012, 10:58 PM
The girl with the cat ears


Ehem... nice arts Lai :P and Midori does raise a fair point to be honest, I also think the hands are still uncomfortably positioned, particularly the ones with Eternal in them, but that could be due to them being quick sketches

11-02-2012, 07:58 AM
Tell... me do you read Gamaran?

11-02-2012, 08:31 AM
@Midori Chan : Yeahhh I realize that most of my draws lack in expression hehehe :3 thanks for that :3 i'll keep that in mind :3
@Demon Kun : Yeah I should take my time with the technical stuff. Heheh sometimes I'm just too impatient with drawings I always hurry and get lazy to do things better :3 thanks for that :3 I'm glad you let me draw eternal. She really is pretty ;3
@Gedeon : Hehehe unfortunately no. lol :3

For now...

A work in progress with my current favorite character Ryota Sakamoto of the anime/manga BTOOOM!. He's standing atop mountain rocks and throws his powerful BTOOOM bombs at the forest below to fend off enemies. He's a really cool guy!

http://fc07.deviantart.net/fs70/i/2012/307/1/7/btooom____ryota_sakamoto_wip_landscape_by_bunnyvoi d-d5jtgro.jpg

Many of you might be wondering why I find it easier to sketch plants. hehehehe Plants are actually what I study so I'm very familiar with them. If you look closely, you will see their scientific names :3 I really like BTOOOM because its setting is in a tropical island. I love it because I'm very familiar with the flora and fauna in the tropics :3

Sketch was made with random colored pens and pencils for Ryota's anatomy. 40 to 50 minute sketching time...
I may need tips on anatomy and composition. lol. Will clean this up later using a lightbox.

CHIBI Qayin and Havel

I missed drawing Qayin heheh :3
The brothers are together as chibis. Ofcourse, Havel is followed by a butterfly :3 Qayin is with his pet Pew nesting on his hair.
2 minutes sketch each

11-02-2012, 10:18 PM
Havel is sexy. I love the idea of the butterflies, since it's not a very masculine animal to associate a male character with :) I liked your celebration picture of the brothers partying, but one of their hands seems a little awkaward. in the techno sketch, I like the anatomy, but his hips seem a little too wide for classic male proportions.

other than that, great! I love your style :D

11-03-2012, 12:57 AM
hi there weed-chan, thank you for liking Havel's design. He's my main protagonist in my project: "Secrets of the Zodiacs" "S.O.T.Z" for short. He also happens to be my alter-ego, a manifestation of my inner psyche. I reflect a lot of my values, beliefs, personality, and emotions on him.

I love it when somebody asks how the butterflies are associated with Havel. The explanation for the butterflies goes like this:

- In my culture presence of butterflies mean presence of spirits/souls. Havel's ability is to absorb spirit energy. Most of the time it oozes out of his body. For this reason, butterflies follow him around, attracted to his abundant spiritual energy.
- I also chose the butterfly concept because Havel is the personification of a childs' transition into adulthood. In his story, he goes through a traumatic isolation process just like when a caterpillar creates its cocoon. In his story, he had to overcome a lot before he becomes badass. Just like when a butterfly struggles to break free of its cocoon.

Yeah i gotta work more on the hands :3 I've been studying it recently...


11-03-2012, 01:59 PM
Wow, that's amazing!
You put lots of thought and consideration into your art, that's a really good skill to have. I like there is a reason for many things in your artwork. Keep it up! And great job on the study of the hand, :)

Recently I've actually started watching an anime called 'Magi - Labyrinth of Magic', and in it there is a little boy who attracts butterflies(for lack of a better explanation). In a recent episode, they explained that they had something to do with spirits and souls, and at first I thought that the author had made it up or something. But I didn't know it was actually true :O That's really cool, I like this concept of butterflies.

