View Full Version : Seddy's art stuff~ **Lots of Nudity**
08-23-2012, 03:12 AM
I've hit a wall with my art, and I need help getting over it. ; _ ;
If you can lead me in the right direction, that'd be awesome. =DDDD
I lost most of my recent artwork when my HD crashed, so I'll post what I managed to scrape up, and my works over the past week or so.
I also have a really bad habit of not completing anything.
Ignore the right arm on this one, I'm still getting around to shortening it a bit. ;D
This is. Uggg. I forgot what I was doing with this one.
I hate it so much I wish it were dead.
Hyung Tae Kim homage! Woooo! <3
Yet another painting I decided to drop halfway through.
This one's about 4 months old now.
Found this on my photobucket, this is the under-sketch for the above painting.
All I have left are recent studies I did.
I lost so much art when my HD died, holy shit.
08-23-2012, 04:33 PM
It's teh boobie lady!
08-23-2012, 07:37 PM
Actually, the right arm on that first one looks about the right size to me, if not a little too short...
Stuff isn't so bad, through, despite not being finished. The outfits in particular are really well thought out.
Keep at it, duderino!
08-25-2012, 02:24 AM
Kodosu: HANDS OFF THE PANDA!
Reg: If you say so, hahaha! It feels like the elbow comes down too far, even in that bent position.
Thanks! Though the only outfit I can really take credit for is the knight. Everything else is fanart/Stylized re-draws. Aside from the second one. Her clothing is kinda lacking in the games, so I just exaggerated it. A lot. XD
Here's a Morrigan Speedpaint I just did~ I stopped where I did because the face would've taken too long to complete. =S
~25 minutes spent on it
*****First post Updated******
08-25-2012, 03:45 PM
Alright, so kicking this off here. No intro, just straight to it.
It's not bad, really.
What you have going on here is the start of a nice value sketch, though it could be made better in some parts, which I'll go over.
The head seems a bit broken, well, not the head, but the neck. She seems to be looking directly to her side whilst her body is facing forward, and there are no signs of her straining to do so, because I sat here and tried that, and indeed you can, but it strains your neck. There are no signs of that here, so it looks unnatural and awkward. What I would have done was just make it angled forwards a bit, 3/4-ish.
Now I'm not getting super critical here, cause most of these are unfinished, and just practice, right? Aight, cool, onto the hair.
The hair looks mmm, interesting I should say, but the back part looks out of place a bit. The hair on her head, and hanging off the front blends in pretty good, but then you have this massive strand booming out the back of her head, and it throws the balance of the piece off. I'm not saying get rid of it, but you have to add in some other elements to make that work out. As for the quality, it looks very muddy, and I can see you were trying some different settings in there, which is cool.
See, when you're working digitally, you have to find what works with you, and oftentimes once you find that, you stick with it.
I'm gonna skip any kind of anatomy advice, cause everyone knows I can't draw women, so it's not my place to really give any advice there. Now materials on the otherhand-
The clothing looks very tight, which I think you were going for, but tight in a stiff way You also made the focus point of the piece her tits, due to the thick black outline around that area, I'm immediately drawn to her chest. So good job with that, cause I love tits. But more seriously, it needs to be dimmed down a bit, cause that really is the first place I go with this one.
Overal, pretty nice, good practice, contrast is looking nice, could use a bit more sharpness and texture, and defining shapes so that some areas dont look so flat.
I actually quite like this piece here, man, why u gotta hate it?
I think it looks great right now, and could make a real awesome finished piece if you ever got around to it. I see enough to get the idea, and the flow of things. The focus point is clear, which is looking up the girl's dress, and yea, pretty cool. Dunno man, it's unfinished and I can't say much on it cause I like it, maybe change the perspective of her surroundings, so it looks like she's coming down from somewhere? Right now the background looks very static, with a few dynamic areas, but the left side lacks the energy the right side has, though the left side is more clear. :/
Could be a cool piece if you took the idea further, but I can see enough to get the just of things. Ehm, I can't say much on it though.
Damit, man! Why don't you finish these!? Ugh, see, I love the design and everything. You have a nice balanced pose that fits her body, she looks sturdy, so does the armor, the staff could use a bit more definition, and the cloth around her hips could cling and flow better, but I like it. If you just put in like say 5 hours on it, you could make it awesome+.
