View Full Version : Gaff Occasionally Draws.

04-14-2012, 09:32 AM
Evening. I am Gaff. I have trouble using colour properly and setting things in perspective. I can't be bothered with long introductions.


This is the last thing I actually finished. In the main, I'm happy with it, but I think I could have handled the shadows better, given where the main light source is, and the surface of his gun-arm could have been better too. Wasn't too sure what to do with fading the image out in the bottom of the picture either.

As part of my ongoing quest to become an internet millionaire, I try to post process videos on youtube and there's one for this painting if anyone's interested:


Onto something more pressing though.


Had hoped to get this done in time for the new Lupin tv series starting, but I was ill for a while and didn't manage it. Haven't yet got back to working on it, so any input in the meantime would be greatly appreciated.

I think Lupin (on the right) is pretty much there, but Jigen (on the left) gets worse every time I look at him. The idea is that he should be running while carrying the sack over his shoulder, but I've screwed up the anatomy pretty badly and I'm not quite sure how to get myself out of this one. Any general thoughts on the perspective are also welcome; I was going for a kind of 'worm's eye view' effect.

04-14-2012, 10:55 AM
the bottom one is awesome I love the building! so many details, I think you should finish it.

I think Lupin does go with the perspective a little better than Jigen, Lupin looks more dynamic where as Jigen appears a little flat, keep playing around with it and you will get it I think :)

04-14-2012, 02:53 PM
You've returned...!

04-14-2012, 07:31 PM
the bottom one is awesome I love the building! so many details, I think you should finish it.

Thank you. :)

I'm afraid the building in the background is just an altered photograph at the moment though. As I was trying to get it done in a pretty short space of time, I didn't think it was worth attempting to draw something like that from scratch, especially not for a real place.

I've found a better reference photo for Jigen though, so hopefully I'll get some more done soon.

You've returned...!

Hah, yeah... It's been such a long time, I didn't think anyone would remember.

04-14-2012, 08:04 PM
Huh. Nice to see somebody else that likes the classics... Mospeada's OP in the video's opening and all that. :3

Anyway. I don't really know what you mean about your colouring. The brush lines are quite obvious and all that, but I don't think it's such a problem considering the medium. The vibrancy is spot-on, aswell.

Perspective... Yeah, Jingen definately could have done with slightly bigger arms, and his hat being drawn from the underside instead of straight-on...

But overall, it seems pretty darn okay to me. Hope you stick around, dude.

04-14-2012, 09:21 PM
Heh, thanks. I love old-school animation so I tend to draw retro characters a lot. Drew Golgo 13 (http://www.youtube.com/watch?v=3oADsCzKOSU) a while back, keep meaning to have a go at Kenshiro too.

For the Cobra one, I could be over-thinking it on the colours. I dunno, my gut feeling is that I probably need more midtone on his shirt and maybe a stronger highlight around the edge of his hair.

That could be a good call on Jigen's hat though. He always has the brim pushed forwards in the show, so I hadn't considered tipping it back, but that would probably make more sense.

04-15-2012, 12:31 PM
Huh. Curving those perspective lines up on the edges is an interesting touch. For 3-point the standard rule is that all lines parallel to your drawing plane should still be flat. If you're going for a stylized low eyelevel fisheye feel I'd imagine they'd all be curving down, if that makes any sense.

The way those horizontal guidelines are set right now would make it look like you're above the subject, which would give an odd feeling of inversion given that your vanishing third point (at the top) conflicts with that and makes it look like you're at the bottom. But maybe you knew that all along and wanted to break the rules and I'm sounding a bit silly. Anyways, your drawing, man. 80s mangas always had that unique feel.

04-15-2012, 04:27 PM
Eh, I dunno. The perspective lines probably aren't too good - I really don't have much experience of anything more complicated than one point. It doesn't help that I couldn't find a decent reference photo for the kind of viewpoint I'm after either. I did look at examples of regular fisheye effects, but it wasn't really that - best description I could give you would be an inverted fisheye looking upwards from the ground.

Thanks for the input anyway, it's certainly got me thinking about it again.

04-19-2012, 10:27 PM
I can't see it. You should upload it to your gallery. Maybe you have. I will look.

04-20-2012, 05:41 AM
Hmm, that's odd - photobucket's usually pretty reliable. I've put the Lupin picture in the gallery anyway: link (http://www.mangatutorials.com/index.php?do=/Gaff/photo/work-in-progress-2/lupina2flat-small/)

04-20-2012, 08:22 PM
Some preparatory work.


04-20-2012, 08:34 PM
Dude, I love his expression in the top image.
Nothing useful to input with this post, just enjoying the sketches :3

I love Lupin III, I'm glad you informed us the the new series! I've been out of the loop anime-wise.

As a side note, my mom thinks Bruce Campbell would make a great Lupin if they made a live action film.

04-20-2012, 08:50 PM
Thanks :) I'm hoping to have another go at the pose for the full image next, so I'll try and get that up soon.

I can kind of see Bruce Campbell as Lupin, but I think he's getting a wee bit old for it now. Evil Dead 2-era Bruce Campbell definitely. Incidentally, if you're in the US by any chance, Funimation are streaming the new Lupin series for free on their website. Unfortunately though, it seems to be region locked to the US only, so us dirty foreigners have to use the back door as usual.

04-20-2012, 08:59 PM
I agree, the younger Bruce.

That sucks they're locking it off too other countries...kinda seems counter productive (I mean, to stream it one place, but not another.)

04-21-2012, 06:44 PM
Yeah, I think it's probably just down to the cost and occasional legal wrangles of getting the distribution rights for different countries. I was kind of hoping Crunchyroll would have picked up the new Lupin - they're usually pretty good about showing things across more territories.

04-27-2012, 06:31 PM
Still not got back to Lupin yet, but I drew this today. My current college project involves creating a brand of whisky aimed at women and, after I told my friends in the office about it, I started drawing this as a bit of a joke. As I didn't have much else to do, I kept working on it and I think it turned out pretty good:


Not so sure about the right arm though and her beehive was a pain.

04-28-2012, 09:05 PM
wrist looks awkward and right forearm is stunted. The beehive is great though, so your work was not wasted!

05-06-2012, 12:53 PM
Only thing i see that is off is the length of the arms. Not really the whole arm just the upper part....the biceps part. Its a lot longer then the forearm.

05-22-2012, 03:39 PM
Never did get round to fixing that last drawing, but I think probably trying to get the Lupin one finished is more of a priority at the moment.

I really intended to practice drawing armour the other day, but I got a bit sidetracked.


The fingers on her left hand are too long, but other than that, I think it's come out pretty well so far.

06-16-2012, 09:05 PM
Ages ago, I tried drawing the main two characters from the film Breathless, but I was never happy with the likenesses, so I thought I'd have another stab at it.


Originally, this was just going to be a preparatory sketch, but I thought it looked quite good as it was, so I just tidied it up a little and left it loose.

Annoyingly, I can't remember what the actual dialogue was in that scene and my copy of the film is still on loan...

06-17-2012, 07:26 AM
I cant seem to see the picture after refreshing the page a few times :(
I like the one from your previous post though, those are some awesome boots!

06-17-2012, 10:01 AM
Hah, thanks - sadly not my own design though, you can actually buy a pair from here (http://www.etsy.com/listing/90803039/exo-boots-hydraulic-armour-for-boots?ref=sr_gallery_6&ga_search_query=armour&ga_view_type=gallery&ga_ship_to=US&ga_page=2&ga_search_type=handmade).

Strange that the image isn't showing up though, I just uploaded it straight to the gallery this time. Imgur is down at the moment, but I'll put it up there later on.

Edit: Re-upped to imgur.


06-17-2012, 06:57 PM
^This looks really nice! I like the hands and profile face!

06-18-2012, 05:57 AM
I love how loose it is. Got some real life to it.

