View Full Version : Demon's Critique Collection

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05-24-2012, 08:01 PM

05-24-2012, 08:09 PM
I like pencil and paper better, too! I just recently bought a super cheap $20 tablet, but I'm not too good, yet.

The first and third pictures, the arms are too skinny and the hands are too small.
The second picture, you should make the pockets bigger and more to the sides and thicken the wrists.

Hope this helped! You're doing a FABULOUS job! Keep up the good work!

05-24-2012, 08:13 PM

05-24-2012, 08:34 PM
If I were you, I'd get a really cheap one to try it out first! I have a $20 Digi Pro 640 from Amazon.com that I really like.

05-24-2012, 08:44 PM
Oh ok :D I'll go look into that in the morning, i'm sure I can find some stray monies somewhere I can use to get one.

05-24-2012, 08:46 PM
First Picture. The boobs are not in perspective, creating a weird volume.

05-25-2012, 12:43 AM
You should link them from this websites gallery. It's more compatible for people using school laptops of which have blocked image hosts. I would love to see your art.

05-25-2012, 07:55 AM
@ClockHand - Oh I see what you mean, i'll probably try that pose again soon and try to fix that.

@Rainbow_Dash - I'll edit the post and add some links underneath the pictures :) sorry I never realized that they would get blocked :L

Let me know if your school blocks the photobucket pictures.

05-25-2012, 12:36 PM
First pic
umm... Eyes at current state is for frontal (front) view . Her face is angled (like 3/4 or something) so her eyes too need to get angled according to her face .
Loving the 3rd image. :)

05-25-2012, 06:49 PM
^ Why thanks for the feedback :D fortunately I just finished a new 3/4 view which I coloured and am about to upload now :) please let me know if I fixed the eyes or there a little bit better :L

05-25-2012, 06:52 PM


This was the new picture I finished today :) I think I rectified the problems with the breasts and eyes :L

I also attempted some colouring with good old colouring pencils :L may as well get used to colouring for when I start rendering :P also please excuse the lack of flesh colours :L I couldn't find any pencils which would allow me to make it look 'normal', i'll soon find some and fix that :)

05-25-2012, 07:04 PM
Right leg (from her) is longer than the other. Probably the problem comes from the fact that you didn't respected the same perspective point proposed on the shoulders and hips.

05-25-2012, 07:26 PM
^ Yeah that was my failed attempt at perspective :/ thanks for pointing that out to me!

I'll try to fix that in the morning :)

05-25-2012, 10:14 PM
Change the style of her feet its kinda confusing . Do it in little realistic manner.
May be that might solve your length issues . ( actually when we stand then both feets gets angled outward to each other) . Stand infront of mirror you will get idea. :)

05-25-2012, 10:19 PM
^Ok i'll give that a shot tomorrow! So there's nothing wrong with the legs? That is the area I was sure I had messed up in :L and thanks for your feedback ^_^

05-26-2012, 03:42 AM
You should probably make her right (our left) leg and foot more in a profile view. Having them straight on makes them look awkward.

05-26-2012, 07:01 AM
^ The right leg is supposed to be profile I think it's because the way I placed the foot that it doesn't appear that way but I'm attempting to fix it now :)

Oh also could I ask what you thought of the colour scheme I tried out or if there are any alterations I should make to it?

05-26-2012, 12:45 PM
The color scheme's fine for now. I wouldn't worry about color until you're super confident with the body. And, I think you have your rights and lefts confused. Her right leg is definitely not in profile :)

05-26-2012, 02:06 PM
^I probably am but by profile are you meaning at a 90 degree angle away from me or pointing straight at me? Also I think I'm not going to fix the feet on this sketh since it is a nightmare trying to remove the colouring :L I think I will redraw a similar pose and see if I can fix the feet on that one :)

And I will concentrate more on getting placement right an put colouring off, I just wish I was able to get it right and stop having to redraw several times until its placed correctly (ish) :/

05-26-2012, 02:13 PM
Profile means on the side.

05-26-2012, 08:16 PM
I thought so just needed clarification... Hmm well I'll post up those new sketches tomorrow and try out some profile views, I obviously need more work on legs :L

05-27-2012, 06:13 PM
Finished the drawings and fixes :) here is my attempt at fixing the coloured picture:


What I did is I moved the whole leg up a notch so that it was parallel to the line the shoulders made and I think that fixed it too a degree. Didn't bother with the feet though... colouring pencil is a nightmare to rub out :L


This is the redrawn version to fix the legs and feet :) I think it was a success but let me know if I did it right this time :L also should move (her) right arm back so its hidden like in the original? I brought it out to try some foreshortening but im not sure it looks natural having it there :/ also sorry for the lack of colour/shading, I will add that in once I've had feedback and no there is nothing needing edited :)

Oh and also would you mind telling me which one you think is better? Thanks in advance :)

05-27-2012, 08:08 PM
The feet and legs look a ton better!

You really need to draw the hands bigger! Also, her right (our left) eye needs to be a lot thinner than the other, so we get that 3/4 view effect!

Oh, and her left (our right) arm and shoulder look detached form the body.

05-28-2012, 06:21 AM
Noted :) I'll fix those up and then shade it etc :)

I'll place the arm behind the body like in my original so it looks normal, hopefully that should work :)

05-28-2012, 08:19 PM


There is the fixed up version and I shaded it as well as a bonus :) didn't remove the arm I've grown accustomed to its presence now :L



Current project im working on and will finish sometime tomorrow :) I may also post up the reference im using.

05-28-2012, 08:21 PM
back leg looks a bit long.

05-28-2012, 08:22 PM
Noted I will fix that before I start working on the other hand and face :) thanks for feedback :D

05-28-2012, 08:22 PM
The arms still look kind of detached from the body; like they've been dislocated. Also, you may want to make the body (chest, waist, and hips) one smooth line. Overall, good job!

05-28-2012, 08:26 PM
^ Yeah, im trying to work on the look of dislocation I keep creating... im not sure what im doing wrong yet, I'll just keep trying til I get it right I guess :)

Likewise noted and will fix tomorrow :) and thanks :D

05-28-2012, 08:29 PM
Just draw the arm closer to the body.

05-28-2012, 08:38 PM
I'll give that a shot and upload the results tomorrow :)

05-29-2012, 06:29 PM


Here is the finished sketch :) next i'm going to attempt a fan art of Nozomi :D

05-29-2012, 09:34 PM
Cute! But you should study the placement of eyes a little more. Her eyes are a little off.

05-29-2012, 09:49 PM
I will try to correct that as soon as possible, i'll probably update that post rather than make a new one though. Thanks for pointing that out to me :)

05-30-2012, 01:26 PM
Cute stuff :)
a few crits for the latest drawing: as JJJorgie said, the left (our left) eye, the top of it is higher than the right whilst the bottom is the same level, so it makes the eye look wonky. Also, you should move the chin further over to (our) left - as she is facing 3/4 view, partially away from us, the chin shouldnt be bang in the middle of the head as in face-forward view pictures.

finally, i think the reason your arms look a bit disjointed is due to the position you're putting them in - (our) left arm, what she's doing just doesnt really seem natural - the position of the shoulder and top bit of the arm look as if she's putting her arm quite far out infront of her, but then the bottom bit of the arm seems to bend a bit wierdly, and then just having her fingers splayed out and her arm coming slightly across the front of the body - i dont know, just to me it seems a bit of an odd pose to be making, which could be why it looks wierd. Just my opinion though!

05-30-2012, 04:26 PM
^ Thanks :D and yeah the eyes have been a particular weak point for me, I think I fixed some of the issues on the drawing I finished today which I will upload later tonight. Thanks for pointing that out about the chin, not sure why I never realized that until now :L and in regards to the arm, for that particular pose I used a reference so I probably messed it up horribly because the original to me looks completely fine :L nonetheless i'll try to fix that problem. Thanks for your critique! :D

Also does anybody think I should start writing up a bio for my character and turn her into an OC or continue to work on her design and just improve more?

05-30-2012, 07:15 PM


Finished this one today, the eyes I think are smaller than I normally make them but I think it looks good with this drawing and also im sure i've got the correct unlike the last drawing :) i'm not sure about the front leg but that is what it looked like in the reference I used and i'm definitely starting to get better at hands finally :D

@Shadowsfade - I'll try moving the chin more in tomorrows drawing I was unable to change it on this drawing without making her look like a giraffe :L

05-30-2012, 07:48 PM
I think you're making the shoulders a little too small now, compared to the size of her head, but really, that's a big improvement all round. The eyes are much better.

05-30-2012, 08:02 PM
^ Thanks for your feedback :D and yeah the reduced shoulder size was my attempt at making it look more turned away, didn't do very well at it would appear though :/ is there any better ways at getting that desired effect?

05-30-2012, 08:39 PM
Eh, I think the perspective actually looks okay, it's just a case of making the shoulders a little more pronounced. I've had a go myself, if it helps any:


The breast would begin just under the armpit, by the way, so you don't need to bring the outline as far back as you had it there.

Strictly speaking, if you're keeping the proportions realistic, you'd want width of the shoulders to be about twice the width of the head. While I wouldn't worry about it for this picture, you could also try making the head a little smaller next time round, see if that helps any.

05-30-2012, 08:46 PM
Thanks Gaff, that is a great help! :D i'll try the pose again sometime tomorrow after my routine sketch and see if I can correct those areas you pointed out :)

05-31-2012, 04:48 AM
shes so cute I especially like the second pic, cute pose!

05-31-2012, 08:03 AM
shes so cute I especially like the second pic, cute pose!

:D thanks!

05-31-2012, 11:38 AM
I was going to wait until you had some new work, since pretty much everything has already been said; But I'll just say, geeze man, do you have some persistence! Nobody else I knew would have kept at it that long. *_*

05-31-2012, 03:53 PM
^ Fortunately I will be uploading something new later today as usual :) this time I attempted a sitting down pose and its my first time with that kind of pose so there will be plenty to correct and for me to fix :L and thanks, yeah I try to remain inspired :)


Here is my first set of line art and colour render I have been working on today with SAI. Looks much better that I was expecting from myself if i'm honest :D

Line Art #1:



Colour Rendering #1:



05-31-2012, 04:00 PM
Her eyes don't really look like they fit with the face in my opinion. like they make it seem flat almost. I see it now! The eye on the right needs to be changed to fit 3/4 view.

05-31-2012, 04:00 PM
Cute, cute! Though, her shoulders are pretty narrow and her left (our right) foot shouldn't be curving in like that on the outside.

^And, I agree with kine. You keep drawing the eyes as if she were straight on, not 3/4. You should google How to draw 3/4 view eyes. :)

05-31-2012, 04:04 PM
@kine - I'll try to fix that next time round :D thanks for the feedback :)

@JJJorgie - I'll try to fix that foot and get the shoulders into perspective on the redrawing :) thanks for pointing those out to me!

Oh ok, I thought that was right >.>' ok time to revise my eye theory :P

05-31-2012, 04:35 PM
She looks adorable! I love the poses you draw her in, and you get the anatomy really good (nothing else wrong besides what was mentioned before about the breasts and the shoulders), although in my opinion the shoulders aren't THAT too narrow because they're viewed from an angle and not directly.
I have been following your work in the last couple of days and you seem to be getting better fast :) Keep it up! Can't wait to see more!