Now I will point out some things with the values. You don't wanna try and add in any color yet if you're doing a value sketch, you wanna get the values down first, then add color, or just start straight up with color, and if there are black areas, add those in the process. You also want to try and keep the underlines from showing, and replace those with painted value as well.
Dem hips, dat ass.
Alright, so you showed me this one yesterday, and I said it was.
So here I go.
Let me start by saying I love the shapes you have going on here, and the textured brushes you fell in love with really work. I also recognize the character from somewhere, but I forgot, I do know Kodos has a thing for her. ANYWAYS- It looks great. Now let's talk about what can be fixed, and made better.
Now you've got the hang of this stuff, okay, cool, next step is what to do with it, and clean up, fixing things through erasing, making certain parts more defined, etc. I assume you know how to do all of that, cause you're no newbie, so I wont go into that. Though I did mention something about darker contrast yesterday.
Just get a BIT darker in some spots, because right now, everything is sitting in one neutral area of gray; the midtones. You have your light areas, now you need your dark areas, and don't be afraid of the dark, but use it sparingly also. Try to use a light/slightly dark gray backdrop before you do another one in this style, and see if that doesn't help you pinpoint where to put the darks and lights better.
Alright, that's it for that.
Now I know you didn't ask for a general crit, but um, this would have been pretty short if I didn't add that stuff in, lol.
As for tips with digital painting/drawing/derping around
What you wanna do is just find what works for you, it's the same with traditional, you mess around with a bunch of materials, and then BAM, you find something you like. From there, you finetune your choice of materials, i.e. brushes and settings, shortcuts, layout, program, etc. And you get good at it. It'll take a while to fine exactly what works, but you'll find it, like last night when you spazzed out over the brushes.
There are also nuuuumerous techniques you can try out. I use a bunch, depending on my mood and whatnot. So try drawing with brushes that work like pens, pencils, maybe charcoals and conte. Do silhouettes, value sketches, try all that in your own way. You'll get the hang of it.
Alright, I hit all I could, tired as hell, time to play some SKATE.
Anything I missed, or something you wanna know, hit me up.
08-26-2012, 04:03 AM
OMG, THANKS GUNZET!!!
Thanks for taking the time to post this! <3
I'm gonna respond to each crit with questions/comments of my own in the same numbered fashion. That way I'm not all over the place, hahaha!
Yeah, I see what you're talking about with the head. The torso is doing the same thing--it's kinda just floating in the middle, when that pose demands it be clearly defined in one direction or the other.
The hair is poorly placed as well. It just adds another vertical element to the composition. I bet if I had made the hair curve out more, making it a kinda trianglish composition (Similar to piece #3), I could've pulled the look off.
I know exactly what you mean about the clothes being tight. =(
I was going to throw in some folds to alleviate that, but I couldn't get my brush settings to agree with me. I tried like 3 different methods, but couldn't get any of them to agree with me so I just got frustrated and made solid blocks of value.
I timelapsed this painting, so I actually have the transition between the two saved.
I had a loose value structure going at this point, and was ready start embellishing on them, but I forget what happened exactly.
It went from looking like: http://i276.photobucket.com/albums/kk18/Sedistra/10.jpg
within like 5 minutes.
It feels like style whiplash. XD
I changed painting styles mid-painting and raged out and tried winging it.
I learned something from it, at least! HAHAHAHA!
Oh god, you may like it but I absolutely hate it. This piece was a train-wreck. I think I switched painting styles like 10 times through this whole thing. I HAVE A TIMELAPSE OF THIS, SO LET ME BE YOUR GUIDE ON THIS TRIP.
Alllrriiigghhhtt! This trip starts a bit past the early compositional piecing phase. After switching back and forth between a white-on-black, black-on-white, black-on-grey, white-on-grey scheme, I eventually decided on black-on-grey:http://i276.photobucket.com/albums/kk18/Sedistra/ReimuSketch.jpg (if you look close enough, you can see the white lines from when it was white on black)
Did I say black on grey? Well, turns out I suddenly switched to white on black: http://i276.photobucket.com/albums/kk18/Sedistra/Reimusketch2.jpg
I eventually man-mode it, grey out the problem areas that were annoying me and decide to just start throwing in my values. It was pretty fun, because I just tossed the opacity up to about 70% and put some value down that felt good. http://i276.photobucket.com/albums/kk18/Sedistra/ReimuSketch3.jpg
After I decide the values of the skirt are good enough to move away from for now, I realize that such a small drawing area felt too restricting. I add more canvas space and loosely place value where I feel it should go, setting up for whatever. I'm not quite sure yet, but I feel something good can come out of it. http://i276.photobucket.com/albums/kk18/Sedistra/IdecidedIneededmoreroom.jpg
I continue tinkering with the values of the piece, embellishing the character more and deciding on where else to place value. http://i276.photobucket.com/albums/kk18/Sedistra/Idrewyoureimu.jpg
Trainwreck incoming. Oh god, this is hilarious. You should open up a tab of the last one, and of the upcoming one and click back and forth between the two rapidly. WH-WH-Wh-Wh-Wh-WH-WH-WHIPPLAASSHH!