11-04-2012, 12:21 AM
good job on the studies! you may have twisted that torso a bit too much, however

11-04-2012, 01:07 AM
love your stuff, you have such neat handwriting too

11-04-2012, 01:18 AM
Those hand studies looked great! I have a warning though,for when it comes to studying the skeletal structure of the hand. becuase of the fact that in a skeletal drawing, the phalanges (fingers) are joined to the metacarpals (palm bones) it has a tendency to make you percieve fingers as being slightly longer than they really are. Trust me, it happens. When doing skeletal studies, It seems like a good idea to lightly sketch the flesh around the bones, since the pads on the palm actually change the shape of the hand quite a bit.

I'd never heard of the butterfly thing before either, but that actually sounds really awesome. Alot of anime/manga writers chose an inherently masculine animal to accompany a male protagonist, like a wolf, bear, lion Ect. But the symbolic significance of the butterflies seems way more awesome to me then just advertising that he's got balls :P
great stuff :D

Also i just remembered, did you pick up the weed-chan thing from outcast? that's destined to haunt me forever, lol >.<

11-04-2012, 01:11 AM
Those hands are awesome, I should probably do that same :P

11-08-2012, 11:16 PM
@midori-chan : thanks :3 I love thinking through things first before drawing hehehe... i'm glad you like it. as for the anime, i haven't seen it yet but i'll be sure to check it out...
@toast : thanks, I will continue to work on my anatomy when i find time hehe... Currently i'm reading through anatomy books by Bridgman and Peck side by side...
@Cloudy : thanks :3
@weed-chan : hehee its such a cute name. i'll keep your suggestion on hand anatomy in mind...
@Demonfyre : thanks james :3 you are always helpful. sorry been away for a while...

My life is suddenly so busy... so many appointments, errands, meetings, old friends, new friends, family affairs and etc... I haven't posted anything in the past days but i've been drawing little quick sketches here and there... but for now i will only post an update of my btooom artwork... its not yet finished but i have penciled the older one


OLDER one below
http://fc07.deviantart.net/fs70/i/2012/307/1/7/btooom____ryota_sakamoto_wip_landscape_by_bunnyvoi d-d5jtgro.jpg

Comments on anatomy would be extremely helpful specifically on tackling foreshortening from imagination, no refs... i don't like drawing pose from picture references because it takes too much time and almost always end up stiff. Instead i resort to studying how body is constructed (anatomy books) and re envisioning in my head it in 3d form. I also do quick life gesture drawings when i'm outside so maybe that helps. I try to complement these two practices together so that i learn anatomy. Unfortunately, my imagination lacks detail (precise location of bones, and joints).

i know its lazy and not good practice but i don't really draw this for school or anything, just fun for myself... so recommendations on tackling bodies in perspective, its construction and composition is probably more fit for me.

i am also bothered by the amount of detail that i should put in the background elements (trees behind, forest below, beach, cliffs...)

11-08-2012, 11:45 PM
Be aware of those pants, with the bag covering his body it look like he is sit on the tail of his butt. It look good on most things, some stuffs bothers me with the hands, the relationship between head, hair and neck and the weight of the shoe over the rock, but it looks good for a sketch.

Now about the elements on the landscape that are bothering you, it all depends on the finality of the picture. If you aim to use a highly detailed landscape, like Takehiko Inoue, for comic panels, then good look, you are going to become insane, trust me. But if you want it for just one specific image, you can give as much thought as you want. Its all depend on the finality and how its presented, remember that human mind have the tendency to fill empty spaces, reason why you never need to draw every single piece of grass.

