View Full Version : V-Type (Concept Stage.)

05-19-2012, 10:03 PM
Yo. My inability to stick to one bloody idea is getting a bit ridiculous, so I thought I’d post the foundations of my newest project in advance this time. If any of you guys want to note any mega clichés, pet peeves or general turn-offs you find, it would be really appreciated. Blatantly telling me that you just plain find the plot mega boring is also acceptable. ;I


Name: V-Type
Genre: Military Sci-fi / ‘Hard’ Mecha / Drama / Comedy-ish elements

Basic Plot:

2051. The rapid expansion of private companies into space mining ventures has led to a completely new social order, with the Earth, the Moon and Mars de-facto holding the same amount of power between them after decades of war and political unrest.

The alliance was holding well, until the mining colony on Ceres was suddenly hit by a cataclysmic terrorist attack, irradiating the entire dwarf planet for years to come, and sending brand new waves of animosity rumbling between the three powers.

Vesta is caught in a middle; A tiny proto-planet that the newly-formed “interplanetary peacekeeping initiative” are tearing apart looking for the culprit of the terrorist attack… or a scapegoat, at the very least.

The story begins as Alane Genev, working for the Vesta’s intelligence committee, finally manages to track down and recruit a reclusive ex-Ceres special forces soldier called Gregori Polov.

Little do either of them know that the witch hunt is only just warming up…



Name: Gregori Polov
Age: 31
Nationality: Cerusian (German/Polish genetically speaking.)
Basic Description: A planetary war veteran with a slightly dopey, thuggish, socially clueless personality. Tactically speaking, however, he is extremely astute and always seems to be one step ahead of enemies and allies alike. None the less, his stoic attitude and inability to understand other people has always prevented him from climbing in rank in the past.


Name: Alane Genev
Age: 26
Nationality: Vestian (French genetically speaking.)
Basic Description: A young hothead with a fireball personality and a short temper, Alane has little patience for idiots and an extremely naïve attitude towards combat scenarios. She is a particularly proficient fighter and lander pilot, but joined the intelligence service rather than the actual Vestian Guard because of her preference for independence.



Name: A3LB (Commonly nick-named the “Alb.”)
Production company: Lunar Ballistics.
Height/Weight: 8 Meters / 84 Tonnes
Basic Description: A relatively small, light weight Lander, with great weapon and sensor carrying ability. Both of it’s engines are Arcjets, meaning good performance but expensive fuel. There are many alternate configurations and new weapon options within this family, making it a favourite for military special forces.


Name: NAL1 “Netvor”
Production company: Navotny Orbital Assemblies.
Height/Weight: 12 Meters / 472 Tonnes
Basic Description: An extremely dense, robust behemoth, the Netvor is actually faster in a straight line than the A3 series because it’s larger Ion thrusters. This also means that it runs on cheaper fuel, but suffers greatly from a reduced carrying capacity, and thus inferior weapons and sensors, and also a seriously stunted range.

05-19-2012, 11:34 PM
Awwww year. New Regcomic. You better not abandon this one, mang.

05-19-2012, 11:40 PM
I feel like you should show the leaders of these companies as characters, a lot of mecha anime seem to not do this. "We work for these companies, and we do not know why we fight, but we do." Seems like this will surely stray away from that, but you could strongly drive the point home by chronicling a troubled corporate executive's daily mishappenings or sorts of things. I think Phantom: Requiem for a Phantom did this best as I have seen in any anime, but I mean I don't really read a lot of mangoes or watch a lot of animu, so I wouldn't really know. But yeah that's just what I think, I think just doing what you put down will be really cool and I'll like it a lot man, so go for whatever man.

05-20-2012, 11:37 AM
Nice mechs, dude. I see a lot of Steel Battalion influence.

05-20-2012, 04:12 PM
@ Kodos; I'll do my best not to man. I agree that sorta crap happens way too often...

@ Sylux; I'm not sure how much of a major plot point such things would be, but you do have a point that in both Gundam and anything Cyberpunk, the leaders of any coorperation that matters tend to be hopelessly immoral genocidal scumbags... So, yeah, it would make sence for them to actually have proper motivations for once. Cheers for the comments.

@ Cypress; Thanks man. It's probally a little there, but I've never actually played SB, through. £100 controller, wtf.

05-20-2012, 05:09 PM
The leaders of IRL corporations are hopelessly immoral genocidal scumbags.

You don't become CEO of a massive corporation in an ultra capitalistic environment by caring about the ethical ramifications of your actions.

05-21-2012, 12:33 PM
Well, hey, even greed or prejudice are actual motivations. I'm just saying that I'm going to try harder to avoid ending up with Colonel Killing from Gundam 0080. XD

Also, freewebs spazzed out yesterday, so sorry for the lack of images, guys.