I tune my brush down to about 10% opacity+10% flow and attack my tablet. Working over a large area + A brush that barely puts pigment on the canvas = LOTS OF IMPATIENT PAINTING. I find myself just putting a lot of black down for some reason.
I then proceed to forget that iteration ever existed. http://i276.photobucket.com/albums/kk18/Sedistra/this-1.jpg
WAS THE COVER-UP SUCCESSFUL!?
I try taking it a lot more slowly, and just blotch value down in big areas at a time. Cloud-esque and whatnot.
I spend a bit more time on it, clean it up a bit.
I spend even MORE time on it, just painting to paint. Not really expecting anything.
BAM! Now we're up to date, and my problem is exactly what you were talking about. IDK.
I don't know where to go from here. The left side looks bland as fuck compared to the right side, and I REALLY don't feel like spending any more time fixing another goddamn issue with this painting. SO I'MMA JUST BURN IT.
I liek dis one. <3
It was a sanity painting while I was doing the one above it. Just something to get my mind off of #2. I'll probably come back to it next time I go insane.
#4. I don't finish anything because I reach a wall. ; _ ;
With this one, it was that I had to go back and apply value instead of lines. It was like the first time in a while that I worked from a lineart sketch I made, instead of a value sketch. Yeah, not fucking doing that again. Good lord, how do people even work from lineart? Holy shit.
Plus, I got lost in layers etc., etc.
TL;DR I ONLY USE ONE LAYER NOW.
5. I like this more than the semi-colored one.
6. Yeah man, those brushes were fucking sick. =D
I'll try and give her a clean-up sometime soon. I didn't wanna ruin her. XD
Yeah, I have a bit of an issue with dark tones. "Don't be afraid of the dark" made me laugh. <3
It's just so scary, man. =(
Like, you drop some black in. OHSHITFUCKPAINTINGISNOWOFFTHEDEEPEND! WWHHOOOAAA WATCH OUT GUYS!
Oh god! I LOVE that you gave a general crit. I appreciate you taking the time to write this so much! <3
If you're ever near MI. Drop by my house and we can get wasted on some good shit. <3
Dude, I know this is a lot to ask, but if you can comment on my comments/questions that'd be fucking awesome! <3
All I can really say is that in #3 the leg on our left seems displaced, might just be me though . _ .
Also, in #5 the eyes seems a bit high placed.
I'M SORRY SEDS, I REALLY CAN'T SAY MUCH MORE ; _ ;
Your work is just too good to have flaws <3
EDIT : OH. Something I noticed before but I forgot I guess. In #1, the part of her dress around her boobs seems like it's held in that square shape by something non-fabric. If that makes sense. Like it's being forced to stay in that square shape, when otherwise it would just, by a lack of better wording, fall down on the boobs and cover them. If that even makes sense at all 'ORZ
Also, I'd suggest to actually add the numbers by the pieces in your post, critiquing might get a little confusing when you get more pieces in the post.
01-30-2013, 10:00 AM
Gonna drop a bunch of stuff in here.
I've been messing with color as of late, and would like anything anyone has to say pertaining to that subject. =)
02-04-2013, 11:18 AM
Even more doodles.
02-04-2013, 11:24 AM
Oh man oh man, this is looking good... neat stuff seddy!
NOW finish a drawing, i'd love to see a finished piece @w@
02-15-2013, 12:52 AM
Hahaha, thanks Bya!
It's not quite a finished piece, but here ya go!
A finished study is worth something at least, right?