06-19-2012, 10:33 AM
Thanks :)

It came out far better than I'd expected. I like working with a brush and ink when I'm doing things on paper, so I was surprised how close it came to the same look, even though it's digital. I'll probably try doing something else in the same style another time.

06-23-2012, 09:08 PM
So, that Lupin painting? Still not finished that. Here's something else though:


90% iPad using procreate, then into PS for some slight tweaking and added colour layers.

07-15-2012, 09:02 PM
Was reading a tutorial by a guy who believes in using ultra-clean lineart the other day. Not sure it's a look I'd want to take up, but it did make me curious to see how far I could get using just the No. 3 hard round brush. I think it came out quite nicely :)


07-15-2012, 09:32 PM
This looks really nice! The all thing I'd say is to maybe make the legs a little longer. Other than that, great job!

I think super clean lineart looks really nice, but I prefer making mine a little messier (maybe I'm just lazy) :)

07-16-2012, 08:23 PM
Thank you :) I'm unsure what to do with the legs really. I've had other comments along the same lines, but I was working from a photograph and the model's build was actually like that in real life.

In the meantime, here's some more lineart, this time produced in SAI:


Not too sure what to do with the colours on this one - I'm tempted to see if I can just tone it using nothing but spot black.

07-17-2012, 05:38 AM
Awesome....i think that the hip/ass area is a bit too stretched out. ANd one another thing be extreme either do it very realistic, or do it stylized. One quote i really like that my art teach spouts all the time...
''The point is not to do it right....but to make the people looking at your work BELIEVE its right'' Really like the last girl

07-23-2012, 07:44 PM
Hmm. Looking at it again, I'm definitely sure the proportions are accurate to the way the girl is irl, presumably the picture's just not selling it right now. Oh well. Here's an update of the last piece.


Reflections. Blargh.

07-24-2012, 09:52 AM
ooo, shiny! Good job, I think you will be able to put this in your portfolio if you just push it to the finish. If I were you I would get rid of the specular highlight on the inside of her thigh because 1. It compete for attention with the pistons of the boot, and 2. The inside of the thigh is pretty flat and shouldn't have highligts, unless the whole plane is reflecting everything. But I do like the boots, cool design

07-24-2012, 09:55 AM
berry nice

07-24-2012, 01:47 PM
dude, niceeeee stuff.
I'm really diggin' it, especially the newest one you posted.
She's a babe. :L Give off a very old school feel, even though the subject
isnt' very ...traditional...IDK. She's cool.

07-24-2012, 06:04 PM
Wow, that drawing is very epic as always Gaff :P

07-26-2012, 09:41 AM
Thanks guys :) It took a long time, but I'm quite pleased with this one.

Rubisko: I see what you mean about the highlight competing with the piston. The reference image I was using had a highlight in that area, but I might just take it out anyway - I've already had to knock back a few others as they just didn't look right.

07-31-2012, 08:58 PM
More old school malarky, this time a competition entry I'm working on for another board. I'm fairly happy with it thus far, but I have bugger all idea what to do with the background.


Doing backgrounds for pin-up type images is something I always have trouble with, so if anyone has advice on the matter, I'd be much obliged. I quite like those sort of semi-abstract patterns that other people use, but beyond sticking a radial gradient underneath the artwork, I can never seem to come up with anything good.

08-07-2012, 12:57 PM
New iPad painting:


It's straight from the pad this time, but I'll probably add colours with PS later on.

08-07-2012, 01:13 PM
That was done on an iPad? Wow :O I've tried using an iPad before and it ended in failure xD

It looks great :D the only thing I can suggest is working on that index finger it looks pretty flat compared with the other fingers and the hand. I look forward to seeing it once your finished with it in photoshop :D

09-25-2012, 08:51 PM
Still never finished Chow Yun Fat back there, I'm afraid to say. Did make a new video though, as requested by a friend:


The left arm is a bit off, but I was in a hurry and I didn't really want to spend any more time on it.

10-05-2012, 10:09 AM
The cover for my mate's collection of short horror stories. Like Mike's page (https://www.facebook.com/GhastlyTalesPresents?ref=ts&fref=ts) on Facebook or go to Wattpad (http://www.wattpad.com/user/MichaelWhitehouse6) for details of the book (due out on Kindle soon) and a few extracts.


10-05-2012, 11:16 AM
wow this is really cool. nice texture. maybe if you add similar texture to the hollows of the font bedtime, it would look better. i dunno. just an opinion. good job!

10-06-2012, 09:34 AM
Thanks :)

That's actually quite a good idea about adding the texture to the font. The image was already approved for use, but I'll ask him and see what he thinks.

10-06-2012, 10:14 AM
Oh wow, that looks like it will be interesting :D

10-16-2012, 11:42 AM
Something new:


This is a gift piece for a friend who's very much into collecting Japanese Megadrive games. Hence, I'm trying to work in a lineless, textured style to try and imitate the look of the box art from the time. Unfortunately, it's not a style I'm used to and (making matters even worse) I originally thought I was going to need to have it done inside of two days. Cue me making a bodge-job of the anatomy and winding up with a half-arsed attempt to copy an old Frank Frazetta painting.

In the main, I think it's looking better now than it was (early versions looks scarily like late-period Michael Jackson), but I'm particularly concerned about the right arm. I might just be over thinking it, but if anyone has any suggestions on how I could make it look a bit more natural, I'm all ears.

10-16-2012, 12:53 PM
I think it looks nice already, but since you pointed it out; yeah the shoulders-neck are a bit unevenly spaced. If you flip it around a bit you might get the distance to the drawing you need to solve it.

10-16-2012, 08:02 PM
nice! skin looks great! texture, especially on jeans is cool too.

maybe try to lessen the light and highlight on the arm on the right. since its farther back, maybe it should be more in the shadows...also maybe you need to nudge his head a little to our right, just a tiny bit. to fit the flow indicated by the leg on the left. maybe tilt it a little?
tho i'm not sure. but i hope that helps.

11-06-2012, 02:56 PM
Thanks for the input guys, but in the end, I decided the original sketch just wasn't cutting it.

This, I think, is a better composition, but I'm still not completely sure about the colours. In particular, I think the skintone is too washed out and I'm not sure what, if anything, I could really do to get around that. The castle could be sharper as well, but I'm pretty rotten with landscapes and I'm finding it difficult to harden up the outline of it without taking attention away from the foreground.


Unfortunately, I've kinda lost that oil-pastel feeling too - couldn't seem to get the texture back into it without destroying the tones in the process.

11-07-2012, 09:05 PM
Book cover is really nice, great composition.

The composition of the cartridge box is also excellent, possibly the only thing I would change is flip the illustration horizontally so it directs the eye from the boomerang? Down to the right hand. Unless you already had this in mind with Japanese going right to left?

I also think the castle is working quite well as is considering the vicinity to the light source. Also as you said it would take away from the foreground

11-08-2012, 12:03 PM
Thank you :) Mike tells me the book cover's been very well received thus far, so I think I'll try and see if I can pick up any other commissions along similar lines.

As for the MD box, I think you may have rumbled me. It did go through my mind when I was trying to get a good composition for the piece that the boomerang should really be in his right hand.

Having said that though, my own feeling was that, if the figure is flipped with his right arm raised, the image doesn't read as well - I find it more pleasing to have the 'empty space' on the left, moving up towards the boomerang on the right. I do understand where you're coming from - going the other way, you're seeing the boomerang, then following his aim - but I dunno, maybe it's just personal taste. It's certainly something I'll keep in mind the next time.

11-12-2012, 10:03 PM
Woah nice!

I love the color environment here. Looks epic to me
Like Ivk said, background really gives good focus on the subject
Although i think the size of the font below may be a bit too big

I also like this pose a lot better than the previous. more dynamic and expressive
Shading style is also cool ;3 hehehe

11-13-2012, 10:44 AM
Thank you :)

Unfortunately, I managed to save over my working file with a flattened version, so I can't really adjust the size of the text now. There's an important lesson in here about keeping backup files...