11-09-2012, 05:14 AM
I normally don't bother being particularly precise with forshortening people when I'm sketching unless its practice for a finished sketch, or it's a rather complex pose. however, a good way to look at it that i personally find better then the cuboid structure is to imagine the main parts of the body as a loaf of bread. If you want your perspective and forshortening to be perfect, Identify your horizon and draw the bread shapes in perspective using vanishing points. if you wanna try and fake it till you make it, Try drawing the character as an anatomical sketch, changing the size of various muscles as the distortion calls for.I'm kinda lazy when comes to perspective (because I reaaally don't like it) so i normally just rough out a figure in single point and amplify the persepctive with well-placed belts and hemlines, underlining the upwards or downwards bulge of the figure (depending on whetehr you're looking up at them or down)

did any of that make sense? I don't feel particularly coherent at this point on time.... >.>
I'm not exactly your resident expert on perspective, but i hope this helps :3

11-09-2012, 09:49 AM
For the background detail, I feel like your composition is making things far harder for you than they need to be. I like to see detail in a background, but at the moment, there's so much detail that the central figure is rather lost.

Personally, I'd just fill the shapes for the foliage in the foreground with a very dark shade of green (possibly even black), perhaps leaving a few highlights around the edges to help give it shape. If you then make the lines in the middle ground stronger, while leaving the farthest part lighter, the viewer's eye will immediately be drawn to where the character is sitting.

I've also cropped the image down a bit, just to give it balance and, again, to help draw attention to the figure.


12-04-2012, 01:09 AM
thanks everyone... :3 heheh i will work those out in the vacation along with the anatomy problems et all. Really thanks for your wonderful critique and recommendation...

sorry haven't been around. I fail i know...
I haven't posted and i realize that my thread has died.

Been trying to do colors recently since i bought a new tablet... but not much to see lol... comment if you like just posting so that this doesnt die...

The color design of the character is a bit different from what i am used to doing. I really like it.
http://fc01.deviantart.net/fs71/i/2012/323/1/4/shining_link__s_awesome_df_oc___zarra_colored__by_ bunnyvoid-d5lk41v.jpg

This one is a challenging piece in terms of color blocking

A wip

yeah i didn't improve much on anatomy... well i fail like that. *sigh.

BTW all of these are gifts for my friends... All character do not belong to me except for Havel Khevah (the one with red violet hair and bone armor)
Zarra (c) ShiningLink
Keith (c) Soulenite
Iriven (c) MisteryCookie
theyre from da...

12-04-2012, 09:17 AM
I think you've done very good on all of those! The only thing that I can see immediately is that there seems to be a bit too much texture shining through the shadowed parts of 'Keith's' wings. Less light in = less light reflected so any texture in the shadow should be very slightly visible or not visible at all. The same applies to the highlighted parts ofc, as the amount of light in swamps out small value variations as it's reflected, but you seem to have that under control already. I always look at your works as soon as I see them posted on dA btw, it's just that I'm really bad at leaving spontaneous comments :)

12-04-2012, 05:18 PM
I'm just here to say I love how well you color! And Rubisko is good, so take his advice (I am correct in assuming "him?" Sorry if you're a "her!").

12-05-2012, 02:18 AM
THanks Rubisko... no need to worry about the comment thing heheh it already makes me happy that you try to help me when you can... I will work on the textures thing...

Blue Dragon... its so kind of you to come by here on my thread... heheh thanks. I really appreciate it.

Alright. i'm done with the wip... i don't really know.
i know its not perfect but i feel happy about it.
Sometimes I'm too attached to Havel that I feel so happy whenever I see him develop on his own. I don't even try to mind if he looks ugly or pretty anymore. He's still the same with the symbolism and thoughts that i attach with him.


But Anyway I still want to develop him further... Please critique. I'm grateful for any kind of comments, even the simplest one. Thank you.

EDIT: I adjusted contrasts like Gabo said, but i dunno... may look a bit too dark.. i'm not good at stuff like this hehe OTL


12-05-2012, 03:27 AM
I really dig the coloring. You're getting quite good at it. Just be aware of areas where it might look a bit flat and add a little more value in. I want to see you take a chance and just play with contrast a bit.

Irven has something funky going on with his right hand there. Looks like a tube that just travels up his sleeve. Should noticeably taper off where the base of the thumb and the wrist meet.