02-15-2013, 06:08 PM
02-15-2013, 08:30 PM
02-15-2013, 08:48 PM
Dat mountain range O_O they are all so awesome ^_^ I really like the hair on post 11 :)
02-15-2013, 09:16 PM
Mountains are fun to draw. <3
02-16-2013, 09:14 PM
Yet another hair study.
I don't like this one as much. =/
02-18-2013, 01:52 AM
Today was pretty unproductive. =(
I'll come back and do more later tonight/tomorrow.
02-18-2013, 10:02 PM
More portrait practice.
HEY, YOU! YES, YOU! Y'KNOW WHAT YOU SHOULD DO? FINISH A PIECE.
Dat's rite u heard me
02-19-2013, 03:16 AM
Man, pieces are such big commitments.
I finished some studies, though. =(
02-20-2013, 02:14 AM
02-21-2013, 01:19 AM
Today's practice was cut short due to the killer pain in my forearms.
02-22-2013, 12:45 PM
Those are some pretty cool thumbnails, may I ask what the aim of this particular study is?
02-23-2013, 09:05 PM
Just practicing imaginary compositions using the rule of thirds as a starting point.
Combined with a few other techniques to add a bit of random flare to them.
02-25-2013, 07:46 AM
ohh they look pretty nice!! great thumbnails, i see you generally use a nice range of value, good job on that :D pay attention to the ones that don't show much value; for example (from above to below and left to right) the 5th shows only a small range. also keep in mind that darker colours would prefer to get in front of the lighter colours, meaning the foreground will be the darkest and the background would be lightest, due to atmospheric perspective :3
you generally seem to give your drawings a nice foreground, i like that a lot. somehow the one with the pyramid (the 8th) doesn't have a foreground, and i think that this thumb needs it c: what i notice more, is that the pyramid is pretty dark. it might be your center of attention but i think that if you use a dark underground and a light pyramid, you'll still attract without implying it to be on the foreground. after all the rule of 3rd is in your favor as i can see you positioned the important things rightly :3
i see you're really thinking about your compositions, great work and great studies, keep them coming!!
02-26-2013, 01:00 PM
Nice thumbnails :)
Did you got a killer pain by drawing too much ?
02-27-2013, 11:32 PM
@Callesthe: Oooooh, thanks for the critique! I checked this thread after I finished drawing for today, sadly. A few of the things you mentioned I think I addressed in my most recent study (today), but I'll most likely go back to earlier thumbnails and try shaping them up.
@Leucome: That as well as a few more serious things. One of the reasons I haven't been able to draw since my last submission. =(
Here's as much as I could do today. It's not much, but I'll try and do more tomorrow.
03-03-2013, 10:15 AM
Uninspired, so I started scribbling.
Still feeling under the weather, so art production has slowed down by quite a bit. =(
03-03-2013, 01:25 PM
Damn, loving the anatomeh :D and I really like those thumbnail ideas, nice contrasting values and such :)
03-04-2013, 12:32 AM
Admit it, you just like that booty. =)
03-05-2013, 08:20 PM
I like the guy's head especially :P
The girl looks good, too, except I think her head looks like it may end up a little small. But I could very well be wrong. Nice bum :D
03-06-2013, 12:00 PM
Hahaha, thanks! =D
The head's just a placeholder for the general region I want the head to be in, don't pay it too much attention.
That booty was modeled after my own. I looked in the mirror while drawing this. <3
03-06-2013, 12:37 PM
Admit it, you just like that booty. =)
That booty was modeled after my own. I looked in the mirror while drawing this. <3
03-10-2013, 09:16 AM
Low productivity recently. Blugh
03-10-2013, 05:08 PM
Obligatory thumbnails for the day.
03-12-2013, 06:41 PM
03-13-2013, 03:52 AM
ohh wow this is looking good already! i especially like the big one with the great amount of perspective :3 i saw you changed the angle of the wing, it really looks better that way ^^ maybe you must make the distance more evident by adding atmospheric perspective to the body or the further away wings from the dragon? right now the whole main subject is pretty dark and that's good since it's your main focus but it looks as if there is almost no distance between the wings and the body.. you might want to exaggerate that a bit more ^^
also i must say that the one with the rock-like giant (2nd from left and 2nd from above) is my favorite. you really seemed to get how to push a main point back in the scenery, defining its shape more and attract attention to itself and the hero in the under left corner. so keep that up O:
they all look really good, but don't forget that the meaning of thumbnails is to sketch with values and even though it's small you can recognise what the thumbnail wants to say. it prevents you from adding details and the challenge is to draw basic shapes with values and still make it recognisable :3
03-16-2013, 01:01 PM
I'm planning on going back to paint a few of these, so I'll keep that in mind.