Anyway, I've got the back cover and the spine for the box nearly complete, so hopefully I should get it printed today. I'll post a photo of the finished item once I've got it trimmed and put into the case.

11-14-2012, 08:53 PM
So here it is, the elusive "ラワンボユスポスト1975", pulled from shelves after only three days on sale due to a massive dispute between Sega and NCS Masaya...



11-15-2012, 12:39 PM
Final version looks great.

11-16-2012, 05:57 PM
Thank you :)

In hindsight, I could have saved myself a bit of time if I'd worked out how much space the screenshots were going to cover before painting the art underneath, but no matter. I'm pleased with it.

11-17-2012, 02:20 AM
it really looks good printed! i think the font went well too.

and yes, it is pleasing to look at. your friend who requested (like you said, right? not to sure) must be happy with it

11-22-2012, 09:16 AM
I like how everything turned out...but the only thing that kinda sticks out is the face...i really dont know why but it ....looks wrong to me ...at least the part between the cheeks and the jaw....other then that AWESOME.

11-22-2012, 03:13 PM
Cheers guys :)

BunnyVoid: He's not actually seen it yet! I need to mail it to him, so hopefully I'll get it posted off soon.

Gedeon: Yeah, I kinda get what you mean about the face. It looks better in reality than it does in the photo, but I was never completely happy with the shading around the cheek/jaw area - might be just that it lacks definition. I think maybe my trying to suggest some of the light coming off the boomerang controller was causing problems, but I couldn't get it fixed in time.

Here's a clearer version:


11-25-2012, 09:18 PM
Nearly finished with this, but I can't quite work out the hair highlight. Serves me right for breaking the laws of hair-physics.


11-27-2012, 02:19 PM
Wow! I really like the composition, and the hair style you're going for is cool. Also, nice tattoo :3

I am not really feeling the umbrella...I feel as if the top is 3d, and the bottom is a little flat. Dunno why...that's just my opinion. I also think the seam on her hose should be more behind the calf, so off the right more as we see it. When I first looked, I thought her legs were together and that was a line dividing them. Then when I looked closer, it makes it look like her hose are all askew, which is very uncomfortable. But I also feel there's something wrong with the calf in general.

Aside from that, I think this is an interesting image, and I like the way it's looking so far! Fantastic!

11-27-2012, 09:36 PM
Any better?


Admittedly, the seam was a bit of an afterthought. Originally, I was going to try using a screentone for her stockings instead.

I'm not quite sure what you mean about the umbrella though - is it the shaft that looks flat?

11-27-2012, 11:25 PM
It looks awesome Alan :D the way you drew that hair is amazing!

I think I will have to agree with Dragon though, the umbrella does look pretty flat, which stands out because the rest of it isn't. Maybe if you darken/lightly shade the parts where the umbrella reclines slightly? (If that makes any sense)

11-27-2012, 11:54 PM
I have to agree with Dragon about the legs looking off. The seam looks better, but I believe the big problem is that the far foot is too far away. It takes a couple looks to really notice it, so the eye kind of tricks your mind into think that calf is both of the legs (if that makes sense). I'd suggest moving the far foot closer or maybe making the thighs look more seperate.

The piece is really good. I love her hair!!!

11-29-2012, 06:26 AM
^ What Jjjorgie says

And about the umbrella, I was talking about the bottom part, the ends of the "spokes." Here's a couple pictures showing the bottoms. I don't know the terminology for the parts of the umbrella! Dang my limited vocabulary! I'm gonna call the bottom the "webbing" though that's wrong. If you maybe tilt the left tip and the right tip up a little, that may help to give it a little more dimension. I hope that makes sense, but if it doesn't, here's some pictures :D Thanks for getting through all that.




11-29-2012, 02:41 PM
Hmm, yes... I do think the umbrella needs some help.

I think the proportion of the umbrella compared to the girl is a little off--- it seems too big. Also, some perspective here, you need to match the perspective of the umbrella to the figure. (It does appear to be too 2D, if you catch all these person's drifts)

- - - Updated - - -

...And is that umbrella holding a coffee in it's *hand*?

11-30-2012, 04:53 AM
Lol. It sure is. That's dedication...(sorry for spamming a bit o_O)

12-24-2012, 07:11 PM
Work has conspired to keep me from going back to that last picture. I do have a couple of new things though:




12-29-2012, 08:54 PM

Struggled a bit with the colours on this one.

01-01-2013, 12:13 AM
I think your drawing with the lady holding the umbrella looks great! I love the bold shading of the dress, it sort of hints at the texture of the dress, and it shows just how confident you are with your style. Which is awesome!

The leg looks a lot better too! I'm in no way an anatomy expert. However, I think that the lower leg is still rather thick in comparison with the upper leg. Usually, the fat distribution in women is around the thighs, so they should be the widest point of the lower extremities. The lower leg you drew looks like it's as wide as the thigh, which can throw off the perspective. I think perhaps the seam you added would be an adequate border (which may have been why some, including myself, thought initially that the legs were positioned together). However, this is your style and not mine, so it's really your call ultimately!

As for the umbrella, I think it looks fine. It'll probably pop out more with a little more shading. One thing perhaps, that contributes to the flat feeling, is that you included 5 folds (or whatever they're called) to the umbrella. Usually, the more distant ones are angled upwards to give an impression of depth. This is only vaguely apparent in the examples you provided, but those don't have as many folds.

01-01-2013, 07:50 PM
Thank you :)

It took me a long while before I actually saw the problem with the proportions of her leg. I was so convinced it was just the stocking seam that was off, that I couldn't see how small her thigh looks by comparison to the calf. Still not sure what to do with the umbrella really. I might just replace it altogether. At the time, I put all the effort into figure, so when it came to drawing the brolly, it was rather phoned in.

Also: another Blade Runner video.


Although I'm happy enough with how it turned out, I think this one was kind of a failure, in a way. In trying to rush it through before the end of the year, I didn't really manage to keep the style consistent with the other ones.

01-01-2013, 07:58 PM
These new videos are pretty cool :) Good job on them! On this latest one, the hand on the right's pointer finger, maybe bend it a little. Just to make it look like his gripping the gun more to match his facial expression (?)

01-10-2013, 09:56 AM
Thank you :)

And yeah, the fingers could probably do with a bit more work. I did that last one in a rush and I didn't spend as long on the hands as I really should have done.

01-10-2013, 02:52 PM
One of my favorite movies of all time. Good job on Deckard. I'm planning on painting Roy Batty myself.

Very nice linework, though I think it would benefit you to mess around with varying line width to give the illusion of depth, you know, thicker/thinner lines on foreground type of thing. I donno, I think maybe it would be kind of fun.

02-03-2013, 11:02 AM
Yeah, normally I would try to vary the line width a bit more, but I dunno - I seem to find it easier to do that when I'm working in SAI rather than photoshop.

Something new. One of the other boards was a running a contest along the lines of 'draw your own character in the style of a different artist'. I thought this was a really interesting idea, but I wasn't going to enter it, because I had far too much work on. Then I noticed only one person was entering. I thought that was kinda sad, so...


Mine on the left, in the style of Kenichi Sonoda (Bubblegum Crisis, Gunsmith Cats) on the right. It needs another pass to work on the finer details like folds and line weight (it also badly wants colouring), but otherwise I'm quite pleased with it.

02-04-2013, 07:11 PM
These look great, Gaff! Just a couple little things: On the left, her thumb is too long, particularly the segment closest to her hand (if that makes sense). On the right, her closer breast is lower than the other.

02-04-2013, 08:00 PM
Duly noted, cheers. I've got a couple of other things to fix before I can colour them (the left eye on the left figure bothers me every time I see it), so I'll keep those in mind.

