View Full Version : I have a pretty good idea for a manga.But i dont know where to start. Any help?

05-28-2012, 01:58 AM
I have this great story idea but idk where i should begin with my manga. If anyone can get me started and give me steps i should take when creating my manga it would greatly be appreciated.

05-28-2012, 02:02 AM
Ones upon a time.

05-28-2012, 02:10 AM
Moved to the Manga Works section.

05-28-2012, 02:23 AM
Well, you could do what Mark Crilley did, show the end, and then go back to the beginning of the story, and tell the story of what happened up to the point it took whatever bad turn took place.

05-28-2012, 08:13 AM
What I usually do is just startup a word document and give myself a few headings - Characters, setting, genre, structure. I fill in the characters details, flesh out notes regarding setting, identify the genre I want to go in and then plot out a structure for each of the plot points I want to cover. In terms of structure I've found it handy to imagine each chapter as having four acts. So I'll break each down into those four and note what I want to cover within them. From there I can usually identify what needs to be said, shown and featured. Makes scripting much easier.

There's loads of tutorials online and a couple here if I remember right on what to do after that. It's really important to get the groundwork and foundations down first though, I think.

Just my method, anyway.

05-28-2012, 11:42 AM
I always start by writing a newly bought notebook that way I can take it with me and write extra notes ideas in dif places.
Also it helps me edit because having to reread the entire thing and retype is a lot better than reading over and over.

05-28-2012, 12:01 PM
Before I construct a beginning what I like to do is bring up notepad on my iPod and just type out: 1) the general goal or aim of the story, 2) ideas and different directions the plot could be directed in 3) brief character descriptions (personal characteristics not physical) and then once I get that done and have a broad idea of what the story is and the different ways I could manipulate it I then pull the strings together and write out the beginning. I also get friends and family to read it so that any plot holes and mistakes which I've missed are pointed out and fixed. That is how I write my stories, hope it helps :)

05-28-2012, 01:49 PM
I dont think people can tell you how to write fiction. So many people do it their own way

05-30-2012, 05:50 PM
Plan it and then write it. Everyone has ideas for creative works, but unless you have the skill and the commitment to work on it until you produce something that you're satisfied with, your ideas don't mean shit. Saying you don't know where to start is a great form of procrastination. Start planning and the beginning of the story will come naturally, provided you're a half-decent writer. If you're a shit writer, then practice writing and learn about writing until you're not shit anymore. If you can't come up with character designs, think about the characters more and think about similar works to see what they did. If you still can't think of character designs, you're probably a shit artist. Practice drawing, painting, etc. until you're not shit anymore. Then start working on the big project. You probably won't be too impressed with your old ideas if you've really developed as an artist or writer, so work on something you think is cool at that point. The dilemma of the artist is that they're constantly learning and experimenting with their craft, so they tend to think their old projects were shit.

That's what it takes to make a decent graphic novel. Think of it like a sport. You start out thinking "Hey, soccer looks pretty fun." So you join a soccer club and learn to play. Then you realise that you have to be fit to play soccer, and start exercising (life drawing, flash fictions). You get pretty fit, and join a soccer team. Once you're on the team you realise that you need to have the skills to play soccer, but you also need to understand strategy. This is like learning to think about the ideas your work conveys and represents, the 'deep theme of the work'. I can't really take this analogy any further because I haven't learned any more than this about art or writing, and I'm not a soccer player. Getting into the pro leagues of either is very difficult.

05-31-2012, 04:35 PM
Ignore the first half of Delp's first paragraph, listen to the rest of it, and pay extra attention to his second one.

EDIT: IMO, anyway. We're bother perfectly (in)valid.

05-31-2012, 11:43 PM
I've always gone by a base for writing a long manga and writing a short one is a very similar process.

Writing a plot for a long manga
Here are some examples.