03-16-2013, 10:45 PM
For your thumbnail studies, try using the hard brush instead of soft opacity brush. I saw that you did using some which is great. A side from that, try using more variance of value. you seem to use a lot of grey/dark-grey. Try using some of the lighter grey for skies.
Aside from that keep it up!
03-17-2013, 05:35 AM
@doghateburger: Thanks for the critiques! <3
I'll test out the hard brush more for the next few thumbnails I do. I'll definitely try and use a broader range from here on, though.
My most recent sketch seems to have the same issue. VVVVVVVVVVV
Something I did in response to a thread on the league forums.
03-19-2013, 08:54 PM
Went back and tried doing what you told me to do, doggiehateburger
03-20-2013, 09:02 PM
03-25-2013, 05:13 AM
For the second one, maybe you can lighten the value of the monster. Since its further to the back lightening up the value will give it depth and atmospheric perspective. Same goes for the first one, the mountains at the back could be lighten up too.
Just remember the further something is away from you the lighter the value.
03-26-2013, 11:46 PM
Hmm, alright. I tried addressing that in these next ones.
Dankiiee Icccyyy~ =D
Did a lot more guitar-playing than drawing today. =(
03-27-2013, 12:12 AM
I see what all of them are except the last one--is it an ocean scene?
I like them! It's obviously a WIP, but I'd add just a bit more detail. I mean, you can really work the style, while keeping it really lucid like this. Just a weeeeee bit more detail, is my suggestion (again, you probably were gonna do that anyway.)
03-27-2013, 02:50 AM
Hahaha, the last one isn't anything yet. I was still deciding on which colors to use. <3
Hmm, sure. I can detail them some more. I'll try and do some more detail work the next time around.
03-27-2013, 08:04 PM
Well, it's a cute idea. I like that you're doing these as thumbnails, too ;)
03-28-2013, 01:57 AM
I didn't feel like doing anything serious tonight, so I just scribbled.
03-29-2013, 02:08 PM
lack of inspiration/motivation so more scribbling
03-30-2013, 01:37 PM
more gb stuff
03-30-2013, 03:04 PM
Was still in a drawing mood, so I did one more.
03-31-2013, 05:19 PM
finished it off and started a new one.
04-02-2013, 06:38 PM
hmm. could use more blacks.
04-02-2013, 08:29 PM
Yeah, I agree. I've probably said it before, but I'm not very good at critiquing stuff like this. The black might add some more definition..on the most recent post. As it is now, I can tell there's someone in the middle, but it's not really clear what's going on yet. I really like your style though. The car one up there with the guy walking is pretty cool :D
04-02-2013, 08:30 PM
decided to fix that
LOL WE POSTED AT THE SAME TIME!
Yeah, I threw a edited version up. =D
04-04-2013, 05:34 PM
Decided to draw myself.
04-06-2013, 08:49 PM
More random stttuuufff
04-06-2013, 09:12 PM
I really like how dynamic your images are!
For the bottom image, I think his bottom should be a little bigger. I assume it'd be pretty muscular too :D Also, I think the arm on the otherside doesn't line up exactly right...but I may be wrong. I think the bottom line should be lowered a wee bit. But then, it is just the outline right now, so maybe you were planning that.
Real talent here!
04-06-2013, 11:56 PM
Good point! XD
I overlooked the fuck out of that.
Hmm, as for the arm I'll keep that in mind when I go to flesh this thing out eventually.
Thanks for the help! <3
04-09-2013, 01:30 AM
More stuf bluhbluuuhhh
04-17-2013, 11:05 PM
Some recent stuff:
No focus as of late can't finish anything. X_X
04-18-2013, 12:25 AM
Oh, that first one's very whimsical and pretty! I love the range of colors!
On the protrait, the crease/dimple from her nose to her mouth on the left side, curve inward and go out farther than the straighter short one on the right. Also, the (our) left side of her face is narrower than the other side.
04-18-2013, 05:12 AM
Thanks for pointing out those mistakes! I went ahead and fixed them (as well as a few others).