Also also, I'm interested to hear what people think of the characters. Am I being a pooper scooper by always making them so intentionally ugly all the time?...

Relevant; Another cut of Alane that isn't going to be used-


This time around I'm planning on actually inking the pages for once, and using a 10"x15" format, also... How much that is gonna blow up in my face is yet to be seen. x_x

05-21-2012, 10:54 PM
Also also, I'm interested to hear what people think of the characters. Am I being a pooper scooper by always making them so intentionally ugly all the time?...

I always thought that was kind of cool, actually.

05-22-2012, 09:14 PM
Thanks dude. It may be an idea to hit an easy medium, but I'm certainly not about to turn this into another gaggle of space bishies at any rate. Just wondering if it was actively a turn-off. ;I

05-22-2012, 09:22 PM
Clearly Reg should have Warren Buffet a main character.

05-22-2012, 10:05 PM
Thanks dude. It may be an idea to hit an easy medium, but I'm certainly not about to turn this into another gaggle of space bishies at any rate. Just wondering if it was actively a turn-off. ;I

Hey, there, ladies. ;)
Uguu~! ♥

05-24-2012, 10:44 PM
Roar. Since I wasn't really happy with Alana's design I ended up seriously changing it. This means I also have actual comic pages to go back and change now too, but eh... I thought I'd post the new version anyway so you guys can tell me if you like the first one better, or how flaming lame this new one is, or something. -_-


Going for a bit more of a macho thing rather than a squishy thing.

Also, zero-geeeeeeeee~

Also also, more mecha;


Name: NAL2 “Pulec”
Production company: Navotny Orbital Assemblies.
Height/Weight: 10 Meters / 241 Tonnes
Basic Description: A single ion-engined oddity, the Pulec or "tadpole" was Navotny's attempt to make a lander as small and agile as the AL series. Not only was this unsuccessful, but a whole ton of downgraded radar issues and structural problems with the legs make it only really suitable for buyers on a budget. The biggest positive note is that despite being half the weight, it can still use all of the exact same weapons as it's big brother the Netvor.

05-24-2012, 10:45 PM
yeah i like this Alana better

05-25-2012, 01:00 AM
Appreciate it, man. Kodos seems to prefer 'er too.

It probably doesn't help that she reminds me more than a little of a chump from my last projecty thing, through... You know, the crashing ball'o'flame.

05-25-2012, 10:32 PM
I never thought your characters were unattractive. The style you draw them in has a lot of flexibility for unique facial quirks and features. It makes them feel more human.

05-27-2012, 06:40 PM
Thanks. It can be pretty hard to tell in a medium so filled with fan service, so I do worry about people simply not liking my characters at first glance. Maybe I'm just too used to 'artgineering' people like I do mecha.

Anyhow. Cheers for the overall support, guys. It's gone a long way to stopping me from ditching this idea indeed. There are still some revisions I need to make, but I'll try to get some pages up sooner or later. :3

Until then, as a bonus, I wouldn't mind showing some of the ridiculous amounts of paperwork I did to make the mecha in this uber-realistic, if people are interested...

05-27-2012, 06:47 PM

05-27-2012, 09:38 PM
Let us see.

05-28-2012, 12:06 AM
Alright, well... I did my best to make at least a little bit of this understandable, but the simple answer is 'MATHS', really. So I apologize in advance, but at least one of you might be able to get something usefull out of this...

Also, keep in mind that I have no idea how relevant to the plot alot of this stuff is even going to be, so please don't take this as stuff that characters are actually going stand around talking about within the comic. x_x

I used Excel for alot of it, so it isn't quite as complicated as it probably looks, and practically all of the information on stuff like the exhaust velocity of a rocket, to the density of materials, I simply looked up on wikipedia... But yeah. Feel free to ask me specific questions about junk. Or science and engineering questions in general, I guess.



First off, let me note that all the landers in the series are suitable for use in low-gravity or space environments only... Mostly because all the technologies involved are available in some crude form now. The name 'lander' comes from their ability to hop around on asteroids or other low-gravity places like the moon, and make short trans-orbital jumps if they really have to.

Now, why are they shaped like giant men instead of proper rockets, then, if I'm being so smarty-pants and realistic? The reason is that gimballed thrusters (http://en.wikipedia.org/wiki/Gimballed_thrust) are a thing, and by putting the thrusters on the bottom of the legs, the 'rocket' can change it's direction just by altering it's center of gravity (AKA moving the legs). Real-life rockets use a whole bundle of extra mini "apogee" thrusters to just knock the nose into the direction you want to go, but these add weight and can obviously run out of fuel.

The fact that the landers actually have fronts and rears is probably the biggest artistic license I've taken... but yeah. It would probably look a bit sucky if they didn't.