02-09-2013, 04:38 AM
I like these. It's always fun to emulate another artist's style. You did a good job.

-I don't know if it's just me but as an extreme nit pick, her right breast (so the one we see on the left) on the kenichi sonoda style one seems a tiny tiny bit uneven with the other.
-In the same drawing, her left thumb isn't long enough. The hand in general looks a little odd, like her palm isn't long enough.

Can't wait to see them colored :)

02-09-2013, 08:55 PM
Thanks :)

But yeah, the left hand there is not great. I had to fire these out pretty quickly to get them done in time, so I think a lot of little mistakes got left in. Looking at it now, the right thigh of the right-hand drawing seems too straight as well.

Oh well, hopefully I'll get back to these next week.

02-25-2013, 09:03 PM
Throw away your custom brushes. The bog-standard PS airbrush is officially mankind's greatest achievement.


02-27-2013, 06:23 AM
ohh this is looking great already! i adore your brush strokes, they look so soft and nice O:
as some critiques i could say that her left hand fingers don't look exactly right.

the other things i can see are that you got a nice understanding of shades already, they seem right in place :3
the only thing i'm doubting about is the colour. your shades seem very greyish.. it might turn out nicer if you gave them a more saturated colour. blue or purple will suffice perfectly :3

i made a redline for you so you might understand better what i'm talking about :3

i'm curious to see the result :D

03-04-2013, 09:19 PM
Ah, thanks for taking the time to redline - I was already planning to redo the fingers, but the thumb's been giving me some trouble. I kind of hit on the grey shading by accident (I didn't like my first colour scheme, so I started desaturating everything) and I'd left it at that as I wanted the colours to be quite neutral, but seeing the purple colour in the shadows gives it a real neon lighting look. That intrigues me enough to want to do something with it...

03-06-2013, 10:09 AM
Did some work on her fingers the other night - ideally I want them wrapped round the butt of the pistol, rather than straight across. I've not tried adding more colour into the shadows yet either, but I want to have a basic character sheet-type version finished before I try anything too fancy.


03-22-2013, 09:35 PM
Present for a friend of mine (Stargate is her favourite show):

http://i.imgur.com/t03NvsEl.jpg (http://imgur.com/t03NvsE)

Not too happy with the shape of the hair, but I've kinda painted in the outline now so I dunno if there's much I can do to change it. Otherwise, not going too badly so far.

03-22-2013, 10:13 PM
Whoa! I like the kinda spongy-ish texture! The ear's a bit hard to see and it looks a little small and low (but I don't have your ref, so I'm not for sure). Maybe try to define it slightly more (?)

03-24-2013, 10:29 AM
Yeah, I think you're right about the ear. I wasn't able to fill it in properly at the time, as I'd run out of flesh-toned paint and I didn't want to mix any more, but I'll see if I can make it a little larger when I go back to it.

03-24-2013, 12:45 PM
Can you post a picture of your reference? That would help compare the two, but I think this is looking good so far. Are you going to post it again when you've got more done? :D

03-25-2013, 10:06 PM
Sure thing. The lighting has much more contrast in the original, but I don't think I'll try to copy that.

http://i.imgur.com/UIyIRBal.jpg (http://imgur.com/UIyIRBa)

But yeah, I'll post it again once I've done more to it. I've started putting his shirt in, but I've not been back to the ear yet.

03-26-2013, 12:45 AM
Wow! You can really tell it's the same dude! Yeah, it's looking great so far. Though, I think his forehead is a little bigger in the photograph.

04-09-2013, 09:40 PM
Something else I've been working on.


Line weight might be a bit too chunky, I dunno.

04-11-2013, 01:41 AM
I think the lineweight looks fine, except that the girl's hand and forearm may look a little better with thinner lines. Also, I think her mouth is a little too low.

04-11-2013, 09:58 AM
ohhh wow this looks nice!! lineweight looks great, though i guess you can use more lineweight variation in the contour lines of the two people :3 they are now all the equal broadness and it looks a bit like cut-out figures if you understand what i mean :3 this might be your objective then it's fine, but else i'd change it a bit :3

04-11-2013, 11:23 AM
I think the lineweight looks fine, except that the girl's hand and forearm may look a little better with thinner lines. Also, I think her mouth is a little too low.

I did wonder about the hand, but that was the part I wanted to stand out in particular - my hope was that it would 'pop' more than the rest of the figure. I agree about the mouth though; I've nudged it up a little and redrawn her chin to compensate.

ohhh wow this looks nice!! lineweight looks great, though i guess you can use more lineweight variation in the contour lines of the two people :3 they are now all the equal broadness and it looks a bit like cut-out figures if you understand what i mean :3 this might be your objective then it's fine, but else i'd change it a bit :3

Yeah, I think what bothers me the most is that the lines are much the same on both characters - ideally I would have liked the bloke to recede more into the background. My mistake was probably drawing both figures in separate files, so I only realised the lines were so uniform when I moved them both onto the same canvas. Thanks anyway :)

I was in a hurry with this one as I wanted it for a cover design contest on another board, so here's what I've submitted:


04-12-2013, 11:54 AM
Did I ever tell you how much I love the way you draw hair? Oh well, I have now. Anyway, the only thing that I see worth mentioning is that the guys hand in front of his face, his fingers seem to only have two joints, one attaching them to the bones of the hand, and the primary joints in each finger. I know this image (http://cdn.teenink.com/art/Sept04/HandOverFace72.jpeg) isn't amazingly close to what you have in the drawing but it will do. I guess using this image i'm just trying to show that the secondary joints in the fingers do show somewhat, even though it's very subtle.


04-14-2013, 08:07 PM
Thanks man :)

But yeah, I get what you mean about the fingers. I'll try and tidy up the hand before I put it on deviantart or anything.

04-15-2013, 10:48 AM
Let's talk about selling reality. When I look at a drawing, I want it to convince me that I'm not looking at a drawing, but that I'm looking into another world. A lot of things have to be right for that to happen. One of which is, all the elements of the drawing need to make sense together.

Now to my point, the girl is holding a gun, but considering what she's holding, there isn't much emotion to her face. Perhaps if she's a twisted character, we'll see pleasure or something. Of if she's a more ordinary person, fear. Or if she's used to wielding weapons, perhaps a dead focus. But none of these come across in the expression you've drawn.

Another thing is that if she plans on using that gun, she needs to be looking down the barrel and aiming it. But you've drawn her eyes such that she's looking away from the gun, off to one side.

The man on the other hand, is far better :).

I apologize if I come across as rude. I intend only to be helpful, and I think sometimes people worry so much about sugar coating what they say, that they don't offer that much help.

That's enough from me!


04-16-2013, 09:19 PM
I did consider bringing her arm to the front and having her aim directly at the viewer, but I wasn't happy with that as a composition. Specifically, I didn't want to obscure her face, and having her aim somewhere else would mean directing her eyes away too. Ultimately, I don't feel it's that much of an issue; for arguement's sake, she could aim at one of two people standing side-by-side, glancing to ther other without moving the gun from the first.

The expression could be better though, I agree on that. Even at the time I drew it, I wasn't satisfied with it, but like always, I'd left it to the last minute to stick something in for the competition and I didn't have time to change it any further. I was probably too hung up on getting the type set and worrying about whether the lower band was still readable.

I apologize if I come across as rude. I intend only to be helpful, and I think sometimes people worry so much about sugar coating what they say, that they don't offer that much help.

Much as I feel that starting a post with "let's talk about selling reality" makes it sound like you have an axe to grind, I do agree that it's better people say what's on their mind in this sort of situation. I think it's worthing learning to meet even the harshest criticism with "thank you and may I have another?"

04-26-2013, 08:58 PM
Think this is going to be the final version, but I've tried to address all the comments I've had on it so far.