05-31-2012, 08:11 PM
She looks adorable! I love the poses you draw her in, and you get the anatomy really good (nothing else wrong besides what was mentioned before about the breasts and the shoulders), although in my opinion the shoulders aren't THAT too narrow because they're viewed from an angle and not directly.
I have been following your work in the last couple of days and you seem to be getting better fast :) Keep it up! Can't wait to see more!

:D You think so? From my point of view its taking forever to make progress :L but i'm glad I joined this site everyone is so helpful and point out the things I would never spot xD also thanks it's taken a long time to get her to this point, in fact i'm going to upload her original design later :)


Here is my daily drawing with her in a sitting pose, this was horrendous to draw O_o' but I tried my best so hopefully that is reflected.



And here is some eye ball practice and a random chiodos symbol because I was listening to them at the time :L let me know if the eye's are looking correct now :)



Also i've been convinced to start working on an other couple of characters so maybe in the next few days i'll give that a shot and upload them once I have their designs all worked out and stuff :3

05-31-2012, 11:23 PM
Man, it might be the face proportions, but I think this one is looking pretty cute. The torso and the arms are definitely all good and well, too. The legs are curved in all the right places, but are looking quite a bit scrawnier around the thighs than they probably should, really, compared to the rest of the image. Girls are supposed to have thicker legs than arms, remember.

The eyes are pretty good I guess. No super mistakes that I can spot. Wish I could be more helpful, sorry, just doesn't seem like there is too much to comment on. >_>

05-31-2012, 11:24 PM
^ Ah thanks for checking out my new drawing :) i'll try to beef up the legs before I move on to more characters tomorrow, and no worries that is very helpful! Now I know i'm moving in the right direction :D Thanks again!


in fact i'm going to upload her original design later

As promised:

**Warning: The 2 month old picture is an abomination and should be burnt**


I also made it a transition thing like Kine did on his thread :)

Anyway, goodnight

06-01-2012, 08:03 AM
It's lovely as always :)
But, as for the eyes- your problem isn't the actual shape of the eyes, it's the placement in relation to the head and face.


You seem to be placing the eyes in a 3/4 view the same way you should in a front view. I drew a front view head thing showing the placement of the eyes (the distance between them should be 1 eye width).
Now, in a 3/4 view the center line of the face (where the nose and mouth are centered at) is tilted to the side, that's because it's a 3/4 view. Now, when you draw the eyes, draw them in relation to the tilted center line, just like I drew in red.

Another thing as you can notice, is that the far eye is abit smaller than the close one, that's because of perspective and it changes depending on how close the "camera" is to the character. Usually a subtle perspective is what you'd want to use (like I did) and sometimes you can even completely draw the eyes the same size, it's really up to you as long as you don't make the eyes too different in sizes so it looks wierd.

Whenever you're having trouble with placement of things and proportions, don't forget you can always just look in the mirror and see it for yourself! I hope this was helpful and that you'll overcome your problem with eyes :)

06-01-2012, 12:52 PM
shnorkel explained the eyes pretty damn good! also to add, the eye furthest away from you should also be much closer to the edge of the face than the one closest to you - so like in the sitting pose you posted, the furthest eye is in pretty much the right place, but the eye closest to us (our right) is right near the edge of her face, practically right next to the ear, and it shouldnt be like that in 3/4

awesome sitting pose btw, and on your OC comparison, i cant believe you've improved that much so quickly!

on the sitting pose, i feel like the arm on our right, the elbow should be closer towards the knee on her leg, rather than that far back - just the way she's leaning forwards with her shoulders slumped forwards, and looking at where (our) left elbow would be directly down on the leg rather than in the air, it seems like the elbow is too far up her leg for that pose to work

cute eye practice btw :) i love the way you draw them

06-01-2012, 08:08 PM
@Shnorkel - Thanks for that drawing and the explination of eyes :) tomorrow i'm going to work specifically on the eyes and hair and try to get them corrected once and for all but somehow I don't see it being that easy but you never know :P thanks again!

@Shadowsfade - Ah I see what you mean by the eye placement on the sitting down pose, i'll try to fix that up tomorrow at some point and the arm placement! Unfortunately I made that mistake again in the picture i'm about to upload so sorry :s and thanks :) it seems like the process is taking forever for me :L

cute eye practice btw i love the way you draw them

Thanks :P I wish they would turn out as successful in practice when drawing full bodies :L

06-01-2012, 08:12 PM
Here is teh daily upload:

Introducing my new OC, Karis :) actually her character profile was already made up but I hadn't designed her so here she is! I should also point out that before I got a chance to read the feedback on my eyes I had already drew and scanned this in so sorry but try to ignore them :L i'm also working on the design for my male character but i'm having... difficulties with the design so I may be a few days :/



Also I was working on hair styles, made up of more strands rather than the simple Eternal style which for me always results in failure :( so i'm also uploading some attempts I made and I hope someone is able to point out what im doing wrong because frankly I have no idea :/



06-02-2012, 01:41 PM
Simple: make studies of hair and hairstyles. Type in "hair" or something in google images, you're bound to find at least some pictures you can use. If you study good enough you should improve at drawing hair from memory too. Have fun :)

06-02-2012, 02:04 PM
^ Right I'll try that :D hope it works it frustrated me so much :/

v Okay :L i'll get back to it later

06-02-2012, 02:57 PM
If it starts ftustrating you, take a break and draw something easy and fun that you know will turned out good until you're calmed and motivated, then continue your study :)

06-02-2012, 07:36 PM

Re drew an other 3/4 view of Eternal again to try and fix some more problems with the proportions etc. This time I am very sure I got the eyes right :D also does the hand and the shoulders look ok? I used a reference that had the shoulders like that and it looked good but i'm not convinced I was able to replicate it very well :/

Also I'm making up a line art and colour render of that drawing right now for practice which I will also upload later if I finish it :)

06-02-2012, 08:29 PM
well done! the eyes do look alot better! the shoulder looks like its raised slightly too much as a girl probably wouldn't have that much muscular development on her shoulder. her arm looks good too, and the only thing i can say about her had is that it would look more natural if the thumb was positioned underneath the index finger, as it looks slightly awkward and uncomfortable right now.

i have one comment to make on her face too,though this isn't major and could just be down to the style. her eyes are correctly placed according to perspective, but her nose appears to far back in her face in relation to her eyes. keeping the same position relative to each other, the nose would appear almost flat in profile.:) hope this helps

06-02-2012, 08:49 PM
^Thanks for replying :D YES! The eyes are correct-ish for once!!! xD as for the rest of those things i'll fix them on the sketch tomorrow and i'll try to edit them in my line art which i'm still working on now :3 thanks again for the feedback :D

06-02-2012, 08:51 PM
your welcome :)

06-02-2012, 09:50 PM
Umm... Eyes, nose and mouth , are they very close to each other ?!
Have some more spaces.
One important question ARE YOU MAKING THE WHOLE HEAD , HAIRS FIRST AND THEN goin for EYES, NOSE AND MOUTH ? (ignore if NO).

06-03-2012, 12:11 AM


Finished the line art form :) I tried to fix up those areas on SAI, let me know if I did any better :) i'll colour it in tomorrow etc and post that up when its done :)

@trilokcool3 - No I don't draw hair first, in the example that I left without eyes its because I was... mad to say the least at my failures and just couldn't be bothered to go into any detail :/ Normally I go in this order: head, ear, neck, eyes, nose, mouth and finally hair. I know you said to ignore but I thought it would be worth mentioning why I didn't put the eyes in. Also what do you mean more space? Do you mean that I should revert back to the way I was arranging the face before I changed to fix the eyes?

06-03-2012, 12:36 AM
Ayee sorry kinda woke up early morning and my vision was kinda confused . Well ignore that space kind of thing .
Hmm this one is perfect . Nice . I wana see more. :)

06-03-2012, 01:00 AM
You still need to fix the hand/thumb thing. Also, her waist might be a little thin. Other than that, two thumbs up!!!

06-03-2012, 01:07 AM
Looks pretty decent. My only thought is that you may consider doing some cloth studies to get a better idea how fabric drapes over the body. It'll make your folds look much more convincing. Keep working at it. :)

06-03-2012, 06:55 AM
Most critique has already been said ^^
but i agree with what nisaren said. Rio has some pretty good tutorials here you should look at, and also when i was struggling with folds these 2 videos helped me a lot, maybe they'll help you too.


beyond that, just look at loads of pictures and just see where the folds occur with different poses!

06-03-2012, 09:42 AM
To some extent, I think it's likely a stylistic thing, but with both this one and that last group of heads, I can't help feeling that her face is too far out from her neck.

It's not the sort of style I'd be working in, so you can probably take that with a pinch of salt, but I think I'd definitely put the bottom of her chin and her nose in line with each other.


06-03-2012, 10:47 AM
@trilokcool3 - :D ok thanks! More you shall see when I finish this fan art type thing i'm working on :)

@JJJorgie - Yeah I still need too, I think i'll do some hand practice today as well and get that right :) i'm going to finish colour rendering it first though for the practice :D and thanks a lot! :)

@Nisaren - Ok i'll do some cloth studies :D just found some useful DA stocks with fabric references so i'll try that out :)

@Shadowsfade - Thanks for those links! I'll watch those now and go get some practice into clothing folds immediately :D i've tried studying clothing, you should have seen my first attempts at clothing folds... they were abominations :L

@Gaff - Ok i'll try that in future drawings :D thanks for pointing that out to me! :)

Thank you all for the feedback xD i'll get that computer rendered drawing done quickly and start practicing and fixing up those areas :) the colour rendering is coming along nicely so far, so much better than my first attempt :)

06-03-2012, 03:17 PM

Finished :3

Also changed my Avatar because this looks 100% better than the first attempt :)

06-03-2012, 03:29 PM
This looks great! If you get the chance, try more interesting poses. Keep it up! :)

06-03-2012, 03:33 PM
Most of the anatomical criticsm has been stated. I'll add that you should definately work more on hands. Whenever you're having trouble with hands, the best thing you can do is just draw your own hand. Don't be afraid to use yourself as a ref!

The shading is quite simplistic. I think you could have added a little more shading on stuff like her arms and her face just to add a little shape to it. Good job though!

06-03-2012, 03:43 PM
@Shnorkel - Yeah i've exhausted that pose recently but I really needed to sort out some perspective problems which I think i've done now. Roll in the more interesting poses from pose maniacs and such :3

@Toast - Is there any guides or anything where I can learn about more complex shading? What i've been doing is attempting to study different colour rendered sketches and try to add the shading where applicable from the references.

06-03-2012, 05:00 PM
Yeah, there's a lot of great references online. I'll link a few:

My favorite guide when it comes to shading/lighting. Quite informative:

A basic guide to shading:

And I'm just going to throw in this small skin tone guide. Follow this slightly loosely though, it's simply showing you how skin tones appear realistically:

Here's a cool tutorial on different styles of painting faces. I found it enjoyable to watch, as it really teaches you to experiment with multiple colors when rendering:

You can also practice with lighting IRL. Take out a lamp and an object, and draw the object in different positions based on where the light hits. Look at your own face and body parts and study how the light interacts with your features at different angles. You can also look at this:

Hope this helped!

06-03-2012, 05:05 PM
Wow that's a lot of information :D thanks I'll make sure I look through that and improve my next colour rendered drawing :D

06-03-2012, 08:35 PM
This is pretty good! One thing that hasn't been said is that I think the shoe look like you didn't finish them because there's no shading or highlights whatsoever.