-Thrusters and boring maths stuff-

Ion engines (http://en.wikipedia.org/wiki/Ion_engine), the kind used by the Netvor and the Pulec, already exist but are ridiculously power hungry. This is exactly why those two landers are so damn heavy. One thruster is 10 tons, and requires an 10,000Kw, 5 ton nuclear reactor (weight based on a los alamos heat pipe design) ontop of it just to power it... plus a 2 ton tungsten plate to stop the radiation from killing the crew! It uses carbon buckyballs (http://en.wikipedia.org/wiki/Buckyballs) for fuel since carbon is easy to find in the asteroid belt.

The 'ALB's use much smaller and lighter Arcjet (http://www.lr.tudelft.nl/en/organisation/departments-and-chairs/space-engineering/space-systems-engineering/expertise-areas/space-propulsion/propulsion-options/thermal-rockets/arcjets/) engines, which are not properly being made yet, but exist enough for me to know what their stats are. They are basically way more power efficient but have sucky thrust. They use hydrogen as fuel, which is pretty abundant too, but harder to separate from minerals.

I used these stats as a minimum value for messing around with the crafts volume, via an excel spreadsheet I made which did the whole '(height x width x depth) x density = mass' thing for me automatically. After entering the percentage of the craft taken up by fuel, and the thrust values of the engines involved, the same spreadsheet also works out the delta-V, or how much 'range' the rocket has, for me.

The maths for figuring out a craft's delta V;

Engine Exhaust Velocity in meters per second x LN (Craft weight empty of fuel in tons / Craft weight full in tons) = max speed in meters per second

The density is 0.35 tons per meter, the same as modern aircraft. 15% percent of the weight is the structural weight, and another 15% is the hydraulics to get the thing to move, much higher than the 4% of real landing gear. They are between 30% and 40% pure fuel, alrough that is actually ridiculously low for space craft (The saturn V rocket that went to the moon was more than 90%!)

Pretty much everything is aircraft grade 6061 aluminum alloy (http://en.wikipedia.org/wiki/6061_aluminium_alloy).

Note the fact that all of the designs also have radiators to stop the crews from boiling to death, but I'm sure you have had enough maths for now, so I'll just tell you that this is the reason that the space shuttle always flies with the bay doors open (http://www.scenicreflections.com/files/Space_Shuttle_-_Payload_Bay_Doors_Open_Wallpaper_je497.jpg) in space. :p

-The Results-

The Netvor and the Pulec thus have a maximum speed of 68,400 km per hour, and the ALB has a rather more ridiculous 185,828 km per hour in a vacuum.


Everybody is armed with missiles and chainguns, plus shoulder-mounted grenades that basically just put a big swarm of ballbearings in the way to stop incomming missiles. Putting as much lead and heat-seaking death in the sky as possible is a good idea, since the aforementioned weight stuff means that you won't have too much weight left over for armour plating.

Lasers are a waste of time, as even with a 25MW, 1 meter lens laser (way more powerful than any of the generators I put above), you could still only effectively fire up to 19 km in space. Take a gander at how fast everything can go, and you'll see that this is a bit ridiculously short ranged. Lasers are the only thing in space that even has a range, due to a law of physics called diffraction. Everything else just runs out of fuel to change direction with.

Just for lulz, the ALB's large left handed cannon is actually the 120mm cannon pinched directly off the M1 Abrams tank (http://en.wikipedia.org/wiki/M1_Abrams). :3

The weight and stats for all sorts of crap like the pilot, the life support system, the radar, the antennas, e.t.c, came from so many fighter planes and whatnot it would be ridiculous to put them all down here...

That's it for now. I have more stuff to do with space travel, orbits and launch windows, but somehow I think even mecha fans are gonna find that stuff entirely useless. x_x

06-04-2012, 11:26 PM
Nice, man - always cool to see the background behind your stuff. Do you 're-invent' the universe and tech from scratch each time you start a new story?

06-05-2012, 12:16 AM
Hey Nyarl! It's been quite a while since I last seen you around. Cheers for dropping by.

-And, erm... Sort of? The first time I came up with 'Landers' was when I was working on the series Obsolete, but the technology was a bit crazier then, and I guess I've just gotten better at telling what is realistic or not. My theology has always been that if what you are working on turns crappy, it's okay to ditch it as long as you keep on salvaging the good bits; That way it might eventually become all good bits. :3

Still working on this, anyhow. Just thinking of a way of making the narrative more interesting than it sort of is right now.

06-07-2012, 11:37 AM
I have been reading this, and I have decided to trust you know your math because I suck at math.
Aside from the above:
This looks cool. You should finish it. If you publish it, I'd probably buy it.