I'm going to update the tumblr image soon, so the earlier link may break or end up looking identical.

04-27-2013, 03:34 PM
Really like that package-y(?) sort of style... Lack of shading on her arm holding the pistol makes the foreshortening on the arm look a little weird to me, alrough it isn't super noticable unless you go examining it super-closely I guess. Could probably be solved by making the angle of the sleeve more straight-on and rounder?... If you want to be a perfectionist, anyway.

Yeah, I do like it through, just being helpful.

04-29-2013, 09:02 PM
Shading was something I really couldn't make up my mind about on this one. Originally, I was going to try shading it Hotel Dusk style, just with loose hatching and such, but in the end I thought there might be too much going on, what with the pattern on top of it and all.

I dunno - tl;dr, I get what you mean about the arm. Cheers man :)

06-02-2013, 08:04 PM
Once again, I owe a friend of mine a favour and, as she's a big fan of cult film Buckaroo Banzai, I thought I'd paint her a poster for it. For reasons that were clearer at the time though, I thought it would be hilarious if I painted it in the style of Frank Frazetta. Click and "view original" for big.

http://i7.photobucket.com/albums/y256/MondayMan/bb-4_80pr_s12_zps0cbe87a5.jpg (http://s7.photobucket.com/user/MondayMan/media/bb-4_80pr_s25_zpsd040d91c.jpg.html)

I reckon this is about 80 percent there, but I've been staring it for so long that I think I'm starting to see problems which aren't there and miss ones which are, so I'd be greatful for fresh input.

At the moment, I'm aware that the cowboy hat is not great and Penny (on the right) has a dodgy right arm. I'd quite like to get the figures to look as if they're resting naturally on the junk in the foreground, rather than floating on it, so if anyone has any thoughts on that in particular, I'd be much obliged.

06-03-2013, 10:09 PM
This is looking freakin' awesome so far! You already pointed out her foreshortened arm, sooo....I might be wrong, but I feel the leg closest to us is just a little bit too big. In the least, I think her ankle is slightly too thick...but I again, I could be wrong.

I really like the color scheme.

And I have to say I'm in love with your current Icon/Avatar, which is totally off subject.

06-05-2013, 09:01 PM
Thank you :)

But yeah, I think you're right about the leg. I'd asked some other people as well and the general consensus seems to be that her legs are too big compared to the torso and head. It doesn't come as a huge surprise - I was struggling to nail that pose from the get go.

Incidentally, my avatar is a promo still from Bowie's single for "Be My Wife", if you're interested :)

06-29-2013, 09:13 PM
Usually, when you see the 'Draw This Again' meme, there's a gap of two or three years, right? In true Spinal Tap fashion, mine goes all the way up to eleven.

http://i7.photobucket.com/albums/y256/MondayMan/chara_comparison_zpsa7f57a5b.png (http://s7.photobucket.com/user/MondayMan/media/chara_comparison_zpsa7f57a5b.png.html)

Just wish I could remember what she was called.

06-29-2013, 09:58 PM
Wow, great improvement!! :) On the newest, her hands are different sizes and her closer arm is too short.

07-02-2013, 07:24 PM
Yeah, I noticed the hands just after I'd posted it, much to my annoyance. I'd missed the arm though, so I'll need to get that sorted as well.

Cheers :)

07-03-2013, 11:46 AM
I want to call this done as far as the artwork's concerned, but I'm not sure about that logo. Might add black to the bottom of the gradient.


07-04-2013, 08:49 PM
Damn, there is nothing un-awesome about that O_O the only thing I think is worth pointing out is that the woman's left arm looks too short. Maybe play about with the foreshortening a bit more to break the illusion?

07-05-2013, 06:11 PM
Ah, good call. I was kind of fixated on the right arm to the point where I wasn't really thinking about the left one anymore. I've got the logo to a point where I'm happier with it now, so I'll see if I can sort it out when I go back to change that.

08-10-2013, 09:10 PM
Ended up taking work on holiday with me, so decided I'd finish this in a bid to preserve my sanity. Painted entirely on the ipad.


Originally, she had a flower in her hair, but I couldn't get it to look convincing, so in the end I just dropped it. Could probably do with widening the 'halo' effect more across her shoulders and I've just noticed that errant strand of black coming off her hair...

08-11-2013, 12:15 AM
Nice job.

08-11-2013, 01:40 PM

08-14-2013, 02:36 AM
Very pretty! Maybe add some darker shading to the face like you have to the neck. Her face is a little too flat being so light.

09-05-2013, 08:43 PM
Thanks! That's a fair point though, I think my using an overlay layer on top of the colours has bleached her face out a bit.

09-23-2013, 06:49 PM
For some reason, the comment that no-one on manga tutorials was drawing in an overtly 'manga' style stuck in my mind, so here's a thing I'm doing for an iOS game.

http://i.imgur.com/5RRERXe.jpg http://i.imgur.com/kq5nTmi.jpg

As the in-game model will be quite tiny, I was originally going to try and stick to hard cel-shading, but I couldn't get the eyes to look right, so I've kinda copped out and painted over them instead. Also seem to be losing a lot of the energy from the original sketch when I'm inking (hence inclusion of original for comparison).

09-24-2013, 06:00 PM
For some reason, the comment that no-one on manga tutorials was drawing in an overtly 'manga' style stuck in my mind, so here's a thing I'm doing for an iOS game.

http://i.imgur.com/5RRERXe.jpg http://i.imgur.com/kq5nTmi.jpg

As the in-game model will be quite tiny, I was originally going to try and stick to hard cel-shading, but I couldn't get the eyes to look right, so I've kinda copped out and painted over them instead. Also seem to be losing a lot of the energy from the original sketch when I'm inking (hence inclusion of original for comparison).

Maybe it's just me, but there's something odd about her left (our right) shoulder (too far down or the curve is too steep maybe?). But since you said the model is going to be really small, I don't know if it will be as noticeable. There is the distinct possibility that I'm just insane, though ^_^

09-27-2013, 06:48 PM
Very cute, Gaff! Keep in mind that even in this very manga-ish style, symmetry still really applies. The lengths of her arms, the lengths and thickness of her legs, and the broadness of each side of the shoulders vary from their corresponding parts.

09-27-2013, 07:25 PM
Yeah, that's a fair comment. I think I was so hung up on getting the style to look right that I was losing sight of the anatomy.

In the meantime, something else - a commission painting I finished the other day of the Baron from The Cat Returns. I'd agreed to do this one without having any knowledge of painting fur, so it was a bit of a trial by fire. Painted entirely in Procreate, which handily now records a video of your painting automatically.



09-29-2013, 01:29 PM
I'd say that trial by fire was worth it, looks very nice and professional to me. The only thing, and this may just be me, but the hand seems a tad on the small side. Other than that, this is good looking piece, I like the way you did the feline eyes as well.

09-29-2013, 03:43 PM
http://i.imgur.com/5RRERXe.jpg http://i.imgur.com/kq5nTmi.jpg

Hey Gaff, it's cool to see you trying out manga style, i've been so used to your more realistic cartoony style that it's refreshing to see. Other than what was mentioned above I also find that the figure looks off balance. I would consider moving her straight leg to the left a bit and really straightening it (and the line work) so you can emphasize that it is planted on the ground and is supporting her weight. I also find that the body proportions are a little out, her breasts in particular seem to sit low down the torso despite the deformation.


I find that there is a blurred effect to this drawing which kinda makes it distracting to look at. If there is supposed to be movement, ie, the cat is spinning around on the ball of his foot or something, I think I would keep the lagging side blurred, but refine the important parts of the figure. Especially the eyes in particular, since they are so big and full of expression and personality. Other than those small features, very nice indeed.