In general, a long manga has an exceptionally larger space of time to develop than a short one. This gives longer manga the advantage of allowing a story history, you can write about basically anything with a long manga. Most girl-orientated manga begin with a blog of the main character written in square boxes that are inside the frames of the manga pages themselves. A typical start is as follows:
I am Sakura, I'm 9 years old this year and go to Orange Road Primary, this is my brother, he's a bit of a pain sometimes and it's my wish to one day stomp him out underfoot. This is my father, he's a sweet and gentle man.. etc

This blog will usually go for a few pages while the character's actions and scenes run in the 'background', it is often broken up when a new character enters and dialogue commences. Then the blog is no longer an introduction and switches to thought, which follows an entirely different format.

In boy-orientated manga stories often begin with a narration:

This is the Red Sea, many monsters live here, and a not so well-known little island with a maniacal sea captain trapped on it...

Most often however, long manga with an original setting these days begin with a simple note:

Arklain, Town of Chil'le

Writing script for long manga is difficult, since there are so many pages offered for you to fiddle with the important thing is to try not to put in too much information all at once. You have plenty of time to develop things for the reader, go slow. Failing that, you can always devote the opening pages purely to the history of the world.

This is Arklain, it is Age II, the Age of wars is in the long distant past and the people live in tenuous peace ruled by an iron-fisted Council. The rebels have already started their own movement however, and their leader is relentless...

To develop a long story it is very important you have your setting very very solid, even if it is based on our world. And it is also important to have solid characters if you intend to keep writing. It is alright to develop a skeleton first to see how the plot runs, but once you're in the thick of it you should keep focus on who your characters are and how they will react in different situations.

A few key differences in long stories and short ones. First of all, a long story is usually started off being open-ended, but I've found that if you know the beginning, rough progression and ending of a story it is much easier to write the details. Even if the ending was as basic and simple as: The main character dies. Once decided you'll find the process much easier.

Secondly, a short story does not always have much development and focus on the world and various supporting characters that appear, and often most of them don't use more than 3 characters. Long stories can afford much more but it is again important to know who your key characters are and their functions.

Third, you must remember what you are trying to convey. If you find yourself straying from your original path either try to steer back towards it or sit down and redevelop your story, don't let the manga run away from you.

Quick Fact: It is a lot easier to keep on track if you first define a main antagonist and a main protagonist (or two) so that even if other things happen in the middle (and they will since you want to develop the world and the characters) you can always go back to it and think 'What does this part of the plot have to do with the main antagonist/protagonist?

Fourth, always re-read what you wrote, if it sounds corny chances are it is. Always have someone proof-read as well, someone that is within your target audience.

Lastly, don't over detail at first for long manga, you'll run out of steam. Write about one paragraph about each chapter if you can and about a page for each 30 pages as you come to it in production.

Below we will use the Arklain as an example. But of course, only Age 0 is released here so that the current release doesn't become boring.

Arklain Age 0
The Age of Forming
Arklain is a man with great power but no title, the Land is in feud and he leads an army that would end the petty battles. He is not a happy man however, and during his 500 year quest, he encounters many betrayals and heartaches, and this manga talks about a few of them.

Chapter I
The Awakening
Arklain awakens in a desert, there is nothing around him, no footprints, no food, no maps or water. He walks on however, and does not seem perturbed. He eventually comes to an encampment of desert-dwellers, it isn't known how long he travelled for, but the customs are alien and he does not tell them his name (Reader doesn't know either). He begins to tell them a story, his story.

06-01-2012, 04:14 AM
Thank you guys for all the great advice. It is greatly appreciated.

06-27-2012, 06:49 PM
I have this great story idea but idk where i should begin with my manga. If anyone can get me started and give me steps i should take when creating my manga it would greatly be appreciated.
I think the best way to tell the story is by starting at the end, briefly, then going back to the beginning, and then periodically returning to the end, maybe giving different characters' perspectives throughout. Just to give it a bit of dynamism, otherwise it's just sort of a linear story.

06-27-2012, 10:58 PM
Everyone has ideas for creative works, but unless you have the skill and the commitment to work on it until you produce something that you're satisfied with, your ideas don't mean shit.
I cannot emphasize this enough.

There's no online substitute for a willingness to create; just sit down and do it.

06-27-2012, 11:22 PM

07-10-2012, 12:44 PM

this is not the spam thread