06-04-2012, 12:48 PM
^ Ah I see what you mean, I'll try to fix that :)

06-05-2012, 06:53 PM
I genuinly have no idea what happened today but I just couldn't draw nearly as well as I have been able too :( anyway I attempted two clothing studies which failed horribly in my opinion, what I did was I drew out characters and then using real life pictures attempted to draw the clothes on... no idea why I did so terribly :/


I'm particularly annoyed about this one because I thought I was doing well with the pose and then just killed it off when I added the clothes :(


Did I try clothing that was too difficult (the references were prom dresses) or am I just not understanding how i'm supposed to study clothing folds and stuff?


This was my attempt at one of my new OC's Delta, and the reason he resembles similarities to Eternal is because he is a cloned offshoot and there are reasons and stories behind their odd names but i'm still working on them but I hope to have a bio done on them soon :)

Sorry that they're so terrible :/ and does anyone know why all of a sudden I just can't draw?

06-06-2012, 03:16 AM
Your only problem in last pic that his shoulder length. Make it a bit small.
And shoulders make them a bit gentle (angling down a bit more).
Also the shoulder joint is too narrow .

06-06-2012, 07:13 AM
^ Ok, I'm going to attempt to redraw him and if I can't I'm just gonna take a break for a while.

06-06-2012, 12:20 PM

An attempt at human anatomy (not manga proportions). Am I doing it right? I really have no idea :/

All are from references from posemaniacs, and a guide said to use a skeleton first then build it up but when I do they come out like that... i'm very sure they aren't supposed to look like that :(

06-06-2012, 02:53 PM
They are perfect . If you follow it and apply to your character then they will come out as awesome .
Keep practicing . :)

06-06-2012, 03:03 PM
yes, that's right anatomy =D You still need practise, but it'll sure prove useful.

06-06-2012, 03:23 PM
The anatomy looks pretty good, though the stomache area looks a little on the long side? Or maybe that's just the manga anatomy stuck in my head, and bodies really look like that ^^

Just one tip, when using skeletons and stick figures like that, don't go for perfectly straight lines, if you know what I mean. All poses will come out looking stiff and unnatural like that. Just try to curve the lines ever so slightly, especially with bent legs and arms, as the human skeleton isn't perfectly straight too ;)

06-06-2012, 06:23 PM
Thanks for all your advice and feedback :) it's really good to know that I wasn't doing as badly as I thought :)

@Shindoutou - Ok i'll make sure to try and bend the skeletal lines tomorrow to make them more natural :D and on number 6 (the final one) i'm not really sure but I was following a guide and that was the outcome... I think its just that we've been drawing manga proportions sop many times that we have forgotten the normal proportions of an actual human :L


This is my current project to apply what i've learnt, now I've gone back to the boring 3/4 pose again because I want to make sure I get it right, but tomorrow I have Deathnote opened and i'm locating a pose for me to try out tomorrow so hopefully the boredom shall be short lived xD

EDIT: Oh yeah and that is how I draw my characters :3

06-07-2012, 06:22 PM

Finished :) this is the new redesigned Karis, quite proud of this one because I was able to make a decent set of long hair :) i'm line arting it now and will post it up when its done :) also what do you think of the skirt? Is it ok or do they still need work? Redrew it like 3 times :/

Tomorrow i'll be doing a hand, hair and cloth study so I may post up some of those :)

06-07-2012, 06:26 PM
well you can do things I envy you with! nice looking folds, coloured/shaded pencil arts, straight and pretty pencil lines and... basically everything when it comes to traditional arts. I simply cannot make anything traditional xD So I say you're good. Great in fact! Can always be better, but you're better than me =D

06-07-2012, 08:41 PM
wow 8D big improvement on karis! nice work, she looks amazing!
her arms either have no muscular development at all, or thats not really a piece of anatomy you've been concentrating on. the upper arm in classic anime proportions should be either slightly-SLIGHTLY-thinner or the same as her neck.

i like ur 3/4 pose, the anatomy looks really good! on the earlier ones i noticed that the hips were to round and wide in relation to the legs on some of the poses featuring women. the widest point on the female body is actually on the top of the thigh, not the hips. another way to references this is that the widest point should be at the bottom of the buttocks.

hope this helps!

06-07-2012, 09:19 PM
@eltoroguaco - Thanks :D and yeah there is still plenty to improve upon :L I love the way you colour and design clothing i've learnt a lot from your designs :)

@WhenRabbitsAttack - Yeah that wasn't my attempt at anatomy, if it was it would most likely have been disastrous :S i'll try to fix the thickness of the arms :) definitely not the best arms I have ever drawn unfortunately :/

Ok i'll make note of that next time I draw out a manga character and practice anatomy :)


Oh and it is official! I finally found the pressure tool on SAI :L maybe this line art will look better than previous attempts :3

06-07-2012, 09:24 PM
Oh really? :O wow... Never knew anyone ever would improve from my arts... It's great then =D My clothing is usually based on music or pure imagination... I rarely use refs XP So can agree that my clothing is kinda special. But the colouring is just Photoshop + wacom bamboo + brush random size and colour by hand under the outline layer :P I could always show you some digital tricks if you'd need it ;) Maybe in return, you could show me some traditional pencil tricks? =D

06-07-2012, 09:32 PM
^ Sounds like a plan :D and inspiration from music? Ooo that is so cultured *not sarcastic incase it comes across that way* :D I wish I could find inspiration from sources like that! That's one ability you have there, good to know your nurturing it :3

06-07-2012, 09:36 PM
Carolyn and Charley's hairstyles aswell as Charley's jacket are based on Symphonic Gothic Metal :P A musical genre I highly adore. ;) Same on the choice of colours.

When it comes to choosing colours, make sure you chose something that fits. A way is to find a colour tone you want the character to have and use that to find the colours for the cloths and their details. For Carolyn, I used red as the major tone and made sure her colours fit that. the exception is her hair since the hair stripe is not a part of the cloths she chose to ware on that picture. could use green as well, but wanted the cloths to be based on a card deck diamond.

06-07-2012, 10:25 PM
^ Symphonic Goth Metal? I like metal but i've never listened to that genre, maybe i'll give it a listen :)

Line art is coming on nicely albeit its taking me hours to complete :/ I think i'll finish it tomorrow, sleep calls :3

06-07-2012, 10:38 PM
Symphonic goth and power metal is metal with dark and meaningfull lyrics, symphonic melodies and usually a female vocal. It's bands like Nightwish, Evanescense, Within Temptation, Kamelot (got a male vocal, but still great), Birthday Massacre... etc.

06-08-2012, 12:44 AM
evanesence kick ass :D

06-08-2012, 12:59 AM
indeed they do! Bring me to life has been a favourite song to me ever since... well, ever since I first saw the trailer of Daredevil. but this is a little off-topic isn't it? ;P

06-08-2012, 05:45 AM
yes. and that is my favourite evanesence song. *high fives guaco*

06-08-2012, 08:18 AM
Evanescence :D awesome band :3 and yeah I'm quite acquainted with power metal, I've got a friend who is crazy about the genre O_o' and yeah this is a little off topic, oh well :P

Just woke up and am about to finish off the line art :)

06-08-2012, 09:21 AM


Finished :) let me know of any things I should fix before I start colouring it tonight :)

06-08-2012, 07:20 PM


Here is some anatomy and hand practice I did today :) I think it's a significant improvement from last time :L any thing needing fixing?

Also here is the finished colour rendered Karis:




> Draw either Rena or Shugo (.hack//LotT)
> 2 male and 2 female anatomy drawings
> 3 more hands

Oh and maybe some foreshortening practice as well :)

06-08-2012, 07:47 PM
nicely coloured ;) Though could have a little stronger shade on her skin and t-shirt. Something to practise on. Shading is a bitch, it's difficult to master xD

06-08-2012, 08:58 PM
loving ur hand anatomy! it looks great!
the hips are slightly out of wack for the front facing female anatomy.
a good way to distiguish easily between male and female, especially if you're drawing androgynous characters, is that girls have curving soft lines with very minimal angles, where as guys, with larger bones,harder muscles and less fat deposits can have cleaner, straighter lines defining their body shapes. your males have quite soft bouncy lines to describe hard muscles so a more angular approach would make them look stronger and more macho ^-^

06-08-2012, 08:58 PM
I'll redline some of these to further my procrastination in writing my novel.
http://img269.imageshack.us/img269/5296/karislineartcoloured.png (http://imageshack.us/photo/my-images/269/karislineartcoloured.png/)
Well, procrastination over.

06-08-2012, 09:41 PM
nicely coloured ;) Though could have a little stronger shade on her skin and t-shirt. Something to practise on. Shading is a bitch, it's difficult to master xD

Yeah I will continue to concentrate on shading :) still one of my weak areas at the moment :/ and tell me about it xD

@WhenRabbitsAttack - Okay, i'll make sure to make the lines more angular on tomorrows set of sketches :) and thanks, hopefully if just keep repeating the hands like I do with poses they will become more natural and will look better :)

@Matt - Thanks i'll make sure in future to save it as high a quality as possible to cut those JPG artifacts out and thanks for the rest of the critique i'll make sure to fix those areas in my next drawings :D and your writing a novel? Awesome! Good luck, I bet it will be excellent! xD

06-09-2012, 12:48 AM
Nicely done! You're getting better. WRA and Matt have already said most of what I was going to. You should really add more shading (lighter to darker, I mean), especially on the white parts.

06-09-2012, 06:32 AM
when shading white stuff, saturate the colour you used for the base with a tiny bit of blue and it'll make the white appear whiter + closer to real life shadows on white ^-^

06-09-2012, 07:49 AM
@JJJorgie - Thanks :D and I'll make sure to do that in my next colour rendering :) looks like I'll need to start working on shading a lot more to get it fixed

@WRA - Thanks for the tip :D I'll try that out on my next colour rendering :D

06-09-2012, 10:48 AM
I love your artstyle :D However, there are some things that still needs work.

Long critique!
For hair, I'd like to suggest not doing highlights like that, instead, do it more zig-zag and don't do it around the whole thing. Also try to shade more solidly, soft doesn't necessarily equate to good.

Now gonna move on to her arm, the hands need more work and detail, hands have shading, too~ And I find it quite odd to see both arms having the same shading, because when your hand is up and the light is shining on it, there shouldn't be as much shading, instead, put some light shading to the right of her raised arm instead. And from the picture, I see that you color collarbones quite oddly try putting a highlight shade on the collarbone itself, and then some shading slightly under, around the width of a finger.(her finger, of course~)

Her arm starts out too small, to make it easier, If you sketched a circle for the head, try drawing 4 circles to fit nicely inside, then with that size in mind, put it on the shoulders. Her waist is too small, as well. Also, don't shade everything as a different object, remember, there is one or more light source, that shines on everything, not just one object. The blue part of the skirt looks very "pillow shaded" and the white have been ignored.

End of long critique o/

06-09-2012, 07:47 PM
@Raikov - Thanks for that very detailed critique :) and i'm glad you like my artstyle :D I see there is still lots of shading for me to work on and i'll keep that in mind when I next do a colour render :) also can I ask what I use the small circles I use to divide up the main circle for the head? Is that what I use to establish the width of the arms? Also sorry, i'm usually sloppy with my shading and lighting because i'm usually more concerned about correcting all my flaws with the initial drawings themselves.