Also, this is just me nitpicking, but the characters look exactly the same barring hair and eye color. Not sure if that was intentional or not.

You're getting quite good, can't wait to see where this take you later on.

12-05-2012, 03:36 AM
on the hand, yeah i saw it even early on with the sketch hehe.. but didn't do anything with it lol. glad you pointed it out tho :3

thank you... yeah they do really look a like... i tend to be friends on da with people who draw and create characters who look like or is very similar with my characters hehe... to the point that they all look like brothers :3 :3 :3 i feel happy that way :3 I guess similar traits attract

i hope to improve some more... thank you.. I'm bad with picking colors but has recently tried experimenting more... i recently favor bright/pastel colors because it reminds me of korean popular style

BTW i still want critique on Keith Artwork I did for soulenite.deviantart.com hehe... This was from the other page OTL
This one is a challenging piece in terms of color blocking

The next file is pretty big, but its easier to see spot the wrongs on colors without the texture.
NON-TEXTURED VERSION (http://fc06.deviantart.net/fs71/f/2012/328/d/0/keith_by_bunnyvoid-d5m2x14.png)

Please critique both Havel(and Iriven) and Keith...
I know the pose is stiff so please exclude that heheh... I'm lazy in developing poses recently OTL I fail hehhe

Thanks for everything guys... you have helped me a lot. I still owe some improvement on anatomy but i hope some progress shows.

12-05-2012, 06:22 AM
Since you asked specifically for critiques (and you should know I'm not good at these, though I try,) the only thing I really want to point out about Iriven is that to me (and I could be waaaaaaay off) he seems just ever so slightly crossed eyed. Not dramatically, just slightly. Also, I agree with Gabo about the hands. They're good, but then need a little more shaping and work--especially Havel's right hand. But they're almost there! :3

12-05-2012, 07:02 AM
I really like the way you draw lips! And your color choices are great!

Try looking into the anatomy of Havel's left hand. Right now it looks forward and backward at the same time, because of a lack of perpective on the palm.

I think your drawings would coem to life more if you could use fewer black lines and more shading to represent form. There are lots of little black lines in the hair, and I think your work would greatly benefit if you found solutions for making those less necessary.

12-05-2012, 09:03 AM
Great coloring job! :)

His head isn't tilted, but his ears suggest so. Is that meant?

The shapes of his shoe (on the right) is really strange. His foot is either really short or really squished in their.

That's all I got, keep up the great work! :)

12-10-2012, 04:44 AM
Havel looks really hot in that drawing with irven. just sayin' X3
everyone's said what i noticed, so basically yay! BV drawings! :3

01-10-2013, 11:24 PM
aww thanks all, i will try to think of those more often...
thanks weed chan... i'm very thankful for your appreciation of Havel...

I'm not really expecting any comments but just posting some updates so at least you guys know i'm still alive somehow hehhe...
All I've been drawing recently are gifts and some pieces reflecting my emotional rollercoaster in the person of my alter ego Havel...
I must have had little to no improvement in the late... my depression has been pretty much on off during the past month (DEC-JAN). Everything's so erratic with life. I really don't understand it sometimes, especially how emotions and relationships work. Its so abstract.

I really should practice more anatomy but recently been busy to hit the books and go check, so all this were done without refs... many of them have errors like bone/muscle alignment, missing/extra finger bones and other major stuff like neck hips etc. I'm basically bad at anatomy, lol. Damn I wish i had more spare time.
http://fc01.deviantart.net/fs70/i/2012/364/c/8/happy_birthday_tohsuke_xd_by_bunnyvoid-d5pnd9a.png i got the fingers wrong heheh

Technically, I've had little to no improvement... but I have drawn a lot just because I really feel like I have to. Havel is a good companion. For an imaginary character from my dreams, he's helped me realize a lot of stuff about myself.