04-21-2013, 09:46 AM
04-24-2013, 01:44 PM
04-24-2013, 06:25 PM
It's looking good so far. I think, in all your art, you should use more extreme contrasts in value to really make everything pop and catch the eyes' attention. I've noticed you rarely use real white and black. I know you like only post WIPS, but it's just something to consider.
05-01-2013, 10:48 AM
Thanks for the critique, JJ! I've been trying to be more conscientious of my value ranges. =D
Danke, Acer. =D
05-01-2013, 07:09 PM
The second and the fifth ones are my favorite out the bunch.
I think you have the basics down with everything right now, but what you really need to work on atm (and is a common problem that even I had) is your crispness.
Right now things can get a bit muddy, and I think it has to do with you trying to merge so many values at once which is why I like the second one a lot-- I can clearly see your darkest darks, lightest lights, and midtones. There are also some clear and defined edges that the eye can follow.
A way to remedy this would be to really limit your pallet and work with what you've given yourself. Maybe only 3-4 shades/colors so you can pay equal attention to shape and value, because once you have a clear shape, placing values becomes much easier.
I'm sure you probably know all of this but hey, can always do with a little reminder.
05-01-2013, 07:24 PM
The first and second ones are awesome!! And your landscapes (especially the one at the top of the page which I somehow missed earlier?) look fantastic! My only crit is to echo gunz on the crispness. :/ Can't wait to see more!!! :)
05-01-2013, 10:42 PM
@Gunz: Thanks for the critique, Gunzu!
I have a bad habit of stopping at the start/midway of the refinement stage. =(
I'mma go back to a few of these next and mess around with them before I move on. =D
@Cora: Thanks Cora!
05-24-2013, 03:56 AM
Love (http://i276.photobucket.com/albums/kk18/Sedistra/hyungtaekimstudyFINAL_zpsae80bb81.jpg). Love (http://i276.photobucket.com/albums/kk18/Sedistra/quickrandomsketchidkwhereitcamefrom_zps13bdb40b.jp g). Even where the anatomy isn't perfect, it looks like pure stylistic distortion (imo) and really adds to the interest of the images for me. The ONLY thing that bothers me about the first one is her breasts (which are obviously not as finished as the rest of her torso). I just like the rawness of the latter pic.
05-26-2013, 03:05 AM
essentially I agree with everyone else, esp what taylaa said about the breasts. super cool though, i especially love that landscape!!
also i love this one so much, pleaseplapsle mess with colors more!!
07-25-2013, 07:54 PM
Oh man, shit guys.
Thanks for the comments, hahaha!
Here's uuuuhhhhhh, a dump of recent stuff!
Edit: The fuck's up with this attachment system. New technology > Me.
07-26-2013, 03:58 PM
07-27-2013, 05:46 AM
so awesome seddy!! :O
07-27-2013, 07:36 PM
Wow! Too cool! One thing, though. On the profile face, you should be able to see her far eyelashes.
08-16-2013, 07:07 AM
JJ: Thanks for the heads up!
08-17-2013, 12:59 AM
you're getting more in touch with subtle value changes and gradients. I like these recent ones. Beyond that don't focus a lot on rendering. Just big swatches and then sharp lines for accents.
10-06-2013, 02:06 PM
Thanks, Cype! <3
Some more recent scribbles:
10-06-2013, 03:05 PM
That apple is superb!!!
The rest are kind of hard to critique since they're pretty rough and also, pretty great. On the last grayscale, though, the far knee looks to low (though it's not defined yet). Also, on the picture right above that, the iris on the right is higher than the other which is physically impossible for most people. :)
10-06-2013, 03:34 PM
I'm already aware of the knee and the eye, the knee'll be adjusted when I get back to that painting (pretty soon actually).
The eye however will stay as is. They were originally at the same height, but I fixed the height on the side I was rendering (right) and got lazy when it came time to render the left eye. Although if I have some spare time I may end up finishing that render.
I would, however, like some critique on the second piece the most. I can't bring myself to touch it. I'm at a loss for what I want to do with the background. =/
10-07-2013, 05:36 PM
Personally I would work on the knees for the second drawing. Right now they look rather straight as they lead straight into the lower leg. However, since you are going for more realism, then I would suggest reciprocating the Z of the bones in the leg (particularly the weight bearing leg), and then making sure to build the knee muscles around it. I'm pretty sure you will understand what I mean... hopefully, but just incase - here you can see clearly how the muscles and such join into the knee to give that rounded look to it:
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