Rena Kunisaki:


Yes I am aware that the waist and body in general is very thin, this is due to the reference I used being like that and also... well, the head height of the reference was actually 5 and I drew it out in 6 and didn't notice until I literally had finished it >.> so it will also appear elongated :/ also i'm not sure what is wrong with the hair... but it gives me a weird feeling when I look at it :/

Anatomy Practice Session 2:


More anatomy practice :) also I have 2 questions for anyone that reads this:

1) Am I missing out any important details on my anatomy practice?
2) My anatomy sketches are all 6 heads tall, should I change this to 7/8 so its more like the proper human proportions or will it be fine as 6?

06-10-2012, 04:06 AM
well done, james! your males look much more masculine :D
the anatomy sketches look good, but i wonder if you might try adding in abs to your males next time?
the kneeling female sketch looks odd, and i think it might be because her waist goes in to much. at an angle like that, the waist would appear wider and there would be a few rolls.
and you're missing the ankles in your sketches. the should be represented as a small bump on the sides of the lower leg with the inner ankle slightly higher than the outside.

your character rena is adorable. the reason the hair looks weird is because she has no one clearly defined parting.
the angle of her shoulder that is closest to us is also slightly wrong.

06-10-2012, 08:30 AM
I really like the top picture :)

I still think you're drawing arms too thin, especially the upper arm. the male arms above are an improvement, but both the girls' still seem too thin - especially the first one, (our) right arm goes to a point and virtually disappears just before the elbow, then suddenly balloons out,with the lower arm wider in general than the upper arm - try making your upper arms a bit wider in general :) they're a much better size in that first pic of Rena

06-10-2012, 10:44 AM
@Mereana - Ok I'll try to add abs in today :) and yeah I keep messing up with that particular pose with the woman kneeling down :/ but that's the best one so far, I'll try it again maybe to get it right :) an with the hair do you mean I need to part it more, or make the parting more obvious? Thanks for clarifying I'm getting the details correct :)

@Shadowsfade - Thanks and I'll try to beef out those arms further in my next sketches :) thanks for posting :D

06-10-2012, 11:52 AM
Congradulations, Demonfyre! You're really improving! What I was gonna to say has already been said, so there's just an encouraging "Good job!" from me :)

To you and WRA: Demonfyre's drawing of Rena's hair matches up almost exactly with his references (the cover of .hack//Legend of the Twilight, I'm assuming)

06-10-2012, 05:33 PM
^ Yup that was the major reference, and a couple of Rena drawings from Book 1 :) and thanks :D I was worried the conversion from 5 to 6 heads would have made it look bad :/

06-10-2012, 05:43 PM
One thing i would tell you to fix (if it isn't done purposely) is your proportions. The last anatomy practices have good anatomy but weird proportions. Other then that pretty solid.

06-10-2012, 06:45 PM
^ Thanks, I thought that would be the case if I used 6 heads and that it wouldn't look correct, i'll try out 7 and 8 heads tall tomorrow :) never got round to any anatomy practice today.

This is the drawing I completed today which is Lala Satalin Deviluke from To Love Ru:


Chose this particular character because I suck at long hair, might try Chi from Chobits as well, I think my clothing is improving as well :)

06-10-2012, 06:48 PM
you're clearly improving! And fast! Think that may be your best so far. cannot spot any flaws at the first sight. need to look more after it xD

06-10-2012, 07:10 PM
Very cute! Good job! You are improving a lot!

06-10-2012, 07:33 PM
Thanks a lot both of you! :D I think I will now lineart the sketch for the practice :)

06-11-2012, 02:23 AM
she is adorable, james :D your clothing has improved alot, and i especially love how you've drawn her skirt! well done!
only problem i can see is that her boobs are a bit disprportionately large. each one is about the size of her head, though this could be stylistic
they are also slightly uneven in positioning. the right (her right) is higher than the left ^-^

06-11-2012, 02:26 AM
Great work on the proportions, and the poses very nice. this has inspired me, thank you, bro.

06-11-2012, 03:04 AM
Hey hey slow down you're getting better too fast! ;)
I'd say that her neck is too thin in relation to her shoulders, but it seems that she's drawn like that in the anime itself so I guess it's ok.
I absolutely love how you drew the shirt, it's nice to see variety from the shirts you used to draw on your OCs. The hand looks really good too.
The only flaw that I can point out is the hair. Although the bangs are a-ok (and the ahoge which is adorable), the longer hair looks a wee-bit unnatural, and it looks like that because the width is varying wrongly. Look at the rightmost piece of hair for example (the one that curls), it starts out sort of thin, suddenly gets wider and then gets thinner- it makes no sense, there can't be 'more hair strands' in the middle than in the start of it. The hair should either stay the same width or get gradually thinner, with several exceptions like when it's tied together like in a ponytail or generally originating from one spot.
I'm not saying ALL of the long hair strands you drew are wrong, just a few of them.

Hope that helps.

Anyway, it seems that doing fanart and anatomy practice helps you ALOT, so keep it up! :cat_thumbsup:

Yeah I guess you're right, though it doesn't seem to be the case here and it makes the hair that's resting on her chest look odd IMO.

06-11-2012, 03:17 AM
shnorkel. hair can also appear that way because it is in a denser bunch in places while it fans out in others. also, it can be stylistic ^-^

06-11-2012, 07:32 AM
@Mereana - Yeah, but alas that was how large they were on the reference :/ if your aware Lala is from an ecchi/harem genre manga/anime so... well... they tend to exaggerate certain areas of female anatomy :P and I think when it comes to stylistic hair i'm just rubbish at making denser bunches looking natural, something else to work on I guess :P thanks for the feedback :D

@Mr_Liebe - Your inspiration has inspired me to draw :) thanks a lot, and your welcome i'm glad that I can help you even in the subtlest ways :)

@Shnorkel - That makes lots of sense about the hair, thanks for telling me that :) and yeah skirts are something that i've been working on so I can develop variety and just making them look natural I guess :) and I'll definitely stick to fanarts for a while, they really do seem to be helping :)

I think I will try a few more fanarts with long haired females and then move onto incredibly spiky haired males as they are my weak points with the hair. Thanks for posting :D

06-11-2012, 07:34 AM
Already seeing lots of improvement c; About the circle thing on the head, yeah, it's somewhat the width of the arm, the upper part of your arms is too thin, so using the circle on the shoulder, and try to follow the size with some shapes of course. Good luck~

06-11-2012, 07:36 AM
Thanks for clarifying that :) i'll put that tip to use on today's drawing :D

06-11-2012, 01:01 PM
nice, I think this is one of your best so far! The pose looks muuch more natural than some of your previous ones (and the arm size is much better in this pic!)

also nice improvement on the folds of the top :D and you captured the flow of the skirt nicely, you can see where it's moved from her leg being forwards. very good :D

06-11-2012, 05:23 PM
Aw, shucks.

06-11-2012, 06:39 PM
@Shadowsfade - Thanks a lot :D I just hope i'm able to replicate what I did in my Fanart when I go back to making up characters again :L


Todays Fanart:


This is a referenced drawing of Fumino from Mayoi Neko Overrun! This is probably one of the more difficult poses I have drawn and i'm surprised it went successfully :) and I think I got the long hair correct this time :D I think there is something wrong with the eyes but i'm not sure how to fix it or what is wrong with it :/ I also got some foreshortening practice :)

Anatomy Practice #3:


Some more anatomy practice, this time they're 7 heads tall so they should look more properly proportioned :) I thickened out the arms more, hopefully I got them correct this time :)

06-12-2012, 02:51 AM
when a person runs, the shoulders follow the movement of the arms. like this:
it's actually quite a common mistake. even the professionals make it ^-^

i love your drawing of fumino, she's gorgeous :) some thing that might make your forshortening more convincing is adding extra shading to the parts that are forshortened to enhance the shape. the only other problem i can see is that her butt is at an odly sharp angle. it should curve more gently. you're improving at a rapid rate, i'm impressed :D

06-12-2012, 05:09 AM
Great job! I just have a few minor critiques.

On Fumino, part of the cuff of her right sleeve (on our left) is showing, while none of her arm is, which makes it seem like her arm is being hidden by the hair even though it shouldn't be. If you made that cuff part of the hair, it would look better :)

On the first anatomy practice, the legs are angled while the upper body isn't making it appear odd.

On the second, the arms are a little off. Her right arm's upper portion is a little long. Also, her left arm (behind the back) shouldn't have that crease opposite the elbow. The crease should extend from the arm's upper portion, not the forearm.

06-12-2012, 08:22 AM
Thanks both of you :D knew I was gonna get lots of stuff back for the anatomy I really need to get into a routine with anatomy :L

@JJJorgie - Ok i'll do that with the cuff and try those poses again and hopefully get them right this time :D

@Mereana - I'll shade (attempt) the pose properly as I haven't done that in a while :L and awesome I never realized that the shoulders did that when you ran :P

06-12-2012, 07:26 PM
Fan Art #5:



Well I have now kinda expended my stock of manga characters :/ I may have to spend a day going through all my manga's to find some more suitable poses to draw (most of my references are for eyes, hair styles and such not full characters) :/ if anyone has any suggestions of some good manga/anime please let me know :) i'll read anything :P

Anyway sticking with long haired characters I present to you Golden Darkness whom is also from To Love Ru (Not sure why I am drawing these characters to be honest...).

NOTE: I'm aware that her chin is to long, didn't realize until I had finished the body >.>

06-12-2012, 10:10 PM
I'm liking these fanarts! You're getting a lot better with anatomy. The arm pit lines are a little long, though.

06-12-2012, 10:12 PM
Thanks :D i'll make sure to remove them in the morning :)

06-12-2012, 10:56 PM
yes you are indeed improving! One question though. You do a lot of fanarts and say you follow refs. When following refs, do you copy the pose and the style? or do you just use it as inspiration?

06-13-2012, 03:07 AM
she looks good, but her pose is confusing me. is she sitting or is she holding a pole behind her back? if it's the former, her thighs should be forshortened, and for the latter her hands should actually be gripping the object she's holding.

everything else looks great ^-^

06-13-2012, 04:09 AM
I'm pretty sure she's leaning a little on a table-like object behind her, WRA.

06-13-2012, 04:18 AM
where's the table legs? :confused: it's entirley possible, it;'s just confusing :s

06-13-2012, 04:22 AM
Out of view. it could also be a counter. What I was getting at is that the pose isn't either one of those in your post as far as I can see.

06-13-2012, 06:52 AM
Thanks for all the feedback :)

@Mereana an JJ - It's suposed to be a banister that she is leaning against, it doesn't help when my scanner cuts out the parts that hold it up >.>, and the right leg on the reference I used is actually in front and I tried to replicate that but I did terribly I think :/

@Guaco - I usually lightly use the pose of the reference to invent the pose I use so I generally get inventive there, the clothes are the same but if I didn't copy the clothes she wouldn't be the same character surely? :o and finally the hair is copied because that is what I'm working on and I'm not good at inventing my own long hair yet :/

What I tend to find is although when I'm drawing out the character and trying to study the artists style I keep going and drawing the character in my own style so It's debatable whether it's a complete copy or not :/

Also I plan to do a few more fanarts albeit it's essentially copying they are teaching me new ways of drawing clothing folds and different clothes and eyes and have been extremely helpful :D and also give my imagination a rest :L

06-13-2012, 04:30 PM
Looks badass!
I find myself checking your thread everyday since you upload new stuff every day. Keep it up!