Following are Quick Oekakis, Estimated time spend ranges from 20 minutes to an hour


Following are sketches, Estimated time spend ranges from 5 minutes to 10 minutes

I'm bad at drawing emotions... but drawing these stuff gives me relief from those stupid emotions. Sometimes its hard to be ignorant of the stuff that builds up inside you, especially when they become nightmares which you have to face every night. But that isnt the worst thing about it... because when these dreams are over, sleep is over and then you realize that you're back in the reality that you want to escape from.

And nah... I'm not depressed. Actually, i've never felt better, thanks to some awesome friends...
And also... don't give me life advice heheh... I'd rather hear about my progress lol...
i'm not expecting comments or whatever but of course I will appreciate them... hehehe...

01-10-2013, 11:33 PM
These are all really good. I would certainly suggest testing some more exaggerated expressions to really bring out the character in your artwork though. Also your hand practice is pretty rad.

01-10-2013, 11:51 PM
Great coloring!!! Just a couple little things I noticed:

In the fight between Havel and Satoshi: Satoshi's shoulder looks a bit dislocated because of the folds on top of his sleeve. Havel far arm looks more gimpy than foreshortened; add a line connecting and folling the line of his upper arm to distinguish betweeen it and his forearm.

On the sailor: Her thigh (on the left) gets too thin at the bottom. The two finger at her forehead aren't super well connected to the hand and are too thin compared to her other fingers.

On Cain: The arm going into the pocket's wrist is too thin.

That's all I have :) Great job!! :)

08-22-2014, 11:32 AM
sooo this thread has been dead for a while now... but i'm going to revive it. hehe... just so happens that i have something that i need critique on...

critique this guy... excluding expression / color selection / pose. the client happens to want it that way lol. besides that, yeah go ahead and bombard me hehehe... i want to make this look good, cause if i make it look good, client said she'll be hiring me to do more of these... :cat_whip:


if someone could redline, that would be really awesome, thanks in advance guys.

08-23-2014, 10:41 AM
The knuckle of the man's ring finger should be moved down the finger some. Otherwise, it just kinda looks gimpy. Also, I think there should be a few more creases near the elbow bend in the same arm. :)

08-24-2014, 05:12 AM
ohhh i see what you got there jj, thanks :) now that i see that, i think the pinky knuckle is a bit too high too. and a bit more creases near elbow should make it look better. thanks again!

08-30-2014, 02:13 PM
thanks again jj.

so i figured that there was something wrong with the face, just cant figure it out... plus i got word from client that she wants a guy with a bit longer hair... so here goes the revision. added patterns and shading and whatever you call it. style's a bit experimental and inspired from visual novel games. you can comment on that too since i'm not really that much of a colorist.


thanks in advance guys! best wishes to everyone here.

08-30-2014, 03:48 PM
Personally, I preferred it the way it was with just the flat colours, rather than shaded like that. I get the look the you're going for, but I feel it's a bit too crisp and obviously computer coloured for my liking.

I do feel his face is well executed if that's the sort of thing you're into, but I would strongly advise against that halo highlight in his hair. I don't feel it blends in at all and it just looks like a metallic crown to me.

09-07-2014, 09:03 AM
hey gaff, really good advice you got there.

i tried to follow your suggestions to my shading technique. i tried my best to soften all the edges. well except for the eyes because i wanted them to pop out. lol. also lessened the textures. personally i think it went well so thanks!
tell me what you think guys! thanks again.


the image i post is just part of a set. these arts are for a visual novel app btw. and they will be many more sets to come according to my client. so thanks to your suggestions, my illustration improved and impressed the client.

10-23-2014, 07:27 PM
Hello B. Void ... I have some little remarks here ... did you change his expression on purpose? I can see that in (08-30-2014, 12:13 PM) and before that, he is not smiling, but it looks like he is slightly smiling...also personally I think the version of the eyes in (08-30-2014, 12:13 PM) suits him more.