09-30-2013, 06:56 PM
Iaidoka: Thanks! I wasn't too sure about the hands, proportionally. Looking back now, I see the Baron actually does have quite human proportions in the film, but at the time, I thought he was shorter with a more exaggerated head. Doubtless an important lesson about prior research...

Demonfyre: Yeah, looking back at my reference image, I see the girl was actually leaning against something behind her, rather than supporting herself on that leg. I've tried to address all the comments I've had so far and re-worked the rough sketch. Changed her centre of gravity, limb proportions, etc. I think it looks stiff at the moment though; might try tipping her upper-body forwards a little.


As for the blurring, I suspect that's probably down to my mainly using a soft airbrush for the painting, then going over the fur with a harder tip. The painting was actually to be used as a 150x150px avatar, so given the need for a small size, I had thought keeping the outer parts softer would help draw attention into the middle. It has wound up looking too soft though and it's probably not something I'd try again.

10-01-2013, 12:25 AM
I'm not sure of the actual motion of the character, but, if she were to just stand still and do the pose, I actually find the old sketch more properly balanced, however if your intention was to have her kinda in motion (hoping/running) then the new sketch is more reliable.

I did a red line just to suggest a find stylistic choice, I'm guessing you are trying to achieve Chibi, something cute.

http://i16.photobucket.com/albums/b25/phantomking/update10.jpg~original (http://s16.photobucket.com/user/phantomking/media/update10.jpg.html)

I would recommend exaggerating the proportions a bit, like make the torso super small and narrow, and the hips larger. Also, for the red line I did, (A) is more in motion and (B) is kinda if the figure is standing still with one leg up.

Gonna wait for the final draft C: and cool cat painting! :D

10-01-2013, 09:34 AM
Ah, thanks very much. I'm not used to doing the proportions like this, so that's a big help. My original intent was just to have her standing still, as the image was to go alongside the game's main menu, but I particularly like your A redline, so I think I'll work from that.

10-08-2013, 09:23 PM
Fixed her up a bit, but sadly the game is already overdue, so I think this is as good as she's getting.


I've tried to follow DHB's redline as much as possible, but in the end, I've wandered back towards the original pose a bit more than I'd intended. At any rate, I think she looks far better than before.

Edit: Although I should probably look at that left forearm again. Argh.

10-09-2013, 08:35 AM
This is a little nit-picky, but I'd personally add a short line in the mouth to show a little separation of teeth or some red at the bottom as if the mouth was open. A little gray shading wouldn't hurt as well. The way it is now, the mouth kind of looks like you forgot to color it

10-09-2013, 08:52 AM
One tip you'll always hear from me: never use pure grey or black! (unless in monochrome drawings then yeah of course :3 ) a little bit of blue in black already changes a heap! Black has no depth and it will always look separate from your drawings, and not blended in. Your lineart is like this as well. to let it blend in i'd suggest you to change its colour to slightly blue, purple or brown. In this case i think brown would do well with your colour pallette. Grey is a nasty colour, when you'll shade with pure grey your drawing will quickly get a "dirty" look. You might concider light blue or yellow.

10-09-2013, 09:12 PM
Can't seem to get the separating line to work, but I have added shading to the teeth and I've mixed the blacks with a sort of purple/brown (which I think looks very nice).

As I've yet to get any irate emails asking why it's not finished yet, I'd appreciate any input on the anatomy for this horrible mess. I really want to scrap it and start over, but I've got other work that needs doing and I can ill afford the time.


10-09-2013, 11:24 PM
Things look really...chunky? The lines are really shaky, or ridged I should say, probably because you are working with low res and thick lines. I do that too, except I work with high res so its not super noticeable ^^;. You can see the lines are really unstable. maybe try the pen tool to make the lines smoother. Add some quality to it!. Or if you have any vector program, maybe make it a vector may be beneficial as well.

Secondly, I'm guessing her clothes is suppose to be loose. I think there might be a better way to show that rather then having the bottom of the shirt all wavy. Right now it looks like the bottom of the shirt is cut unevenly. You can try depicting this with shades, I think that may be the better choice.

10-11-2013, 09:42 AM
I see what you're getting at, but I usually work on an A4 canvas at 300dpi - I'd have thought that would be high enough? The lineart was done using the pen stabiliser in SAI, so I don't know whether that might have anything to do with the lines turning that way when the image is scaled down. I did also try vectorising the lines, which seems to have helped, but it's still showing jagged edges here and there...

At any rate, I redrew the lineart, changed the eyes and reshaped the bottom of her shirt. Still not wonderful, but I think it's looking much better.


10-11-2013, 04:08 PM
Hey, your lines look really nice like this! You might try experimenting some and add some coloured lighting and shadows. The shades look good but not really special, and adding coloured lights and shadows help add atmosphere.

10-11-2013, 08:49 PM
Thank you :) I submitted all the bits for the game today, so I think I'd rather move onto something else now, but I'll remember to try that next time I'm doing something in a similar style.

10-25-2013, 04:05 PM
So in this year's misguided attempt to pretend I'm Frank Frazetta:


Painting for a friend who's into LoL. Colours are pretty horrible, but my biggest concern at the moment is the sword. I feel like it should be more of a focal point, but whenever I try to add detail, it invariably merges with the background. I'm sure somebody thought it was really cute to model her sword on a bird's wing, but it's driving me to despair. Character sheet here (http://ironstylus.blogspot.co.uk/2012/02/iron-solari-leona-ult-of-creative.html), if anyone would like to see how it should look.

10-29-2013, 12:26 AM
Zomygoodness this looks awesome! I actually love the colors and the detail its sweet! I dont quite have a solution for you, and I know you don't want to redo it... but I do have an idea. Right now the arm looks a tiny bit out of perspective. If her arm were more in front of her not only would the sword stand out more but the silhouette would be slightly stronger. I'm sure you dont want to go through the work of changing that, but just for future reference I guess. :) Anyway it looks great otherwise man!

11-01-2013, 01:26 PM
I also like the monochromatic scheme going on. If you want to pop the sword out some, maybe try making a desaturated outline around it. Here's an example of what I mean below.


I think it helps to push the sword and the arm forward. I'm really impressed with the metal rendering. Looks awesome.

11-01-2013, 04:52 PM
Aw man. The desaturated halo does look better, but I sent the finished painting off this morning... I'll need to see if I can go back to it. I was pleased with how the metal turned out myself though, thanks. Was using a kind of spatter-effect brush with the smudge tool - pushing the tone around with that seemed to give it a nice tarnished look.

Cora: I get what you mean; my original sketch actually did have her arm further forward. I only brought it back because I was concerned about not being able to get the entirity of the sword into the canvas without reducing the size of the main figure. I'll certainly bear it mind the next time anyway, probably best to spend some more time considering the composition before launching into things, thanks.

This is what I sent off in the end, somewhat overcooked. It looks like there's practically a lens-flare bouncing off her sword now...


11-05-2013, 07:48 PM
Lately, I've found myself using Manga Studio a lot more. It's about the only program I've ever used where the pencil tool actually does feel like drawing with a mechanical pencil. It's difficult to explain why exactly, it just feels right.


11-09-2013, 06:38 PM

"If only there were some way to combine my love of hot-blooded heroines with my love of electronic music from France", is how I will explain this one on subsequent occasions.

11-11-2013, 01:50 AM
wow that's awesome :3 animation and alll :3
sorry no crits atm!

11-12-2013, 07:32 PM
Hah, I'll not complain :)

Thanks very much.

12-27-2013, 09:36 PM
A new thing.


Took a request ages ago to paint Dr. Depp in Sleepy Hollow, finally got round to working on it over the holidays. Kind of shot myself in the foot by trying to do it all on the one layer, as I think I've wound up without enough separation between the foreground and background, but I don't think there's much I can do about it at this stage. Probably make a few further tweaks to the hair and call it done.