Although girls are prettier, don't let yourself get rusty with drawing males. Either with fanart or sketching up on your own, sharpen up on drawing males. Hell, you can even draw some awesome shounen stuff like fights, weapons, mechs- you can use it to practice dynamic poses and perspective altogether!
You can try drawing a fight scene from an anime that you liked, but from a different angle than your reference, that way you can copy the style and general setup but still have to come up on how to draw everything.

Diggin your stuff mate, can't wait for the next one.

06-13-2012, 05:28 PM
^ Yeah i've just realized the trap i've fallen into... I attempted males today for the first time in a while and the result was laughable :L so i'm now gonna be concentrating my fanarts on males, I won't bother inventing poses yet, once i'm confident with drawing males again i'll start that :) it's ironic really, I concentrated on female because I was terrible, become good and now i'm terrible at males >.>'

I'll post up my fanart and sketch I did later :) spoiler: you may also discover the origin of that weird L symbol I use as a signature thing :P

Oh and thanks! :D i'm glad you enjoy my art, gives me even more inspiration than I already have xD

06-13-2012, 06:21 PM
Fan Art #5:


Rito because he has an awesome hair style that I want to be good at drawing... oh yeah and also because he is male (and I need the practice) not sure what tomorrows fanart will be... hopefully I can find an other male reference though :)



This was the original character I designed back when I first tried to draw manga and failed horribly and gave up after a week :/ that weird L symbol I use as a signature is also the way I stylized her name hence why I use it in all of my pictures :3. The original idea was she was part of a fantasy project called 'Chronicles' I had going but was eventually replaced with Genome . Sorry for her scantily clothed appearance, I'm still working on her design, it could always be worse I guess :L maybe I will draw her male counterpart sometime in the future as well :)

EDIT: I guess you could say she obeys the jRPG armour rules...

06-14-2012, 06:21 AM
lovin your latest fanart! libra looks great, and it's nice to find the origins of your signature mark ^-^
your armpit lines are still a little longon her though :)
rito looks good, but the folds in his clothing look odd because they all sit on the same line. they're all correctly place, but adding a few kinks in the clothing elsewhere might make it appear more natural.
depending on his age (younger than 14, ignore this) his neck is a little thin for a male, and it lends him a slightly effeminate appearance.
with his hands, they're obviously fists, but theyre much too small.

you're improving too rapidly, it's making me dizzy :cat_whirly:

06-14-2012, 07:41 AM
Haha thanks :) you should have seen the first attempt though... >.> it was terrible haha anyway with the thin necks and short chin I think it's just the style of the artist I'm using as a reference because he also has that with females and all his male characters :/ oh and I see what you mean by all the folds sitting on the same line :O I'll fix that along with the arm pit folds on Libra :) and yeah I also have a weird G symbol for my male character but I prefer the L one :L ill probably draw out the male one later he was still in designing however too when I left him :/

Sorry don't want to make chuu dizzy O_o

06-14-2012, 08:22 AM
Nice fanart, I am a fan of yabuki kentaro as well, though I think of him much more of a rival that I want to surpass!

For the critique make sure torso is smaller than the hips for girls, equal size doesn't make them too attractive

Though it does differ on a lot of styles, but for you i'm sure it's best to follow this cause you seem to be some fan of yabuki kentaro as well.

06-14-2012, 12:44 PM
Ah okay thanks for the image :D I'll make sure to follow that on my next drawing :) and yeah I'm a fan of his stuff, hope ill be able to draw as well as he does someday :)

Also where did you get that image? Is it from a book you own?

06-14-2012, 12:47 PM
Are you taking requests? Cause I'd like to see some Monster Rancher fan art, Pixie in particular.

06-14-2012, 12:48 PM
Well I've pretty much ran out so sure I'll give it a go assuming its not impossibly difficult xD however I'll need to do it in a few days because I've just got back from the dentists and have lots of other drawing stuff to finish off :/

Edit: I'll give pixie a go :)

Edit 2: Actually I've organised her so I could hopefully get her done tomorrow or Saturday :)

06-14-2012, 02:38 PM
Her left hip/butt area should stick out all pointed like that. Her arms arm really skinny. And, since it's a 3/4 angle:http://img823.imageshack.us/img823/8042/pose1l.jpg The left side of her left (our right) leg should match up with this line.

Hope this helped. Keep up the good work!

06-14-2012, 02:49 PM

06-14-2012, 07:08 PM
@JJJorgie - Thanks again for that review :) still needing to fix the arms, but that should hopefully be a quick fix and will reupload the image once its fixed :D and I reduced that left sticky out bit by a bit (only reason I haven't removed it completely is because on the real life reference I had it was showing so incorporated it in, but it should look much better now :))

@Snooderflubbyguppy - Fairy Tail looks good :3 I may do some references of the males characters from it :D however I won't be able to upload any tomorrow as i'm away and won't have the time to draw anything new :(

Libra #2:



Personally i think this one is among the best I have drawn :) just the hair and everything together looks good to me :) anyway I repeated Libra because I wasn't 100&#37; happy with the outcome yesterday, I didn't get much time to draw with the dentists and all :/ and also because I really wanted to use a reference with a bow :P i'm also gonna lineart it once I've finished the Lala lineart and fixed those arm widths :)

NOTE: I'll upload the fixed version later and post it up with the finished Lala lineart :)

06-15-2012, 03:47 AM
Yup it's one of the best you made but the hips looks weird though, I'm.. not... really the type that would redline stuffs...
Maybe someone else would do if for you.

06-15-2012, 06:06 AM
her groin isn't in line with the center of her chest. it's like her spine just suddenly bent to the right (our right :)) move it slightly to the left and iyt should be a near-perfect drawing! it's looks great, james :D :D :D :D

i was kidding about the dizzy. sorta :P :cat_whirly:

06-15-2012, 06:55 AM
Wait a sec.... Libra? As in Fairy tail's lucy libra?

06-15-2012, 08:44 AM
@Ram - Thanks for posting :D i'm going to redraw it later and maybe post it up to fix that, i'm too happy with that drawing to hurt it :( and no this Libra is an OC I made up about... last year some point when I was even noobier at drawing than I am now :3 and also I never realized there was a person with Libra in their name in Fairy Tail :O

@Mereana - Yeah I as I said to Ram i'll probably make a redraw sometime in the future to correct that :) and thanks :D it's good to know that i'm slowly removing all these mistakes I was making :)

Libra #2 Fix:


This was the fixing of the arm width I fixed up last night :) hopefully looks better than previously, didn't fix the hip though for reasons I have mentioned above^

Now for the lineart :3

06-16-2012, 02:21 AM
*applause* much better :D

i also noticed that you could fix the hip/groin thing by bring the left side of her hip in. this would make it look like she was arching her back, while the other fix would make it look like ahe had a straight back. this is probably a less invasive method of fixing the picture :D

06-16-2012, 09:47 AM
Okay i'll try that out :D thanks!

06-16-2012, 11:48 AM
This does look a lot better! The arms especially!

06-16-2012, 10:52 PM
@JJ - Thanks :D glad I got the arms fixed :)

Didn't get round to much today so here is an unreferenced male attempt, am I getting any better at all with males?

Male Attempt:


Female Anatomy Practice #1:


This was unreferenced and I think it went ok :)

The final female anatomy I got bored and decided to instead of just leaving her blank and went into other details such as the face and stuff i've observed from mangas, below is what i'll be doing to keep my practice up at females whilst I concentrate on Male's and also so I can learn the smaller details and the details under the clothes. I also decided to try an emotion study so expect some new emotional things now and again.

Also unreferenced.

Female Anatomy #2/Emotions Study:

Think this would count for 75. Emotion: Embarrassment of the 100 Theme Challenge? Or should I make it more viewer friendly?


06-17-2012, 12:25 AM
Male attempt: The head is too big, eyes to anime, the nose is not centered, the hands are small, weird placement of arms, the feets are floating and too much cloth (anatomy means naked, so we can see every section of its body).

First woman: head to big, it doesn't respect the perspective and weird small hands.

Second woman: head too big, weird boob perspective according to the body, the arms are too thin, too anime eyes, very anime expression, try to evade this last one, its bullshit in the way that you as an artist must learn to express character emotions without over reacting their features (cartoon or anime style) or placing extra elements so the people understand, you are not going to develop technique if you use tricks to achieve your goals.

Observations: you tend to draw females characters naked, while males are with cloth, this is weird in many levels, specially because the little naked females hide their vagina, which seems a shame on sexual parts, and even more on male sexual parts. Evade this, learn to love human body in its fullness. Also throw away everything that is anime, you might love the style, you might want to just draw that, but you are just using shortcuts and jumping over important techniques that you might never going to learn (or its going to become really hard), just because you are using a very simplified style that its mean to be for the over constant production of it.

06-17-2012, 01:51 AM
clock, be nice. let him experiment. if he's serious about drawing he will deviate into other things later. for now, be critical but be. nice.

james, clock bluntly pointed out most of the corrections i would have said, but how you want to draw eyes is your choice, 'kay?
the legs on your male seem slightly too big for his body. males normally have more musculare development in the the torso and shoulders, so that area often appears wider than the hips. also, maybe beef up his arms a bit?

argh, i wish i could redline!!!
on your first female, the point of the hip is too low. the shape of the hip goes out at a sharper- not to sharp, mind you- angle (from the waist/ bottom of the ribcage) to the top of the pelvis, then it slants gradually down to the bottom of the butt, which is the widest point and about equal to the bottom of the groin.
her legs on the whole are quite large and the kneecap is too big.

your second female is quite cutesy :3
her boobs are too high up on her chest+uneven. they should sit just above the middle of the ribcage.
the shoulder closest to us should be bigger. standing looking straight at us, that shoulder would be shorter than the one on the other side.

for a request, add some shading to your anatomy next time. it would be a good way to gauge your understanding of how bones and muscular shapes affect the skin and would give your characters a greater sense of volume.

06-17-2012, 02:07 AM
clock, be nice. let him experiment. if he's serious about drawing he will deviate into other things later. for now, be critical but be. nice.

If he just want prices, comments on how good he is and good is he going, then why asking for critics in the first place? Again, this is an art forum, which is focused on art critique of any kind and he is even asking for critique in the thread op.

james, clock bluntly pointed out most of the corrections i would have said

You call it blunt, I call it straight to the point.

but how you want to draw eyes is your choice, 'kay?

This is as true as in how you pick proportions. You do it as you want it, but without knowing the bases, be prepared to fell.

argh, i wish i could redline!!!

Please not. I'm extremely against the correction through redlines, because those are basically meant to say "hey, you draw is imperfect, let me show you how to draw like me". Which if you are good you are only teaching how to draw like you, and if you are bad, you are just sharing your bad habits. If you go for redlines, just do it for stating axis of direction, perspectives, dimensions and every details is on the technical aspect, not the aesthetic.

I have done those, this guy knows it as I already gave him a strong amount of advices and critiques (which I'm not going to do again very soon to anyone), but those were just for technical aspects on head proportions, perspectives and so on.

06-17-2012, 02:13 AM
Wow! So many corrections already! That doesn't leave me with much, but there's still something a little off with the second females. Her legs are at a different perspective from the rest of the body, it seems. It looks as if the view of the body is straight one, while the view of the legs is from above. Hope this helps.

06-17-2012, 02:22 AM
clock, be nice. let him experiment.

