View Full Version : TheAlmanac's Art Critique thread Returns.
04-02-2012, 11:43 AM
Yo I made Imporvements. No longer using much lineart. When my scanner works I'll show you what I've been doing.
so here's some art:
This is still here just because I want to remember what not to do.
I suck at side view right now I think.
04-03-2012, 03:29 AM
It's sad that no one has commented yet so...
1. I really like this one, I think it's your best here. The nose is a little creepy though, and I can't tell if it's a guy or a girl. (It looked like a guy to me but the more I stare at it...maybe it's just because I'm tired...)
2. Yeah, the mouth needs help. I'm not sure how to explain this but...in manga, when the mouth is open from the side, you drop the lower jaw down a bit just slightly. You draw the lips like you would when they're closed (an elongated "m" shape) but just stretch it a litte. Then you draw in the mouth. Depending on the angle you might be able to see the upper and/or bottom teeth-row-thing. Make sure to leave a little section of "skin" between the edge of the mouth and the lips.
(Of course it changes when they're screaming or something....open the mouth up, draw just and edge of the top teeth, and draw the far side of the mouth---like a backwards "c.")
3. It's...okay. His eyebrow is uneven and his hair is just plain strange. :cat_exasperated:
04-03-2012, 03:36 AM
Yes I agree it is very sad. :(
1 its supposed to be a girl, jacked up on the eyelashes so erased them. they were bad. like my last month bad. I refuse to post that.
2 got it.
3 the inconsistency is due to the fact that my model wasnt still, at all. plus i made him a kid, he's one of my teachers.
Thank you for your helpfulness.
04-03-2012, 06:45 AM
Don't forget the cheekbones. In manga much of the underlying skull structure is simplified, but the cheekbones are not, since they are important to the frame of the face. The cheekbone and the brow forms a s-curve, but it can look very different from person to person. Even if the shape itself is not defined in manga other lines and elements such as the eyebrows, eyes, ear and hair are wrapped around it and will look out of place unless you have considered the character or persons cheekbone
This is just for extra clarity, if the above didn't make any sense at all
04-03-2012, 07:06 AM
Hey man. Looks like you're starting out, and I'll keep my comments general so you can have an idea of what to practice.
I love your use of guidelines. You seem to have tried hard to make the features look correct. Also you appear to have drawn fairly largely, and I applaud you for that because it's good practice to do so.
Now, you can work on a few things to get better. Your drawings look a bit unsure at this moment, and there are a few hints that make me feel like you're not drawing your lines boldly. The most important practice I'd suggest is that, if you're working from real life, screw the mistakes. Use a charcoal stick or a grease pencil and spend no more time than five minutes on each realist picture. Don't be worried if all the little details look wrong, because if they do, just draw another picture. If you do this regularly, you'll increase in accuracy and your marks will take on a vibrancy of their own.
Some tips: (1) Learn where to vary mark thickness. Lots of people think drawing faces only uses thin lines, but varying thickness at the right places makes the drawing a LOT better because it shows where the shadows are. It doesn't even have to be a line; just a lightly or heavily shaded area. (2) Learn the mass of the head and its planes, which comes after you know what the bulk is like. At the very least you should basically know what the forehead, sides of the cheekbone, bottom of the nose, and triangular jaw and chin look like to draw in perspective. It's very architectural. (3) At this size scale, learn how to draw with your arm, sometimes with your wrist, and rarely with your fingers.
04-03-2012, 11:10 AM
@Rubisko ty I never got that with this style before.
@Hamachi, I will try that. It sounds fun.
04-03-2012, 10:21 PM
hey man nice pics, not ever anime style has those cheekbones like that and not every person has such obvious cheekbones either so don't worry, you might however want to try and give the faces you draw a little more bone structure mainly around the jaw line, and try to centre your face so it's symetrical on both sides an example in the last picture, the facial features are actually a little off centre to the left.
Hope to see more pics and hope this helped :3
04-03-2012, 11:03 PM
Glad you got more comments on here.
Great post about the cheek bones, I didn't even notice that. I'll try to incorporate that consciencely in my drawings now too.
04-05-2012, 07:06 PM
I drew this with the groupboard:
(it should be noted I used the mouse)
04-07-2012, 04:47 PM
I won't apologize for double posting, because not many post here.
the first drawing modified:
a mecha made of trash:
and something that I'm working on as a panel:
04-07-2012, 04:55 PM
Advice: Go with (normal) human anatomy; study it, breath it and love it.
04-07-2012, 09:07 PM
04-08-2012, 06:07 AM
No, I actually think that what clock said was an extremely profound (especially for him) way to say that you should study proportions and anatomy. If he didn't then it is what I say. It's a standard critique to beginner artists so don't get discouraged by it. Besides it actually applies to almost every artist; there is always something to learn about how to draw the human body. You might want to look at "Figure Drawing For All its Worth" by Andrew Loomis, it's one of the best books in my opinion, and it's also free to download. Just google it.