12-28-2013, 01:07 AM
This is a really nice work, Gaff, I'm impressed with the look of the brushwork, it's what makes your pieces shine. This one in particular starts to feel like an oil painting somewhat even though it's digital. But there are things I would say after looking at it for a bit.
Around the mouth, Johnny depp has that setup on his face that sets him apart from other people, and cheeks to mouth shape is his most prominent feature, I'd say.
1005 It's this thing going on here hopefully you know what I mean (I suck at controlling digital paint)...
http://i201.photobucket.com/albums/aa160/DeppLoverForever/Johnny%20Movie%20Stills/Sleepy-Hollow-DE-1.jpg (http://i201.photobucket.com/albums/aa160/DeppLoverForever/Johnny%20Movie%20Stills/Sleepy-Hollow-DE-1.jpg)
And since he's of Native American descent, compare:

He has other features, but I'm just pointing out to say the ones that stick out the most, should be exaggerated slightly so that you can capture a likeness to his face.

12-28-2013, 08:47 PM
Yeah, that's a good point actually. The way the lighting is in the photo I was using for reference, I don't think it stands out as much, but the way I'm trying to light mine, the cheekbone/muscle part would likely be more visible.


Tried to suggest that as much as I could and also ended up reworking the hair a bit more. Think I'll call it done at that though - I've still got another request to sort out as well.

01-01-2014, 02:42 PM
Process video for the above.


01-04-2014, 07:05 PM
The other request I had lying around, Dexter Morgan this time. Easier going than the Sleepy Hollow one, as I was just asked to work from a specific photo, rather than taking it upon myself to try and invent a new image. Screwed up on the nose and maybe the hand a bit, but otherwise I'm fairly happy with it. I'll send it off to the recipient on monday, but if anyone has any suggestions in the meantime, please fire away.


01-04-2014, 07:56 PM
nice, but I believe he should be dressed as a lumberjack

01-04-2014, 08:12 PM
nice, but I believe he should be dressed as a lumberjack

Too soon man, too soon :p

It looks like his lips are not alligned with the centre line of the face, which is easier seen if you look at the ref/promo image of Dexter. It looks like you started drawing the head as if it were lined up with the viewer when it actually appears to be slightly tilted back in the photo which is what gives the perspectives of the lips and nose (and since the painting replicates this but not for the upper face, it becomes confusing). It's something about the eyes I think. I also preferred the rendering on the Ichabod Crane painting, it just felt more finished than the Dexter version. Awesome otherwise c:

01-04-2014, 09:15 PM
It took me a minute to see it, but I think I get what you mean. What about if I moved his jaw thusly?


Not sure about the rendering - I kinda wanted to keep it loose this time, just to see how it would turn out. I could work some more texture into the skin though.

nice, but I believe he should be dressed as a lumberjack



01-08-2014, 03:08 PM
Looking back at the process, I think the features being a bit off is more noticeable in the original sketch...


01-08-2014, 04:42 PM
Some really cool stuff here man, admirable skill and style. And the fact that you like Kavinsky.
Don't really have anything to critisize though.

01-09-2014, 02:01 AM
So, I was taking a look at your process video, and one thing that stuck out a lot to me was how you placed your facial features in the initial sketch. I'm kinda on the same track as Demonfyre.

1030I think that the main thing is the way you used the guideline down the center of the face, I don't know if it should be coming behind the features or through the center of them. The part that affected a lot to me is drawing the bridge of the nose up against it, so everything got pinched towards that spot, since you were referencing the rest of the face from it. It's gotta be a bit more consistent the way you use guides.
1031In this doohickey I put the guideline down the center of the face behind the features, check the profile out for what i mean. When the head is rotated, the features stay massed out in front of the line. If you look at the third one head, I pushed the bridge of the nose against the line and so I got that facial pinch that you had. (excuse bad drawings, hope you get point).

Check out the way you make shapes, too. The wing of the nose looks thin.

01-10-2014, 04:19 PM
Some really cool stuff here man, admirable skill and style. And the fact that you like Kavinsky.
Don't really have anything to critisize though.

Hah, thank you. I was slightly gutted that I couldn't put actual Kavinsky tracks into that video (I think the youtube police already have me on file), but I think the Mitch Murder EP wasn't a bad replacement.

So, I was taking a look at your process video, and one thing that stuck out a lot to me was how you placed your facial features in the initial sketch. I'm kinda on the same track as Demonfyre.

1030I think that the main thing is the way you used the guideline down the center of the face, I don't know if it should be coming behind the features or through the center of them. The part that affected a lot to me is drawing the bridge of the nose up against it, so everything got pinched towards that spot, since you were referencing the rest of the face from it. It's gotta be a bit more consistent the way you use guides.
1031In this doohickey I put the guideline down the center of the face behind the features, check the profile out for what i mean. When the head is rotated, the features stay massed out in front of the line. If you look at the third one head, I pushed the bridge of the nose against the line and so I got that facial pinch that you had. (excuse bad drawings, hope you get point).

Check out the way you make shapes, too. The wing of the nose looks thin.

Depressingly enough, that's actually not something I've ever considered. There's no doubt I really should be paying more attention to the guidelines I'm putting down though; I feel I'm relying far too much on fixing things on the fly during the rendering stage.

03-02-2014, 07:53 PM
Recently, one of my friends tagged me in a facebook post containing the end theme from Tenchi Muyo, and it sent me on this horrible '90s nostalgia trip.


Fairly happy with this, but the hair is a bit chunky and I kind of fluffed the reflections on her swimsuit. I did look at references for the material, but I dunno, I feel like I was guessing. Process video should follow tomorrow.

03-04-2014, 09:25 AM

Very nearly managed to do the whole piece in Manga Studio this time, but I had to switch back into Photoshop to add the colours, as I was working in greyscale.

03-04-2014, 10:28 AM
Nice job.

03-04-2014, 10:48 AM
If anything, the hair should have been chunkier. It's 90s anime, heh.

But yeah. Always find it hard to post things in here since your work is a really high standard as always, Gaff. I do still lurk here, as I'm sure others do.

03-04-2014, 05:42 PM
The arm looks a little long. Other than that, she's looks great!! Very pretty :)

03-04-2014, 09:02 PM
Almanac/Reg: Thanks guys :)

Have sometimes wondered if I'd be better just putting stuff into the Artists' Alley, as I tend to post things when they're more or less complete, but equally I don't want people to feel they can't tell me what's wrong with it either. I dunno.

I think this won't be the last visit to '90s fanart land anyway...

JJJorgie: You're probably right. Think I sensed the arm wasn't quite there when I went back to adjust the angle, but I couldn't put my finger on what was off. Will try to take more care in measuring.

03-07-2014, 12:11 AM
Ima just spew out my thoughts...

Cool, I used to date a blonde swim captain.

The way you light the swimsuit tells us what the material is, and the specular lighting tells me it looks like rubber. Look up rubber swimsuits, and notice the breast area, how the material is not wrapped skintight around the chest and ribs, but just "wrapped", you know? And the pressure would flatten the chest. Or maybe that was intentional and it's a specific kind of rubber suit that's shaped that way to be stuck against the skin.

Below the deltoid area, above the swimsuit band, the shadow is a little finicky, Probably too contrasted or saturated, but Im slightly starting to lose some shape there.

The neck is a little bit long, when you bend so that your head goes forward, the chin generally moves towards the thing at the top of the sternum and in between the clavicles. The amount of neck bend is checked from the angle of the spine, in here she's standing straight up pretty much with her head tilted, so I know the way the neck is bending.

03-14-2014, 10:24 PM
Again, fair comment. I should really have spent more time looking for better references for the swimsuit. As it is, I think I've probably based the chest area more on a two-piece bikini than the type she's wearing.