You have to know the rules before you break them. That is art. Pretty much every single illustrator, concept artist, mangaka, whatever, has gone through the process of learning realism and basics. You don't truly understand anatomy and the human body until you go through this process. Stop being so defensive.

Also, please don't redline unless you're experienced and reaaaaally have proportions down. People inflict their own flaws upon the drawing when redlining, and it really messes up the original artist. I don't even do that shit

06-17-2012, 02:58 AM
i wasn't going to redline the whole drawing, i was only going to correct a specific part in relation to the critique. i have an anatomy book at the ready to reference from when i critique, so i think it would be okay if i tried it once? maybe?

besides i can't redline, i don't have a tablet or any graphics software.

06-17-2012, 03:06 AM
If he just want prices, comments on how good he is and good is he going, then why asking for critics in the first place? Again, this is an art forum, which is focused on art critique of any kind and he is even asking for critique in the thread op.

yes, but that doesn't mean you can't be nice. comment on every single tiny mistake he makes if you want, but don't just be all like 'dude, you fucked this shit up' instead 'dude, you fucked this shit up, here's how you fix it' makes for a more useful critique.

You call it blunt, I call it straight to the point.

whatever. it's just posing the same thing in either positive or negative terms. irrelavant.

This is as true as in how you pick proportions. You do it as you want it, but without knowing the bases, be prepared to fell.

this is true. but he isn't a extremely experienced artist. though james, if you bother to read this, eye anatomy is some thing you should look at. i will conceed

Please not. I'm extremely against the correction through redlines, because those are basically meant to say "hey, you draw is imperfect, let me show you how to draw like me". Which if you are good you are only teaching how to draw like you, and if you are bad, you are just sharing your bad habits. If you go for redlines, just do it for stating axis of direction, perspectives, dimensions and every details is on the technical aspect, not the aesthetic.

you can't measure drawings against a standard of perfection, so therefore, every drawing is imperfect. redlining show the artist a different way to do some thing, not nessicarily a better or more perfect way. redlinig for asthetics can be ignored if the viewer chooses so

sorry for double posting, clicked the wrong button, was supposed to be editing original post. sorry :s

06-17-2012, 03:36 AM
Don't double post, please!

And so that we can avoid future problems and arguements like this, if a critic seems a little "blunt" in their critiques take it up with them privately or let the artist being critiqued call them out (just a suggestion, not a command :) )

06-17-2012, 03:43 AM
i already said it was a mistake! ther was an apology at the bottom of the second post. but for everyone who didn't see it I'M SORRY FOR DOUBLE POSTING. IT WAS AN ACCIDENT. CLICKED THE WRONG BUTTON

all cleared up now.

06-17-2012, 03:48 AM
yes, but that doesn't mean you can't be nice.
Let’s see how meant I have been. Looking at critique on “male attempt”, I didn’t call him: “fucker”, “twat”, “ass”, or any insult. Did I called him bad, untalented, mediocre or speak of any flaw on skill, execution or intelligence? No apparently I did not. Did everything go straight on problems on the draw? Yes. Did I tell him how to fix it? No. Why not? Because he must find the solution be himself.
Now on “first girl”: Did I insult him? No. Did I insult his in a personal level? No. Did I point flaws on the draw? Yes. Did I tell him how to solve them? No. Okay, again I think I wasn’t an asshole be any mean.
But what about the “second girl”: again, didn’t insult him in any level, I pointed the problems and didn’t tell him how to fix them. When I talked about bullshit, I was talking about anime elements and why they are not good for learning artist. Was I an ass to him: no; only to the “genre” or “style” which hold many problems for artists, specially learning ones.

comment on every single tiny mistake he makes if you want, but don't just be all like 'dude, you fucked this shit up' instead 'dude, you fucked this shit up, here's how you fix it' makes for a more useful critique.
Yes, give the answer to the problems, what a great technique to teach. When you do a math problem your teachers comes and gave you the solution? When you fail in an answer your teacher gave you the solution? No, and in art is even harder to give a solution as everything is hold on personal decisions. I can’t tell him how to draw foots, as everyone does it differently, as everyone have different styles and aesthetic approach. If I tell him how to do certain things, I’m not going to let him develop in his own style, but rather in mine. So no, I’m not going to give the solution, I’m going to point the problem, give advice about what to read or practice, and is upon him to find the answer to the problems, is upon him to develop himself as an artist.

whatever. it's just posing the same thing in either positive or negative terms. irrelevant
Apparently is not, again, you are telling me I have been an ass, and I disagree, I have been just straight to the point. I’m not going to tell how to fix problems and neither I’m going to red line stuffs. For you apparently being blunt or straight to the point is a hurt feeling thing, if so, tell me, so I’m going to know to not give you critiques, because you are obviously not ready for people to look at your stuffs and point every single problem on it.

this is true. but he isn't a extremely experienced artist. though james, if you bother to read this, eye anatomy is something you should look at. i will conceed
And so, for not being experienced we must treat him like a kid, like someone who is not able to do things by himself. I’m not asking anything from him, I’m not telling him to become a second Alberti or neither to become dog shit. He asked for critiques, I gave critiques and is upon him to solve the problems and practice.

you can't measure drawings against a standard of perfection, so therefore, every drawing is imperfect. redlining show the artist a different way to do some thing, not nessicarily a better or more perfect way. redlinig for asthetics can be ignored if the viewer chooses so
Have I measured against a standard of perfection? Have I place the standard where is the perfection, the god-like and in the opposite the dog shit? No I haven’t. What I have done is point design problems from a classicist perspective in human anatomy. Why? Because those concepts are bases to understand human anatomy, not need to apply those in real life at the end, but you need them because to change human anatomy for the sake of design and art, you must know a symmetrical proportionated system and this one works very well. I haven’t talked about lines, shadings or anything else, everything is hold on design, design as a base for human anatomy, which he state he was trying there, so I believe it’s very appropriate for me to point the problem on such subject.
No, redlines shows an artist how to do things as you do, how to develop problems you have and how to find solutions to problems they must solve by themselves. If anything redlines are for lazy people who are not interested in becoming artist or develop artistic skills but rather for who just want to learn like someone else.

Again, I’m against aesthetic redlines, this is fatidic, impossible to do and pretentious as most, doing a redline in a aesthetic way, means you are telling the other which are your perceptions of beauty and design, not letting the other to experiment by himself and learn those. Also its almost impossible to cover in its fullness, as aesthetic also weight over colors, composition, weights, lines, etc. There are so many elements involve it become awful. And this doesn’t just make it even harder, but you are mixing in the idea of: “every element on a piece of art are there for the sake of it”, which mean if you tell someone “hey, you should use orange and not green for that part”, you can trample over the idea that the orange was meant to have more than a contrast value, probably a mean on the piece, probably something that made the piece for the artist. We can’t tell to an artist what to do, we can only tell what problems we see and what does this problem might affect. Probably that orange part on the piece might produce a fight of balance on the painting against another element, if so, yes, we must point it as problem, but is upon the artist to solve, not us.

Now, hope this discussion is over now, because you have your profile as private and I can’t send you PM’s to discuss this any further.

06-17-2012, 09:29 AM
Wow... Lots to read :O

@Clock - Thanks for pointing all that out to me :) quite a lot to work on xD also sorry I shouldn't have labelled them as Anatomy :/, mainly im working on males how I worked on females when I began by constructing bodies and clothing then, should I stop drawing them in 6 head heights and just stick with the normal which is 7/8 I think so that they are anatomically correct?

Sorry I think I completely used the inccorerect terms which is why all this happened :( I'll make sure to keep all anatomy sketches naked and stop making them androgynous (iDf that's the right term) from now on an stop using the manga proportions and detail :)

If he just want prices, comments on how good he is and good is he going, then why asking for critics in the first place? Again, this is an art forum, which is focused on art critique of any kind and he is even asking for critique in the thread op.

Yeah thanks for all the critiques :) not sure where this pricing came from though... Probably my terrible English skills >.>

@Mereana - Thanks as well for your feedback :) I think all of this happened because I used an incorrect term describing it as something it is not :/ got a lot to fix xD

Clock does speak the truth though, he critiqued them as I labelled them which is my fault using the incorrect terminology :/ I'll try to fix them up as much as possible and repost the fixes tonight :)

@JJ - Darn, did it again >.> thanks for pointing that out to me :L I need to stop falling for that mistake xD

@Toast - Realism... I'll look into that :)

06-17-2012, 10:39 AM
Now, hope this discussion is over now, because you have your profile as private and I can’t send you PM’s to discuss this any further.

or you will make me a messenger again >_>

@Demonfyre, I've seen a lot of people who got lost at realism as well, if anything you should look into realism when it comes to anatomy but there are lot of manga/anime styles that are too different in realism when it comes to face, what I just mean is the face like clannad and kanon where the too big eye types that makes the check and muscles of the face does no longer apply in the world of physics.

while the realism style's basic shape is polygon, the basic shape of manga/anime style is complete globe

and not only that but also the emotion of realism and the emotion of manga/anime style.

Either way I still see you have a lot way to go, from the correct face alignment to correct express of emotion to clothing physics to muscles and shadowing.

06-17-2012, 10:51 AM
@Ram - Thanks for the post, So it's not worth me trying to learn realism? Urgh so much stuff :/ I dont know where to begin or even where to get the information necessary for progression :(

Edit: Is it even worth my time continuing with manga? Should Instop now and learn anatomy and stuff before continuing? :s

06-17-2012, 10:58 AM
Well I'm fucked up as well when I tried to study realism and didn't know if it did help me or not, I don't know if it's worthless that I know this and this... anyway go start with posemaniacs.com

06-17-2012, 10:59 AM
Ah now that's a site I'm familiar with :D i'll go do that now then! And I have found some charts so hopefully I will get the correct proportions this time xD

New Plan:

Male and Female Anatomy Study (Extended) - Posemaniacs
Male and Female Manga Proportions Naked - Posemaniacs
Manga Eye Study - Mangas
Hand Study - References and Stock
Hair Study - References and Stock
Occasional Cloth Studies - References and Stock

I think as far as fan arts and stuff go they will be back bench projects until I've fixed anatoy once and for all (albeit it will take ages) or else I'm just gonna mess up over and over again >.>

06-17-2012, 11:35 AM
Don't be discouraged at all! I was a lot worse at manga when I started out! Be glad you have these critiques and mix them on the next picture, don't let them hender your wanting to draw a certain style! The critiques are just helping you, not telling you that you "suck" at anything or that you should quit. They're just saying that you should slow down and take a step back before you get too ahead of yourself and your skills.

06-17-2012, 12:38 PM
Yeah your right :) Thanks for that, time to get back up and draw again :)

06-17-2012, 02:28 PM
Whoohoo! Don't give up!

06-17-2012, 06:58 PM
@JJ - :D

Anyway this is what I drew today a couple of hours ago:-

Sitting Down Pose Redraw:


(This is 6 head height and in a manga/anime style,please don't argue again :/) I used the critiques and I think this is a much better than the first attempt, I also used live human references in areas to try and get it better, hopefully it paid off :) I also stuck to the perspective this time! I will also try an actual anatomical version which will be 7-7 1/2 head heights :) maybe tomorrow unsure as of yet.

I may also add hair and make it the embarrassed theme, but that is to be decided assuming if I get positive feedback on it and got it correct this time.