And just generally for the mecha design: if you want it to look humanoid: draw a human and then sculpt out the mech features.
For the guy with the sword; there's a reason there are no swords of that size irl. Look at Cloud from ffvii, he's known for using ridiculously huge swords, and they are still not even close to the size you've drawn.
Yeah, I'm sorry that I don't give to many words of encouragement so here are some: If you actively try to improve your art then you will see huge improvements in just one or two weeks, it's just a matter of knowing where you should put the effort :) glhf
04-08-2012, 03:31 PM
Actually, you have not hurt me at all. THANK YOU! (seriously). the reason why I made this is to learn where to look at improving.
04-08-2012, 10:00 PM
My general advice for beginners man, is to just practice drawing what you see. Get used to the idea of lines, edges, and planes in a 3 dimensional space. After you get this very basic concept down, then I'd say start studying anatomy. The reason for this, is you understand how light hits the many different planes and angles the body is made up of. You even learn to break the human body down into smaller more basic shapes in order to get the proportions right, then you sculpt slowly using shadow, contrast, light, local color, and a lot more concepts that all tie into the finished products of fully colored pieces. Pretty sure that book that Rubisko up there recommended will get you started just nicely :).
As for the critiquing of your work, well.. it's not so much as changing small details like the cheek bones, but rather looking at how you came about the pictures. The more you look at something and draw, or use references, the more familiar you will become with representing a 3 dimensional world on a 2 dimensional canvas :).. then you can alter and stylize how ever you want.
Hope that makes sense, I do ramble sometimes! Good luck and keep practicing.
04-11-2012, 09:51 AM
Agreed with Ego. You'll need a lot of practice...as for the hand its pretty darn good. But try and practice more figures and for gods sake (trust me) start drawing buildings NOW!!!! I think im pretty good with human anatomy but when it comes tostreight lines and perspective ......Shivers.......
I was looking at the stuff on the first page and thought, yeah, standard beginner stuff. But that hand! Of course, it's not perfect, but it's a large jump from the faces. And about that--the faces look awkward mostly because you haven't done many of them yet. You're gonna produce tons of awkward faces before you start to "get it" so to speak. I suppose if you're drawing from reference, the best advice would be to draw what you see, not what you know.
04-17-2012, 10:19 PM
One quick thing to add to the third picture: The face (mouth and nose especially) are off center. Try using a ruler more when drwing bigger pictures.
04-23-2012, 09:15 PM
@ego it makes perfect sense.
@gedeon buildings are actually something I'm good at naturally, I'll upload some at one point.
@jjjorgie i usually do, but it was a challenge to see if I could do it.
also my oc Sedgwick with fire:
08-24-2012, 07:47 PM
Hey a WIP of a tree.
It's going to get colored as well.
When the scanner works I will put up some manga stuff.
08-24-2012, 08:27 PM
What I would suggest is add more random branches here and there, it's unlikely that a tree would have only two branches (unless its a dwarf tree). Also try using some references to help with the bark and stuff. The references will also help when it comes to colouring it :)
09-06-2012, 02:53 PM
Yeah, is the plan. It's just a WIP so I'm not so worried yet.
Innocence for Guaco's weekly challenge.
OC Sarah Hess, in winter clothes.
09-06-2012, 06:45 PM
With those head sketches I think you have placed the eyes a bit too far up the face, and with the running bipedal you have made the leg quite blocky and I think you would also get some foreshortening towards the top of the leg as it is moving in towards the body. Nice work man :D
Also the Kupo sketch appears to be broken, i've tried to view it a couple of times but it comes up broken :/
09-06-2012, 06:53 PM
Link fixed. Yeah I noticed the eyes. /gimp mwahaha.
Hey also if you want to see me draw anything go ahead and say so.
09-06-2012, 06:58 PM
Haha I love the Kupo :3 I think you should add a slight indication of the right inner ear though, you missed it out. Even though the face is turned you should still see a bit right at the edge.
I made a suggestion on the Spam thread :3
09-14-2012, 12:10 PM
Will do sexy next(since only one person reads this he gets freedom to request a thingy).
Back to school:
09-14-2012, 12:21 PM
The perspective isn't too bad at all :) I'd suggest using a ruler for straighter lines and adding more shading (especially aroung the door so it doesn't look so flat)
03-03-2014, 04:11 PM
All of these are drawn within 5 minutes
Also I will be doing a little 4-koma thing I think. Prolly 2 pages. Ish.
03-03-2014, 10:15 PM
Your drawings are looking pretty flat. When you want to do a super quick sketch, focus on the basic shapes and forms first, THEN add detail. :)
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