A new thing that is troubling me:


I really wanted to get a new Kill la Kill painting out before the series ends, but I've come unstuck with the rough. The left hand and forearm are pretty shocking, I know, but it's the scissor blade that's bothering me. Given the shape of it (http://static.comicvine.com/uploads/original/4/47703/3353428-8531833848-68603.jpg), I'm guessing the planes of the blade must taper towards the back edge, but I can't work out how to place it in proper perspective. If push comes to shove, I can try making up a crude 3D render to get some idea of it, but I don't want to rely on something like that if I can avoid it.

03-16-2014, 02:47 PM
Copped out in the end and just changed the overall composition. I think the arms are more natural this way in any case.


03-29-2014, 08:31 PM
And done. Think I got all the anatomical problems sorted in the end. Process video tomorrow.


03-29-2014, 11:20 PM
This one turn out pretty good man, there's a very nice shinkiro vibe to them.

This is just a suggestion, but maybe you can try adding a little more red to areas where skin are thinner. Right now the colours that you are using for the skin seems a bit monotone. Just try varying things up a bit I think may help liven up your drawings.

03-30-2014, 09:52 AM
Ah, fair does - I had a feeling the skintone wasn't quite cutting it, but I didn't know what else to try. I'll give that a go, thanks.

Edit: Embarrassingly, I had to google Shinkiro (I know his work, but I didn't recognise the name). That is high praise indeed, thank you :)

03-31-2014, 02:32 PM
Tried to blend in some red around the cheeks, kneecaps, fingertips and so-on, but I'm not sure if I went far enough with it. At any rate, I'm hoping to avoid going from greyscale to colour next time round, so hopefully it might be easier if I try to think more about varying the colours right from the start.

Finished image for comparison (http://professor-irony.deviantart.com/art/Ryuko-Matoi-Kill-la-Kill-443852585). And the process:


06-01-2014, 10:01 AM
A new thing.

http://fc07.deviantart.net/fs71/f/2014/152/a/f/found_my_friends___were_in_my_head_by_professo_by_ professor_irony-d7kl53r.jpg

There's nothing I hate more than an internet popularity contest, but I've painted this for the Tokyo Otaku Mode's Steins;Gate t-shirt design contest, and the outcome is partly decided by facebook likes. So if you could take 30 seconds to click the link and like it on their page, I'd really appreciate it. There's also a process video for this one coming up, if anyone's interested. Thanks!

Link to Tokyo Otaku Mode. (https://www.facebook.com/photo.php?fbid=849086585118898&set=pb.187477207946509.-2207520000.1401626753.&type=3&theater)

06-02-2014, 12:47 AM
voted, good luck :D

06-02-2014, 09:36 AM
Thank you, sir :)

Tetsu Yawl
06-07-2014, 12:09 AM
Bbbl...I'm gonna be annoying but if I think the girl at the middle would fall, her body seems to be leaning our direction...Anyway I reaaaally love this pic and I idea :D Keep making stuffs =D I love that Kirurakiru pic too ;p

07-08-2014, 07:41 PM
Now that the TOM contest is firmly in the past, I've finally got the Steins;Gate painting finished and uploaded the process video. It's kind of a catalogue of errors, but I got there in the end.

http://fc04.deviantart.net/fs71/f/2014/189/0/e/paint_layout_thumbnail_5per_by_professor_irony-d7ptf1n.jpg (http://professor-irony.deviantart.com/art/Found-My-Friends-Were-In-My-Head-457841040?q=gallery%3AProfessor-Irony&qo=1)
(Click for larger)


07-13-2014, 11:07 PM
I think that looks super great, Gaff! My only critique is that the end nose of the big head looks a little small/narrow in proportion to the rest of it.

07-15-2014, 03:51 PM
Thanks :)

I take your point about the nose as well - I was trying to make it fairly small, but I've gone a bit too far with that.

07-16-2014, 04:51 AM
loving the new stuff Gaff, keep up the awesome work! :)

07-17-2014, 09:40 AM
Thank you :) Should hopefully get something else up soon.

07-19-2014, 07:17 PM
Art for a friend's twitch.tv channel, showing some of the games he's been streaming.

http://fc07.deviantart.net/fs70/f/2014/200/b/8/otb_final_text_thumbnail_by_professor_irony-d7re6f5.png (http://professor-irony.deviantart.com/art/One-True-Beard-Channel-Art-469231412)

(Click for larger)

Tried to focus on detailing mainly just the areas that were most important and fading out the parts that didn't matter so much, although in practice I think I just got obsessed with doing the faces and lost my way on the truck and the monster hunter dude.

08-31-2014, 04:16 PM
Working on a League of Legends themed channel art thing for one of my other friends. Pride before a fall and all that, but I'm pleased with how this is going so far as (wings aside), I've managed to get to this point without any reference material for the pose.


10-24-2014, 08:37 PM
This is probably my most successful attempt at drawing a hand, ever.


10-24-2014, 10:31 PM
I really like the shading of the dress!! It looks like real silk! I know that the perspective has the front leg bigger since it's closer to the "camera", but the upper body just looks too small proportionally. I believe this is because the arm is soo short. To me, the arm doesn't really fit with the rest of the body.

Hope this helps! Keep up the good work! :)

10-25-2014, 08:36 PM
Yeah, you're right enough. Had a feeling there was something up with the arm, but I think I'd been staring at the picture for too long to see it.

Still to reshape the sleeve, but I've tried adding a bit of length to her upper arm:

11-01-2014, 07:59 PM
Would greatly appreciate a second opinion on Spidey's left arm. I've struggled to get decent reference for this one and I fear I may have dislocated his shoulder...


11-01-2014, 09:36 PM
Hmmm. I would say his arm is indeed looking a bit yanked forward and out of perspective. I'd say to fix it either move it back a bit (more behind his head), get rid of it altogether as the perspective on his hand is already extreme, or kind of toss it back behind his back also at an extreme perspective.

I'm kind of horrible at explaining these things through words so if you want me to go over with some red, I think that'd explain what I mean better lol.

11-01-2014, 09:42 PM
I'd like to keep the arm for this one if I can - the plan was to base it on the cover of the old Spiderman Megadrive game (http://www.segagagadomain.com/megadrive5/spiderman-f.jpg), so I'd like to stick close to the pose on that, without just replicating it completely (times have moved on).

If you can be bothered redlining though, I'd be interested to see it, cheers.

11-01-2014, 09:52 PM

It's kinda basic but something like this is what I meant. I didn't make the perspective as extreme as I was talking about though since you mentioned the game cover.

11-01-2014, 10:01 PM
Looks fine to me - I'll just run with that for now, thanks man.

11-10-2014, 10:27 AM
The finished article. Kind of rushed through it as I wanted it ready in time for a charity art auction.

http://fc02.deviantart.net/fs71/f/2014/314/b/5/spiderman_final_chroma_10per_by_professor_irony-d85xnti.jpg (http://professor-irony.deviantart.com/art/Spider-Man-Video-493609046)

(Click for larger)

Process video:


11-12-2014, 07:23 PM
The only critique I could possibly find is that the ring finger is a little too short. Other than that, this is one of my favorites of yours!!

11-13-2014, 06:17 PM
Ah, thanks very much :)

Didn't manage to find out how much my submission went for specifically, but the auction raised about £400, which is now on its way to the Make a Wish Foundation, so it was a successful night.

01-01-2015, 07:26 PM
Another LoL themed commission painting, one that I was supposed to have finished for Christmas...


The composition isn't the best, but I think what I would most want to take away from this is the importance of properly understanding the character before trying to paint them. Originally I also had a motion blur effect on the background, but I'm unsure if it's better or worse without that.

01-08-2015, 01:51 AM
I LOVE the coloring!! Beautiful color palette and the eyes and spear are fanominal! My only critique is that the forearms are different thicknesses.

01-11-2015, 11:22 AM
Thank you :) Good shout on the arms too - hopefully I should be able to fix that without too much hassle.