Male Attempt #2


Also 6 heads tall and in a manga style (not anatomy practice albeit he has no clothes). I used a useful book I found which will help my anatomy study that i'm starting tomorrow again which I used to get the placements of muscles and stuff, hopefully also better than the clothed attempt yesterday. (Yes he is also androgynous :L)

100 Theme Challenge: Cat Girl

This is the progress i've made so far on my first 100 theme challenge, hopefully there is nothing outstanding :) also I hope and plan to foreshorten the upper arms hence why they are smaller. I think there is something up with the ears but i'm not sure what yet...



- Finish the cat girl.
- Male and Female Manga Style (Nude) Practice
- (Hopefully) lots and lots of Anatomy Practice
- Maybe some hands and hair if I get round to it :)

06-17-2012, 07:09 PM
The girl sitting looks a ton better! Though, the neck area seems a little odd to me, I can't put my finger on it (it might just be me) And, also, her left ( on our right) eye should be a little closer to the side of the face.

One the male, he's very lumpy! All the lupms make him look fat (maybe you were trying to draw a fuller figured male?) You should use smoother and less lines. His left (on our right) arm looks broken. His legs are extremely thick and the neck is a little too thin. His whole neck/shoulder/collarbone area is odd. It shouldn't be that rounded and detached from the other areas.

I can't wait to see how the cat girl will look!

06-17-2012, 07:44 PM
@JJ - Ah good :D glad I fixed the sitting pose, yeah... now you point it out the neck does look weird... not sure what it is yet, i'll fix the eye and try to fix the neck if I can :)

Dammit, I just can't get the males to look right >.>' and yeah I see what you mean by the lumps, I don't understand why my version looks terrible but the reference looks fine... :/ and yes the reference I used had lots of muscles, i'll just ditch this one and start again... it's beyond redemption :( how do you construct just a regular male without muscles bulging out, I seem to always do this whenever I draw males, it's completely involuntary but I do it anyway >.>'

I hope the cat girl looks better once it's done... males are frustrating :(

Almost finished the Libra lineart also :)

06-17-2012, 09:54 PM
I'm going to repeat what I said in the PM about your males, so that you don't have to go searching for it if you need help later :)

Try to use less lines (make the upper body one line for example) Also, thin the whole body out to match the style of the face and head. Make your lines straighter and a little sharper/angled (not round).

Hope this helps!

06-17-2012, 09:57 PM
Ah how considerate xD thanks a lot :D i'll make sure to try that out tomorrow ^_^

06-18-2012, 02:14 AM
I'm looking at the past posters of the other thread and I found this


it's something that hamachi gave, I believe it'll help you with the eye angle stuffs.

I suggest you look into some other thread here, not to critique but to look at the guys who's really good at critiques..
We have a lot of valuable stuffs here actually though a lot is already dead. >_>

06-18-2012, 07:20 AM
Ok thanks Ram :D and ok I'll go and do that :)

06-18-2012, 07:08 PM
Finished Cat Girl:



Male Attempt #3:


Followed the advice I was given and i'm sure that I'm starting to get it right now :) also sorry about the messed up perspective >.>

Female Anatomy:

'Nakedness is wrong' ~Asura

Look if you dare :P


Tomorrow I think I will attempt some more foreshortening, and draw Maka from Soul Eater

06-18-2012, 09:02 PM
The catgirl's cute! I think her head should be scoot to the right a little more. Her ears look flat, you should look at a real cat's ears to get a better idea. Also, her right hand looks like it's missing the thumb because it curves in oddly.

On the male anatomy, much better! Though, the stomach still looks pudgey because of the extra side lines and the naval's too high.

Hope this helps!

06-18-2012, 09:15 PM
I have to say, people like you who have this determination make me grin :) its only a matter of time before you get to the "professional" level. please never stop!

It seems like you are more used to drawing girls than guys (if you already said that, ignore this). I was the same way! Girls actually have more curves and variable lines than men do, so you already got the difficult part done!
But for the male attempt #3, his head is out of proportion with the size of his body. But that is easy to fix. Also, his crotch could be lowered (either that, or its an illusion, and the abdomen itself needs to be longer).

you seem like you would take redlines really well and adapt really fast. do you mind if I do some of yours? please feel free to say no :)

06-18-2012, 10:01 PM
@JJ - Ah I see what you mean about the flat ears, the reference I used had the whole ear black and I never noticed the inner details :/ I'll add them in soon :)

I'll fix the male up as well and clothe him :) I think it's because I keep seeing it on anatomy references that I put those bulges at the waist, I'll make sure to stop that from now on :)

@Sutari - Thanks for those encouraging words :D and yeah go ahead I'd be more than happy for you to redline some of my sketches :) I'll try to fix up those areas you notified me of as well :D thanks for offering your time to point out my mistakes ^_^

Yeah, it's quite an irony to be honest, I struggled with females so I drew them so much I forget about males and become rubbish at them :L oh and sorry for the late reply, got carried away watching Soul Eater :L

06-19-2012, 07:28 PM
Cat Girl Fix


Added a tail which I forgot :/ and detailed the ears a bit more :)

100 TC: Embarrassment

Spent most of today trying to get the skirt to look correct and in the end admiting that its beyond my level of skill at the present so this is the base of the new version.


Please let me know of anything outstanding before I flesh out the arms and clothe her.

06-19-2012, 08:39 PM
The cat girl looks much better!

On the second picture: The stomach is lumpy looking (unless that's intentional to make her look pudgy) The hip is too pointy and jutting out. And, you should scoot the legs over to the left to be in line with the "cleavage" :)

When drawing females think " long smooth curves" not angles.

Hope this helps! Keep up the good work!

06-19-2012, 10:15 PM
Thanks for the feedback :)

I'll remove that bulge but i'm still sure it's supposed to be there, i'll fix that hip and will move the legs a bit :) and I usually end up smoothing the lines out once i'm done so you should notice a difference once it's finished :)

Thanks again :)

06-20-2012, 08:05 PM
Male Attempt 3/4


Anything wrong before I finish it off and add clothes?

Manga Female (To be clothed)

Just went and drew all the under clothes detail and will clothe tomorrow assuming there is no massive problems with it. I have a feeling I brought the abdomen down to low not sure though.

'Nakedness is so wrong' ~Asura
You haz been warned.


Anatomy Male


100 TC: Embarrassment


Yeah, it's terrible >.>' but still 2 down, 98 left

06-21-2012, 12:36 PM
Wow you've got some really great stuff up in the past few days!! For the 'manga female to be clothed' her stomach area is muuch too long, there's a giant gap between her breasts and her crotch - tummies arent that long!! I also feel like her upper arms are too small, they look slightly skeletal. On the last pic, (our) right shoulder is much too small, if you look at the line you've drawn connecting the bottom of the arm to the body, her shoulder is practically non existant! I also feel like on her, you've also given her small breasts (not size-wise, that's preference, but I mean in relation to the length of her body they're short) with a very long tummy area again.

06-21-2012, 02:22 PM
Thanks for posting SF :) yeah I thought I had brought the crotch down to low >.> I'll fix that and yeah I'll also fix those arms, one day I'll get them right xD and ill try to fix the breast:tummy ratio on the final one, not sure why I've started making these mistakes suddenly :/

Edit: I think ive been being the shoulders line (which i use to form the shoulders and arm joints) down too low, thats what I notice on comparison to other sketches

06-21-2012, 02:46 PM
I'll just point out something about the last picture: (our) right hand looks backwards because the thumb line goes over the back of the hand. There SHOULD be a line there, but it should extend from the first finger, not the thumb.

Here's an example:

06-21-2012, 03:05 PM
Oh of course, why dis t i notice that :L I can see that on my own hand >.> I'll fix that too :L thanks for pointing that out to me JJ, no idea how you spotted such a small detail :o

Also yeah the problems were due to the breast line being brought up to much resulting in smaller breasts and on the one to be clothed the croth line was brought down waaaaay to far so it looks stretched >.> on my female OC redraw I've made sure not to do that this time :L I also have some proper anatomy practice :D

06-21-2012, 07:22 PM
Possible OC?

Finally a drawing i'm proud of :L anyway the leg is supposed to be slightly lifted and turned in towards the other leg but im not convinced I did that very well :/ if it gets pointed out i'll just redraw it straight then lineart :D

Is the skirt ok?


Anatomy Practice

'Nakedness if so wrong.' ~Asura

Drew a male yesterday, so female practice today


06-21-2012, 09:18 PM
I'm just going to talk about the first picture for now.

I love the shirt! The hair's really cute, too!
The upper arms are a little short (making the forearms look really long). Her mouth is really angled, so it makes look like she's pinching her lips. It always seems like you don't really know how to place the arms, so they kind of end up in odd positions, but that's your choice in placement. Another stylistic thing, you always draw the same skirt on every female character. I suggest branching out and trying drawing different bottoms.

06-22-2012, 04:49 AM
Thanks for The feedback :) I'm sure the arms were the same length, maybe the clothing makes it look short? I'll fix the arms up nonetheless :) I'll make the face less angular. Yeah I need too work on other clothing, this drawing was just a means to an end because it was part of a design I liked but I messed it up so it's more of a redraw so yeah I'll need to look into other clothing.

06-22-2012, 01:02 PM
The arms are the same length. What I meant was the upper arms of each look a little short (Hope that clears it up :) ) I forgot to mention this, but you might want to make the hands a little bigger. Hands are usually as big as the face.

06-22-2012, 01:29 PM
Oh they are? That's usefully, finally have a unit of measurement for hands :D and ok, I've made the changes an will scan it in later along with my new project which you will be happy to know doesn't have a skirt xD I'm going to start concentrating on males again as soon as my driving theory is out of the way in a couple of days :)

06-22-2012, 01:43 PM
Allow me to address the female anatomy then.

The first thing I notice is the calf portion of the leg is much shorter than their quads on all of the female sketches. Both parts of the leg should be roughly the same size.

There's also an issue with their torso's appearing stretched. I think this is because your drawing the abdomen a little too long.

06-22-2012, 07:56 PM
@ScarletHue - Thanks for posting :) and yeah I see what you mean, i've tried some new attempts and I think i've fixed some of the problems :)

The Demon Scythe


Possible character for the collab with Mereana and Shnorkel, her left leg is supposed to be held back.



Character from an old project which I may pick up again, fixed up the problems I think :

More Anatomy


06-22-2012, 09:09 PM
Hey C:, you're revisions on the female anatomy look better.
For the Demon Scythe picture, it seems as if the girl's right leg is bending in a little awkwardly. I'm not sure if that leg is supposed to be bent or not. Really like how you drew the feet and it looks great overall.

06-22-2012, 09:11 PM
@Midori-Midori - Thanks a lot for posting :D and yeah I used a reference and the leg does bend in like that, i'm not very good hence why it looks weird, i'll try to fix it nonetheless though :D

06-23-2012, 08:46 AM
You have indeed fixed the issues from last time. Great job!

This time though with the female anatomy piece, I suggest you take a look at the neck. It's a little thick - especially for a female- and also a little too long.

You don't seem to have that problem on your characters though which I suppose is where it counts. Looking at them though; I think a little detail in some areas of the designs could make them feel more 'complete'. For example detailing the boots of the 1st girl.

As for the Harley character, I suggest you be careful with her. It's your character and your perfectly entitled to decide how she looks/what she wears, but in my opinion there's nothing that sets her apart from the stereotypical anime girl.

06-23-2012, 10:29 AM
Ah thanks again for posting ScarletHue :) I'll make sure to not make the neck too thick next time and ill put put more details on the first character to complete her :) I'll probably post up the results later. With Harley yeah she is very stereotypical but she is more of a project I've dismissed so I'm happy with her being cliched, if I were to reuse her as in a project again in the future I will definitely find a way to make her more unique though :)

Thanks :D

06-23-2012, 08:55 PM
hey james, wanted to apologise for arguing with clock on your thread. sorry :(

i'll promise to stay on topic next time >*:<

06-23-2012, 09:15 PM
Don't worry its cool :)

06-23-2012, 09:51 PM
okay ^_^"

06-23-2012, 09:58 PM
Welcome back by the way :P where did you go? :L

06-24-2012, 11:17 AM

Referenced Poses on GB :)

06-24-2012, 12:58 PM
On the first, with the way that the front of the upper body connects with the front of the legs, you shouldn't be able to see the right side of the butt. Also, the whole right leg is too low (it looks nice, but it needs to be raised)

For future reference, you should post the actual reference, too, so we have something to compare it to.

Great job with the second!

06-24-2012, 09:57 PM
Ah ok I'll do that from now on :) thanks for the feedback


Skoll Sketch:


And some GB Stuff:



06-25-2012, 05:32 AM
skoll's hips are too thin. and the arms, james. the arms!!
somethings goin on with the eye perspective. i think (her) right eye is too close in.
i like her hair!

in the group board thing her pelvis doesn't follow the perspective.

06-25-2012, 08:18 AM
What about the arms? I followed the circle inside the circle rule, they shouldn't be too thin and Ok I'll need to pay more attention to perspective and I'll fix the hips, thanks for feedback

06-25-2012, 12:47 PM
The arms are really thin compared to the body. I think her hips are fine. If you make them any wider, she'll start to look like she has a bubble butt, and from what I understand in the story, she's supposed to be pretty fit.

06-25-2012, 01:28 PM
Thanks JJ :)

06-25-2012, 07:26 PM
Le Female anatomy and manikin structure practice.


and a weird group board inspired me staring at what appears to be Navi :L


06-25-2012, 08:16 PM
Good job C:
Hmm, for the first anatomy drawing I would say the armpits are placed a bit too high.
Keep practising. ^^ You should try working on your feet and hands.
Cute drawing. C:

06-26-2012, 02:55 AM
the groin lines are too high on the first female+ her hips angle out too sharply. the last one is quite good though:)
the bottom drawing is adorable :3

06-26-2012, 04:53 AM
Thank you both Midori and Mereana :) good to finally be getting it somewhat right :P

@Midori - Yeah I have been practicing hand poses but it's not appearing to be helping when I try to use it in full body poses, any reasons why this may be?

06-26-2012, 10:20 AM
Yeah I have the same problem. My reasoning is that when we practise, the hands we draw are bigger than how we would draw them in full bodied picture. So I guess a possible solution is to draw hands is all sorts of sizes.

06-26-2012, 10:28 AM
Ah ok thanks I'll try that out :) im also gonna attempt to draw the hand pose a couple of times before I put it into my drawing hopefully that will improve them as well :)

06-26-2012, 01:10 PM
These are looking better each time! The first girl's arms are a little too thin. The second girl's arms need some work (espeially the top one). The third one's neck is really masculine! And, last but not least, the last one's legs could be a hair longer.

06-26-2012, 01:14 PM
Ah I see, I shall fix those up right away :) thanks for posting :D

I've started working on a banner for Project Genome :) nothing too intricate just the two main characters will suffice for now :)

06-26-2012, 06:46 PM

This is where I am in the design of Ryan currently for the Genome Banner, anything outstandingly wrong I should fix before moving on to his trousers and face? :)

Something I drew up on the GB, unreferenced and unguidelined and my first attempt at that :) sorry that it is rubbish :L also i'm aware that the leg's should be switched around for position and that the arm should be moved up a bit :)


06-26-2012, 07:35 PM
I think you need to loosen up. it looks like you are basically outlining the shape. the figure does not have a soul. I think it is more important to get the ideas down then build it up from there. the figures right now looks very empty.

06-26-2012, 08:06 PM
Yeah I see what you mean about being empty o: thanks for pointing that out to me :)

How can I go about 'loosening up' and getting more soul into it, should I work on the face first and give it expression before progressing on? Also what do you mean by getting the 'ideas' down first? Sorry if these are stupid questions :L an thanks for posting :)

06-26-2012, 11:06 PM
at this stage it is important to not be so technical. if you wanted to draw a delinquent with bling and a pony tail , do it and then ask what is wrong. it is much easier for someone more experienced to tell you why you are doing it wrong then you to scratch your head sitting there wondering why it "feels" off. just draw all the components of the piece then worry about fixing it later when you ask questions. That is why we are here.

06-27-2012, 03:41 AM
I agree that you are worrying too much about all of the technical things like the anatomy. Don't get me wrong, anatomy is extremely important, but you're worrying about it so much that it's restricting your imagination to take hold (that sounds kind of cheesy). Have fun with your drawings! Make it something that you REALLY enjoy and look extremely forward to!

06-27-2012, 03:43 AM
and a weird group board inspired me staring at what appears to be Navi :L


james, are you a red-head?

and i agree with apples and jj. just draw man. than post it up, figure out whats wrong and fix it. then do it all over again :D

06-27-2012, 06:26 PM
Ah I see what you mean now :) sure ill do that then :D I wonder if this may be what's been restricting my imagination o:

@Mereana - No but I have red hair dye or something that I was tricked into using long story short >.> and my hair does sort of look a mess like that :L



Jorm design for the F.E.N.R.I.S. collab project :D

06-28-2012, 04:45 AM
i think your hair looks cool! as far as i can tell from the drawing i mean :3
i thought your hair was red.
i feel so psychic :D:D

jorm looks great! its nice to see a more robotic sort of android instead of a dead-on human look-a-like
nice work on the musculature we can see under his coat, he looks quite fit :P
the size of his head seems slightly stunted and round. human heads genrally have a more ovular shape.
for all his muscles, are these shape created by his circuitry under neath a thin stretch amoured layer, or does he cover his mechanical body with a flesh analouge to make him look more human so he blends in?
being an android he has no human origins, so reasons behind any human looks have to be created for him to be believable.

EDIT: how does he see?

06-28-2012, 08:04 AM
You must be psychic xD and thanks I'm also glad that he is a decent looking male and not female for once xD anyway to answer your questions and stoof:

• Yeah his head is circular looking because I made a bad job of the hood :/ I may try a redraw in a different pose just simply to get tHe hood right :)

• I would expect that because he is a full robot made to look humanoid that the musculature is just there to 'look' normal, however that's a bit absurd when you consider he has parts of machine hanging here and there :L

• Not sure what your meaning by the third statement :/

• Well he is a robot so I assume he can use sensors and stuff? They dont have to rely on camera/eyes for sight. Also we could make it on his first encounter that Jett and Tyra assume he is blind and then get owned by assuming such a thing :L

Thanks for posting, going to finish wok on my OC now :)

06-28-2012, 05:38 PM
The foot facing us (his right foot) should widen towards the bottom (foreshortening).
His left arm is a little off..
The folds on his pants (near the waist) make no sense, probably because there are so many short lines.

Other than that: :cat_wahaha: HOLY CARP you improved so much lately!
You've got the anatomy down, and the design is cool! Nice job~ :D

06-28-2012, 05:50 PM
The foot facing us (his right foot) should widen towards the bottom (foreshortening).
His left arm is a little off..
The folds on his pants (near the waist) make no sense, probably because there are so many short lines.

Other than that: :cat_wahaha: HOLY CARP you improved so much lately!
You've got the anatomy down, and the design is cool! Nice job~ :D

Oops :L i'll make sure to fix those mistakes :) and yeah I tried to make the folding on the trousers like jeans and screwed up and kinda just left them like that :L and thanks! I'm glad you like the design :D


OC - Ryan (Genome) - Finished

NOTE: Forgot to add in a design for the shoes, i'll make sure to add them in when i'm fixing up any mistakes :)


I know there is something wrong with trouser cloth folds but im not really sure what it is other than a gut feeling :/ anything outstanding to fix before I get it preped for lineartng :)

06-28-2012, 05:50 PM
posted before i saw the bottom picture. good job keep at it

06-28-2012, 08:03 PM
Looking good! The ear needs to be higher though. Ears are always eye height unless you're looking from above or below eye level.

06-28-2012, 08:05 PM
@Apples - Thanks and I shall :D

@JJ - Ah ok, ill make sure to move the ear up more :)

06-28-2012, 09:01 PM
Everything perfect.
I agree with the ears as said.
Just a modification add some folds or something like that to his left pocket because it seems rest part of the hand is not there inside his pocket :)
Awesome work keep it up .

06-29-2012, 05:02 AM
what i meant in my last statement was that being an android he could have humanoid proportions and stuff but could still be obviously robotic like the robots from I, robot.


they're obviously designed to look humanoid but are just as obviously not real people.
conversly you could do this:

if you covered over this android's joints with a flesh analouge, you almost wouldn't be able to tell that she was a robot.
but there must be a reason her creators don't want her to look like a robot
is it for camouflage?(blending in to human society) a pursuit of physical perfection? (pure, unbrideled vanity) or some other reason?
this is what i was referring to.

you should decide what sort of android jorm will look like. will he be a humanoid robot, but still obviously a robot?
or will he appear almost like a real person?

EDIT: ryan looks good and you rendered the jeans very well! his head should be a bit longer, not so circular.

06-29-2012, 07:39 AM
If you put a characters hand in a pocket, make sure to add some folds or indication to show off the shape of the hand. Else it will just give the impression that the whole arm is 2d

06-29-2012, 09:05 AM
@Trilokcool3 - Ah thanks :D and I'll make sure to put some folds there :)

@ Mereana - Ah now I see what you mean :) and yeah I think that was the idea that he is a complete robot based on a humanoid figure and once apon a time had full coat of synthetic flesh but maybe after the years it's become damaged hence why there is circuitry showing an his legs have actually been replaced with metal plating for protection. Also I think this is ok because the story is set in the future and I think Raz mentioned something about different bionic attachments an stuff so it would be a regular sight to see such attachments :L

@ Rubisko - Thanks for posting :D I'll make sure to add some folds in now :)

06-29-2012, 06:13 PM


Anything wrong which I should correct before I get it ready for the Genome Banner :) I think i've made the waist and shoulder widths too thick but im not sure :/

Ryan Fix


Still need to add the shoes in :L

06-29-2012, 06:34 PM
Heyo just stopping by and gotta say this is looking pretty good :) I tried to skim through the other comments so I wouldn't repeat anything anyone else said, but if I do haha sorry.

The main thing that I'm noticing about the guy right now is his head. He has quite a long forehead. Usually, and someone can correct me if I'm wrong, the eyes fall more or less halfway down the head. Here the eyes are a bit low, or his forehead is a bit high. If you wanted to fix it you could probably just make the bangs a bit longer, especially on our left side to cover up some of the forehead. Then his hair would just look like it had awesome volume :) It isn't a huge deal, but thats my opinion. Also his chin feels slightly off center to me... And the ear thing - you can use your face to check most of these proportions, but the top of the ear right around the top of the eye or the bottom of the eyebrow. Also its a bit close to the actual face, like his ear could probably be farther back on his head.

Anyway keep up the good work man :) and let me know if any of that didn't make sense